Badass1982 Posted April 9, 2020 Share Posted April 9, 2020 Yeah the traffic I generate from the stennis works just fine (actually it didn't didn't work with an f14 I tried it just got stuck on the cat) but the 18's work great they just never fly back to the carrier they always fly from and to airbases after they've left the carrier. Link to comment Share on other sites More sharing options...
Badass1982 Posted April 13, 2020 Share Posted April 13, 2020 I may just be having a brain fart but what would I add or change from this code to make the b727 be part of Switzerland and the neutral Coalition so the Russians don't shoot down the passenger jets? Thanks in advance. Martin local b727=RAT:New("B727") b727:SetMinDistance(15) b727:Livery(b727skins) b727:SetCoalitionAircraft("blue") b727:SetCoalition("Sameonly") b727:SetDeparture({"Anapa-Vityazevo", "Beslan", "Gudauta", "Kobuleti", "Krasnodar-Center", "Krasnodar-Pashkovsky", "Krymsk", "Kutaisi", "Maykop-Khanskaya", "Mineralnye Vody", "Mozdok", "Nalchik", "Novorossiysk", "Senaki-Kolkhi", "Sochi-Adler", "Soganlug", "Sukhumi-Babushara", "Tbilisi-Lochini", "Vaziani", "ASIA", "MIDEAST", "EUROPE", "RUSSIA"}) b727:SetDestination({"Anapa-Vityazevo", "Beslan", "Gudauta", "Kobuleti", "Krasnodar-Center", "Krasnodar-Pashkovsky", "Krymsk", "Kutaisi", "Maykop-Khanskaya", "Mineralnye Vody", "Mozdok", "Nalchik", "Novorossiysk", "Senaki-Kolkhi", "Sochi-Adler", "Soganlug", "Sukhumi-Babushara", "Tbilisi-Lochini", "Vaziani", "ASIA", "MIDEAST", "EUROPE", "RUSSIA"}) b727:SetTerminalType(AIRBASE.TerminalType.OpenBig) b727:TimeDestroyInactive(60) --b727:SetFLmin(220) --b727:SetFLcruise(250) b727:SetFLmax(350) b727:SetTakeoffHot() b727:Spawn(3) Link to comment Share on other sites More sharing options...
Rudel_chw Posted April 13, 2020 Share Posted April 13, 2020 (edited) b727:SetCoalitionAircraft("neutral") b727:SetCountry(country.id.SWITZERLAND) And delete: b727:SetCoalition("Sameonly") Edited April 13, 2020 by Rudel_chw For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Badass1982 Posted April 13, 2020 Share Posted April 13, 2020 Cool thanks. Link to comment Share on other sites More sharing options...
Helles Belle Posted April 25, 2020 Share Posted April 25, 2020 (edited) Hi, Thanks for all the great advice everyone. I'm trying to get random skins to work, well randomly. I can get them to work randomly if I use a line as such: local B747skins={"AI", "CP", "KLM", "LH", "NW", "PA", "QA"} But what I want is the script to choose from all skins in the liveries without having to type them all in as in the line above. At the moment it just seems to pick whatever is chosen in ME. What I have at the moment is this: -- RAT Object local yak=RAT:New("RAT_Yak") local b737=RAT:New("RAT_B-737") local b747=RAT:New("RAT_B-747") local c17a=RAT:New("RAT_C-17A") local an26b=RAT:New("RAT_An-26B") -- Liveries yak:Livery(yakskins) b737:Livery(b747skins) b747:Livery(b747skins) c17a:Livery(b747skins) an26b:Livery(b747skins) -- Spawn yak:Spawn(3) b737:Spawn(3) b747:Spawn(3) c17a:Spawn(3) an26b:Spawn(3) Edited April 25, 2020 by Helles Belle Send lawyers, guns and money......... for the …. has hit the fan. Windows 10 Home 64-bit | CPU: AMD Ryzen 7 5800X3D 8-Core Processor | RAM: Corsair 32.0GB Dual-Channel | MOBO: ROG STRIX X570-F GAMING (AM4) | GPU: MSI G271CQP on NVIDIA GeForce RTX 3080 | SSD: Samsung SSD 860 EVO 2TB & Samsung SSD 970 EVO Plus 1TB for Gaming CH Fightersick - Pro Throttle - Pro Pedals | Thrustmaster MFD Cougar x 3 | Buddy Fox A-10C UFC Link to comment Share on other sites More sharing options...
