virulosity Posted September 19, 2021 Share Posted September 19, 2021 (edited) Is there a trick to getting the planes to land reliably? I have tried giving them baby step waypoints to get them on glide slope and speed but as soon as they try to land they often do a big wing wobble and then turn off and go around. Also I noticed that the taxi/landing iight lights up the airplane from inside. Is there a fix yet for this? Edited September 19, 2021 by virulosity Link to comment Share on other sites More sharing options...
Minsky Posted September 21, 2021 Share Posted September 21, 2021 The Marianas pack is live, and I created separate topic to stop flooding this thread with my posts 1 2 Dima | My DCS uploads Link to comment Share on other sites More sharing options...
western_JPN Posted October 26, 2021 Share Posted October 26, 2021 My new B727 template is now available. My topic in skinning forum section. Its DL link is here. https://www.digitalcombatsimulator.com/en/files/3319061/ Current my 727 skins published in User Files section are here .... Please search them with keywords or tags. - Continental / Micronesia 1980s - United Airlines 1980-90s - Hughes Airwest - PSA (Pacific Southwest Airlines) 1970-80s - Republic Airlines - Western Airlines 1970-80s - Southern Air Transport - USAF C-22 2 Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 26, 2021 Share Posted October 26, 2021 (edited) 1 hour ago, western_JPN said: Current my 727 skins published in User Files section are here Thanks a lot for sharing these, I love the civilian aircraft Mod ... I wish we could have more older liners, like a B-707, a DC-8, a VC-10 and a Tu-104, for using as background on my Cold War missions. Edited October 26, 2021 by Rudel_chw 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
western_JPN Posted October 26, 2021 Share Posted October 26, 2021 3 hours ago, Rudel_chw said: I wish we could have more older liners, like a B-707, a DC-8, a VC-10 and a Tu-104, for using as background on my Cold War missions. Hi. I agree. I also want (at least one of) Boeing 707 or DC-8. So, I was expecting NRG-Vampire and Easy-P's works I saw there .... but .... some EULA problems to publish ... ? my guessing .... 1 Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 26, 2021 Share Posted October 26, 2021 14 minutes ago, western_JPN said: some EULA problems to publish ... ? my guessing .... yes, probably. At one time I wanted to contribute a 3D model for the team behind the CAM, for example: but, of course, adapting these models for DCS use is a lot of work and I understand if the team can't at the moment add more planes to this Mod. 3 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
flanker1 Posted October 27, 2021 Share Posted October 27, 2021 this would be finally a so great addition, at least some soviet civilian stuff and hardware for our beloved dcs world. please give it a chance! Link to comment Share on other sites More sharing options...
Bambino Posted December 6, 2021 Share Posted December 6, 2021 (edited) NOTE: This script was broken with the December 18, 2021 2.7.9.17830 update, as object ids changed on the NTTR map. I have updated the script to work with 2.7.9.17830, as of 12.28.21. No guarantee this will work with previous DCS versions. Greetings, Finally figured this out, apologies if it has already been solved and I am double-posting. Seems forever I (and others) have been trying to figure out how to remove the static Airbus A300s from McCarran without it removing the terminals on some of them. The following works for me, hope it works for you too: REMOVE STATIC AIRBUS A300s at MCCARRAN INTERNATIONAL (Without removing the terminals) 1. Create a new trigger. 2. Set the new trigger as 4 MISSION START. 3. Name the trigger whatever you want (Mine is: Remove McCarran Static Jets). 4. Set the action of the new trigger to DO SCRIPT. 