RedeyeStorm Posted February 8, 2022 Share Posted February 8, 2022 Great Miguel, looking forward to it. Link to comment Share on other sites More sharing options...
Miguel21 Posted February 10, 2022 Share Posted February 10, 2022 (edited) On 2/8/2022 at 5:26 PM, RedeyeStorm said: Great Miguel, looking forward to it. And that's it, the release is out in version 20.58.205 Quote 205 fixed [MP] No recovery interceptors 204 fixed [briefing] bad info on the number of days left in case of good weather. 203 fixed [mission] bad EWR frequency 202 fixed [briefing] Lost end campaign image 201 fixed [ALL] Check and Help CampaignMaker 200 added [DCE_Manager] all ScriptsMod.NG files are finally indexed, and can be re-downloaded if you delete them 201 added [F10 command] FuelCheck only wingmen (F10)- -(M57)(Norman99's script, thanks ^^) 200 fixed [oob_ground] some targets destroyed in DCS are not destroyed in DCE 199 fixed [briefing] somme picture are not included in the mission briefing 198 added [briefing] adds in the briefing the heading, distance, ETE and their total- - - - - - - - - - - - (M58) 197 fixed [conf_mod] some automatic update of conf_mod bug 196 added [Campaign] manual or automatic assignment of CallSigns to WEST squadrons, these CallSigns are final for the duration of the campaign- - - (M56) (Roll's idea) 195 added [Campaign] player can change the type of plane- - - - - - - - - - - - - - - - - - - - - - - - - - (M55) (testing) 194 fixed [briefing] some text are not included in the mission briefing 193 modified [conf_mod] changement des variables du PruneScript 192 fixed [conf_mod] automatic destruction if Skip 191 fixed [IA flightPlan] attack level too low 189 modified [IA flightPlan] completely redesign CustomTaskScript and TaskBombing- - - - - - - - - - - - - - - - - -(M54) Edited February 10, 2022 by Miguel21 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
PB0_CEF Posted February 11, 2022 Author Share Posted February 11, 2022 Experimental DCE Campaigns : Cyprus Incident Hind and Gazelle released and waiting ED validation ! Check First post for links or ED user files when available : This version is different from previous campaigns: it is an attempt to be able to simulate the movement of combat units on the ground while maintaining "static" type targets of DCS to avoid overloading missions. It relies on scripts and templates. Unfortunately, it is very likely that this trial will not be transformed because this system was deemed far too heavy for the campaign creator to manage and in my opinion it will remain unique. Unlike the old campaigns everything is scripted and even if the player remains free to do what he wants on the ground, the evolution of the troops on the ground will be done over the missions except of course in case of decisive actions of the player on these. The campaign is designed to be very easy at first for Hind or Gazelle pilots but could quickly become significantly more difficult later on… Solo or MP play is only possible with helicopters in the Hind and Gazelle versions at the start of the campaign. Mirage 2000C pilots will be available later in the campaign… [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
ameriveaux Posted February 11, 2022 Share Posted February 11, 2022 Still loving the DCE updates! Thanks so much! The new version is causing much more night-day /day-night options, new targets for strikes , which has been needed. One question - many strike missions are being fragged ( made ) to targets that have significant anti-air units nearby. Is there anyway to make more strike/ SEAD/DEAD escort packages? I got nailed yesterday by SA-9s going after SCUDs in the PG map. and dubai international has a squadron of f-16's that should be all over those wild weasel /SEAD missions. Link to comment Share on other sites More sharing options...
Miguel21 Posted February 11, 2022 Share Posted February 11, 2022 27 minutes ago, ameriveaux said: Still loving the DCE updates! Thanks so much! The new version is causing much more night-day /day-night options, new targets for strikes , which has been needed. One question - many strike missions are being fragged ( made ) to targets that have significant anti-air units nearby. Is there anyway to make more strike/ SEAD/DEAD escort packages? I got nailed yesterday by SA-9s going after SCUDs in the PG map. and dubai international has a squadron of f-16's that should be all over those wild weasel /SEAD missions. Thank you very much, it's very heartwarming ^^ Otherwise, concerning the settings: if there is no escort, you can force it with this option in the conf_mod: StrikeOnlyWithEscorte = true, (requires a skipMission to be taken into account) And to force a squadron, in the file Init/oob_air_init.lua, you can modify the coefficients of each "task". And in a more radical way, you can also forbid it all other "task" except the SEAD On the other hand, you have to restart the campaign for this to be taken into account, or else, you also modify the file in Active/oob_air.lua (be careful, make a backup before) 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
ameriveaux Posted February 11, 2022 Share Posted February 11, 2022 Will try and report thanks captain~ Link to comment Share on other sites More sharing options...
