sunski34 Posted September 24, 2017 Share Posted September 24, 2017 (edited) Hi, There's a bug in both 1.5 or 2.1.1 last updates, multiplayer mode. Radio frequency is set to a value less than 1MHz like in Huey or Mi-8, When using trigger "Radio Transmission" in ME (where now frequency setting is in MHz but decimal values seem to work in single player mode. In older DCS version that was in kHz), or when using scripting function trigger.action.radioTransmission, or when using command type "TransmitMessage" with controller:setCommand, then remote clients don't have any sound, any message (if using command) or any HSI ADF informations. It's ok for hosting client. When radio frequency is set to a value upper than 1MHz, like in F5 it's ok both hosting and remote clients have good sound, message (if using command) and HSI informations. Sunski Edited September 24, 2017 by sunski34 Link to comment Share on other sites More sharing options...
sunski34 Posted September 24, 2017 Author Share Posted September 24, 2017 Basic mission example with no script 2 Frequencies : 430kHz (speach) and 450kHz (SOS morse)test ADF.miz Link to comment Share on other sites More sharing options...
baltic_dragon Posted September 25, 2017 Share Posted September 25, 2017 This is a long-standing issue with using radio transmission in MP and as far as I know there is no way around it. Link to comment Share on other sites More sharing options...
sunski34 Posted September 25, 2017 Author Share Posted September 25, 2017 (edited) In ME I don't know because I didn't use it directly. With scripting functions no, that was ok beginning of 2017 with all frequencies. actually, ok only with frequencies upper than 1MHz. I will post a mission with F5 this night that's good in MP. Edited September 25, 2017 by sunski34 Link to comment Share on other sites More sharing options...
baltic_dragon Posted September 25, 2017 Share Posted September 25, 2017 Ah, OK, good to know then! Link to comment Share on other sites More sharing options...
sunski34 Posted September 25, 2017 Author Share Posted September 25, 2017 (edited) Humm yes and no... I want to update an old mission rescue with Mi-8 and Huey, in MP but in that case (frequency < 1MHz) that doesn't work :mad: Edited September 25, 2017 by sunski34 Link to comment Share on other sites More sharing options...
sunski34 Posted September 25, 2017 Author Share Posted September 25, 2017 (edited) Here's the F5 mission for DCS 2.... with a script. It works because freq > 1MhztestADF.miz Edited September 26, 2017 by sunski34 Link to comment Share on other sites More sharing options...
sunski34 Posted November 18, 2017 Author Share Posted November 18, 2017 New test with basic radio transmission using Scripting engine function. Strange... When 2 players enter mission, that works (remote and server players) at frequency >1MHz on a Huey. When remote player exits DSC and come back, remote client doesn't have any sound on frequencies. No pb in SP. Here is script and mission. Same pb in 1.5.7 Mi8, Huey or F86 have the same problem but with higher frequencies like 330MHz on F5 seems to work in MP.testADFScript.luatestADFScriptBase.miz Link to comment Share on other sites More sharing options...
Nyquistt Posted November 18, 2017 Share Posted November 18, 2017 I am not sure this is the same issue, but I played quite a lot with transmissions and ADF using the MI8. I am back to the game after a couple of years, so my experience might not apply to the current release of the game. Anyway: the issue to me was like this: when the transmission start it is properly transmitted to all the clients in the server. However, if a client connects after the transmission starts than he cannot receive the transmission. I found 2 solutions: 1) just start the transmission when all the client are in the server 2) do not use loop on the transmission. Make it start and end, then wait for a second and make it start again. This solution always worked for me. I think you can also do this using the ME without lua, although using scripting and MIST it comes easy. Link to comment Share on other sites More sharing options...
snowsniper Posted November 19, 2017 Share Posted November 19, 2017 (edited) @Nyquistt 1) you're right for the turnaround soluce it seems to work in that way, but in fact, it still a bug that may be resolved one day in native script function in MP and client/server informations management. for helisimmers radionavigation scripting, this native scripting function "radiotransmission" is essentiel. 2) >1Mhz : this bugs seems to appears since radiotransmission was recently set in ME in Mhz ( before it was Khz) ? that one must be retested ? Edited November 19, 2017 by snowsniper i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals Link to comment Share on other sites More sharing options...
sunski34 Posted November 27, 2017 Author Share Posted November 27, 2017 Hi, That turnaround is ok, I restart the transmission when new players enter mission and it's ok. Thanks But that turnaround doesn't work with task "TransmitMessage" for units (loop set to true). Ok in SP not in MP. Sunski Link to comment Share on other sites More sharing options...
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