4. Paste the following code into the text box. 5. Alternately, save the code below to a new, custom lua file, and DO SCRIPT FILE instead and point to the new, custom lua file. local mccaStaticJet0 = {id_ = 76188163} Object.destroy(mccaStaticJet0) local mccaStaticJet1 = {id_ = 76189102} Object.destroy(mccaStaticJet1) local mccaStaticJet2 = {id_ = 76189334} Object.destroy(mccaStaticJet2) local mccaStaticJet3 = {id_ = 76189772} Object.destroy(mccaStaticJet3) local mccaStaticJet4 = {id_ = 76057964} Object.destroy(mccaStaticJet4) local mccaStaticJet5 = {id_ = 76057918} Object.destroy(mccaStaticJet5) local mccaStaticJet6 = {id_ = 76057099} Object.destroy(mccaStaticJet6) local mccaStaticJet7 = {id_ = 76057066} Object.destroy(mccaStaticJet7) local mccaStaticJet8 = {id_ = 76056380} Object.destroy(mccaStaticJet8) local mccaStaticJet9 = {id_ = 76056062} Object.destroy(mccaStaticJet9) local mccaStaticJet10 = {id_ = 76056036} Object.destroy(mccaStaticJet10) local mccaStaticJet11 = {id_ = 76055812} Object.destroy(mccaStaticJet11) local mccaStaticJet12 = {id_ = 76055629} Object.destroy(mccaStaticJet12) local mccaStaticJet13 = {id_ = 76056484} Object.destroy(mccaStaticJet13) local mccaStaticJet14 = {id_ = 76056150} Object.destroy(mccaStaticJet14) local mccaStaticJet15 = {id_ = 76055630} Object.destroy(mccaStaticJet15) local mccaStaticJet16 = {id_ = 76056959} Object.destroy(mccaStaticJet16) local mccaStaticJet17 = {id_ = 76056683} Object.destroy(mccaStaticJet17) local mccaStaticJet18 = {id_ = 76057881} Object.destroy(mccaStaticJet18) local mccaStaticJet19 = {id_ = 76058340} Object.destroy(mccaStaticJet19) local mccaStaticJet20 = {id_ = 76058364} Object.destroy(mccaStaticJet20) local mccaStaticJet21 = {id_ = 76058929} Object.destroy(mccaStaticJet21) local mccaStaticJet22 = {id_ = 76059262} Object.destroy(mccaStaticJet22) local mccaStaticJet23 = {id_ = 76059240} Object.destroy(mccaStaticJet23) local mccaStaticJet24 = {id_ = 76059588} Object.destroy(mccaStaticJet24) local mccaStaticJet25 = {id_ = 76059907} Object.destroy(mccaStaticJet25) local mccaStaticJet26 = {id_ = 76060293} Object.destroy(mccaStaticJet26) local mccaStaticJet27 = {id_ = 76088081} Object.destroy(mccaStaticJet27) local mccaStaticJet28 = {id_ = 76089377} Object.destroy(mccaStaticJet28) local mccaStaticJet29 = {id_ = 76089459} Object.destroy(mccaStaticJet29) local mccaStaticJet30 = {id_ = 76089172} Object.destroy(mccaStaticJet30) local mccaStaticJet31 = {id_ = 76088715} Object.destroy(mccaStaticJet31) local mccaStaticJet32 = {id_ = 76088192} Object.destroy(mccaStaticJet32) local mccaStaticJet33 = {id_ = 76059796} Object.destroy(mccaStaticJet33) local mccaStaticJet34 = {id_ = 76059795} Object.destroy(mccaStaticJet34) local mccaStaticJet35 = {id_ = 76059810} Object.destroy(mccaStaticJet35) local mccaStaticJet36 = {id_ = 76057107} Object.destroy(mccaStaticJet36) local mccaStaticJet37 = {id_ = 76056811} Object.destroy(mccaStaticJet37) local mccaStaticJet38 = {id_ = 76056286} Object.destroy(mccaStaticJet38) local mccaStaticJet39 = {id_ = 76055872} Object.destroy(mccaStaticJet39) local mccaStaticJet40 = {id_ = 76055822} Object.destroy(mccaStaticJet40) Hope this helps to solve some challenges, and help you populate McCarran more realistically! Regards, Bambino (Astro20) Edited December 28, 2021 by Bambino Updated script for DCS World 2.7.9.17830 1 3 Link to comment Share on other sites More sharing options...
Rudel_chw Posted December 6, 2021 Share Posted December 6, 2021 (edited) On 12/6/2021 at 3:10 PM, Bambino said: Greetings, Finally figured this out, apologies if it has already been solved and I am double-posting. Seems forever I (and others) have been trying to figure out how to remove the static Airbus A300s from McCarran without it removing the terminals on some of them. The following works for me, hope it works for you too ... Thanks a lot for the great script .. I had asked ED for a solution to this issue: ... but until now there has been no solution from ED. Thanks again, I will try your script and tell you how it went. Best regards. Eduardo Edit: It worked perfectly, thanks a lot Edited December 9, 2021 by Rudel_chw 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
western_JPN Posted December 9, 2021 Share Posted December 9, 2021 My current trials .... 1 Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
maks Posted December 10, 2021 Share Posted December 10, 2021 for removing the aircraft .......just simply delete aircraft directory in dcs world / mods / terrians / nevada / models ..... much easier than scripting maks Link to comment Share on other sites More sharing options...
