funkyfranky Posted October 19, 2017 Share Posted October 19, 2017 Well this is where something like MOOSE could come in handy, if someone could write a script to randomize air traffic in and out of KLAS. Now that you mention it... look here :) Also have a look at the video I posted above. Only arrivals though, because... In my mind, you'd need 2 different spawn categories: Hi-altitude transient aircraft (for high-alt contrails) which once out of the area descend and land at McCarran, and aircraft that spawn in from KLAS and take off, either to another location, or come back and land at the origin. You just need them to populate the skies and area, not to actually fly an accurate route. If you randomize it correctly and have the appropriate cleanup scripts it could look very realistic The problem I found, is that the map is still alpha and the taxiing behavior of the AI aircraft still needs to be improved a lot. You can easily simulate arrivals but if you add departures the planes crash into each other while taxiing to and from the runway. I also found that they use the same runway for take-off and landing. I was told that setting the wind in the right direction could help but so far no luck. I could not manage to get the aircraft to use one runway for take-off and the other for landings. And if they use the same runway, it leads to massive delays because planes will abort their final approach if another aircraft is trying to take-off. But if you want things to improved, feel free to sign the petition. A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
Morpheus Posted October 19, 2017 Share Posted October 19, 2017 WiP: BOEING 737 Air France Aeroflot Algerie Airbus 380 Air France Thank you very much :thumbup: Link to comment Share on other sites More sharing options...
RyboPops Posted October 19, 2017 Share Posted October 19, 2017 For NTTR we desperately need an SWA 737 as McCarren is one of their hubs. Link to comment Share on other sites More sharing options...
cdpkobra Posted October 19, 2017 Share Posted October 19, 2017 Fantastic work guys... really enjoying the mod. I do have a bug to report; it seems there must be some texture conflict in 2.x with the S-3 series A-A missile for the Mig-21... not tested in 1.5.x. Thank you again! the error is in the entry.lua Delete this line [color=#FF0000]mount_vfs_model_path ("Bazar/World/Shapes")[/color]Thank you for the feedback 2 Link to comment Share on other sites More sharing options...
Winterz Posted October 19, 2017 Share Posted October 19, 2017 Amazing mod, thanks for your work! Link to comment Share on other sites More sharing options...
flyingscotsman Posted October 19, 2017 Share Posted October 19, 2017 I just did some formation with Air Force one, really enjoyed that - brilliant mod THANK YOU Link to comment Share on other sites More sharing options...
laumaya Posted October 19, 2017 Share Posted October 19, 2017 Really amazing. Thank you. Current specs: Windows 10 64bit, i7-7700K @ 4.8 Ghz, 32 GB RAM, 1 To SSD, RTX2070-Super, TrackIR 5, TM Warthog, TM T.Flight Rudder Pedals Link to comment Share on other sites More sharing options...
jef32 Posted October 20, 2017 Share Posted October 20, 2017 Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1 Link to comment Share on other sites More sharing options...
Eight Ball Posted October 20, 2017 Share Posted October 20, 2017 Thanks a lot :thumbsup: Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Popchar Posted October 20, 2017 Share Posted October 20, 2017 What the... ????? :joystick: AMD Ryzen 7 3800X (8x 3.9GHz / 4.5GHz Turbo) | MSI MPG X570 Gaming Pro Carbon | 32GB (2x16GB) G.Skill RipJaws V DDR4 3200MHz | 8GB MSI RTX2080Super GAMING X TRIO | 1000GB SAMSUNG 970-EVO Plus M.2 PCIe 3.0 x4 | SSD 1000GB Crucial MX500 (560MB/s - 510MB/s) | TrackIR 5; Modules: FC3, A10C, A10C II, Mig21Bis, F-16C Viper, FA-18C, JF-17 Thunder, L-39, CArms, Hawk, Aviojet C101, F-86 Sabre, Mig 15, Razbam M2KC, F-5E Tiger, Viggen, Spitfire, Mustang, Dora, BF-109, AV-8B Harrier, Persian Gulf, FA-18C, F-16 Viper, JF-17 Thunder, F-14B TomCattiCat, SuperCarrier, Nevada, Syria, Mariann-Island, South-Atlantic, Channel-Map, Normandy Map + WWII Assets Pack Link to comment Share on other sites More sharing options...
