philstyle Posted June 27, 2017 Posted June 27, 2017 I've noticed that every now and then, the B17s will bomb, and then go into a mad dive after the waypoint. I can't find any reason for this in my mission settings. Anyone else observed this behaviour? Any fixes? On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
dogrokket Posted June 28, 2017 Posted June 28, 2017 Mine do this before the bombing run. I have all my altitudes set at 12000 ft. Haven't found an answer yet...
ED Team NineLine Posted June 28, 2017 ED Team Posted June 28, 2017 Attach your missions. it might be something in the waypoint settings, its easy to miss a setting in a waypoint that makes the AI act like turkeys :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
dogrokket Posted June 28, 2017 Posted June 28, 2017 I've noticed that every now and then, the B17s will bomb, and then go into a mad dive after the waypoint. I can't find any reason for this in my mission settings. Anyone else observed this behaviour? Any fixes? Did you place a flak battery around the point where they dive? I found this out in my mission.
philstyle Posted June 29, 2017 Author Posted June 29, 2017 (edited) Did you place a flak battery around the point where they dive? I found this out in my mission. Yes, there is flak. I'll post my mission tonight. It's the one I built in this series of vidoes: . Edited June 29, 2017 by philstyle On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
dogrokket Posted June 30, 2017 Posted June 30, 2017 Phil, when I disabled the flak, the bombers stopped diving. Capt Orso suggested placing a waypoint command prior to have the bombers react passively to threats. I am now using the flak script, and it's awesome!
philstyle Posted July 3, 2017 Author Posted July 3, 2017 Phil, when I disabled the flak, the bombers stopped diving. Capt Orso suggested placing a waypoint command prior to have the bombers react passively to threats. I am now using the flak script, and it's awesome! Yes, I've solved it also by using the "passive defence" as a reaction to threats. I'm, sticking with the in-game flak guns though and not using a script. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Emmy Posted July 9, 2017 Posted July 9, 2017 I'm seeing this behavior with any altitude higher than 20,000 feet set at the IP. IA Skill does not seem to have any effect. Presence of AA does not have any effect either. At 20K, a formation (and I've built a formation of up to 40 B-17s) will fly right along through the flak. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
philstyle Posted July 10, 2017 Author Posted July 10, 2017 I'm seeing this behavior with any altitude higher than 20,000 feet set at the IP. IA Skill does not seem to have any effect. Presence of AA does not have any effect either. At 20K, a formation (and I've built a formation of up to 40 B-17s) will fly right along through the flak. Setting the "react to thread" (advanced waypoint action) to "passive defence" has stopped the bombers from diong the mad dives for me. See if that helps you also. Also, go through each waypoint again to confirm the altitude. I've found them now and then where the correct altitude had not been set (prob due ot my own oversights) On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Emmy Posted July 10, 2017 Posted July 10, 2017 I will try the different threat reaction choices.... (However, I've seen them do it from 30K with no threats of any kind present) [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Emmy Posted July 12, 2017 Posted July 12, 2017 Revisited this and had at least a quantifiable issue... Two Groups of four Elements with four Bombers per element so 32 total B-17Gs Lead Group: 32,000' @ 280kts 2nd Group: 31,500' @ 280kts 1/2 mile in trail Reaction To Threat = NONE for all 32 bombers. There were no German fighters or flak placed on the map. Just a "milk run" as a test. The wing and slot elements had their "Last Way Point" set to #5 so they should follow straight through to the conclusion. "Bombing Altitude" was checked on the way point action of "Carpet Bombing" and the starting altitude was entered in the field next to the check box. Straight line course from just below the English coast to Cherbourg as the target with five way points total after the SP. Starting in flight with minimal "jockeying" needed to build each group. The bombers got into their formations straight away. All 32 planes pass way points 1 and 2 cleanly but when they reach the IP at way point 3 (approx 30 miles from the target) both group leads dove to 25,XXX' and their respective wing men followed them down. All 32 re-established their formations and dropped their bombs from this altitude. As soon as the last bomb left Tail End Charlie, BOTH formations began to climb eventually leveling out at their initial starting altitude. So, for whatever reason, they dropped altitude for the duration of the bomb run, from the IP to last weapon clear and then went back to their assigned altitudes. They simply will not stay at altitude for a bomb run. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Blech Posted July 26, 2017 Posted July 26, 2017 Hi, :dunno: Internal settings ? 26,000 ft - ok 27,000 ft - no bombs, turn away, circle around 28,000 ft - dive, drop bombs at ca. 25-26,000 ft, climb ---
