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1 hour ago, sublime said:

Wow man the hind campaign is HARD.  A lot because the deadly accurate ai..  I gotta really tighten my game up

 

what kind of missions are you getting? 

 

i usually jump right into combat with a new module, but the Hind is challenging me, in a good way, but thinking i need to practice more with stuff that doesn't shoot back. 

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All have been 'escort' missions for gazelles striking ewr or hawk sites.  I'm assuming the escort is from ground threats on the way.  I'm by no means an ace in the new module but it provides good practice anyways.  It's pretty damned hard not gonna lie.  The really accurate ground ai doesn't help either lol. But I can definitely see it being doable.

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1 hour ago, sublime said:

All have been 'escort' missions for gazelles striking ewr or hawk sites.  I'm assuming the escort is from ground threats on the way.  I'm by no means an ace in the new module but it provides good practice anyways.  It's pretty damned hard not gonna lie.  The really accurate ground ai doesn't help either lol. But I can definitely see it being doable.

 

ive found ground fire has been strangely accurate in general. i feel like ground units, even a little AAA in the back of a Ural is firing straight laser beams at me lately in the Hind 

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7 minutes ago, solidGad said:

 

ive found ground fire has been strangely accurate in general. i feel like ground units, even a little AAA in the back of a Ural is firing straight laser beams at me lately in the Hind 

Youve gotta be very careful and even though when successful it's a lot of fun overflying the target I've found in a high threat environment it's suicide really.  I was doing a dce mission a little while ago and flew across the straight from qeshm to the mainland.  I got 3 m60s and a zu23 no problem from a distance with 5 at 6s.  The problem was then I saw nothing else and flew in to advance. I started getting hosed and also there was some iglas.  I got the igla guy but the ground fire really chewed the hell out of me. Lost a wing and all that.  I made it back to the farp but ended up as a flaming wreck trying to be cute and land from a hover.

I don't think the thing that hosed me was even dedicated anti air I think it was just a 12.7 on a tank or apc.  Anyways being super cautious is really the only realistic choice.

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I have a strange issue with the Afghan bear trap campaign for the Viper - in all missions the datalink just doesn't work. There is no awacs, but you are still supposed to see your flight members and their targets (and yes alignment was completed OK). Then I discovered this:

  • run the attached ...4a mission, which is what DCE creates, only with player starting hot. Jump in the plane and you can see that datalink doesn't work as you can't see the escort and SEAD flights just over the airport in the MFD
  • then run the attached ...4b mission, which is exactly the same, but I changed the SEAD flight to a fighter sweep. Jump in the plane, and you'll see the escort and SEAD (now fighter sweep) flights in the MFD

Anybody has any clue as to what's going on and how to fix this? This campain is hard enough as is, without datalink is nearly impossible. 

Afghan Bear Trap - Viper_ongoing4a.miz Afghan Bear Trap - Viper_ongoing4b.miz

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BUG REPORT

 

I have just downloaded the India-Pakistan War 71 for the Sabre and tried to start it as Multi-player.  It will only allow multiplayer from the red faction, India.  The campaign runs perfectly in all other respects.  I can play in Single Player flying the Sabre for Pakistan but when starting a new campaign this is the result I get:

 

= = = = = = = = = = = = = = = = = = = = = = = India-Pak War-71 - Sabre = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = Version: V5.0
= = = = = = = = = = = = = Script: NG (20.47.108)

Reset the campaign and generate a new first mission.

Select :
S (S)ingleplayer
D Singleplayer with (D)edicated Server
DF Singleplayer with (D)edicated Server, (F)ull plane on Deck (Testing: Bug Catapult possible)

T Multiplayer by choice of (T)arget
N multiplayer by choice of (N)ATO
n
Select number of Flight :

1
Choose your aircraft type for Flight n°1
(number of aircraft) (type of aircraft) (type of mission)
example for (4 MiG-21Bis: Escort): 4ae or 4AE

blue:

red:

red:
 (1 to 8): (a): MiG-21Bis: (s)Strike (e)Escort (c)CAP (i)Intercept

 

As you can see, there is no option to choose a Sabre flight.  This also is true of choosing (T)arget.  It will generate a list of Blue and Red targets, but will only give you red Mig-21 flights to choose from for the mission.  Makes it very hard (or exceptionally easy!) to strike the Indian army or infrastructure targets when you can only fly for India, especially if you do not own the Mig-21!