lennycutler Posted October 21, 2017 Share Posted October 21, 2017 Yes we are. Here comes the Civil Aircraft Mod (CAM) in Beta version. The mod is created by cdpkobra (known for his famous VSN-Mods), Skins by SethOs and me. We are searching people who test the mod, so if you want you can download the CAM here. The mod is freeware. All 3D models are from cadnav.com and are free to use. Since changing the directory for mods in DCS 2.1, this mod isn't JSGME-ready, so you have to install it manually. This is not a flyable mod. The aircraft is placeable like other aircrafts as well and for use as AI. Anyway there's a script out there for random traffic (https://forums.eagle.ru/showthread.php?t=194247). Not tested yet! Video: How to install the mod: 1. Extract the ZIP File (WinRAR, WinZIP etc) 2. inside the "CAM_beta"-Folder is the Mod himself called "Civil Aircraft Mod" folder. Copy/paste this whole folder ("Civil Aircraft Mod") into C:\ Users \ Username \ Saved Games \ DCS.openalpha \ Mods \ aircraft for installing it for DCS World 2.1 (NTTR) (If the folder "Mods\aircraft" does not exist, create them) or C:\ … \ DCS World \ Mods \ aircraft for DCS World 1.5 (Caucasus) (The directory "C:" of course is exemplary) After all you will find the B-747, B-737, B-757 and the A-380 in your Aircraft list in Mission Editor. Report any bugs and issues here in this thread. Download CAM_beta.zip: (EDIT: Download removed, use Dropbox instead) Download via Dropbox: Dropbox CAM_beta.zip No guarantee for this Mod. Installation at your own risk. have fun :pilotfly: Great Mod. works well with Nevada. Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog Link to comment Share on other sites More sharing options...
Torso Posted October 21, 2017 Share Posted October 21, 2017 (edited) Was really looking forward to checking this out. Dl'd, un-rared to directory as install instructions state. Load up game, go to mission editor, look at plane list..not a one listed. Anyone got an idea why I do not see the new planes in my aircraft list? I have a dedicated SSD drive for DCS 2.0(E: drive) Path I used was as install txt states. C:\Users\Torso\Saved Games\DCS.openalpha\Mods\aircraft(dropped the CAM folder in there) load up game/mission editor I did not see them. exit out, go to module manager, see it listed and checked. Close MM and go to main screen, scroll through all modules icons at bottom, do not see CAM icon..so the mm sees it, and it is checked. But the game itself does not.. So for the hell of it I tried also dropping it in the E:\DCS World 2 OpenAlpha\Mods\aircraft dir as well. I loaded up game, ME, aircraft list, still not listed. I don't see how I can be f'n this up. Anyone got clue what simple thing I am missing here? Edited October 21, 2017 by Torso Link to comment Share on other sites More sharing options...
Backy 51 Posted October 21, 2017 Share Posted October 21, 2017 Was really looking forward to checking this out. Dl'd, un-rared to directory as install instructions state. Load up game, go to mission editor, look at plane list..not a one listed. Anyone got an idea why I do not see the new planes in my aircraft list? I have a dedicated SSD drive for DCS 2.0(E: drive) Path I used was as install txt states. C:>Users>Torso>Saved Games>DCS.openalpha>Mods>aircraft(dropped the CAM folder in there) load up game/mission editor I did not see them. So for the hell of it I tried also dropping it in the E:>DCS World 2 OpenAlpha>Mods>aircraft dir as well. I loaded up game, ME, aircraft list, still not listed. I don't see how I can be f'n this up. Anyone got clue what simple thing I am missing here? Make sure WINZIP extract did not produce a "double-nested" folder ... I.E., C:\...\CAM\CAM I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Teschmacher Posted October 21, 2017 Share Posted October 21, 2017 awesome mod! thanks a lot! and don't forget to respect the Geneva Convention for civilian aircraft! ;) My custom made aircraft skins and other content for DCS World! WIN 10 / 64Gb RAM DDR4 @ 4000mhz / i9-10900KF @ 5.3ghz / NVIDIA GeForce 3090 RTX / SSD Samsung EVO 970 / VIRPIL / MFG Crosswind / Pimax 5k+ Link to comment Share on other sites More sharing options...
