VTB_Bingo Posted July 9, 2017 Share Posted July 9, 2017 Not sure if this has been posted on the forums or not. I tried searching on google and no results. I modeled a hangar and all I'm trying to figure out is how can I make it where I can land on it without going through it? All I have right now is a basic .edm. Is there anything else needed? Sorry :) :music_whistling: Any help would be much appreciative! [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Link to comment Share on other sites More sharing options...
joey45 Posted July 9, 2017 Share Posted July 9, 2017 (edited) You need a collision shell. Right click on the model and select 'Object Properties' > user Defined > and type TYPE = "renderable|collision_shell"; Or make a lower res model and put TYPE = "collision_shell"; in the Shapes folder you need a .LODS file my example model={ lods={ {"WarningSign.EDM",2000.0}; {"WarningSignL01.edm",3000.0}; {"WarningSignL02.edm",9000.0} }; collision_shell="WarningSignCOLLISION.edm"; } Might of changed since. Edited July 9, 2017 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
VTB_Bingo Posted July 9, 2017 Author Share Posted July 9, 2017 (edited) You need a collision shell. Right click on the model and select 'Object Properties' > user Defined > and type TYPE = "renderable|collision_shell"; Or make a lower res model and put TYPE = "collision_shell"; in the Shapes folder you need a .LODS file my example model={ lods={ {"WarningSign.EDM",2000.0}; {"WarningSignL01.edm",3000.0}; {"WarningSignL02.edm",9000.0} }; collision_shell="WarningSignCOLLISION.edm"; } Might of changed since. Thank you! One question though, what are those numbers in the .lods file? The size of the landable surface? or? Just trying to figure out what those numbers represents. Edited July 9, 2017 by VTB_Bingo [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Link to comment Share on other sites More sharing options...
joey45 Posted July 9, 2017 Share Posted July 9, 2017 distance the LOD changes. IF you are not going to have any LODs [Level Of detail] then scrape the L01 and L02 example > {"MyHangerModel.EDM",100,000.0}; {"WarningSign.EDM",2000.0}; < visable out to 2000 meters then the model swaps to {"WarningSignL01.edm",3000.0}; out to 3000 meters then {"WarningSignL02.edm",9000.0}; The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
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