 

I have downloaded and installed the other two versions of the Inidia-Pakistan War and they both behave the same, only Mig-21 flights are generated.  All other campaigns seem to work as expected just these ones are not working.

 

The Manager is a great piece of work by the way.

 

Cheers

 

Rob

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On 6/19/2021 at 12:38 AM, bonfor said:

I have a strange issue with the Afghan bear trap campaign for the Viper - in all missions the datalink just doesn't work. There is no awacs, but you are still supposed to see your flight members and their targets (and yes alignment was completed OK). Then I discovered this:

  • run the attached ...4a mission, which is what DCE creates, only with player starting hot. Jump in the plane and you can see that datalink doesn't work as you can't see the escort and SEAD flights just over the airport in the MFD
  • then run the attached ...4b mission, which is exactly the same, but I changed the SEAD flight to a fighter sweep. Jump in the plane, and you'll see the escort and SEAD (now fighter sweep) flights in the MFD

Anybody has any clue as to what's going on and how to fix this? This campain is hard enough as is, without datalink is nearly impossible. 

Afghan Bear Trap - Viper_ongoing4a.miz 1.01 MB · 0 downloads Afghan Bear Trap - Viper_ongoing4b.miz 1.01 MB · 0 downloads

Salut

The EPLRS function is not activated on the F16 for some reason I don't know yet.

Are you using the ScriptsMod version 20.38.01_S-AW?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Well, I did find

Your campaign is set in 1986

The DCE code only activates the EPLRS Capacity datalink from 1997

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

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News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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10 minutes ago, Miguel21 said:

Well, I did find

Your campaign is set in 1986

The DCE code only activates the EPLRS Capacity datalink from 1997

Many thanks - I would have never found it myself. I suppose when I changed the flight type eplrs must have got activated. 

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6 minutes ago, bonfor said:

Many thanks - I would have never found it myself. I suppose when I changed the flight type eplrs must have got activated. 

Yes, absolutely,
which is strange because I understand that ED also pays attention to the dates to activate or not certain functions. (depending on the history of the appearance of certain technologies)

In DCE, the year 1997 was based on the appearance of the datalink on F18, perhaps it would be necessary to look at that for each type of plane...

 

9 hours ago, 71st_AH Rob said:

BUG REPORT

 

I have just downloaded the India-Pakistan War 71 for the Sabre and tried to start it as Multi-player.  It will only allow multiplayer from the red faction, India.  The campaign runs perfectly in all other respects.  I can play in Single Player flying the Sabre for Pakistan but when starting a new campaign this is the result I get:

 

= = = = = = = = = = = = = = = = = = = = = = = India-Pak War-71 - Sabre = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = Version: V5.0
= = = = = = = = = = = = = Script: NG (20.47.108)

Reset the campaign and generate a new first mission.

Select :
S (S)ingleplayer
D Singleplayer with (D)edicated Server
DF Singleplayer with (D)edicated Server, (F)ull plane on Deck (Testing: Bug Catapult possible)

T Multiplayer by choice of (T)arget
N multiplayer by choice of (N)ATO
n
Select number of Flight :

1
Choose your aircraft type for Flight n°1
(number of aircraft) (type of aircraft) (type of mission)
example for (4 MiG-21Bis: Escort): 4ae or 4AE

blue:

red:

red:
 (1 to 8): (a): MiG-21Bis: (s)Strike (e)Escort (c)CAP (i)Intercept

 

As you can see, there is no option to choose a Sabre flight.  This also is true of choosing (T)arget.  It will generate a list of Blue and Red targets, but will only give you red Mig-21 flights to choose from for the mission.  Makes it very hard (or exceptionally easy!) to strike the Indian army or infrastructure targets when you can only fly for India, especially if you do not own the Mig-21!

 

I have downloaded and installed the other two versions of the Inidia-Pakistan War and they both behave the same, only Mig-21 flights are generated.  All other campaigns seem to work as expected just these ones are not working.

 

The Manager is a great piece of work by the way.