Winston 60 Posted October 21, 2017 Share Posted October 21, 2017 Was really looking forward to checking this out. Dl'd, un-rared to directory as install instructions state. Load up game, go to mission editor, look at plane list..not a one listed. Anyone got an idea why I do not see the new planes in my aircraft list? I have a dedicated SSD drive for DCS 2.0(E: drive) Path I used was as install txt states. C:\Users\Torso\Saved Games\DCS.openalpha\Mods\aircraft(dropped the CAM folder in there) load up game/mission editor I did not see them. exit out, go to module manager, see it listed and checked. Close MM and go to main screen, scroll through all modules icons at bottom, do not see CAM icon..so the mm sees it, and it is checked. But the game itself does not.. So for the hell of it I tried also dropping it in the E:\DCS World 2 OpenAlpha\Mods\aircraft dir as well. I loaded up game, ME, aircraft list, still not listed. I don't see how I can be f'n this up. Anyone got clue what simple thing I am missing here? Don't put in the "CAM_beta" folder. Use the folder inside named "Civil Aircraft Mod". CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
Teschmacher Posted October 21, 2017 Share Posted October 21, 2017 have just played around and tested a few AI aircraft, everything works well , except a few minor details: -the blinking strobe lights remains still on at high cruise altitude, (i think they should be turned off above 10000 or 18000ft ?) -the B757 has unusually very low approach speed on final (below 100kts and as low as 67kts at touch down) -erratic banking angles and brutal high AoA's were observed when the aircraft passed waypoints with different assigned altitudes; (- i think that is due to DCS's ai aircraft logic.) other than that, great job! waiting for Airbus A320 and other aircraft My custom made aircraft skins and other content for DCS World! WIN 10 / 64Gb RAM DDR4 @ 4000mhz / i9-10900KF @ 5.3ghz / NVIDIA GeForce 3090 RTX / SSD Samsung EVO 970 / VIRPIL / MFG Crosswind / Pimax 5k+ Link to comment Share on other sites More sharing options...
razo+r Posted October 21, 2017 Share Posted October 21, 2017 ... -the blinking strobe lights remains still on at high cruise altitude, (i think they should be turned off above 10000 or 18000ft ?) ... I assume that you can't really force the AI to turn off a specific light above a certain altitude. Link to comment Share on other sites More sharing options...
Zubetto Posted October 22, 2017 Share Posted October 22, 2017 Thanks a lot for the great work! These aircrafts look just awesome! must-have for the NTTR map Link to comment Share on other sites More sharing options...
Torso Posted October 22, 2017 Share Posted October 22, 2017 (edited) Make sure WINZIP extract did not produce a "double-nested" folder ... I.E., C:\...\CAM\CAM Yep I made sure of that and rechecked after to be sure and nope not double nested. But thanks for suggestion. Don't put in the "CAM_beta" folder. Use the folder inside named "Civil Aircraft Mod". CAM_beta not in Mod\aircraft dir, only Civil Aircraft Mod and others that are to be expected. But thanks for suggestion. Cannot understand DCS not seeing it. Looks real good regardless from all posts so nice work even if I can't enjoy it myself for whatever reason..haha. I will keep at it. Deleted and reinstalled it again, unchecked and rechecked in MM requiring game restart each time...still in ME, none of the planes list. Puzzlin. EDIT: Was able to install in 1.5 with no issue. All workin fine there. Cannot understand why 2.1 doesn't see module in game still. If anyone reads this and has an idea, please offer your suggestion. EDIT:I can confirm the mod is located in C:\Users\Torso\Saved Games\DCS.openalpha\Mods\aircraft\ And again it does show in the 2.1 games Module Manager, checked/activated. In my C:\Users\Torso\Saved Games dir I have 2 DCS folders. DCS.openalpha(This is 2.1's and where I put the mods for 2.1, none show in game) DCS.openbeta(mods for 1.5 go here and ones here show in game) So is this normal for users with both 1.5 and 2.1 installed? I assume it would be. But never know..lol. Is there a mod path stored on a file somewhere I can check? It almost seems like the game is set to not even look in the expected dir. I cannot locate a file that contains the saved games dir path for mods to be located so far. Does one exist? Again, thanks for the mod regardless of my own issues. Pretty awesome indeed at least in 1.5. but hoping to get it working in 2.1 Edited October 23, 2017 by Torso Link to comment Share on other sites More sharing options...
