Kyridious Posted June 21, 2017 Share Posted June 21, 2017 Good Morning, I'm trying to task an FW190 loaded with an SC500 bomb to attack a naval unit. If the target is an armed speedboat, several types of tasks achieve the desired effect: attack unit, attack group, engage in zone, even a default CAS task does the trick. However, if I change the target to any other naval asset (i.e. USS Samuel Chase - attack transport) the tasks are ignored. What's so special about an armed speedboat? I would like to avoid specifying impact coordinates (standard bombing task) because the target will be moving. I have the option to fake all of this, but I'd prefer to have it happen organically. Cheers Link to comment Share on other sites More sharing options...
Grimes Posted June 22, 2017 Share Posted June 22, 2017 Use the anti-ship task for that. The CAS task is kinda weird since it is mainly for attacking ground groups, but it allows for attacking helicopters and small ships. However for some reason I couldn't get them to attack the Samuel Chase, but they would attack the LST. Best guess is it is considered to high of a threat so it ignores it. That is probably a bug. The right man in the wrong place makes all the difference in the world. Current Projects: Scripting Wiki, Something... Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread), SLMOD, IADScript, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Kyridious Posted June 22, 2017 Author Share Posted June 22, 2017 Appreciate the reply! I'll compromise with LST targets for now. Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts