FlightControl Posted July 1, 2017 Posted July 1, 2017 (edited) Hi, DCS 1.5.6 In a client/server setup, client connected to server, there is an issue with ground late activated units that get activated. So, when you have a running connection to a server, in a running mission, and a late activated ground unit gets activated, it shows on the server as activated and you see it running on the map and in external view. But on the client, the unit just stays where it is. It does not move. There is no indication of movement at all on the client side. Nothing. You don't see it on the map, and you don't see it in external view as moving. When you have the late activated ground unit with flag "show before active" set, you see it, but it still does not move! If you then disconnect the client, and rejoin the client, then you see the unit moving!!! This is a quite inconvenient error! Can somebody at ED look at this issue please? I can run a test mission if you want. I mean, people wanna see ground units moving, no? Even if they were late activated or not. @Grimes are you aware of this error? Sven Edited April 9, 2018 by BIGNEWY TITLE [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted July 4, 2017 Author Posted July 4, 2017 Any progress on this please??? I can now also confirm that NO group that gets late activated starts working on the client, it does on the server though... What do to here? Can somebody PLEASE have a look at this? @Grimes told this may be an old bug that has been reintroduced :-) Sven [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted July 4, 2017 Author Posted July 4, 2017 To be more specific, this is not synching over the network for a group: Controller:setOnOff( true ) And trigger.action.activateGroup( Group ) [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
ED Team BIGNEWY Posted July 4, 2017 ED Team Posted July 4, 2017 Hi Flight Control, ED have checked this on the next build 1.5.7 and they are unable to reproduce so this shouldn't be an issue after the patch. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
FlightControl Posted July 4, 2017 Author Posted July 4, 2017 Hi Flight Control, ED have checked this on the next build 1.5.7 and they are unable to reproduce so this shouldn't be an issue after the patch. thanks Okay. Thanks. My regards to the team. Can they also check that the method Controller:setAIOnOff( true ) is working on a late activated group, visible at start in version 1.5.7? No client server is required. Only server. The group does not get active... Anyway, let's await 1.5.7. Sven [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted July 4, 2017 Author Posted July 4, 2017 Sorry for being a pain :pain:, but let me post this bug demonstration mission. There IS a problem with late activation, in multi player. Please download the attached test mission, and follow the following test procedure. The test mission contains an infantry to observe tanks in external view. 4 SA-6 combinations are deployed, each having an SA-6 STR and a SA-6 LN. The SA-6 STR should start turning when it is alive. This is the test mission setup: - SA-6 TANK A: Not late activated. - SA-6 TANK B: Late activated, and activated using Controller:setOnOff( true ) - SA-6 TANK C: Late activated, activated using trigger.action.activateGroup( ... ) - SA-6 TANK D: Late activated and with a route point, activated using trigger.action.activateGroup( ... ) The test results should be that ALL 4 tanks should have running radars and should be operational after the scripts have run. The script runs after 30 seconds. TANK_B = Group.getByName( "TANK B" ) TANK_B_CONTROLLER = TANK_B:getController() TANK_B_CONTROLLER:setOnOff( true ) TANK_C = Group.getByName( "TANK C" ) trigger.action.activateGroup( TANK_C ) TANK_D = Group.getByName( "TANK D" ) trigger.action.activateGroup( TANK_D ) trigger.action.outText( "Now TANK B, C and D should also start turning their RADAR", 30 ) A/ In a SINGLE PLAYER setup: - Run the mission. - Select Game Master slot on red coalition. - Select on the map the INFANTRY and go EXTERNAL VIEW (F7). - Observe the SA-6. All the radars of the 4 SA-6 STR should turn. Only 3 do! B/ In a MULTI PLAYER setup: - Run the mission on a server DCS, ensure the mission will only run when a client logs into the server. - Open the client DCS, and select the server DCS in multi player. - Select Game Master slot on red coalition. - Select on the map the INFANTRY and go EXTERNAL VIEW (F7). - Observe the SA-6. All the radars of the 4 SA-6 STR should turn. BUT! there is an issue: 1. Only TANK A radar is turning. 2. TANK B, C and D have no turning radars. 3. TANK D is not moving. Now do the following: - Exit the client DCS. - Open the client DCS, and select the server DCS in multi player. - You'll see TANK A, B and TANK D radars turning - TANK D is moving. Please have the ED team check this out too. Thanks SvenBug 004 - Late Activated Unit Problems - DCS 1.5.6.5199.miz [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
