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11 minutes ago, RedeyeStorm said:

You are correct. Had some issues due to operator error. Have correct version now. If I'll notice something again I will post.

 

ok,
That said, I'm working on a fix for DCE_Manager AND ScriptsMod.
So, in a few days, there will be another update.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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11 hours ago, RedeyeStorm said:

Hallo @Miguel21,

Just played the first mission. Task is to bomb strategic targets at Bandar-E-Jask. Wingman and the other flight of F-16's did not attack the target. This wiht GBU-10's. Mission can be downloaded https://www.dropbox.com/s/4l870zusk2gzzal/Crisis in PG-Falcon_first.miz?dl=0

It is to big otherwise.

this is a mission generated with a scriptsMod 20.47.105

So, these wingmen bugs that don't attack are "normally" fixed by the more recent scriptsMod.

Wait a few days/hours, so I can release a DCE_Manager and ScriptsMod fix that downloads normally.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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12 hours ago, RedeyeStorm said:

Hallo @Miguel21,

Just played the first mission. Task is to bomb strategic targets at Bandar-E-Jask. Wingman and the other flight of F-16's did not attack the target. This wiht GBU-10's. Mission can be downloaded https://www.dropbox.com/s/4l870zusk2gzzal/Crisis in PG-Falcon_first.miz?dl=0

It is to big otherwise.

This is it, the fixes are finally available.
- DCE_Manager V4-10-22 (available in my signature)
- ScriptsMod 20.60.232 (in the update tab of DCE_Manager)

 

==:20.60.232:==
232 modified    [loadout]    Cobras missile,  Hind, Apaches and Mi-8MT range, fixed F16, add L-39C, A-10C and C II, fixed F16 Cap in Crisis
231 fixed    [mission]    AI on small car parks can get stuck
230 modified    [code]        cleans up the debugging information

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Hey guys,

I installed the "Falcon over PG" campaign then made sure Scripts MOD NG was updated to the latest release (20.60.232) through DCE manager.  The following errors show during creation of the first mission.

So, should I re-install the Campaign with "Overwrite the NG folder (if present)" checked?  To me that sounds like it will copy the old NG files back in rather than use the latest release.

Many thanks.

Scotch

 

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anyone have any issues with the Afghan Bear Trap Huey campaign? I get a warning when I unzip it that there is 'extra data' and when I run it there is errors, but it does give you a mission, however in DCS under the campaign screen, the actual campaign isn't there. Thanks for any info. I have many other DCE campaigns installed that work so it seems to just be this one.

edit: ah. i see it's listed under older campaigns. that could be the issue then.


Edited by solidGad
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13 hours ago, Scotch75 said:

Hey guys,

I installed the "Falcon over PG" campaign then made sure Scripts MOD NG was updated to the latest release (20.60.232) through DCE manager.  The following errors show during creation of the first mission.

So, should I re-install the Campaign with "Overwrite the NG folder (if present)" checked?  To me that sounds like it will copy the old NG files back in rather than use the latest release.

Many thanks.

Scotch

 

null

image.png

try with these files, to be installed on a 20.60.232 version

This is the scriptsMod beta ^^

 

ScriptsMod_234.zip


Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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1 hour ago, solidGad said:

anyone have any issues with the Afghan Bear Trap Huey campaign? I get a warning when I unzip it that there is 'extra data' and when I run it there is errors, but it does give you a mission, however in DCS under the campaign screen, the actual campaign isn't there. Thanks for any info. I have many other DCE campaigns installed that work so it seems to just be this one.

edit: ah. i see it's listed under older campaigns. that could be the issue then.

 

yes, it's an Eagle campaign,
but it's been a long time since we've seen @Eagle 01  here 😞

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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try with these files, to be installed on a 20.60.232 version
This is the scriptsMod beta ^^
 
ScriptsMod_234.zip
Thanks @Miguel21, working properly now. Cheers!


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  • 2 weeks later...

Hi Miguel and PB0_CEF, 

  Certainly hoping you both are well and in good spirits. I figured I give another state-of-play report to everyone to appreciate how nice the mod continues to be and to provide feedback and value for everyone who follows so that the project itself can further improve and grow.

 

The latest script mod update for the F-16C in the PG campaign in regards to bombing during strikes ( especially against Bandar E Jask Airbase ) has been satisfying and an experience changer for sure. Normally , which I will speak about later, most AI performed (s) very poorly against strike missions , which blunts campaign progress ( which Ill also speak of later )  

In all various campaigns and planes, AI for CAP, Intercept and Escort are great. With the new BVR update I feel as the  Air side of DCE is fine.  The ATO is sufficient , though I feel there should be more planes and squadrons to provide a much more busy and frantic campaign. Several campaigns such as the F16 , M2000 and Tomcats I feel could have much more air activity than the others for some reason. Though I also understand since the maps are sort of small, if no more units are added, though I feel its worth a shot.

I think a very large place that can  grow is many more options for strike missions. Air missions due to their fluidity and range I don't feel need more change, such as different Sweep or Cap areas ( there should be an increase in sweep missions ) For example, most campaigns in start with striking an EWR or SA site of some sort. If your AI or escorting SEAD flights ( sead flights perform very poorly usually, maybe they can be updated like the F16C strike script mod logic? )  , to say, if the strike or SEAD mission fails for either poor AI or player, the progress of campaign seems to stop - you will get maybe 1 other strike mission offering , then the offering returns to the EWR or SAM site, and that can go on for 10 missions. 

 

Why not give 5-6 consistent target options like the SU-25 Hot War in the Cold ( this campaign gives 5 different units normally )  So for example, give 2 bridges, 2 armored units , 1 ship and maybe the occasional Air Base. It can provide the player chances to progress the campaign and give other flights the chance to destroy the SAM or EWR site (maybe an AI  strike flight should be made every turn until it's gone? )

 

Question ?  : If the player chooses to bomb other strategic targets besides the assigned mission target, can you still "progress" in the campaign? 

