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29 minutes ago, Miguel21 said:

 null null

do you have this part in your conf_mod?

If not, restart a mission,
If still not, add the conf_mod_check.lua file I uploaded above, and place it in DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG

image.png

Yes, that section is in the conf_mod.lua file already, I had already placed the conf_mod_check.lua file you uploaded above, and placed it in DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG.

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Ran FirstMission.bat a few more times and it worked, ran the mission and at mission end I get this:

 

= = = = = = = = = = = = = = = = = = = = = = = WWII The Channel Spitfire = = = = = = = = = = = = = = = = = =
C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\luae.exe: ..\..\..\ScriptsMod.NG\DEBRIEF_Master.lua:188: attempt to concatenate field 'version' (a nil value)
stack traceback:
        ..\..\..\ScriptsMod.NG\DEBRIEF_Master.lua:188: in main chunk
        [C]: ?

C:\Users\Rob\Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\WWII The Channel Spitfire>

 

Nota bene:  all missions on the Normandy map work, only the ones on the Channel are a problem.

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6 hours ago, Aspiteri9 said:

Hi Miguel21.  

Apologies for my lack of knowledge with this one.

Where is your "FAQ in your signature?"

Thanks

 

 

 

 

Here

 

image.png

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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On 7/19/2022 at 11:21 PM, Miguel21 said:

mmm, ok, sorry 😛
my version script is not up to date on the mission generator side.

So, when you have another mission with dry aircraft, could you provide me with
1/ the mission
2/ the tacview

Thanks

Hi Miguel. Another mission for you. I should have had a SEAD and Escort flight but they never showed up.

Falcon over PG_ongoing.miz

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On 7/27/2022 at 7:16 PM, 71st_AH Rob said:

Ran FirstMission.bat a few more times and it worked, ran the mission and at mission end I get this:

 

= = = = = = = = = = = = = = = = = = = = = = = WWII The Channel Spitfire = = = = = = = = = = = = = = = = = =
C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\luae.exe: ..\..\..\ScriptsMod.NG\DEBRIEF_Master.lua:188: attempt to concatenate field 'version' (a nil value)
stack traceback:
        ..\..\..\ScriptsMod.NG\DEBRIEF_Master.lua:188: in main chunk
        [C]: ?

C:\Users\Rob\Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\WWII The Channel Spitfire>

 

Nota bene:  all missions on the Normandy map work, only the ones on the Channel are a problem.

This problem was solved by removing the Radio line from the camp_init.lua, it was not obvious from tracing the error or debugging.

 

 

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3 hours ago, 71st_AH Rob said:

This problem was solved by removing the Radio line from the camp_init.lua, it was not obvious from tracing the error or debugging.

 

 

DEBRIEF_Master.lua

Oh <profanity>, I didn't answer your question?
sorry.
For me, you just have to add a version in the camp_ini.lua file

but with the file I'm attaching, it will be ignored, whether there is a version or not.

Concerning the radio, we don't use the display part in camp_init anymore, it was too ... limited.
So, whether you leave this part or not, it will be automatically replaced by another script taking into account the different range of frequencies in the radios_freq_compatible.lua file

ps: if you add a version in camp_init, you have to reset the campaign with FirstMission.bat  
ps2: if you use the DEBRIEF_Master file I'm attaching, you can continue your campaign

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Hey Miguel ,

 

Do you have any ideas how to change player start position on the carrier? Earlier versions of DCE had the player spawn either on sixpack, Corral, EL2 , EL3, Patio or EL4 depending on amount on planes spawned. I remember it working very well but I can certainly be wrong. I posted awhile back a neat photo of an f14 landing as we were starting up a mission having spawned on EL3. 

Is there a limit to the amount of planes the ATO should generate for the CVNs?

I do remember there were some complaints of taxi issues but the majority of missions turned out okay, if you need some tacviews I can dig them up. 

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5 hours ago, ameriveaux said:

Hey Miguel ,

 

Do you have any ideas how to change player start position on the carrier? Earlier versions of DCE had the player spawn either on sixpack, Corral, EL2 , EL3, Patio or EL4 depending on amount on planes spawned. I remember it working very well but I can certainly be wrong. I posted awhile back a neat photo of an f14 landing as we were starting up a mission having spawned on EL3. 

Is there a limit to the amount of planes the ATO should generate for the CVNs?

I do remember there were some complaints of taxi issues but the majority of missions turned out okay, if you need some tacviews I can dig them up. 

Hi,
what do you call EL3? catapult 3?

If not, right now I have a pb of aircraft landing at the beginning of a mission, they can't keep up with the ETA or speed and land.
That's what must have happened to you.

I haven't had a chance to look at it yet, I'm dealing with SAR right now.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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6 hours ago, UN9249 said:

Hi, guys.

