Dave317 Posted June 9, 2017 Share Posted June 9, 2017 I've just started out doing a few re paints and am struggling to get them to look right. I'm trying to change the uniform of one of the soldiers into a different camouflage design. I can edit the livery no problem but trying to match up textures where they wrap around the model is extremely difficult. Is there a way of telling which part goes where on the model or is it a case of editing it, saving it then viewing on modelviewer then re editing it again until I finally get it right. It's exhausting. Link to comment Share on other sites More sharing options...
Home Fries Posted June 9, 2017 Share Posted June 9, 2017 if the template includes a wireframe layer, this can help you match positions. Otherwise, what you describe is how it goes. It never becomes easy, but you do develop an eye for pixels and distance after a while. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
Dave317 Posted June 9, 2017 Author Share Posted June 9, 2017 Thought as much. I guess there are no other templates other than the ones in the download section. Link to comment Share on other sites More sharing options...
jocko417 Posted June 11, 2017 Share Posted June 11, 2017 (edited) What Home Fries said... It's excellent spatial relations training though ;) I use a "Finder" layer when working on templates with no wireframe available. It's essentially a bunch of coloured squares with letters and numbers on them so when you use it as a skin in the game or model viewer you can read the grid number on whatever part (antenna, etc) you're interested in. It helps with finding smaller parts that are sometimes scattered around the template in the gaps between larger pieces. I can send you what I've got, I've never done anything with man sized objects in game, what's the size of the file you're working on? 512x512, 1024x1024, etc. Edited June 11, 2017 by jocko417 Link to comment Share on other sites More sharing options...
Dave317 Posted June 11, 2017 Author Share Posted June 11, 2017 Very nice idea. I'm using 1024 x 1024. I was getting the hang of it and seeing how it looked in model viewer piece by piece. I'm getting there but I've had to go away for a few days. I'll pick it up when I get back. Link to comment Share on other sites More sharing options...
uscstaylor Posted June 11, 2017 Share Posted June 11, 2017 You can take the bmp and make it 2048X2048 resolution if its skin for aircraft. Link to comment Share on other sites More sharing options...
Home Fries Posted June 13, 2017 Share Posted June 13, 2017 The finder graphic is a great tool, and I always add it as the top layer in any of my templates (or second to top if there's a wireframe layer). You can also adjust the opacity of the finder layer so you can match colors and numbers/letters with the texture behind it. I usually like 60% as a general rule so I can make out the subtle difference between colors and still see what the texture looks like. I'm away for the week, otherwise I would post the finder graphic myself. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
jocko417 Posted June 15, 2017 Share Posted June 15, 2017 (edited) Here Dave, try this: 1024 version https://www.dropbox.com/s/eiq485gt4fx55g8/Finder1024.psd?dl=0 And here's a 2048x2048 version https://www.dropbox.com/s/ltgz6j7bgoiiuyl/Finder2048.psd?dl=0 Copy and paste into a new layer of your template. Edited June 15, 2017 by jocko417 Link to comment Share on other sites More sharing options...
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