 

Cheers

 

Rob

Yes, there is an omission here ^^

you can add this in Init/conf_mod.lua
playable_m chapter

["F-86F Sabre"] = true,

["MiG-19P"] = true,

 

 

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

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News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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On 6/16/2021 at 4:52 AM, PB0_CEF said:

Can you please try to attach this kind of mission to this post so that we are able to look at it and the DCS.log file when it bugs you will find here F:\Saved Games\DCS.openbeta\Logs

 

On 6/16/2021 at 11:25 AM, Miguel21 said:

Could you provide the mission that is causing the problem?
 If you have already generated a new mission, the old one may be in this folder

 

"DCE\Missions\Campaigns\Crisis in PG-Hornet-CVN\Debriefing"

Here is the mission, every Scud strike mission in Crisis in PG has this problem. THe second page of brifing img showing Missing Texture, and the loading bar will not show up in loading screen.

Crisis in PG-Hornet-CVN_ongoing.miz

 


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11 hours ago, Burnyice said:

 

Here is the mission, every Scud strike mission in Crisis in PG has this problem. THe second page of brifing img showing Missing Texture, and the loading bar will not show up in loading screen.

Crisis in PG-Hornet-CVN_ongoing.miz 4.1 MB · 2 downloads

 

 

Can you please open Targetlist_init.lua file  in Init folder (or Targetlist.lua file in Active folder for your active campaign) and try to comment all   :    

picture = {""}, by putting -- in front of the line to have this :

-- picture = {""},

Then try to generate a new mission and chose Scud if possible. This seems to be the bug for me ...

 

 

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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With the recent addition of Cyprus to the Syria map,any chance of a Mig-19/21 campaign in the near future?

                                                                    forum.png

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19小时前,PB0_CEF说:

Can you please open Targetlist_init.lua file  in Init folder (or Targetlist.lua file in Active folder for your active campaign) and try to comment all   :    

picture = {""}, by putting -- in front of the line to have this :

-- picture = {""},

Then try to generate a new mission and chose Scud if possible. This seems to be the bug for me ...

 

 

I only see      ['picture'] = {[1] = '',  }, so I edit it to ['--picture'] = {[1] = '',  }   It seems I can loading the mission now. Thanks!

Capture.PNG

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19 hours ago, Semor76 said:

With the recent addition of Cyprus to the Syria map,any chance of a Mig-19/21 campaign in the near future?

Well, I hope we will have some campaign soon on this very cool map. I'm struggling with Hind actually  so I will wait a little to try to make a campaign myself 😋

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[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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13 hours ago, Burnyice said:

I only see      ['picture'] = {[1] = '',  }, so I edit it to ['--picture'] = {[1] = '',  }   It seems I can loading the mission now. Thanks!

Capture.PNG

🥶

Heuuuu, this is not what CEF asked for...
But well, so much the better if it works all the same.

But the update I propose, should solve the problem

 

 

 

Updating the ScriptsMod:

Quote

==:20.47.111:==
109 -fixed: bug if no Bullseye
110 -fixed: bug import template
111 -fixed: freezing due to a missing briefing image



Updating the DCE_Manager:
 

Quote

V3.9.17
add: notified if a mod is to be used for a campaign
fix: server 2 is always selected
add: tab and popup news window
add: checkbox overwrite ScriptsMod.NG folder

 


Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Reflections on NG .

 

1. Mig21 -Iran/Iraq war (PG) .  All flights start at Dubai Intl' and player and wingmen start normally scattered - normally player spawns opposite side of Airport. ( Maybe change to a smaller /more appropriate airbase? )  Player then needs to take off and circle/hold for 2-4 to take off which causes issues with -  I . Escort missions as I haven't seen any of the attack planes start on the runway, they start in the air.  So for escort missions, player struggles to get caught up to package .    Also, if poerssible A/G missions should be optional for Mig21 players who want additional challenge /options/ break from interceptions and caps. 

 

2. Falcon over PG ( Possibly other planes, like f-15, mig29 ) same as above - starts on Dubai Intl, scattered around the airport - takes time for the flight to get in the air thus messing up any packages that was created.  I did notice other flights spawn at Dubai Intl, but I'd recommend changing the main starting point for the  Person Gulf series of campaigns to a smaller more appropriate airbase. 