Rudel_chw Posted December 10, 2021 Share Posted December 10, 2021 31 minutes ago, maks said: for removing the aircraft .......just simply delete aircraft directory in dcs world / mods / terrians / nevada / models ..... much easier than scripting The script is a solution that’s contained within the mission, and its portable so I can share the mission with others. Deleting a program folder is temporary, lasts only until the next time that I perform a DCS repair and probably a DCS update would also bring back the folder. 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
western_JPN Posted December 29, 2021 Share Posted December 29, 2021 I'll separate my 747 skins + templates' topics to my own topic under Liveries section. I try to draw different windows' arrangements -400 BCF (Boeing Converted Freighter) or -400 BDSF (Bedek Special Freighter). 2 Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
USSInchon Posted January 1, 2022 Share Posted January 1, 2022 On 12/6/2021 at 1:10 PM, Bambino said: NOTE: This script was broken with the December 18, 2021 2.7.9.17830 update, as object ids changed on the NTTR map. I have updated the script to work with 2.7.9.17830, as of 12.28.21. No guarantee this will work with previous DCS versions. Greetings, Finally figured this out, apologies if it has already been solved and I am double-posting. Seems forever I (and others) have been trying to figure out how to remove the static Airbus A300s from McCarran without it removing the terminals on some of them. The following works for me, hope it works for you too: REMOVE STATIC AIRBUS A300s at MCCARRAN INTERNATIONAL (Without removing the terminals) 1. Create a new trigger. 2. Set the new trigger as 4 MISSION START. 3. Name the trigger whatever you want (Mine is: Remove McCarran Static Jets). 4. Set the action of the new trigger to DO SCRIPT. 4. Paste the following code into the text box. 5. Alternately, save the code below to a new, custom lua file, and DO SCRIPT FILE instead and point to the new, custom lua file. local mccaStaticJet0 = {id_ = 76188163} Object.destroy(mccaStaticJet0) local mccaStaticJet1 = {id_ = 76189102} Object.destroy(mccaStaticJet1) local mccaStaticJet2 = {id_ = 76189334} Object.destroy(mccaStaticJet2) local mccaStaticJet3 = {id_ = 76189772} Object.destroy(mccaStaticJet3) local mccaStaticJet4 = {id_ = 76057964} Object.destroy(mccaStaticJet4) local mccaStaticJet5 = {id_ = 76057918} Object.destroy(mccaStaticJet5) local mccaStaticJet6 = {id_ = 76057099} Object.destroy(mccaStaticJet6) local mccaStaticJet7 = {id_ = 76057066} Object.destroy(mccaStaticJet7) local mccaStaticJet8 = {id_ = 76056380} Object.destroy(mccaStaticJet8) local mccaStaticJet9 = {id_ = 76056062} Object.destroy(mccaStaticJet9) local mccaStaticJet10 = {id_ = 76056036} Object.destroy(mccaStaticJet10) local mccaStaticJet11 = {id_ = 76055812} Object.destroy(mccaStaticJet11) local mccaStaticJet12 = {id_ = 76055629} Object.destroy(mccaStaticJet12) local mccaStaticJet13 = {id_ = 76056484} Object.destroy(mccaStaticJet13) local mccaStaticJet14 = {id_ = 76056150} Object.destroy(mccaStaticJet14) local mccaStaticJet15 = {id_ = 76055630} Object.destroy(mccaStaticJet15) local mccaStaticJet16 = {id_ = 76056959} Object.destroy(mccaStaticJet16) local mccaStaticJet17 = {id_ = 76056683} Object.destroy(mccaStaticJet17) local mccaStaticJet18 = {id_ = 76057881} Object.destroy(mccaStaticJet18) local mccaStaticJet19 = {id_ = 76058340} Object.destroy(mccaStaticJet19) local mccaStaticJet20 = {id_ = 76058364} Object.destroy(mccaStaticJet20) local mccaStaticJet21 = {id_ = 76058929} Object.destroy(mccaStaticJet21) local mccaStaticJet22 = {id_ = 76059262} Object.destroy(mccaStaticJet22) local mccaStaticJet23 = {id_ = 76059240} Object.destroy(mccaStaticJet23) local mccaStaticJet24 = {id_ = 76059588} Object.destroy(mccaStaticJet24) local mccaStaticJet25 = {id_ = 76059907} Object.destroy(mccaStaticJet25) local mccaStaticJet26 = {id_ = 76060293} Object.destroy(mccaStaticJet26) local mccaStaticJet27 = {id_ = 76088081} Object.destroy(mccaStaticJet27) local mccaStaticJet28 = {id_ = 76089377} Object.destroy(mccaStaticJet28) local mccaStaticJet29 = {id_ = 76089459} Object.destroy(mccaStaticJet29) local mccaStaticJet30 = {id_ = 76089172} Object.destroy(mccaStaticJet30) local mccaStaticJet31 = {id_ = 76088715} Object.destroy(mccaStaticJet31) local mccaStaticJet32 = {id_ = 76088192} Object.destroy(mccaStaticJet32) local mccaStaticJet33 = {id_ = 76059796} Object.destroy(mccaStaticJet33) local mccaStaticJet34 = {id_ = 76059795} Object.destroy(mccaStaticJet34) local mccaStaticJet35 = {id_ = 76059810} Object.destroy(mccaStaticJet35) local mccaStaticJet36 = {id_ = 76057107} Object.destroy(mccaStaticJet36) local mccaStaticJet37 = {id_ = 76056811} Object.destroy(mccaStaticJet37) local mccaStaticJet38 = {id_ = 76056286} Object.destroy(mccaStaticJet38) local mccaStaticJet39 = {id_ = 76055872} Object.destroy(mccaStaticJet39) local mccaStaticJet40 = {id_ = 76055822} Object.destroy(mccaStaticJet40) Hope this helps to solve some challenges, and help you populate McCarran more realistically! Regards, Bambino (Astro20) I have found the fix for hiding the airliners local airbus_a300 = {id_ = 