Reflected Posted July 26, 2017 Posted July 26, 2017 There is an advanced waypoint actin called WW2 carpet bombing. Make sure it's set for the same altitude as the waypoint (as well as the wp before and after) Facebook Instagram YouTube Discord
Blech Posted July 26, 2017 Posted July 26, 2017 Hi, All settings have the same pattern and they work for 25,000 and 26,000 ft 27,000 and 28,000 ft - cause problems --
SnowTiger Posted July 28, 2017 Posted July 28, 2017 Attach your missions. it might be something in the waypoint settings, its easy to miss a setting in a waypoint that makes the AI act like turkeys :) I couldn't help but to LMAO when I read this. There's nothing worse than a plane flying like a turkey. Especially when turkeys can't fly (very well). But I can picture them trying and sometimes the AI aren't much better. Good One SiThSpAwN. SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
71st_AH Rob Posted July 29, 2017 Posted July 29, 2017 Hi, All settings have the same pattern and they work for 25,000 and 26,000 ft 27,000 and 28,000 ft - cause problems -- it might be that you are above the max alt limit of the Nordon bombsight and they are diving to be able to hit the target.
Blech Posted July 29, 2017 Posted July 29, 2017 it might be that you are above the max alt limit of the Nordon bombsight and they are diving to be able to hit the target. Hi, Yes, maybe a matter of Norden bombsight development/variants (?) or simple the fact, that precision bombing with small bombs was not possible at altitudes over xxx ft ( wind drift, ... ) In 1945 the both atomic bombs (huge) were delivered with Norden bombsights at 30,700 and 31,000 ft
ED Team NineLine Posted July 29, 2017 ED Team Posted July 29, 2017 it might be that you are above the max alt limit of the Nordon bombsight and they are diving to be able to hit the target. I would imagine its something like this, the AI is very strict about following certain orders :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted July 29, 2017 ED Team Posted July 29, 2017 Hi, Yes, maybe a matter of Norden bombsight development/variants (?) or simple the fact, that precision bombing with small bombs was not possible at altitudes over xxx ft ( wind drift, ... ) In 1945 the both atomic bombs (huge) were delivered with Norden bombsights at 30,700 and 31,000 ft I wouldn't get too hung up on the type of sight used, the AI is not as complex as user modules, it could be as simple as a numerical value limiting altitude for bomb drops. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Blech Posted July 29, 2017 Posted July 29, 2017 (edited) I wouldn't get too hung up on the type of sight used, the AI is not as complex as user modules, it could be as simple as a numerical value limiting altitude for bomb drops. Hi, Thanks The question still is : Can anyone reproduce this strange behavior at 27,000 ft or is there an error on my settings in the Mission Editor ? About 25,000 ft is okay. This altitude was often used for high altitude B-17 raids over Germany (flak) I guess with something between the following speed settings in the Mission Editor : 210 -> IAS 140 RPM : ca 91 % 225 -> IAS 150 RPM : ca 93 % Edited July 29, 2017 by Blech
Grimes Posted August 1, 2017 Posted August 1, 2017 Can you attach a mission file where the AI do the dive? Its easier to test stuff like this when we don't have to try and remake it manually. Chances are something will either be missing or we'd do it differently and get different behavior. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Blech Posted August 1, 2017 Posted August 1, 2017 Can you attach a mission file where the AI do the dive? Its easier to test stuff like this when we don't have to try and remake it manually. Chances are something will either be missing or we'd do it differently and get different behavior. Hi, This thread #12 - B17 speed test 25000 ft.miz ---> B 26000 ft, B 28000 ft, B 27000 ft All other groups are ok and only for testing different TAS (-> IAS, RPM) at 25000 ft
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