R1Lawsy Posted September 7, 2017 Share Posted September 7, 2017 Hey, Just wondering now that new modules are being tested in VR such as the Harrier, anyone know if they will be modified to suit VR better. i am thinking increased font sizes in the HUD and gauges etc so they are readable. Maybe optimized textures? Just wondering if this will or is part of the process now. Cheerrs James Link to comment Share on other sites More sharing options...
NeilWillis Posted September 7, 2017 Share Posted September 7, 2017 The gauges and HUD are easily readable as they are currently in VR. Maybe you need to check your settings? Take a look at pixel density under the VR tab. Increase that to around 1.5 to 1.8 for clearer text. Link to comment Share on other sites More sharing options...
R1Lawsy Posted September 7, 2017 Author Share Posted September 7, 2017 Yeh thanks, i have it on 1.5 and it's readable. Just coming off the back of Elite Dangerous its still blurry in comparison. It was more about VR not having to be a design consideration previously and what needs to be considered for it now. Link to comment Share on other sites More sharing options...
Nooch Posted September 7, 2017 Share Posted September 7, 2017 The devs can't do much about it. It's more a matter of Oculus and HTC giving us higher res display on their VR HMDs. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
fitness88 Posted September 7, 2017 Share Posted September 7, 2017 SU-27 has very clear cockpit instrumentation. Link to comment Share on other sites More sharing options...
Torso Posted September 8, 2017 Share Posted September 8, 2017 (edited) Cockpit instrumentation and HUDs never been an issue for me. The only real VR design 'aspect' I suppose you could call it would be for improvements to the DCS World environment to improve VR users exp and in many cases would also benefit 2d users too. The one main that screams out is adding dithering.... as Elite Dangerous did to improve VR users exp. That is THE biggie that ED could do to improve things as I see it currently. Also their light designs for ground and vehicles..needs serious work to make things look decent in VR. Not holding my breath but have said a prayer or two. As others have said, new and better hardware is the real key for the most part. Greater FOV and higher res/clarity of view. But nothing I can really see from a 3rd party module developer standpoint. The planes are as they are. I do think each should add a pilot model for gods sake..why it is not done baffles me. It can't be that hard to do. I do think they add to the VR exp and that is in the devs control. Edited September 8, 2017 by Torso Link to comment Share on other sites More sharing options...
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