rajdary Posted October 22, 2017 Share Posted October 22, 2017 Excellent Mod, thanks alot for your great work! Phanteks Enthoo Evolv Tempered Glass, Asus ROG Maximus IX Hero, Intel i7 7700K @ 4.8, Corsair HX 1000i, Nzxt Kraken 62, 32gb DDR4 3000Mhz Corsair Dominator Platinum, Nvme SSD Samsung 960 Evo 1Tb, Asus Strix OC 1080ti, Philips 43" 4K Monitor + 2 x Dell 24" U2414H, Warthog HOTAS, Track IR 5, Obutto R3volution, Buttkicker Gamer 2, MFG Crosswind pedals, Occulus Rift CV1, Windows 10 Pro. Link to comment Share on other sites More sharing options...
seth0s Posted October 22, 2017 Share Posted October 22, 2017 WiP Z97-HD3 |i7-4790k | 32GB RAM | 2080TI | Oculus Rift | ne Riesenmenge SSDs cam.em-key.de Link to comment Share on other sites More sharing options...
krisMedicine Posted October 22, 2017 Share Posted October 22, 2017 At Last Thank you, Thank you, Thank you. Just watched an Airbus take off, fly a pattern and land at Tblisi in OpenBeta 1.5whatever. Mind is now awash with mission ideas and I think it's going to blow. Love your work. Really, really good job.:thumbup: Link to comment Share on other sites More sharing options...
MurderOne Posted October 22, 2017 Share Posted October 22, 2017 Love this. Sorry, no cool signature here. Link to comment Share on other sites More sharing options...
Sport Posted October 22, 2017 Share Posted October 22, 2017 have just played around and tested a few AI aircraft, everything works well , except a few minor details: -the blinking strobe lights remains still on at high cruise altitude, (i think they should be turned off above 10000 or 18000ft ?) -the B757 has unusually very low approach speed on final (below 100kts and as low as 67kts at touch down) -erratic banking angles and brutal high AoA's were observed when the aircraft passed waypoints with different assigned altitudes; (- i think that is due to DCS's ai aircraft logic.) other than that, great job! waiting for Airbus A320 and other aircraft Strobe lights stay on from when the plane enters the runway environment for takeoff to when it exits on landing. Landing lights (pulse or steady) usually go off at 18,000 SOURCE: am a professional pilot Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news! Link to comment Share on other sites More sharing options...
ron533 Posted October 22, 2017 Share Posted October 22, 2017 (edited) Great job on this!! Thank you!! :thumbup: * I've noticed some noticeable stuttering while 3-4 aircraft were trying to land, in the pattern, and were aborting approach and re-arranging for land again. it took several tries for them to get in sequence and land, and many stutters happened then. maybe it's dcs thing... (DCS 1.5). * After landing, taxing to parking, some airplanes, the big ones mainly, park the front gear out in the grass, and many times collide with other planes or structures in the base. Also a question about the models - are there no animations for those models except landing gear? like spoilers/flaps i.e. that deploy at landing, and the rest of the flight controls? or is it W.I.P maybe? Thanks again!! Edited October 22, 2017 by ron533 Callsign SETUP Link to comment Share on other sites More sharing options...
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