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Flak bursts seem to be invisible


ScAvenger001

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the burst's are Work in progress, more features and effects to come in future updates as the alpha build progresses

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  • 11 months later...
the burst's are Work in progress, more features and effects to come in future updates as the alpha build progresses

 

 

 

Will that include tracer fire from the AA BN? As when AA is firing at me I cant see it! Kinda spoils atmosphere and makes AA difficult to find especially at night!

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

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I can see FlaK 30 (20mm German) firing at me, even during the daytime. It's the only way I can find those little buggers :P

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
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I can see FlaK 30 (20mm German) firing at me, even during the daytime. It's the only way I can find those little buggers :P

 

 

It's not the german flak, its the only air defence that Britain and france seem to have and its just black bullets that are basically invisible though I will sometimes see what appear to be flys buzzing around me before realizing good god I'm under attack. I'm flying Dora D-9 so I cant really use the german flak. And you're right without the tracer I cant find them, finding ground targets in VR is really tough to be honest. Any tips?

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

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I set up a mission with 2 P-51D's attacking 2 truck convoys as the pass through a bombed town with 4 FlaK 30's. I knew where I had placed them, but still couldn't see them while looking from a safe altitude. I noticed that they were not even rendered until I got within about 2000 feet, unless I had zoomed in on them.

 

I wanted to put sandbags around them to make them a larger target to spot.... but there are no sandbags :mad: So I created a ring of 12 of Tetrapods with a diameter of about 20 feet and plopped the flak right down in the middle of it

 

attachment.php?attachmentid=187342&stc=1&d=1528801734

 

attachment.php?attachmentid=187344&stc=1&d=1528801734

 

 

I looks quite formidable at first, but it really isn't. Attacking from a high angle, and the pods do nothing,

 

attachment.php?attachmentid=187343&stc=1&d=1528801734

 

 

 

besides, whether they have any protective value at all I don't know. You can blast them about with the P-51D's MG's, that is the MG hits can push them off position, especially, if they are on uneven ground, so I have my doubts.

 

One might be able to use them with this new fangled Template function, because <Shift><Click>'ing all 12 to copy them for another flak unit is a PITA. I guess I'll have to look into that.

342486651_Tetrapod-SandbagsinME.jpg.b78f34beaade270b400068b58c75bfa9.jpg

921722073_Tetraeder-SandbagPositionFlak-30Top.jpg.ac3e063ab505e3f661b9b82c452e6d70.jpg

1194636373_Tetraeder-SandbagPositionFlak-30.thumb.jpg.6cdf13978d31303eaa5db79c70af01b1.jpg

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
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