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On 10/10/2021 at 2:08 AM, Miguel21 said:
On 10/8/2021 at 4:29 AM, noriyappi said:

Hello~ Another question regarding the destruction of the sceneryobjet. If you look at the log file I attached, it is confirmed that 12 targets have been destroyed, but targets 11, 15, 17, and 20 are missing in the Debriefing file, and only 8 targets are recorded as being destroyed. The targets are 20EA hangars at Khalkhalah Airport. Similar problems occur with other targets. If you have a solution please let me know

 

Sorry for my lack of explanation.

First of all, On the attached map, the ID of hangarcoverd-1 at Khalkhalah Airport is 100042594, and if you look at the Debriefing file, you will see that I set the object to Khalkhalah AB 11.

And if you look at the scen_destroyed.lua file,

    [100042594] = {
        ['y'] = 711.14953613281,
        ['x'] = -218565.921875,
        ['lasthit'] = 'Pack 10 - 110 SQN - Strike 1-3',
        ['z'] = 53828.21484375,
        ['health0'] = 800,

the target is recorded as being destroyed,

and looking at the MissionEventsLog.lua file,

    [162] = {
        ['type'] = 'hit',
        ['initiator'] = 'Pack 10 - 110 SQN - Strike 1-3',
        ['target'] = 100042594,
        ['t'] = 2573.897,
        ['initiatorMissionID'] = '100049',
    },
    [163] = {
        ['t'] = 2573.897,
        ['type'] = 'dead',
        ['initiator'] = 100042594,
    },

Likewise, it is recorded that the missile hit the target and the target was destroyed.

However, the Debriefing file records Khalkhalah AB 11 as undestroyed, as are 15, 17, and 20.

 

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4 hours ago, oscar19681 said:

I was wondering. How come there are no campaigns like this ever made or done for the syrian map? Im kinda missing that...

Well I expected this map for a long time because there are a lot of possible historical and hypothetic campaigns possible. But there are few problems to make campaigns on this map for me : This area of the world is a highly militarized one and it will need a lot of ground units and expecially SAMS to simulate this fact... I'm not sure that our computers will be able to handle this with the actual DCE system ...

Historical campaigns will need ground movements too even if few campaigns can be attrition wars that DCE can simulate quite well but with high density defenses and targets like I said before ...

We are working on possible systems to simulate frontline and units moves without killing FPS but our first solution is not possible with big scale war. I will soon propose a small scale Cyprus campaign with few units moves and a kind of moving frontline but it seems to be really too difficult to handle as a campaign creator : too much scripts to activate templates with too much conditions. We think it's not the solution and are exploring other possibilities ...

I hope someone else will soon propose some campaigns on this beautiful map 😉


Edited by PB0_CEF
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On 10/14/2021 at 8:07 PM, noriyappi said:

Likewise, it is recorded that the missile hit the target and the target was destroyed.

However, the Debriefing file records Khalkhalah AB 11 as undestroyed, as are 15, 17, and 20.

 

yes thank you
I can see that

However, I would like to know: you have added hangar/static objects on this Khalkhalah base or they are the original hangars of the Syria map?

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News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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On 10/19/2021 at 5:27 PM, Miguel21 said:

yes thank you
I can see that

However, I would like to know: you have added hangar/static objects on this Khalkhalah base or they are the original hangars of the Syria map?

As in the screenshot, I set the coordinates in the scenery object(original hangars) of the Syria map. Below is part of my targetlist_init file.