 

3.  the Su25 campaign would be excellent if there was sufficient tasking of CAP , INTERCEPT and ESCORT from the Mig19/21 squadrons . This campaign suffers from the same as when it was the "Frogfoot in Afghanistan" campaign (Nevada ) Su25 flights are assigned with no escorts and promptly get shot down from enemy flights. I noticed that the Mig21s that do spawn either circle around the airbase or escort other SU25 flights going to other mission areas leaving the player a nice fat duck to shoot down. Allied SAMS did not appear to fire near FLOT (front line of troops)  ( im on mission 4 now, will keep testing ) 

 

4. The Original Hornet over PG (NG) outside of the constant tasking of SEAD/STRIKE on endless Sam sites, had the absolute BEST immersion factor of Carrier ops. Flights spawned together with appropriate timings, takeoffs TOT and busy carriers. It forces the player to pay attention to take off times and what package and the need to mind the time so you can link with the package properly. The same with returning after the mission, due to flights spawning together and leaving , they return together again forcing the player to "marshal " working with the AI (its nowhere near BMS levels of ATC) but I did have to on several occasions Marshall myself, as there were 4 other planes working their way down the stack to land.    

 

Screen_210511_234040.png

Screen_210514_195442.png

Screen_210522_152731.png

Screen_210605_220432.png


Edited by ameriveaux
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Reflections on NG .
 
1. Mig21 -Iran/Iraq war (PG) .  All flights start at Dubai Intl' and player and wingmen start normally scattered - normally player spawns opposite side of Airport. ( Maybe change to a smaller /more appropriate airbase? )  Player then needs to take off and circle/hold for 2-4 to take off which causes issues with -  I . Escort missions as I haven't seen any of the attack planes start on the runway, they start in the air.  So for escort missions, player struggles to get caught up to package .    Also, if poerssible A/G missions should be optional for Mig21 players who want additional challenge /options/ break from interceptions and caps. 
 
2. Falcon over PG ( Possibly other planes, like f-15, mig29 ) same as above - starts on Dubai Intl, scattered around the airport - takes time for the flight to get in the air thus messing up any packages that was created.  I did notice other flights spawn at Dubai Intl, but I'd recommend changing the main starting point for the  Person Gulf series of campaigns to a smaller more appropriate airbase. 
 
3.  the Su25 campaign would be excellent if there was sufficient tasking of CAP , INTERCEPT and ESCORT from the Mig19/21 squadrons . This campaign suffers from the same as when it was the "Frogfoot in Afghanistan" campaign (Nevada ) Su25 flights are assigned with no escorts and promptly get shot down from enemy flights. I noticed that the Mig21s that do spawn either circle around the airbase or escort other SU25 flights going to other mission areas leaving the player a nice fat duck to shoot down. Allied SAMS did not appear to fire near FLOT (front line of troops)  ( im on mission 4 now, will keep testing ) 
 
4. The Original Hornet over PG (NG) outside of the constant tasking of SEAD/STRIKE on endless Sam sites, had the absolute BEST immersion factor of Carrier ops. Flights spawned together with appropriate timings, takeoffs TOT and busy carriers. It forces the player to pay attention to take off times and what package and the need to mind the time so you can link with the package properly. The same with returning after the mission, due to flights spawning together and leaving , they return together again forcing the player to "marshal " working with the AI (its nowhere near BMS levels of ATC) but I did have to on several occasions Marshall myself, as there were 4 other planes working their way down the stack to land.    
 

Thank you very much for this campaigns report I will try to look at them and make changes soon ;)


Envoyé de mon iPhone en utilisant Tapatalk

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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17 minutes ago, PB0_CEF said:


Thank you very much for this campaigns report I will try to look at them and make changes soon 😉


Envoyé de mon iPhone en utilisant Tapatalk

 

If you like PB0_CEF, I can post track files of any and all mission's I've flown. 

 

The biggest accomplishment I think you guys have managed to pull off so far , is to give the illusion of an ongoing war and you are just one pilot, ( which I believe was the original intent ) if you look at the photo above, on the Hornet NG PG campaign, about half of the time, there are flights coming in to land at the start of the players mission - which provides an excellent sensation of stuff going around that doesn't concern you.   I was wondering why the deck crews stopped allowing planes to hook up to the CAT , its because there was a tomcat flight coming in to land! After the cats landed, parked and despaired the deck returned to take offs. Neat shit!  

