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Where can I find the latest version of this mod?

VR Flight Guy in PJ Pants -- this is how I fly. We do not fly at treetop height, we fly between trees(TM)

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

My simple missions: https://forum.dcs.world/topic/284071-vr-flight-guy-in-pj-pants-simple-missions/

NSRI - National Strategy Research Institution, a fictional organisation based on wordplay of Strategic Naval Research Institution (SNRI), a fictional institution appears in Mobile Suit Gundam UC timeline.

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9 minutes ago, VFGiPJP said:

Where can I find the latest version of this mod?


https://cam.em-key.de

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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  • 2 weeks later...

The landing and taxi lights aren't behaving correctly for me. They don't turn on for approach or taxi. I noticed in the lua files the lights_data for each aircraft is calling argument 208 and 209. If I look at the models in model viewer the landing lights are argument 51. Changing it to use arg 51 gets them to turn on but the lights don't illuminate the aircraft or ground. Here's whats currently in the lua files for landing/taxi lights.

 

[2] = { typename = "collection",
                    lights = {-- 1=Landing light -- 2=Landing/Taxi light
                        {typename = "spotlight", connector = "MAIN_SPOT_PTR", argument = 209,color = {1, 1, 1}, dir_correction = {elevation = math.rad(-1)}},
                        {typename = "spotlight", connector = "MAIN_SPOT_PTR", argument = 208,color = {1, 1, 1}, dir_correction = {elevation = math.rad(3)}},
                            }

 

Anyone have any ideas to fix this?

 

 


Edited by bandit648

PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2

Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set

DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map

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5 hours ago, Urbi said:

write for "spotlight" and "omnilight" simply omit light "spot" and "omni". or use my light entries.

 

Lights.zip 37.79 kB · 4 downloads

 

Thank you! I had just started re-writing the lights_data to fix it myself. This saves me some time and looks great. 

PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2

Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set

DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map

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  • 4 weeks later...
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Do you happen to still have this livery? 

On 10/3/2018 at 4:42 PM, Rudel_chw said:

 

 

 

 

AMAZING! 😄 ... thanks a lot, really outstanding work 🙂

 

 

BTW I noted that the civil aircraft's liveries can be placed on saved games just like the liveries of ED's aircrafts:

 

 

DI3jwUq.jpg

 

 

really nice skin, thanks again.

 

 

KDm4oOS.jpg

 

 

Cheers!

 

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1 hour ago, Scotty Rotten said:

Do you happen to still have this livery? 

 

Sure, here it is (I'm not its author, @seth0s is 👍

 

LAN.zip

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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  • 5 weeks later...

My first mod making on DCS.

20220910dcsdc9_blend.jpg

20220910dcsDC9guam1.jpg

I cannot say when I will finish it , still under learning about DCS aircraft models.

  • Like 4

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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  • 1 month later...

Anyone else getting an Integrity Check error on joe_rowe's Civilian Objects Mod since 2.8?

/textures/yellow @ d:/saved games/dcs.openbeta/mods/tech/civil_objects/textures/civil_textures.zip

I have no way to message him directly as I can't find him on the forums.

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DC-10 is now a part of CAM (v0.87 - 0.88) as Geschirre says, but bambino's great looking skins have not been contained in it or published as an additional skin archive.
I have only skins of swissair and FedEx for DC-10 of CAM.

Layered template or white clean source data are also not available.
That makes us too hard to draw new historical skins of DC-10 by ourselves.

 

By the way, my DC-9 (-30) + MD-83 (81/82/88) mod project is near to publish.
3D modeling phase is done. 2D texturing + Normal map works are under going.
In this month without any troubles ?

 

  • Like 3

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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  • 1 month later...

I was tweaking some of the engine performance numbers for the Cessna, then got a bug under my skin about aircraft lighting since ED seems to be focusing on that.

Here are my additions to make aircraft lighting better. Tested fairly extensively on the Persian Gulf map as it seems like all the maps are going to move to that lighting scheme.

There are limits to what I can do in terms of which lights activate when (ED seems to have fairly restricted logic for all of that), and I cannot add light bloom or other objects that are 3D without the source 3D models (plus I'm not a 3D artist).

Wish someone would make more airliner liveries, especially for the DC-10. I'm not a 2D artist either.

I also made similar additions to @western_JPN's excellent T-tail twin jet mod: 

 

 


Edited by HawaiianRyan
Removed attachment. See next post.
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  • 2 weeks later...
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ahhhh ... I missed some advices posted here (or there) past .... 

Someone experienced that ? in executing CAM (Cessna 210N is installed as AI only) + RAT missions ,
one 210N born at an airport opens its left door and taxi to the runway, it keeps the door opened and stops on the take-off position of the runway (perhaps AI wait to close the door before accelerate, but it's never done),
the runway is blocked minutes and other planes waiting on taxi ways after the 210N.

Are there some solutions making 210N AI not to open the left door or close it before taxing ?

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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On 1/22/2023 at 5:23 PM, western_JPN said:

ahhhh ... I missed some advices posted here (or there) past .... 

Someone experienced that ? in executing CAM (Cessna 210N is installed as AI only) + RAT missions ,
one 210N born at an airport opens its left door and taxi to the runway, it keeps the door opened and stops on the take-off position of the runway (perhaps AI wait to close the door before accelerate, but it's never done),
the runway is blocked minutes and other planes waiting on taxi ways after the 210N.

Are there some solutions making 210N AI not to open the left door or close it before taxing ?

Sounds like you have a buggy Cessna .lua file. Its mechanimations sounds hosed.

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On 1/26/2023 at 6:52 AM, HawaiianRyan said:

Sounds like you have a buggy Cessna .lua file. Its mechanimations sounds hosed.

Thank you, HawaiianRyan !

After applying your CAM_Light lua released on 1st/Jan. , Cessna 210N problem looks solved.

  • Like 2

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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On 1/27/2023 at 11:23 PM, western_JPN said:

Thank you, HawaiianRyan !

After applying your CAM_Light lua released on 1st/Jan. , Cessna 210N problem looks solved.

Ummm ....

C210N trouble is reproduced again.
Big number of RAT units ? Other static objects number ?
Not usual, but sometimes.

Screen_230129_214643.jpg


Edited by western_JPN

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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