ED Team USSR_Rik Posted July 5, 2017 ED Team Posted July 5, 2017 We will see. Will be better to attach test mission and control script into the first post. Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы
FlightControl Posted July 5, 2017 Author Posted July 5, 2017 OK. thank you Rik. I will attack demo missions next time at the first post to avoid future confusion. Sven [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted September 14, 2017 Author Posted September 14, 2017 Is there an update on this item? [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted November 30, 2017 Author Posted November 30, 2017 Will this item be fixed before 2.5 comes out? 1 [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Wizard1393 Posted November 30, 2017 Posted November 30, 2017 I for one hope that the scripting engine will get a well needed overlook/overhaul once 2.5 is released. It's oh so important to be able to use it, in its's entirety, reliably, which is simply not the case today. I was much into creating complex missions for a while with scripting, and while the missions turned out not too bad I always had to use more or less overly complex workarounds in the code because "this doesnt work" and "that doesnt work" or "that works in SP but not in MP for some reason". Made me give it up. I'll revisit the scripting engine sometime if I hear it's reliability has improved alot. What grinds my gears is that the scripting engine can do so much, it's all right there under your nose, but sadly so much is broken in different ways. TLDR - I feel ya man. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
FlightControl Posted March 13, 2018 Author Posted March 13, 2018 Hi, DCS 1.5.6 In a client/server setup, client connected to server, there is an issue with ground late activated units that get activated. So, when you have a running connection to a server, in a running mission, and a late activated ground unit gets activated, it shows on the server as activated and you see it running on the map and in external view. But on the client, the unit just stays where it is. It does not move. There is no indication of movement at all on the client side. Nothing. You don't see it on the map, and you don't see it in external view as moving. When you have the late activated ground unit with flag "show before active" set, you see it, but it still does not move! If you then disconnect the client, and rejoin the client, then you see the unit moving!!! This is a quite inconvenient error! Can somebody at ED look at this issue please? I can run a test mission if you want. I mean, people wanna see ground units moving, no? Even if they were late activated or not. @Grimes are you aware of this error? SvenIs there a update on this problem? Sent from my SM-N950F using Tapatalk [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted April 9, 2018 Author Posted April 9, 2018 Bug 8 - Ground units that get activated on the server, are not visible on the client. DCS 1.5.6 In a client/server setup, client connected to server, there is an issue with ground late activated units that get activated. So, when you have a running connection to a server, in a running mission, and a late activated ground unit gets activated, it shows on the server as activated and you see it running on the map and in external view. But on the client, the unit just stays where it is. It does not move. There is no indication of movement at all on the client side. Nothing. You don't see it on the map, and you don't see it in external view as moving. When you have the late activated ground unit with flag "show before active" set, you see it, but it still does not move! If you then disconnect the client, and rejoin the client, then you see the unit moving!!! This is a quite inconvenient error! Can somebody at ED look at this issue please? I can run a test mission if you want. I mean, people wanna see ground units moving, no? Even if they were late activated or not. Link on forum: https://forums.eagle.ru/showthread.php?t=190028&highlight=late+activated+bug [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
ED Team BIGNEWY Posted April 9, 2018 ED Team Posted April 9, 2018 (edited) This one was fixed, not sure if it is broken again I will need time to test 0042163 Edited April 9, 2018 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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