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2021 (and earlier) DCS Newsletter Discussion Thread


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52 minutes ago, Lace said:

Practical? You mean completely unnecessary.  I have been flying exclusively in VR for a couple of years now and never needed to touch a mouse, trackball or VR controller.  Map a stick hat to LMB/RMB/Mouse scroll up/down and simply look at the switches to operate.  If you don't have enough buttons a modifier on your throttle lets you double up.  I can't understand why so many people don't do this.  Don't fight the HOTAS, use it!

Not every function is realistically on the HOTAS. And how do you map, say, the OSBs to a HOTAS without running out of buttons and modifiers? (As well as creating a nightmare to remember.)

Sorry, but VR just feels half baked to me. When I can reach out with my real hand, see a virtual hand (including arm) in its place, and naturally flip switches and turn dials, I'll consider it. Foveal rendering with vari-focus lenses are a must too. Maybe we'll be there in another 10 years. For now, I'll stay on a screen and not knock my drink off my desk. 😉

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7 hours ago, Lurker said:

Unfortunately not an option, I suck at leftie mousing. 🙂 Seriously though, I'm looking for a trackball which I could sort of ducktape to my throttle, unfortunately I've yet to find a small and suitable one. 

I sucked at leftie mousing, too, but I've gained a basic level of competency over the past couple of years through DCS-based necessity. I'm not sure i could use the mouse with my left hand for anything complex, but I'm pretty comfortable with it in DCS now,

Good luck with your trackball approach. 👍

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27 minutes ago, SMH said:

Foveal rendering with vari-focus lenses are a must too

Funny you should mention that as these were released literally today..  https://varjo.com/products/aero/

aspheric lenses and with eye tracking to allow dynamic foveated rendering

Still a little too rich for my blood, but starting to get affordable

 

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1 hour ago, SMH said:

Not every function is realistically on the HOTAS. And how do you map, say, the OSBs to a HOTAS without running out of buttons and modifiers? (As well as creating a nightmare to remember.)

You don't.  You look at it with the VR crosshairs and click LMB.  Nothing to map, nothing to remember.

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4 hours ago, ShaunX said:

Funny you should mention that as these were released literally today..  https://varjo.com/products/aero/

aspheric lenses and with eye tracking to allow dynamic foveated rendering

Still a little too rich for my blood, but starting to get affordable

 

DCS won't support it though. (There's already a depth of field feature though so obviously they're capable. Just needs interface to the eye trackers added.)

I won't be holding my breath. See you in a decade. 🙂

4 hours ago, Lace said:

You don't.  You look at it with the VR crosshairs and click LMB.  Nothing to map, nothing to remember.

That's not realistic either. I don't hit buttons with my eyes. Nor do I want crosshairs right in the center of my vision. (I push the mouse off the screen the instant I'm done with it.)

Oh and did I say eyes? That would be too easy. I meant entire head! I switched Jester to keyboard control so that should tell you what I think of interfacing with my head. 😉


Edited by SMH
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On 10/21/2021 at 9:36 AM, SMH said:

Not every function is realistically on the HOTAS. And how do you map, say, the OSBs to a HOTAS without running out of buttons and modifiers? (As well as creating a nightmare to remember.)

Sorry, but VR just feels half baked to me. When I can reach out with my real hand, see a virtual hand (including arm) in its place, and naturally flip switches and turn dials, I'll consider it. Foveal rendering with vari-focus lenses are a must too. Maybe we'll be there in another 10 years. For now, I'll stay on a screen and not knock my drink off my desk. 😉

 

Its called Point Control... I've been using it for years.  I map my sticks/hotas realistically, and then click in the pit with my hands as god intended. 

 


Edited by Harlikwin
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Well I can't see the pic and I guess many others can't...

I'll probably get a DCS T-shirt but not a module one and other like is mentioned.

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  • 2 weeks later...
1 minute ago, Tank50us said:

Yeah, I was originally thinking "Wait, are those new tents?" And then I zoomed in and noticed the distinctive R2D2 dome and was like "Waaaaaaaait a second...."

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Other interesting detail
"The DCS: AH-64D TADS FLIR camera is also being developed to showcase our new FLIR rendering technology that will provide a much improved and more realistic portrayal of the world as seen through infrared. This same technology will also be used for other FLIR sensors in DCS targeting pods such as the infrared-guided Maverick missiles."

Other pic show changes on trees and groud to better FLIR textures.
In%20Dev3a.png

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