Pikey Posted April 26, 2020 Share Posted April 26, 2020 (edited) This is copied from Discord stickies, Frank already made a master list for CAM. -- Liveries CAM v0.80 B727skins={"AEROFLOT", "Air France", "Alaska", "Alitalia", "American Airlines", "Clean", "Delta Airlines", "Delta Airlines OLD", "Hapag Lloyd", "Lufthansa", "Lufthansa Oberhausen Old", "Northwest", "Pan Am", "Singapore Airlines", "Southwest", "UNITED", "UNITED Old", "ZERO G"} B737skins={"Air Algerie", "Air Berlin", "Air France", "airBaltic", "Airzena", "AM", "American_Airlines", "British Airways", "C40s", "Clean", "Disney", "EA", "easyjet", "FINNAIR", "HARIBO", "JA", "Jet2", "kulula", "LH", "Lufthansa BA", "Lufthansa KR", "OLD_BA", "OMAN AIR", "PAN AM", "Polskie Linie Lotnicze LOT", "QANTAS", "RYANAIR", "SouthWest Lone Star", "ThomsonFly", "TNT", "Ukraine Airlines", "UPS"} B747skins={"AF", "AF-One", "AI", "CP", "IM", "KLM", "LH", "NW", "PA", "QA", "TA"} B757skins={"AA", "BA", "C-32", "Delta", "DHL", "easyJet", "Swiss", "Thomson"} A320skins={"Aeroflot", "Aeroflot 1", "Air Asia", "Air Berlin", "Air Berlin FFO", "Air Berin OLT", "Air France", "Air Moldova", "Airbug Neo", "Al Maha", "Alitalia", "American Airlines", "British Airlines", "Cebu Pacific", "Clean", "Condor", "Delta Airlines", "Easy Jet", "Easy Jet Berlin", "Easy Jet w", "Edelweiss", "Emirates", "Etihad", "Eurowings", "Eurowings BVB09", "Eurowings Europa Park", "Fly Georgia", "Fly Niki", "Frontier", "German Wings", "Gulf Air", "Iberia", "Iran Air", "Jet Blue NY", "JetBlue", "jetBlue FDNY", "Kish Air", "Kuweit Airways", "Lufthansa", "Lufthansa New", "MEA", "Qatar", "S7", "SAS", "Saudi Gulf", "Saudia", "Small Planet", "Star Alliance", "SWISS", "Thomas Cook", "Tunis Air", "Turkish Airlines", "United", "Ural Airlines", "US Airways", "Vietnam Airlines", "Virgin", "WiZZ", "WiZZ Budapest", "WOW"} A380skins={"Air France", "BA", "China Southern", "Clean", "Emirates", "KA", "LH", "LHF", "Qantas Airways", "QTR", "SA", "TA"} Cessnaskins={"Blank", "D-EKVW", "HellenicAF", "Muster", "N9672H", "SEagle_blue", "SEagle_red", "USAF-Academy", "V5-BUG", "VH-JGA"} Although if you want regional only or variation you still need to set Livery per spawn using the line in your RAT object like this, to limit, the script will not and should not randomly pick liveries without being told to otherwise you would lose control and people would get mad: a380s:Livery({"Emirates", "China Southern", "BA", "KA"}) Edited April 26, 2020 by Pikey 1 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Helles Belle Posted April 29, 2020 Share Posted April 29, 2020 Thanks pikey, I've resorted to using something like what you've got above (just not all liveries) Slowly educating myself on lua scripting and getting more in depth with it. Thanks for all the hard work? Send lawyers, guns and money......... for the …. has hit the fan. Windows 10 Home 64-bit | CPU: AMD Ryzen 7 5800X3D 8-Core Processor | RAM: Corsair 32.0GB Dual-Channel | MOBO: ROG STRIX X570-F GAMING (AM4) | GPU: MSI G271CQP on NVIDIA GeForce RTX 3080 | SSD: Samsung SSD 860 EVO 2TB & Samsung SSD 970 EVO Plus 1TB for Gaming CH Fightersick - Pro Throttle - Pro Pedals | Thrustmaster MFD Cougar x 3 | Buddy Fox A-10C UFC Link to comment Share on other sites More sharing options...
Babok Posted May 5, 2020 Share Posted May 5, 2020 heyo, is there a way to remove static landing farp and oil plateform for helicopter Link to comment Share on other sites More sharing options...
Pikey Posted May 5, 2020 Share Posted May 5, 2020 Helles Belle: NP - Frank did th ehard work for this, i'm just keeping him scripting Babok: Not sure I understand, if you mean you dont want RAT using farps and Oil platforms, then you need to tell the script. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Babok Posted May 5, 2020 Share Posted May 5, 2020 Babok: Not sure I understand, if you mean you dont want RAT using farps and Oil platforms, then you need to tell the script. yes i want to know how to do this Link to comment Share on other sites More sharing options...
Rudel_chw Posted May 5, 2020 Share Posted May 5, 2020 yes i want to know how to do this Use the :SetDeparture and :SetDestination statements, where you explicitly designate which airbases to use. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Pikey Posted May 5, 2020 Share Posted May 5, 2020 Use the :SetDeparture and :SetDestination statements, where you explicitly designate which airbases to use. Well yeah, exactly, if one is running a script where RAT is using things you dont want it to, then, 'untell' to use those in the same way as you told it to, but in reverse... ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Babok Posted May 5, 2020 Share Posted May 5, 2020 Use the :SetDeparture and :SetDestination statements, where you explicitly designate which airbases to use. thanks for the hint, it works now :thumbup: Link to comment Share on other sites More sharing options...
boo_n_817 Posted May 9, 2020 Share Posted May 9, 2020 Using RAT to spawn bad guys is no problem but I'm trying to spawn them every 5-10 minutes. I can't find it. I'm sure this is simple and the answer is on here somewhere but a little nudge in the right direction would be greatly appreciated! Link to comment Share on other sites More sharing options...