76188163} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76189102} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76189334} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76189772} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057964} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057918} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057099} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057066} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056380} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056062} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056036} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055812} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055629} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056484} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056150} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055630} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056959} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056683} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057881} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76058340} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76058364} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76058929} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059262} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059240} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059588} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059907} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76060293} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76088081} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76089377} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76089459} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76089172} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76088715} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76088192} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059796} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059795} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059810} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057107} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056811} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056286} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055872} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055822} Object.destroy(airbus_a300) thanks for the initial hard work on this. 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Bambino Posted January 8, 2022 Share Posted January 8, 2022 (edited) On 12/31/2021 at 8:54 PM, USSInchon said: I have found the fix for hiding the airliners local airbus_a300 = {id_ = 76188163} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76189102} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76189334} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76189772} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057964} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057918} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057099} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057066} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056380} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056062} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056036} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055812} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055629} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056484} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056150} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055630} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056959} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056683} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057881} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76058340} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76058364} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76058929} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059262} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059240} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059588} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059907} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76060293} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76088081} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76089377} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76089459} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76089172} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76088715} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76088192} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059796} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059795} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76059810} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76057107} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056811} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76056286} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055872} Object.destroy(airbus_a300) local airbus_a300 = {id_ = 76055822} Object.destroy(airbus_a300) thanks for the initial hard work on this. Hi UssInchon! I'm not really sure how yours is different than the original script I came up with...? It's the same script, with different variable names for the objects. The key is the id_. This works too: local chocolateDonut = {id_ = 76056286} Object.destroy(chocolateDonut) local chocolateDonut = {id_ = 76055872} Object.destroy(chocolateDonut) local chocolateDonut = {id_ = 76055822} Object.destroy(chocolateDonut) Etc... Etc... It doesn't matter what your variable name is. I chose to name each one with a number (ex: mccaStaticJet40), as I keep a list in a text file of where on the tarmac each numbered aircraft is, for reference - easier to keep up with than the ids. If one names the variable the same thing over and over, one can't keep up with which plane on the tarmac (or object anywhere) is being removed quite as easily. Usually not a coding best practice to name 41 objects the same thing - I'd like to hear your thoughts on this, in case I'm missing something. Cheers! Bambino (Astro20) Edited January 8, 2022 by Bambino 1 Link to comment Share on other sites More sharing options...
Bambino Posted January 8, 2022 Share Posted January 8, 2022 (edited) Works in progress... Cheers! Bambino (Astro20) Edited January 8, 2022 by Bambino 6 Link to comment Share on other sites More sharing options...
