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another question for escort mission: the strike pack fails to make any damage, but i as the escort force did destroy the target buiidings, but the mission outcome still says did not inflict any damage. why is that? what is counted as destoried?

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3 hours ago, lei said:

A basic question, do i always have to quit DCS after each mission and start it again to be able to load the new mission generated? or is there a smart way to refreash the mission list in the campaign?

hello.
I don't understand your first question, normally it is not necessary to leave DCS to generate another mission.

For DCE/DCS, you need 2 missions: named FirsMission and Nextmission.

If the end of the mission (DCS) normally triggers the DOS window (DCE), this generates the next mission.

So you can play the next mission, without cutting DCS

 

40 minutes ago, lei said:

another question for escort mission: the strike pack fails to make any damage, but i as the escort force did destroy the target buiidings, but the mission outcome still says did not inflict any damage. why is that? what is counted as destoried?

destruction should be taken into account.

Can you give me the version of the scriptMod, the name of the campaign and the tacview?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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1 hour ago, Miguel21 said:

hello.
I don't understand your first question, normally it is not necessary to leave DCS to generate another mission.

For DCE/DCS, you need 2 missions: named FirsMission and Nextmission.

If the end of the mission (DCS) normally triggers the DOS window (DCE), this generates the next mission.

So you can play the next mission, without cutting DCS

 

destruction should be taken into account.

Can you give me the version of the scriptMod, the name of the campaign and the tacview?

thaniks for the respoonse. it seems if i dont quit and restart the game, the next mission is not loaded, it is either campaign victory or same mission number as the last one i just played. but will try again. 

The mission with strike issue is Cyprus_Incident_Hind-NG. It is the first escort mission for an strike on airport, could be the 2nd or 3rd mission in the campaign...i dont have tac view.

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5 hours ago, lei said:

thaniks for the respoonse. it seems if i dont quit and restart the game, the next mission is not loaded, it is either campaign victory or same mission number as the last one i just played. but will try again. 

The mission with strike issue is Cyprus_Incident_Hind-NG. It is the first escort mission for an strike on airport, could be the 2nd or 3rd mission in the campaign...i dont have tac view.

ok
the DCE missions are not identical.
If you regenerate a mission, it will not necessarily be the same target.
It is not a campaign written in advance, but a dynamic campaign, which takes into account the previous destructions.

Do you have the mission file that is involved?
And if not, I ask again, what version of ScriptMod are you using?
Thanks
null

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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yes, the server system is recalcitrant.
Try changing the server number.

In the future release, I will reduce the number of access attempts to the download.txt

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Not sure if this the right place to ask this, but in the Cyprus Incident mission, there is an EWR deployed, but cannot seem to use it in the Hind by tuning to the EWR frequency. am I missing something or is that EWR intended for Gazelle and M2000? (I am not very familar with this aspect of the game in general..)

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13 hours ago, lei said:

Not sure if this the right place to ask this, but in the Cyprus Incident mission, there is an EWR deployed, but cannot seem to use it in the Hind by tuning to the EWR frequency. am I missing something or is that EWR intended for Gazelle and M2000? (I am not very familar with this aspect of the game in general..)

This is a DCS limitation.
ED considers that the Hind is not an interceptor ^^ and does not give it the radio commands to make AWACS/EWR requests

However, if you stay on the EWR frequency, you still hear the EWR info.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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oh, i maybe should be more patient to stay on that channel longer as I switched back to package channel 0 after not seeing the AWACS option in the radio menu.

Should I expect to hear an announcement from EWR if it detects any enemy flight? The Cyprus incident mission is fun but very challenging for me at least. Having finally managed to sneak attack the airport defended by Avenger and Raiper, and then just getting shot down out of blue by enemy CAP without any warning is frustrating.

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2 minutes ago, lei said:

oh, i maybe should be more patient to stay on that channel longer as I switched back to package channel 0 after not seeing the AWACS option in the radio menu.