Observation : Strike mission targets fail to register as destroyed or seem to fail to load in game world?  For example the Hangars at Bandar E Jask often don't register as destroyed or damaged or even as structures in the game world? 

Often player can get caught in needing to Marshal Stack at times at the boat. I think more Naval craft should be added but for a more involved maritime experience. As player, when AI planes are landing, you *can* Marshall stack while you wait for the AI planes to land then the ATO AI will inform you "Charlie" then you can start your initial . FYI  

Though the normal base ATO AI is practically non-existent, you can also stack and make a recovery on land bases as well with AI .

High Marks - The script for dynamic time and weather is simply amazing  ! This is where DCS Liberation Campaign engine preforms poorly - the time is the same, and the weather is not dynamic at all.

Suggestion-  Optional Far away base spawn or alternate base spawn locations for varied experience in the same campaign Ala Falcon 4 

I really appreciate it again. This system is excellent and feels much like Falcon 3.0 / Hornet 3.0 / Mig-29.

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15 hours ago, ameriveaux said:

Question ?  : If the player chooses to bomb other strategic targets besides the assigned mission target, can you still "progress" in the campaign? 

Destroying any target in the list of targets in the briefing is possible and will count in the loss track to make progress in the goal of losses to reach to win the campaign...

There can be some problems however :

The use of Prunescript (to avoid too heavy missions) may remove some targets from the mission if too far away from primary targets so it will be impossible to find and destroy them.
If targets are native map objects, Prunescript could remove defenses so it will not be a really fair mission 😉

16 hours ago, ameriveaux said:

Observation : Strike mission targets fail to register as destroyed or seem to fail to load in game world?  For example the Hangars at Bandar E Jask often don't register as destroyed or damaged or even as structures in the game world? 

It seems that since some ED updates that some native map buidlings are really difficult to destroy ! To be registrered detroyed by DCE it needs to be in ruins. Burning is not sufficient because after burning buildings are often not destroyed on the mission map. So it needs often really big bombs to be sure to destroy them ...

 

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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I understand and thanks for the spot of info about the large building. Makes sense !

 

Is there any chance at all to remove the s300 / SA11/SA 10 units ? They eliminate entire strike packages even with SEAD , and outside of an incredible 200AGL bombing  run , with  AI support just doesn't seem possible. For example, I had a strike with 4 F-14 Escorts, 4 F/A-18C SEAD and 4 F-14 Strike  to hit a bridge, and just outside of the engagement range, the S300 just downed every aircraft to make it close in the area, 5 planes plus me. This happens consistently, and simply stops  my campaign.

 

Positive shout out - The  over Caucasus series is doing a good job as of the scrip mod .234 giving more varied strike targets. I think without such advanced SAM sites , the campaign  can be completed  by a Solo player.  I can attach track file if  needed

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Update : Removing S300 sites (x2) from Georgia campaigns does wonders.

 

We actually have strike packages taking out targets with higher frequency , and a much more interesting air campaign due to BLUE side not being blown out of the sky north of Senaki Kolkhi-  

 

The weather system is interacting well with the new secondary shadow effects and drastically changes the mood and difficulty especially early mornings with haze and slight fog.

I had several TU aircraft utilize some sort of new maneuvers due to possibly the new AI updates that had them breaking off and retreating 4000AGL with tomcats in pursuit, interception indeed. 

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11 minutes ago, tn_prvteye said:

Has anyone managed to get the older WWII campaigns working?  Even using the older ScriptsMod.20.38.01, and adjust the config files, it's giving me errors.

I would look into it occasionally, as Eagle_01 seems to have been demotivated by the flack.

I think the first step is to re-register the base_mission.miz files with the current mission editor, so he can upgrade it

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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3 hours ago, Miguel21 said:

I would look into it occasionally, as Eagle_01 seems to have been demotivated by the flack.

I think the first step is to re-register the base_mission.miz files with the current mission editor, so he can upgrade it

If you open the base mission in the editor it breaks the mission.  My ongoing Spitfire Channel campaign was working prior to the last update as long as I left it alone. 

Also, I think that you have moved some of the setup parameters into other files outside of the init folder and this is causing me a headache.

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4 hours ago, 71st_AH Rob said:

If you open the base mission in the editor it breaks the mission.  My ongoing Spitfire Channel campaign was working prior to the last update as long as I left it alone. 

Also, I think that you have moved some of the setup parameters into other files outside of the init folder and this is causing me a headache.

but there are really people who play WW2? 😅

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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ok, first step: I have to add all the WW2 planes in the UTIL_Data.lua file

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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tests with this:

 

2 minutes ago, Spartan111sqn said:

Hi Miguel, since the last update, all the campaigns I manage with DCE are with errors when I try to start a new campaign or continue an existing one.

Any idea why?

 

 

thanks!

 

Well, I think this week I have to upload the last files ^^


Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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good news
a priori, with the addition of the WW2 planes in the data file and the passage of the basemission in the mission editor, I managed to generate missions without crashing
(I haven't tried the mission in DCS, I don't know if I have what it takes for that)

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Hi,

I'm having issues with "Hornet over PG" campaign.

I think it's since last update (2.7.14.24228) - "Falcon over PG" works fine.

The mission generator cannot create missions, or it takes several attempts and then I only get CAP missions.

Even the ScriptsMod_234 could not solve my problem.

Tried even a new save of "Hornet over PG_first.miz" and"Hornet over PG_ongoing.miz"...no help.

Is that ment by "re-register" ?

As to be seen on the screenshot...

DCE-Error.png


Edited by snake_61
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