        ["Khalkhalah Airbase"] = {
            task = "Strike",
            priority = 4,
            -- picture = {"Khalkhalah Airbase.png"},
            attributes = {"Fortification"},
            firepower = {
                min = 8,
                max = 14,
            },
            inactive = false,
            elements = {
                [1] = {
                    name = "Khalkhalah AB 1",
          y = 52302.45703125,
          x = -216190.828125,
                },
                [2] = {
                    name = "Khalkhalah AB 2",
          y = 52220.23828125,
          x = -216059.4375,
                },
                [3] = {
                    name = "Khalkhalah AB 3",
          y = 52361.17578125,
          x = -215890.234375,
                },
                [4] = {
                    name = "Khalkhalah AB 4",
          y = 52282.6484375,
          x = -215749.3125,
                },
                [5] = {
                    name = "Khalkhalah AB 5",
          y = 52575.3828125,
          x = -215613.75,
                },
                [6] = {
                    name = "Khalkhalah AB 6",
          y = 52690.5078125,
          x = -215734.453125,
                },            
                [7] = {
                    name = "Khalkhalah AB 7",
          y = 52718.45703125,
          x = -215865.140625,
                },
                [8] = {
                    name = "Khalkhalah AB 8",
          y = 52820.9921875,
          x = -215884.875,
                },
                [9] = {
                    name = "Khalkhalah AB 9",
          y = 53551.921875,
          x = -218481.640625,
                },
                [10] = {
                    name = "Khalkhalah AB 10",
          y = 53658.796875,
          x = -218598.171875,
                },
                [11] = {
                    name = "Khalkhalah AB 11",
          y = 53828.62890625,
          x = -218566.0625,
                },
                [12] = {
                    name = "Khalkhalah AB 12",
          y = 54069.36328125,
          x = -218393.734375,
                },
                [13] = {
                    name = "Khalkhalah AB 13",
          y = 54182.140625,
          x = -218351.34375,
                },
                [14] = {
                    name = "Khalkhalah AB 14",
          y = 54179.79296875,
          x = -218107.125,
                },
                [15] = {
                    name = "Khalkhalah AB 15",
          y = 57030.55859375,
          x = -218049.96875,
                },
                [16] = {
                    name = "Khalkhalah AB 16",
          y = 57158.42578125,
          x = -217758.671875,
                },
                [17] = {
                    name = "Khalkhalah AB 17",
          y = 57292.96484375,
          x = -217983.046875,
                },
                [18] = {
                    name = "Khalkhalah AB 18",
          y = 57480.296875,
          x = -217854.015625,
                },
                [19] = {
                    name = "Khalkhalah AB 19",
          y = 57655.3515625,
          x = -217715.5625,
                },
                [20] = {
                    name = "Khalkhalah AB 20",
          y = 57674.6953125,
          x = -217923.03125,
                },
            },
        },


Edited by noriyappi
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10 hours ago, noriyappi said:

As in the screenshot, I set the coordinates in the scenery object(original hangars) of the Syria map. Below is part of my targetlist_init file.

        ["Khalkhalah Airbase"] = {
            task = "Strike",
            priority = 4,
            -- picture = {"Khalkhalah Airbase.png"},
            attributes = {"Fortification"},
            firepower = {
                min = 8,
                max = 14,
            },
            inactive = false,
            elements = {
                [1] = {
                    name = "Khalkhalah AB 1",
          y = 52302.45703125,
          x = -216190.828125,
                },
                [2] = {
                    name = "Khalkhalah AB 2",
          y = 52220.23828125,
          x = -216059.4375,
                },
                [3] = {
                    name = "Khalkhalah AB 3",
          y = 52361.17578125,
          x = -215890.234375,
                },
                [4] = {
                    name = "Khalkhalah AB 4",
          y = 52282.6484375,
          x = -215749.3125,
                },
                [5] = {
                    name = "Khalkhalah AB 5",
          y = 52575.3828125,
          x = -215613.75,
                },
                [6] = {
                    name = "Khalkhalah AB 6",
          y = 52690.5078125,
          x = -215734.453125,
                },            
                [7] = {
                    name = "Khalkhalah AB 7",
          y = 52718.45703125,
          x = -215865.140625,
                },
                [8] = {
                    name = "Khalkhalah AB 8",
          y = 52820.9921875,
          x = -215884.875,
                },
                [9] = {
                    name = "Khalkhalah AB 9",
          y = 53551.921875,
          x = -218481.640625,
                },
                [10] = {
                    name = "Khalkhalah AB 10",
          y = 53658.796875,
          x = -218598.171875,
                },
                [11] = {
                    name = "Khalkhalah AB 11",
          y = 53828.62890625,
          x = -218566.0625,
                },
                [12] = {
                    name = "Khalkhalah AB 12",
          y = 54069.36328125,
          x = -218393.734375,
                },
                [13] = {
                    name = "Khalkhalah AB 13",
          y = 54182.140625,
          x = -218351.34375,
                },
                [14] = {
                    name = "Khalkhalah AB 14",
          y = 54179.79296875,
          x = -218107.125,
                },
                [15] = {
                    name = "Khalkhalah AB 15",
          y = 57030.55859375,
          x = -218049.96875,
                },
                [16] = {
                    name = "Khalkhalah AB 16",
          y = 57158.42578125,
          x = -217758.671875,
                },
                [17] = {
                    name = "Khalkhalah AB 17",
          y = 57292.96484375,
          x = -217983.046875,
                },
                [18] = {
                    name = "Khalkhalah AB 18",
          y = 57480.296875,
          x = -217854.015625,
                },
                [19] = {
                    name = "Khalkhalah AB 19",
          y = 57655.3515625,
          x = -217715.5625,
                },
                [20] = {
                    name = "Khalkhalah AB 20",
          y = 57674.6953125,
          x = -217923.03125,
                },
            },
        },

 

How did you get those coordinates ?

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On 10/22/2021 at 2:49 AM, PB0_CEF said:

How did you get those coordinates ?

I set a trigger on the target and got it with the trigger coordinates. But looking at the log recorded that the Khalkhalah AB 11 was destroyed, I don't think it's a coordinate issue.


