Miguel21 Posted June 10, 2021 Share Posted June 10, 2021 Haha Cef? ^^ FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Semor76 Posted June 10, 2021 Share Posted June 10, 2021 4 minutes ago, Miguel21 said: Haha Cef? ^^ Ceeef...urgent help is needed ^^ Link to comment Share on other sites More sharing options...
PB0_CEF Posted June 10, 2021 Author Share Posted June 10, 2021 Ceeef...urgent help is needed ^^Sorry I am working so you will have to wait until tomorrow 9 am (GMT+2) Envoyé de mon iPhone en utilisant Tapatalk 1 [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
WildFire Posted June 11, 2021 Share Posted June 11, 2021 Question when you have the time, loving the campaigns and engine, you guys rock BTW! Ok so I would like to play out the entire 2-3 hours of a mission, say I complete my task and I go back to SC to rearm, my ai boys always despawn. Ok so I know the despawn option in configuration but I'd like to keep the other ai clear. Is it possible I don't know if it's engine or mission side, but if it's mission I imagine I can add a run script advanced with an if player group =*, don't despawn. Can we do that? I don't mind editing in the planner screen if so. I imagine it's an ez option to end to the backend and throw in an option on the campaign config. That'd be a cool feature. Thanks for you're help guys! Good job. 1 Link to comment Share on other sites More sharing options...
ameriveaux Posted June 11, 2021 Share Posted June 11, 2021 PB0_CEF, the Latest release for Iran Irak Fishbed , is actually the Tomcat version https://www.digitalcombatsimulator.com/fr/files/3316762/ Link to comment Share on other sites More sharing options...
Spartan111sqn Posted June 11, 2021 Share Posted June 11, 2021 we fly in MP and for us is key matter to have a persitant flying AI scenario of for more than 3h, if we want to AAR and to perform long missions, is a key matter for realistic missions. the engine is nice and the location of AI in the air is cool Link to comment Share on other sites More sharing options...
PB0_CEF Posted June 11, 2021 Author Share Posted June 11, 2021 Link for Iran-Iraq War Fishbed corrected ... sorry 1 [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Miguel21 Posted June 11, 2021 Share Posted June 11, 2021 7 hours ago, WildFire said: Question when you have the time, loving the campaigns and engine, you guys rock BTW! Ok so I would like to play out the entire 2-3 hours of a mission, say I complete my task and I go back to SC to rearm, my ai boys always despawn. Ok so I know the despawn option in configuration but I'd like to keep the other ai clear. Is it possible I don't know if it's engine or mission side, but if it's mission I imagine I can add a run script advanced with an if player group =*, don't despawn. Can we do that? I don't mind editing in the planner screen if so. I imagine it's an ez option to end to the backend and throw in an option on the campaign config. That'd be a cool feature. Thanks for you're help guys! Good job. Hi, We could do something like this, that your AI wingmen are not despawned, but... what would be the point? SC will despawn them himself or send them to the hold/hangar with the elevators. And if not, could you ask them to rearm? I'm not sure if DCS can do that... FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Semor76 Posted June 11, 2021 Share Posted June 11, 2021 I´m curious to know if you guys now finaly handed over to 2.7 stable with all the campaigns, or do you want to stick with the open beta? Link to comment Share on other sites More sharing options...
WildFire Posted June 11, 2021 Share Posted June 11, 2021 4 hours ago, Miguel21 said: what would be the point? SC will despawn them himself or send them to the hold/hangar with the elevators. And if not, could you ask them to rearm? I'm not sure if DCS can do that... Ok so SC handles that? Yeah, I'm trying to get them to rearm but they disappear pretty quick, I guess I'll try the rearm and refuel radio command. Only played SC for a little bit. Link to comment Share on other sites More sharing options...
Miguel21 Posted June 11, 2021 Share Posted June 11, 2021 4 minutes ago, WildFire said: Ok so SC handles that? Yeah, I'm trying to get them to rearm but they disappear pretty quick, I guess I'll try the rearm and refuel radio command. Only played SC for a little bit. In my opinion, whether it's SC, Stennis or an Airbase, if you land with your wingmen, you can't get them to refuel afterwards. Try creating a simple mission with the mission editor, and we'll talk about it ^^ 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
WildFire Posted June 11, 2021 Share Posted June 11, 2021 Yeah I remember playing way back in 2015 with a10 I think you could. Don't even have an option here. Manual says if you reload and refuel they will too but I think you're right about SC, just takes them to park. I just tried to send them rtb and they decided to fly out over the ocean into infinity. So 6 years on I can they've really made great strides with ai.... lol. Link to comment Share on other sites More sharing options...