 

And its always fun to see what planes are getting ready to go, or which haven't de-spawned but are parked ' upon returning to the boat.  One mission had a flight on tomcats and an E2 getting ready to leave as I came back from an hour-ish long mission. Bravo gentlemen. 

 

***edit - suggestion : Whatever you guys did in the programming logic of the original Hornet NG for carrier plane spawning and ATO, keep that section for all the carrier missions - as it was not has hard on the hardware as one would think ( obviously each PC is different ) and gives a band-aid to single players who wish to recreate the BMS campaign flow.  If you are bored and feeling feisty , if the LHA tawara supports it , perhaps the same sort of logic can be used there? 

Screen_210605_220756.png

Screen_210510_000623.png

Screen_210607_233648.png

Screen_210509_221001.png


Edited by ameriveaux
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6 hours ago, ameriveaux said:

If you like PB0_CEF, I can post track files of any and all mission's I've flown. 

Of course ! :thumbup:

 

Nice pictures 😛

 

 

6 hours ago, PB0_CEF said:

3.  the Su25 campaign would be excellent if there was sufficient tasking of CAP , INTERCEPT and ESCORT from the Mig19/21 squadrons . This campaign suffers from the same as when it was the "Frogfoot in Afghanistan" campaign (Nevada ) Su25 flights are assigned with no escorts and promptly get shot down from enemy flights. I noticed that the Mig21s that do spawn either circle around the airbase or escort other SU25 flights going to other mission areas leaving the player a nice fat duck to shoot down.

 

Did you try this option in conf_mod.lua file  :

StrikeOnlyWithEscorte = true,                                             -- (default : true) strikes are possible with only one escort

Generate a new mission (not campaign) after that and tell me if it works please 🙂

One possible drawback can be that DCE can't generate a mission because of the lack of escort planes !


Edited by PB0_CEF
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Last DCE news : Crisis in PG - Blue version

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13 hours ago, ameriveaux said:

Reflections on NG .

 

1. Mig21 -Iran/Iraq war (PG) .  All flights start at Dubai Intl' and player and wingmen start normally scattered - normally player spawns opposite side of Airport. ( Maybe change to a smaller /more appropriate airbase? )  Player then needs to take off and circle/hold for 2-4 to take off which causes issues with -  I . Escort missions as I haven't seen any of the attack planes start on the runway, they start in the air.  So for escort missions, player struggles to get caught up to package .    Also, if poerssible A/G missions should be optional for Mig21 players who want additional challenge /options/ break from interceptions and caps. 

Thanks ameriveaux

As usual, your reports are very interesting and constructive.
Thanks to you we are making progress ^^

 

small note:

Normally it is possible to assign parking spaces to a squadron, as Polia did for its "Iriaf Tanker War" campaign

 

Quote

The Original Hornet over PG (NG) outside of the constant tasking of SEAD/STRIKE on endless Sam sites, had the absolute BEST immersion factor of Carrier ops. Flights spawned together with appropriate timings, takeoffs TOT and busy carriers. It forces the player to pay attention to take off times and what package and the need to mind the time so you can link with the package properly. The same with returning after the mission, due to flights spawning together and leaving , they return together again forcing the player to "marshal " working with the AI (its nowhere near BMS levels of ATC) but I did have to on several occasions Marshall myself, as there were 4 other planes working their way down the stack to land.    

 

It was not easy to respect the TOT, the taxiiage, the schedules. So much the better if it works, because, really, it was very hot to program that... (and it still is)

There were catapult blocks if the player spawned at the back of the CVN, it works better now?

13 hours ago, ameriveaux said:

there are flights coming in to land at the start of the players mission

 

I normally changed this, as it "broke" the catapulting schedule.

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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I understand now.  The returning flights broke the scheduling of catapults and subsequent package ATO and such.  

 

Maybe there can be an option presented to the player to choose with a disclaimer ? in ATO or whatever file you have that programmed.

 

1. Option for returning flights for increased immersion factor

2. Fixed returning flights for later in mission > Correct take off timings and packages etc.  

 

Thanks for the information that we can assign parking spaces. Ill check it out , I wouldn't mind setting mine up. (and perhaps add a few more planes?) 

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