Should I expect to hear an announcement from EWR if it detects any enemy flight? The Cyprus incident mission is fun but very challenging for me at least. Having finally managed to sneak attack the airport defended by Avenger and Raiper, and then just getting shot down out of blue by enemy CAP without any warning is frustrating.

you can also request the assistance of an allied CAP via the F10 menu (assuming that an allied CAP is in the area)

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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2 hours ago, lei said:

 The Cyprus incident mission is fun but very challenging for me at least. Having finally managed to sneak attack the airport defended by Avenger and Raiper, and then just getting shot down out of blue by enemy CAP without any warning is frustrating.

This campaign is rather easy in the beginning but became lot more challenging after few missions 😉

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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1 hour ago, PB0_CEF said:

This campaign is rather easy in the beginning but became lot more challenging after few missions 😉

you don't say... this is my first DCE experience, so i dont know if this the typical, but it become a bit frustrating when getting shot down by enemy CAP or even AH1W without warning on your way to strike target in the later missions. But I really like the evolution of the battlefield, how the forces move around between missions and new reinforcement come in as the conflict escalate.

btw, regarding the EWR, what specifically should I expect from it? new to this feature... 


Edited by lei
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happy to report with the latest script, damage to airfield in the Cyprus mission was indeed recorded. although the briefing included hanger and command center as target, but the mission end only consider fuel tank, ammo dump and comm tower as valid targets...

Also tuning to the EWR did give me plenty of warning about what's going on in the airspace

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19 minutes ago, lei said:

happy to report with the latest script, damage to airfield in the Cyprus mission was indeed recorded. although the briefing included hanger and command center as target, but the mission end only consider fuel tank, ammo dump and comm tower as valid targets...

Also tuning to the EWR did give me plenty of warning about what's going on in the airspace

I'm glad it works better that way.
Concerning the targets on the base, there are 2 types,
those integrated into the map
and those added by Cef.

That's why you have 2 types of targets on a base:
Airbase
airbase strategic

Look carefully in your debriefing if what you hit is not in the other type of target, the percentage of integrity of these 2 types of targets may have evolved.

image.png


Edited by Miguel21
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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Future version of DCE_Manager

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Edited by Miguel21
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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Just won the Cyprus Conflict campaign after a restart.

I am curious what was the logic or trigger for turkish landing reinforcement. last time the landing started after the norths cyprus force was destoryed. 

This run, I got 3 missions in a row to strike Ercan airfield after stopping the initial ground attack, then another a couple missions to strike another airfield further east. then it is declared a victory. This time Turkish force did not come even after 10 missions.

Also noticed that in tacview that the Ai still spawns AH1W strike package in Ercan airport even after that airport is 100% destroyed (both strategics and airport itself)

 


Edited by lei
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@PB0_CEFmight be able to answer that ^^

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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On 4/2/2023 at 12:34 AM, lei said:

Just won the Cyprus Conflict campaign after a restart.

I am curious what was the logic or trigger for turkish landing reinforcement. last time the landing started after the norths cyprus force was destoryed. 

This run, I got 3 missions in a row to strike Ercan airfield after stopping the initial ground attack, then another a couple missions to strike another airfield further east. then it is declared a victory. This time Turkish force did not come even after 10 missions.

Also noticed that in tacview that the Ai still spawns AH1W strike package in Ercan airport even after that airport is 100% destroyed (both strategics and airport itself)

 

 

Well this campaign was my first (and sole 😉 ) try to use extensively templates and scripts to simulate columns and frontline advances with static units !!! It was really not so simple I thought initially and if you look in camp_triggers_init.lua file you will see its rather complex !

Here was my "simple" war story and options (initialy made for an Hind campaign)  :
1-North Cyprus attack south Cyprus with weak forces ...

a - North Cyprus are stopped so Turkish help them so Greekcome to the rescue !

b - North Cyprus  encircled Nicosia so Hind must leave their base = Greeks help South Cyprus  so Turkish help North Cyprus !

Sometimes scripts are not working very well and so all the story can bug 😞

For the Cobras it's strange ... maybe helicopters are not working like planes with airports We will investigate !