Another question from me.

How i can add differen scripts to mission builder?

For example moose or Skynet-IADS scripts?

Hi,
we start slowly to install some scripts like this.
mist and CTLD are already installed, I have to make room for the F10 menu and it will work.
However, you have to activate them in the conf_mod

To add others, it's not very complicated but you have to tinker with some files

you have to put the file(s) in the folder
Mods\tech\DCE\ScriptsMod.NG\Mission Scripts

Then add 2 lines in the file MAIN_NextMission.lua
look for example how the Fuel_Check.lua script is added:

1st line (about line number 243)
AddFileTrigger("Fuel_Check.lua")
if you need a precise timing, use the function
AddFileTriggerTempo(filename, time, predicate0, ActionPredicate0)

like for example mist with 2 seconds
AddFileTriggerTempo("mist.lua", 2, "triggerOnce", { [1] = {["Predicate"] = "a_do_script_file"}})

2nd line (about line 663)
miz:zipAddFile("l10n/DEFAULT/Fuel_Check.lua", "../../ScriptsMod."..versionPackageICM.."/Mission Scripts/Fuel_Check.lua")

Translated with www.DeepL.com/Translator (free version)

  • Like 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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thank you! i just wanted to add some civilian and cargo traffic.  btw do you know what mark "civilian" exactly does in mission editor? i put some airbusses but other coalition sams still attacks them. so it makes no sense to mark them as civilian.

[sIGPIC][/sIGPIC]

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armies also shoot civilians, it is well known ^^

if not, try to place your civilian planes in a neutral country.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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12 hours ago, Miguel21 said:

armies also shoot civilians, it is well known ^^

if not, try to place your civilian planes in a neutral country.

yes but its mostly force majeure or kinda mistake etc.  

neutral country? i cant choose neutral. they re always attached to a coalition🧐

[sIGPIC][/sIGPIC]

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11 hours ago, UN9249 said:

yes but its mostly force majeure or kinda mistake etc.  

neutral country? i cant choose neutral. they re always attached to a coalition🧐

nullselect "all" to have a choice of neutral countries

image.png

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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  • 3 weeks later...
9 hours ago, grimm862 said:

Hey guys I can't seem to wrap my head around how to use these missions? Is there a tutorial on how to get started with these mbot dynamic campaigns? I'd love to try them out.

hey man, yes there is a tutorial.
it's a pdf file in almost every CEF DCE campaign zip file you download.

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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  • 2 weeks later...

Which order do you use ? It happened to me too and I was never sure what permit them to attack ... sometimes I used the Air defense attack or just ground targets ... Usual Engage Mission and rejoin or RTB is a possibility too but it's often dangerous for wingmen ... Did you try all those options ?

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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TRying to play hot war in the cold in the fishbed but I am getting errors on the radio frequencies, apparently the fishbed radio doesn't do those frequencies and it wont generate a mission.

 

Seemed to work on the second try.. Let's see how it goes.


Edited by grimm862
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Which order do you use ? It happened to me too and I was never sure what permit them to attack ... sometimes I used the Air defense attack or just ground targets ... Usual Engage Mission and rejoin or RTB is a possibility too but it's often dangerous for wingmen ... Did you try all those options ?
I did try them all. I did manage to get them to try and engage with "Engage Mission and rejoin," but they never fired a single missile and eventually got shot down. It feels like a DCS AI bug, which is a bummer since I enjoyed the campaign.

Sent from my moto g stylus 5G using Tapatalk

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Hi all.

I wanted to put mig15 into missions, but it seems there is the problems with radios.

I made a preset to radios_freq_compatible, but mission builder, still puts 273.3mhz and so on

Spoiler

    ["MiG-15bis"] = {
        radio = {                        --range of radio frequencies of player aircraft
            [1] = {                        --radio 1
                HF = {
                    min =   3.75,                --minimum radio frequency in mHz
                    max =      5,                --maxium  radio frequency in mHz
                },
                nbCanal = 0,
                name = "RSI-6K",
            },
        },
    },    

 

 

Screen_220905_122330 копия.png


Edited by UN9249

[sIGPIC][/sIGPIC]

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5 hours ago, UN9249 said:

Hi all.

I wanted to put mig15 into missions, but it seems there is the problems with radios.

I made a preset to radios_freq_compatible, but mission builder, still puts 273.3mhz and so on

hello,
indeed, there is a problem there ^^

But... we don't propose a campaign with Mig-15? no? yes?

11 hours ago, grimm862 said:

TRying to play hot war in the cold in the fishbed but I am getting errors on the radio frequencies, apparently the fishbed radio doesn't do those frequencies and it wont generate a mission.

Hi,
I'm going to look at this

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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