USSInchon Posted January 8, 2022 Share Posted January 8, 2022 3 hours ago, Bambino said: Hi UssInchon! I'm not really sure how yours is different than the original script I came up with...? It's the same script, with different variable names for the objects. The key is the id_. This works too: local chocolateDonut = {id_ = 76056286} Object.destroy(chocolateDonut) local chocolateDonut = {id_ = 76055872} Object.destroy(chocolateDonut) local chocolateDonut = {id_ = 76055822} Object.destroy(chocolateDonut) Etc... Etc... It doesn't matter what your variable name is. I chose to name each one with a number (ex: mccaStaticJet40), as I keep a list in a text file of where on the tarmac each numbered aircraft is, for reference - easier to keep up with than the ids. If one names the variable the same thing over and over, one can't keep up with which plane on the tarmac (or object anywhere) is being removed quite as easily. Usually not a coding best practice to name 41 objects the same thing - I'd like to hear your thoughts on this, in case I'm missing something. Cheers! Bambino (Astro20) Yeah, I think I noticed that. I really know nothing about scripting, so I took a stab at what as different. weirdly it worked, intermittently, but it worked. 1 Link to comment Share on other sites More sharing options...
western_JPN Posted January 9, 2022 Share Posted January 9, 2022 The progress of my new Boeing 747 template project is slow. I find a new (small small) texture bug in drawing a new livery after another bug fixed. I feel never ending bug-fixes ..... But its Normal map + RoughMet textures material pack may become enough stable as a release. I uploaded it to ED's User Files uploader, today. I'll publish some of my new skins after that material pack activated by ED staff. 3 Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
western_JPN Posted January 20, 2022 Share Posted January 20, 2022 (edited) In flightrader24 , I find a Hawaiian Airlines' Airbus A330 flies from MCAS Iwakuni / Japan to Andersen AFB / Guam. It maybe a charter flight. And in researching HAL's charter data, also Antonio B. Won Pat International Airport is sometimes used by HAL as US military charters to Kadena AFB / Japan. Edited January 20, 2022 by western_JPN 1 Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
Paladin1cd Posted January 23, 2022 Share Posted January 23, 2022 Anyone know why we have everyone kicked from a MP server when someone shoots down one of these planes? Link to comment Share on other sites More sharing options...
USSInchon Posted January 23, 2022 Share Posted January 23, 2022 1 hour ago, Paladin1cd said: Anyone know why we have everyone kicked from a MP server when someone shoots down one of these planes? War crimes are frowned upon? 2 Link to comment Share on other sites More sharing options...
Paladin1cd Posted January 24, 2022 Share Posted January 24, 2022 Haha I mean it’s sort of funny but is that a known bug? I like forcing IFF and making the players unsure beyond visual range but kicking from the server is going to result in having to yank it from missions unfortunately. Link to comment Share on other sites More sharing options...
western_JPN Posted January 29, 2022 Share Posted January 29, 2022 Hi. All of my Boeing 747 liveries and its material texture pack are updated as "Revision 2". https://www.digitalcombatsimulator.com/en/files/filter/user-is-western0221/apply/ Their windows and doors' size and positions are edited more historical. Current "Revision 2" is not compatible to old "Revision 1" each other. Please download the new packages and update when you have Revision 1s. 2 Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
Paladin1cd Posted January 30, 2022 Share Posted January 30, 2022 Any chance of some assistance with the issue of having folks kicked off a mp server when one of these gets shot down? Beautiful mod but if that’s how it will function I am afraid I may have to go without it unfortunately. Beautiful work and I like the opportunities it gives us but a crash is just to annoying for most players to deal with. Link to comment Share on other sites More sharing options...
HawaiianRyan Posted February 7, 2022 Share Posted February 7, 2022 I spent some time this weekend fixing up the airliner and Cessna files. Mostly fixed performance numbers related to max speed and altitudes, Vr, the associated rotation angle, and generally matching performance metrics to each platform (vice copy/paste the same stuff for each). Sources cited throughout in comments. They behave better now in all phases of flight. The Cessna in particular got some additional performance tuning to match real-world numbers and some additional sophistication in propeller modeling. I also fixed up the RCS as best as possible with the limited modeling DCS offers. Offered As Is -- No Warranty. No guarantees. No support. All sales final. CAM_HawaiianRyan.zip 1 5 Link to comment Share on other sites More sharing options...
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