Miguel21 Posted June 11, 2021 Share Posted June 11, 2021 6 hours ago, Semor76 said: I´m curious to know if you guys now finaly handed over to 2.7 stable with all the campaigns, or do you want to stick with the open beta? for the moment we will stay on the OB We are not looking at whether DCE is compatible with the stable, but you can try, if you want. FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
MAXsenna Posted June 11, 2021 Share Posted June 11, 2021 I´m curious to know if you guys now finaly handed over to 2.7 stable with all the campaigns, or do you want to stick with the open beta?Today 2.7 Stable = 2.7 OpenBeta. Same build, no difference whatsoever. As for the campaigns, I don't know. Sent from my MAR-LX1A using Tapatalk Link to comment Share on other sites More sharing options...
ataribaby Posted June 12, 2021 Share Posted June 12, 2021 I think static aircrafts missing uncontrolled flag - they appear "alive" with crew strapped into cockpits. How is this supposed to work please? parking_id = { ["C"] = {1,2,3,4}, }, I defined parkings for suadron and it have no effect at all. Planes spawned on different parkings. Link to comment Share on other sites More sharing options...
ataribaby Posted June 12, 2021 Share Posted June 12, 2021 (edited) I think I found reason: mission missing this ["parking"] = 27, and only contains this ['parking_id'] = 'D36', what is not enough as it seems. Edited June 12, 2021 by ataribaby Link to comment Share on other sites More sharing options...
ataribaby Posted June 12, 2021 Share Posted June 12, 2021 Hmm I found uncontolled flag is commented out. Link to comment Share on other sites More sharing options...
Miguel21 Posted June 12, 2021 Share Posted June 12, 2021 (edited) 3 hours ago, ataribaby said: Hmm I found uncontolled flag is commented out. indeed, uncontrolled is strange, but at the time it worked. Concerning the parking on fixed base the tag : ["parking"] = 27 who cares the tag : ['parking_id'] = 'D36', is useful on large bases then, to assign the parking lots from memory: 2 locations designates a range, example: ["C"] = {2,10}, this means, that the numbers will be from 2 to 10 3 location or more, means precisely the number of the place, i.e. ["C"] = {2,5,6,8,10}, only these place numbers will be assigned: the 2 or the 5 or the 6 or the 8 or the 10 ATTENTION : the number of proposed parking places must correspond with the number of aircraft proposed in the squadron example: ["C"] = {2,5,6,8,10}, 5 places possible: number = 4, number of aircraft 4: OK ["C"] = {2,5,6,8,10}, 5 places possible: number = 16, this will not work, the other 11 planes will be arranged at the convenience of DCS Translated with www.DeepL.com/Translator (free version) Edited June 12, 2021 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
ataribaby Posted June 12, 2021 Share Posted June 12, 2021 Hmm strange. I tried and Instead D parking as defined in oob planes are spawned on E parkings. Link to comment Share on other sites More sharing options...
Miguel21 Posted June 12, 2021 Share Posted June 12, 2021 maybe the size of the place. you have parking for large planes, fighters and helicopters one doesn't fit on the other FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
ataribaby Posted June 12, 2021 Share Posted June 12, 2021 I know that, it was parking for F-14, it is ordinary fighter parking. It worked at the time when I played Tanker Wars on 2.6 Anyway I decided not use this. Link to comment Share on other sites More sharing options...
noriyappi Posted June 12, 2021 Share Posted June 12, 2021 Hello~ long time no see. I've modified your PG campaign a bit these days, and I'm enjoying DCE so much. Anyway, I think bombing the SAM site is DCE's main strike mission. However, it often happens that missions are created to strike the SA-11 or SA-10 without SEAD support. Is it possible to improve this part? Thank you for always. Link to comment Share on other sites More sharing options...
Miguel21 Posted June 13, 2021 Share Posted June 13, 2021 17 hours ago, noriyappi said: Hello~ long time no see. I've modified your PG campaign a bit these days, and I'm enjoying DCE so much. Anyway, I think bombing the SAM site is DCE's main strike mission. However, it often happens that missions are created to strike the SA-11 or SA-10 without SEAD support. Is it possible to improve this part? Thank you for always. Thanks Did you set in conf_mod the option "StrikeOnlyWithEscorte" option to true? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
noriyappi Posted June 13, 2021 Share Posted June 13, 2021 Yes I turned that option on, but it didn't seem to add the SEAD package. Actually I was wondering if an option like SAMStrikeOnlyWithSEAD is possible. Link to comment Share on other sites More sharing options...
Miguel21 Posted June 13, 2021 Share Posted June 13, 2021 32 minutes ago, noriyappi said: Yes I turned that option on, but it didn't seem to add the SEAD package. Actually I was wondering if an option like SAMStrikeOnlyWithSEAD is possible. You are hard in business, you ^^ FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
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