PB0_CEF Posted February 12, 2022 Author Share Posted February 12, 2022 20 hours ago, PB0_CEF said: Experimental DCE Campaigns : Cyprus Incident Hind and Gazelle released and waiting ED validation ! Check First post for links or ED user files when available : This version is different from previous campaigns: it is an attempt to be able to simulate the movement of combat units on the ground while maintaining "static" type targets of DCS to avoid overloading missions. It relies on scripts and templates. Unfortunately, it is very likely that this trial will not be transformed because this system was deemed far too heavy for the campaign creator to manage and in my opinion it will remain unique. Unlike the old campaigns everything is scripted and even if the player remains free to do what he wants on the ground, the evolution of the troops on the ground will be done over the missions except of course in case of decisive actions of the player on these. The campaign is designed to be very easy at first for Hind or Gazelle pilots but could quickly become significantly more difficult later on… Solo or MP play is only possible with helicopters in the Hind and Gazelle versions at the start of the campaign. Mirage 2000C pilots will be available later in the campaign… Available in ED user files 1 [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
RedeyeStorm Posted February 19, 2022 Share Posted February 19, 2022 Hey guys. I am having an odd issue with the radio’s. I am not sure if it is a DCE issue I just experience it with DCE. The problem is that I can only communicate with my flight. Tower and awacs are impossible. I do not hear my pilots voice at all. I get zero respons from awacs. Dito from the tower but the comms menu does show the next respons like when asking taxi clearance you get the option to abort. This is with falcon over PG. I am using the preset channels through the backup so I can easily switch between the channels. It could be a Viper issue as well. Anyone have similar experience? Link to comment Share on other sites More sharing options...
Miguel21 Posted February 19, 2022 Share Posted February 19, 2022 1 hour ago, RedeyeStorm said: Hey guys. I am having an odd issue with the radio’s. I am not sure if it is a DCE issue I just experience it with DCE. The problem is that I can only communicate with my flight. Tower and awacs are impossible. I do not hear my pilots voice at all. I get zero respons from awacs. Dito from the tower but the comms menu does show the next respons like when asking taxi clearance you get the option to abort. This is with falcon over PG. I am using the preset channels through the backup so I can easily switch between the channels. It could be a Viper issue as well. Anyone have similar experience? Hi, we had radio problems with DCE at one time. Can you upload a mission for me to look at. thanks FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
RedeyeStorm Posted February 19, 2022 Share Posted February 19, 2022 Hi Miguel, Here is the mission: Falcon over PG_ongoing - Copy.miz Link to comment Share on other sites More sharing options...
Miguel21 Posted February 19, 2022 Share Posted February 19, 2022 23 minutes ago, RedeyeStorm said: Hi Miguel, Here is the mission: Falcon over PG_ongoing - Copy.miz 2.7 MB · 0 downloads Hi I looked at the frequencies, they seem to be correct for Al Dhafra awacs 1 awacs 2 maybe the code has evolved for the F16, especially for the modulations. But if not, do you manage to contact them if you enter the frequencies manually? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
RedeyeStorm Posted February 20, 2022 Share Posted February 20, 2022 Hi Miguel, I wil try to change the frequency manualy through the upfront display. The odd thing is that in the first couple of missions it all worked fine. I'll let you know. Link to comment Share on other sites More sharing options...
ameriveaux Posted February 20, 2022 Share Posted February 20, 2022 Does the EWR/CGI radio channels for Mig21 work? Or do we only get wingmen for BRA callouts and bandit spotting? Link to comment Share on other sites More sharing options...
PB0_CEF Posted February 20, 2022 Author Share Posted February 20, 2022 3 hours ago, ameriveaux said: Does the EWR/CGI radio channels for Mig21 work? Or do we only get wingmen for BRA callouts and bandit spotting? It should work the only drawback is that you must change channel manually to ear CGI or wingman… [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
RedeyeStorm Posted February 21, 2022 Share Posted February 21, 2022 (edited) On 2/20/2022 at 10:57 AM, RedeyeStorm said: Hi Miguel, I wil try to change the frequency manualy through the upfront display. The odd thing is that in the first couple of missions it all worked fine. I'll let you know. Well manual didn't work either @Miguel21. I did find that I had some setting issues where different mics where selected by default. Will try that out now. And that isn't it either. Just checked the dcs.log. It gives this error: 2022-02-21 19:45:34.058 ALERT WRADIO: Error in wMessage::buildSpeech(), event = wMsgAWACSBanditBearingForMiles: [string "./Scripts/Speech/common.lua"]:586: Callname 13 not found for Pack 8 - 13 TFS - Escort 1-1 ! stack traceback: [C]: ? [C]: in function 'error' [string "./Scripts/Speech/common.lua"]:586: in function 'make' [string "./Scripts/Speech/common.lua"]:700: in function 'make' [string "./Scripts/Speech/common.lua"]:1078: in function <[string "./Scripts/Speech/common.lua"]:1074> (tail call): ? [string "./Scripts/Speech/common.lua"]:1155: in function 'make' [string "./Scripts/Speech/common.lua"]:3214: in function 'make' [string "Scripts/Speech/speech.lua"]:180: in function <[string "Scripts/Speech/speech.lua"]:166> I appears in the log every time I call Awacs (either of them) or the tower. Edited February 21, 2022 by RedeyeStorm New info and more new info Link to comment Share on other sites More sharing options...
