BlazingTrigger Posted June 28, 2017 Posted June 28, 2017 Would it be at all possible for the Devs to create the ejection similar to real life for most seats? I.e. The seat stays attached till below 10,000ft before it separates from the pilot so if you eject at 30,000ft you stay with the seat and the cute doesn't deploy till below 10k? Just a thought to add to the realism, any viability?
Goblin Posted June 28, 2017 Posted June 28, 2017 I have ejected from the F-5E a lot lately ;) That ejection sequence is a lot like you describe. Not sure about the numbers, but you remain with the seat for quite some time, if you eject at high altitude.
MikeMikeJuliet Posted June 30, 2017 Posted June 30, 2017 It would also be somewhat realistic to add a g-loc effect during the ejection. I believe it is possible to stay conscious during the ejection depending on personal traits and the g-load (dependent of aircraft/ejection seat). From what I've understood, the mig-21-seat in particular had quite the g-load on the pilot due to the explosive ejection method... 1 DCS Finland | SF squadron
BlackLightning Posted March 31, 2018 Posted March 31, 2018 Another point to consider in the realism is survival at very high speeds. You can quickly find information on the internet about that pilot who ejected while being supersonic: he was almost killed by the impact with the air. I tried ejecting while being supersonic in DCS and it just looked like a usual ejection. Planes: FC3, Spitfire, Harrier, F-14, F-18, MiG-21, Edge 540 - Helicopters: UH-1H, Mi-8 - Environments: Persian Gulf, Supercarrier PC specs in the spoiler I run DCS 2.7 using: MasterWatt 550 semi-fanless and semi-modular, core i7-3770 (4 cores @ 3.8 GHz) with 8 GB DDR3, GTX1050 Ti (768 cores @ 1.8 GHz) with 4 GB GDDR5, 5.1 sound card, 240 GB SSD, Windows 8.1, T.16000M FCS Flight Pack (i. e. stick+throttle+rudder pedals), opentrack head trakcer
Weta43 Posted March 31, 2018 Posted March 31, 2018 Yes, but almost killed is the same as survived. Cheers.
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