Edited by noriyappi
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On 10/22/2021 at 4:45 AM, noriyappi said:

I set a trigger on the target and got it with the trigger coordinates. But looking at the log that the Khalkhalah AB 11 was destroyed, I don't think it's a coordinate issue.

I think it's a problem of coordination, but not on your side, the bomb's ^^

So I rounded the coordinate check to the tens, rather than to the unit

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  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

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News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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On 10/23/2021 at 5:52 PM, bonfor said:

Didn't get any response from Eagle_01, so I had to make another post.

This is the link to F-16C Afghan bear trap campaign updated to DCS 2.7 and NG scripts

https://www.digitalcombatsimulator.com/en/files/3318993/

If it's OK maybe @PB0_CEF could update the link in the his original post?

 

I will try to contact Eagle_01 😉

 

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Hello to all ^^

I have the joy, the honor and the advantage to inform you that we release a new version of ScriptsMod.NG, version 20.50.161

The important things to remember:
- possibility to accept the results of a mission without having to restart a mission immediately, very useful in PM
- addition of a single loadout file which is meant to be central, it will be easier for CEF to correct/add loadouts without having to re-upload all campaigns
- the choice of loadouts will now be random if several are possible
- now, SEADs will be mandatory if you activate this option : "StrikeOnlyWithEscorte = true

- and we continue to work on some new features for Cyprus (template, base capture, detect plane/helicopter landings etc..)

this version doesn't require restarting a campaign (normally ^^), however, you have to re-generate a new mission (SkipMission.bat)

To use the new db_loadout file (which is not yet mandatory) please read the post below

Translated with www.DeepL.com/Translator (free version)

 

image.pngimage.png


Edited by Miguel21

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News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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attention, put the indicative of the name of your type of campaign, and...
Only Cef's campaigns are, for the moment, supported, those of Eagle, Polya and others, are not.

 

If you want to use the central db_loadout (which is not yet mandatory), you have to add this in the conf_mod of your campaign:

campConfMod = {		
	code_loadout =  "Caucasus",					--designate the loadout to use in UTIL_db_loadout file
												--check UTIL_db_loadouts.lua
												-- ["Cyprus"] =        "Cyprus Incident",
												-- ["Crisis"] =         "Crisis in PG",
												-- ["PG"] =             "Over PG",
												-- ["Caucasus"] =         "Over Caucasus",
												-- ["TF"] =             "TF-71",             
												-- ["TF80s"] =         "TF-71-80s",           
												-- ["TF80sRED"] =         "TF-71-Fishbed-80s",   
												-- ["IPW71"] =         "India Pak War 71",    
												-- ["HWITC"] =         "Hot War in the Cold",
												-- ["IIW"] =             "Iran Iraq War",
}

image.png

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News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Quote

==:20.50.161:==
133 -added: change side base (CampaignMaker)
134 -added: accept the result even without generating a new mission (MP) (modification M48)
135 -added: change side base (static, vehicule and targetlist)(CampaignMaker)
136 -fixed: destroyed targets always appear in the choice list (MP)
137 -changed: recovery spawn at wpt 2 instead of 3
    + spawn at a minimum altitude, according to the altitude of the mountains, (according to a table to be filled in the future: UTIL_Data.lua)
138 -fixed: wing players do not have registered radio channels (MP)
..
141 -modified: loadout_eligible (CampaignMaker)
142 -fixed: no channels assigned to recovery aircraft (MP)
..
144 -modifief: alt 0 on target wpt
145 -add : campaignmaker
146 -modified: One big central db_loadout file for everyone (modification M49)
147 -added: routine code_campaign check
148 -modified: randomly gives a loadout if several are possible
149 -added: records loadout statistics (CampaignMaker)
150 -remove: playable plane in conf_mod (MP)
151 -fixed: killTarget bug
152 -progress: scenary objects are not always counted destroyed
153 -changed: change of location for the loadout file, which is now unique and central for all campaigns

154 -add: counts the payload of the transport aircraft/helicopter and adds it to the base/place     (modification M50)
155 -add: CVN_71/.../CVN_75 and SA-5 to the threat table
..
157 -add: now, with variable StrikeOnlyWithEscorte = true, in conf_mod file, the packages will have their SEAD if it is necessary
..
159 -add: Action.LogisticObjectif trigger
..
161 : clean code

 

 

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  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

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News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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2 hours ago, noriyappi said:

Hi, there seems to be an error in the DEBRIEF_StatsEvaluation file.

line 244 -  if not ddb_airbases[events[e].place].logistic then

houa, thanks for finding this bug
but as it was not supposed to crash the system, you had to look at all the new code to find it ^^

the update is online

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News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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It seems that since last updates with dedicated server play (´d’ option) there’s a bug with 4 Tomcats on the sixpack : when player moves, 3 and 4 collide near catapult 3 and 4 : Tomcat 4 disappears and Tomcat 3 at best takes off and lands or ejects after take off. The best solution when you play a Tomcat campaign on dedicated server (d option) is to reduce the Tomcat max number to 3 in the conf file options !