Miguel21 Posted February 22, 2022 Share Posted February 22, 2022 test_radio_16.miz Hi thanks for the test Well, I'm afraid that the special callnames, added to some planes is the cause of the problem. Can you test the mission I uploaded? (I don't have the F-16 module...) There are 2 F-16 with 2 almost different callname ^^, Channel 1: try to contact the tower Channel 2: try to contact awacs Thanks FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
RedeyeStorm Posted February 22, 2022 Share Posted February 22, 2022 (edited) Will do. Okay tried the mission. Two F16, Avion 1-1 and Avion 1-4. could not talk to tower or Awacs. Saw in the editor that the calsign was Python. Changed it to Enfield and Dodge respectivly and the radio's worked. Edited February 22, 2022 by RedeyeStorm Link to comment Share on other sites More sharing options...
Miguel21 Posted February 28, 2022 Share Posted February 28, 2022 On 2/22/2022 at 9:48 AM, RedeyeStorm said: Will do. Okay tried the mission. Two F16, Avion 1-1 and Avion 1-4. could not talk to tower or Awacs. Saw in the editor that the calsign was Python. Changed it to Enfield and Dodge respectivly and the radio's worked. houaaaou, 1000 excuses, I'm really sorry, I didn't see your answer. And considering the current context, I was looking elsewhere, Thanks for your test, it confirms my fears, I'm looking at how to get around it FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Miguel21 Posted March 1, 2022 Share Posted March 1, 2022 UTIL_Data.lua Here is the file to update in your "ScriptsMod.NG" folder. This disables the "SpecificCallnames" of the f-16 @RedeyeStorm FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
RedeyeStorm Posted March 2, 2022 Share Posted March 2, 2022 On 3/1/2022 at 1:24 PM, Miguel21 said: UTIL_Data.lua Here is the file to update in your "ScriptsMod.NG" folder. This disables the "SpecificCallnames" of the f-16 @RedeyeStorm Thanks Migual Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 4, 2022 Author Share Posted March 4, 2022 (edited) Cyprus Incident Mirage 2000C campaign version waits ED validation in user files... look first post for a direct link when it will be available Edited March 4, 2022 by PB0_CEF 2 [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 5, 2022 Author Share Posted March 5, 2022 20 hours ago, PB0_CEF said: Cyprus Incident Mirage 2000C campaign version waits ED validation in user files... look first post for a direct link when it will be available Available 3 [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Dave317 Posted March 11, 2022 Share Posted March 11, 2022 I've created Canadian CF18 campaign based on the 'over the causcasus' missions which I'm putting the final touches on. I wanted to create some more air traffic and have tried integrating the moose RAT scripts to the base mission but it doesn't work. It works fine when just playing the base Misson in the editor but when I start a new campaign the triggers/scripts don't run. Is there a way to get this working? Link to comment Share on other sites More sharing options...
Miguel21 Posted March 11, 2022 Share Posted March 11, 2022 58 minutes ago, Dave317 said: I've created Canadian CF18 campaign based on the 'over the causcasus' missions which I'm putting the final touches on. I wanted to create some more air traffic and have tried integrating the moose RAT scripts to the base mission but it doesn't work. It works fine when just playing the base Misson in the editor but when I start a new campaign the triggers/scripts don't run. Is there a way to get this working? Hi I hope you have greatly reduced the number of DCE aircraft, because we have to remove a lot of units to make it smooth. So it's weird to hear about adding more civilian planes ^^ Regarding MOOSE, no, I never tried to install it and at the moment, I don't have much time. But upload your campaign, when I'll have time I'll have a look (without certainty for the result...) upload your campaign with moose installed (even if it doesn't work) FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Dave317 Posted March 11, 2022 Share Posted March 11, 2022 OK I'll see what I can do. It's like the triggers are ignored within the base mission. Obviously there are the transport aircraft within dce but I only ever see the an26 flying. Link to comment Share on other sites More sharing options...
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