Padonis Posted August 9, 2017 Share Posted August 9, 2017 (edited) I do not have a trigger function: Trigger "1. ONCE" - EVENT "ON TAKE CONTROL" - Trigger Actions "MESSAGE TO GROUP". :cry: Other field. "EVENT" such as "ON EJECT". They work properly. Edited August 9, 2017 by padonis 1 Link to comment Share on other sites More sharing options...
Padonis Posted August 10, 2017 Author Share Posted August 10, 2017 (edited) I want every new pilot who takes a slot (airplane) got a message. Unfortunately triggering on the "ON TAKE CONTROL" event does not trigger a message. Can anyone help, or check at home, or does he have the same? Edited August 10, 2017 by padonis Link to comment Share on other sites More sharing options...
brontolo Posted August 11, 2017 Share Posted August 11, 2017 Type: "1 ONCE" or "3 SWITCHED CONDITION" Conditions: "UNIT ALIVE (Pilot...)" Actions: "MESSAGE TO GROUP ..." Brontolo VIAF Link to comment Share on other sites More sharing options...
Padonis Posted February 8, 2018 Author Share Posted February 8, 2018 (edited) We have a new DCS 2.5 and the trigger "1. ONCE" - EVENT "ON TAKE CONTROL" - Trigger Actions "MESSAGE TO GROUP" still does not work. Just as it does not work "1. ONCE" - EVENT "ON MISSION START" - Trigger Actions "MESSAGE TO GROUP" and a couple of other triggers from the EVENT field. Does anyone know why it is, or do I do something wrong? Or maybe it's an old, unrecoverable, DCS-ERROR known to everyone for years? Edited February 8, 2018 by padonis Link to comment Share on other sites More sharing options...
feefifofum Posted February 8, 2018 Share Posted February 8, 2018 Mission start event occurs at the literal moment the mission is unpaused; anything after that is a no-go. As brontolo suggested, your best option is to place each player in their own group slot. Give the group and pilot the same name. Type 3 SWITCHED CONDITION (player occupies jet 1, NO EVENT) Conditions UNIT ALIVE (jet 1) **NOTE: client groups not accessible in MP. You MUST use "UNIT ALIVE"** Triggered actions MESSAGE TO GROUP (jet 1, 'Hello jet 1', 10) THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Padonis Posted February 8, 2018 Author Share Posted February 8, 2018 Is it possible for the pilot to get a message after landing at the airport? Link to comment Share on other sites More sharing options...
doodenkoff Posted February 8, 2018 Share Posted February 8, 2018 (edited) Is it possible for the pilot to get a message after landing at the airport? Sure, stick a small trigger zone at midfield or so. Then: ONCE GROUP IN ZONE (Or, UNIT IN ZONE, according to feefifofum's post) MESSAGE TO GROUP Edited February 8, 2018 by doodenkoff Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060 Link to comment Share on other sites More sharing options...
Padonis Posted February 8, 2018 Author Share Posted February 8, 2018 Unfortunately, it does not work for me with the "3 SWITCHED CONDITION" setting. It works only in the "1. ONCE" setting. Link to comment Share on other sites More sharing options...
Padonis Posted February 9, 2018 Author Share Posted February 9, 2018 OK, it works, but you do not see the message when I started the server, and I'll take the plane first. Later, the message can be seen every time. Link to comment Share on other sites More sharing options...
feefifofum Posted February 9, 2018 Share Posted February 9, 2018 (edited) In addition, you'll want to incorporate UNIT'S ALTITUDE LOWER THAN so that the message doesn't appear when the player enters the pattern. You may also want to set a flag when the aircraft leaves the airfield so that the message doesn't play on takeoff. 3 SWITCHED CONDITION (Plane leaves airport, NO EVENT) UNIT OUTSIDE ZONE (Plane, Airport) UNIT'S ALTITUDE HIGHER THAN (Plane, XXXX) FLAG ON (1) ------- 3 SWITCHED CONDITION (Player lands, NO EVENT) UNIT INSIDE ZONE (Plane, Airport) UNIT'S ALTITUDE LOWER THAN (Plane, XXXX) UNIT'S SPEED LOWER THAN (Plane, XXXX) FLAG IS TRUE (1) MESSAGE TO GROUP ('You're back!, 10) FLAG OFF (1) ----- Also, an "insurance" trigger in the event the player is shot 3 SWITCHED CONDITION (Player dead, NO EVENT) UNIT DEAD (Plane) FLAG OFF (1) With these three triggers, when the player exits the airbase flag 1 will turn on, which will enable the message to fire once the player lands. Once the player lands, the flag will be reset for the next takeoff. If the player is shot down, the flag will turn itself off automatically so that the message doesn't play incorrectly on a subsequent takeoff in the event that another player occupies the jet again. Remember: all altitude and speed-based triggers are expressed in meters and KM/H regardless of whether metric or imperial is selected. Edited February 9, 2018 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
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