Edited by PB0_CEF

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Last DCE news : Crisis in PG - Blue version

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  • 2 weeks later...

I can't seem to find if this is known anywhere. I'm having an error with "Harrier Over Caucasus-LHA" Every time trying to start the first mission in the DCE Manager it has an error:
"E:\SteamLibrary\SteamApps\common\DCSWorld\bin\luae.exe: ../../../ScriptsMod.NG/ATO_Generator.lua:26: module 'Debug/db_loadouts_archive' not found:
        no field package.preload['Debug/db_loadouts_archive']
        no file '.\Debug/db_loadouts_archive.lua'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\lua\Debug/db_loadouts_archive.lua'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\lua\Debug/db_loadouts_archive\init.lua'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\Debug/db_loadouts_archive.lua'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\Debug/db_loadouts_archive\init.lua'
        no file '.\lua-Debug/db_loadouts_archive.dll'
        no file '.\Debug/db_loadouts_archive.dll'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\lua-Debug/db_loadouts_archive.dll'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\Debug/db_loadouts_archive.dll'
stack traceback:
        [C]: in function 'require'
        ../../../ScriptsMod.NG/ATO_Generator.lua:26: in main chunk
        [C]: in function 'dofile'
        ../../../ScriptsMod.NG/MAIN_NextMission.lua:361: in main chunk
        [C]: in function 'dofile'
        ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:403: in main chunk
        [C]: ?"

I have no problems with "Falcon Over Caucasus", "Hornet over Caucasus-CVN", "Tomcat Over Caucasus-CVN", or "Harrier over PG-LHA" so at a loss why this one is having a problem when the other 4 don't. Have tried re-downloading and reinstalling the campaign with no change. Anyone have any idea what is going wrong with this one campaign?

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12 hours ago, JeffreyC said:

I can't seem to find if this is known anywhere. I'm having an error with "Harrier Over Caucasus-LHA" Every time trying to start the first mission in the DCE Manager it has an error:
"E:\SteamLibrary\SteamApps\common\DCSWorld\bin\luae.exe: ../../../ScriptsMod.NG/ATO_Generator.lua:26: module 'Debug/db_loadouts_archive' not found:
        no field package.preload['Debug/db_loadouts_archive']
        no file '.\Debug/db_loadouts_archive.lua'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\lua\Debug/db_loadouts_archive.lua'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\lua\Debug/db_loadouts_archive\init.lua'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\Debug/db_loadouts_archive.lua'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\Debug/db_loadouts_archive\init.lua'
        no file '.\lua-Debug/db_loadouts_archive.dll'
        no file '.\Debug/db_loadouts_archive.dll'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\lua-Debug/db_loadouts_archive.dll'
        no file 'E:\SteamLibrary\SteamApps\common\DCSWorld\bin\Debug/db_loadouts_archive.dll'
stack traceback:
        [C]: in function 'require'
        ../../../ScriptsMod.NG/ATO_Generator.lua:26: in main chunk
        [C]: in function 'dofile'
        ../../../ScriptsMod.NG/MAIN_NextMission.lua:361: in main chunk
        [C]: in function 'dofile'
        ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:403: in main chunk
        [C]: ?"

I have no problems with "Falcon Over Caucasus", "Hornet over Caucasus-CVN", "Tomcat Over Caucasus-CVN", or "Harrier over PG-LHA" so at a loss why this one is having a problem when the other 4 don't. Have tried re-downloading and reinstalling the campaign with no change. Anyone have any idea what is going wrong with this one campaign?

haha, nice bug ^^
open the file \Init\camp_init.lua
with a text editor like notepad++.
then change the line "title ="
you put :
 

title = "Harrier over Caucasus-LHA",

 

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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On 11/12/2021 at 9:33 PM, Dave317 said:

I've just got back into playing about with these campaigns. 

For the intercept task is there any way to start on the catapult of the carrier? 

if you are in a hurry, I added an option in the conf_mod
intercept_hotstart = 1, or 0 or 2

I didn't test it, I don't have DCS this WE...
There may be a collision with the Pedro or E2-C on the catapult. We have to see how DCS handles this, or not ^^

in the conf_mod, replace the line
 

intercept_hotstart = true,

with this

intercept_hotstart = 2,                        -- (default : 1),or 2 or 0: player flights with intercept task starts with engines running [1]on parking [2] on runway [0]: cold start from parking

and restart a mission (SkipMission)

ATO_FlightPlan.lua

and of course, replace the ATO_FlightPlan file in the ScriptsMod.NG folder

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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