JG52fldrms Posted June 20, 2017 Share Posted June 20, 2017 (edited) Hi friends, is it possible to play a sound to a client and mute all other sounds that "might" be triggered through action > play sound? example: sound is played to a specific player through trigger > actions. If a new sound is played for the entire coalltion while the first sound is being played, the first sound is stopped and instead the second sound is played only. How do you prevent the first sound beeing stopped while its not finished yet? Is there another way instead settings flags etc?!? Seems not to be the best way to me .. :( Any ideas? regards f. Edited June 20, 2017 by =JG52=fldrms Link to comment Share on other sites More sharing options...
BaD CrC Posted June 21, 2017 Share Posted June 21, 2017 Apparently you can only play one sound at a time. It would be great to be able to play several sounds at the same time, but currently, the "sound to all" action only manages 1 sound at a time. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
feefifofum Posted June 22, 2017 Share Posted June 22, 2017 If memory serves this was actually changed a few years ago avoid multiple files playing on top of each other... I do agree it limits things somewhat with regards to ambient sounds such as background radio chatter, air raid sirens etc. but I can understand why they did what they did. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
JG52fldrms Posted June 22, 2017 Author Share Posted June 22, 2017 what a pity.. :( Link to comment Share on other sites More sharing options...
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