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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On 4/3/2023 at 1:15 AM, PB0_CEF said:

Well this campaign was my first (and sole 😉 ) try to use extensively templates and scripts to simulate columns and frontline advances with static units !!! It was really not so simple I thought initially and if you look in camp_triggers_init.lua file you will see its rather complex !

Here was my "simple" war story and options (initialy made for an Hind campaign)  :
1-North Cyprus attack south Cyprus with weak forces ...

a - North Cyprus are stopped so Turkish help them so Greekcome to the rescue !

b - North Cyprus  encircled Nicosia so Hind must leave their base = Greeks help South Cyprus  so Turkish help North Cyprus !

Sometimes scripts are not working very well and so all the story can bug 😞

For the Cobras it's strange ... maybe helicopters are not working like planes with airports We will investigate !

yea i think the story may have bugged out in my last play through as neither the Hind was relocated, nor the Turks landed after I destroyed all 4 North Cyprus columns. But from what have I seen in my previous less successful play through, the campaign development was very interesting, thanks for all the thoughts went into it.

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I am currently 100% dedicated to the study of DCE. Our first campaign in our virtual squad will be Cyprus Incident.
I want to know every bit of this engine so I'm reading every post in this thread and urgerly dissecting the campaigns to understand every file.

A MILLION THANKS to you all that coded, improved and manteined this engine alive.

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4 minutes ago, Sire said:

I am currently 100% dedicated to the study of DCE. Our first campaign in our virtual squad will be Cyprus Incident.
I want to know every bit of this engine so I'm reading every post in this thread and urgerly dissecting the campaigns to understand every file.

A MILLION THANKS to you all that coded, improved and manteined this engine alive.

thank you ^^
but don't look too closely, the code I added is a butchery.
I'm a bit of an autodidact, the pros like Mbot code like gods ^^

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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23 hours ago, Sire said:

I am currently 100% dedicated to the study of DCE. Our first campaign in our virtual squad will be Cyprus Incident.
I want to know every bit of this engine so I'm reading every post in this thread and urgerly dissecting the campaigns to understand every file.

A MILLION THANKS to you all that coded, improved and manteined this engine alive.

Thank You !
As I wrote above Cyprus incident is not really the typical DCE campaign for me 😉 It's more an experimentation of what could be done with templates ... It was not really conclusive because it needed to much scripts and a sole bug could stop everything 😳

I liked the possibility to study different options but I will not insist with this system...

We will try to find a more automatic and logical static units movements between each missions... but it will come later : our main goal now is to improve DCE_Manager to make it more user friendly and may be the only interface to play with DCE 😀

 

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[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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  • 2 weeks later...

Thanks for this nice set of campaings and the tool to manage them.

One question, how can I influence on the ATO?, I mean, I see that Tomcats are always assigned to Air to Air missions, I would like that appears also CAS, Strike, etc, what .lua file is needed to be modified.

Thanks in advance.

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14 hours ago, Spartan111sqn said:

Thanks for this nice set of campaings and the tool to manage them.

One question, how can I influence on the ATO?, I mean, I see that Tomcats are always assigned to Air to Air missions, I would like that appears also CAS, Strike, etc, what .lua file is needed to be modified.

Thanks in advance.

Hi,

To change the squadron tasks, you have to modify the Init/oob_air_init.lua file and then start the campaign again.

If you want to modify a campaign in progress, you have to modify the file Active/oob_air.lua and then SkipMission

 

            tasks = {                                        --unit tasks
                ["Intercept"] = true,
                ["CAP"] = true,
                ["Escort"] = true,
                ["Fighter Sweep"] = true,
                ["Strike"] = true,
            },

Add CAS task:

 

			tasks = {										--unit tasks
				["Intercept"] = true,
				["CAP"] = true,
				["Escort"] = true,
				["Fighter Sweep"] = true,
				["Strike"] = true,
				["CAS"] = true,
			},

 


Edited by Miguel21
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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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and in the near future (two more weeks 😛 ), it will be enough to check or uncheck a box.

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Edited by Miguel21
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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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