mondaysoff Posted June 1, 2020 Share Posted June 1, 2020 Hi Guys, hope someone can help out here. Just updated my stable version of DCS to 2.5.6 and Moose R.A.T to 2.5.0, all of my training missions that I have set up are all void of Random Air Traffic. None of my existing lus'a load, I can't even get a simple 3 line lua to work on a brand new mission, I reverted back to R.A.T 2.4.13 but still the same. My usual process after any update of DCS, Clean Up, Repair, delete FXO & Metashaders 2 Also I have reopened missions in the editor, tweaked and resaved, checked triggers and resaved. Is it something really easy I'm missing here? Much appreciated. Modules NOT currently in my hanger Yak 52/F-14 Tomcat/CE II/Mig-19/I-16/FW-A-8/JF-17/Supercarrier My system: MSI Z97 Gaming 5 mobo 3.5 GHz Intel Core i5 4690k H100i CPU Cooler 16 GB 1866 MHz DDR3 Hyper X Fury Red MSI GTX980ti GPU EVGA 850W PSU Samsung EVO 850 500GB SSD 128gb Plextor M.2 storage (Boot Drive) Windows 10 X64 Professional Acer XB281HK G-sync monitor Trackir 5 MFG Crosswind pedals T M Warthog Hotas Link to comment Share on other sites More sharing options...
HILOK Posted June 6, 2020 Share Posted June 6, 2020 Hi Guys, hope someone can help out here. Just updated my stable version of DCS to 2.5.6 and Moose R.A.T to 2.5.0, all of my training missions that I have set up are all void of Random Air Traffic. None of my existing lus'a load, I can't even get a simple 3 line lua to work on a brand new mission, I reverted back to R.A.T 2.4.13 but still the same. My usual process after any update of DCS, Clean Up, Repair, delete FXO & Metashaders 2 Also I have reopened missions in the editor, tweaked and resaved, checked triggers and resaved. Is it something really easy I'm missing here? Much appreciated. any news on that matter? same here, CAM RAT demo instant missions also not showing any traffic... Link to comment Share on other sites More sharing options...
Xeno426 Posted June 8, 2020 Share Posted June 8, 2020 It seems that neutral units can only spawn or land on neutral airfields. One would have expected that they'd be able to use all of them, since blue and red can use neutral fields. Would be nice to let neutral aircraft land at any coalition, at least as an option. Link to comment Share on other sites More sharing options...
HILOK Posted June 8, 2020 Share Posted June 8, 2020 Hi Guys, hope someone can help out here. Just updated my stable version of DCS to 2.5.6 and Moose R.A.T to 2.5.0, all of my training missions that I have set up are all void of Random Air Traffic. None of my existing lus'a load, I can't even get a simple 3 line lua to work on a brand new mission, I reverted back to R.A.T 2.4.13 but still the same. My usual process after any update of DCS, Clean Up, Repair, delete FXO & Metashaders 2 Also I have reopened missions in the editor, tweaked and resaved, checked triggers and resaved. Is it something really easy I'm missing here? Much appreciated. in case you are still looking for an answer, it is here https://forums.eagle.ru/showpost.php?p=4215291&postcount=1922 apparently the fix doesn't solve the problem for the NTTR map Link to comment Share on other sites More sharing options...
mondaysoff Posted June 9, 2020 Share Posted June 9, 2020 in case you are still looking for an answer, it is here https://forums.eagle.ru/showpost.php?p=4215291&postcount=1922 apparently the fix doesn't solve the problem for the NTTR map Thanks HILOK, but this didn't work for me, a simple 3 line lua: local yak=RAT:New("RAT_YAK") yak:SetDeparture("Nalchik") yak:Spawn(5) I'm not that experienced with scripting, but I have had a lot more than this working in the past, Hope it worked for you.NewShark Trainer.miz Modules NOT currently in my hanger Yak 52/F-14 Tomcat/CE II/Mig-19/I-16/FW-A-8/JF-17/Supercarrier My system: MSI Z97 Gaming 5 mobo 3.5 GHz Intel Core i5 4690k H100i CPU Cooler 16 GB 1866 MHz DDR3 Hyper X Fury Red MSI GTX980ti GPU EVGA 850W PSU Samsung EVO 850 500GB SSD 128gb Plextor M.2 storage (Boot Drive) Windows 10 X64 Professional Acer XB281HK G-sync monitor Trackir 5 MFG Crosswind pedals T M Warthog Hotas Link to comment Share on other sites More sharing options...
HILOK Posted June 9, 2020 Share Posted June 9, 2020 Thanks HILOK, but this didn't work for me, a simple 3 line lua: local yak=RAT:New("RAT_YAK") yak:SetDeparture("Nalchik") yak:Spawn(5) I'm not that experienced with scripting, but I have had a lot more than this working in the past, Hope it worked for you. nope! looked very promising though, hence my post, but unfortunately no luck so far... Link to comment Share on other sites More sharing options...
funkyfranky Posted June 11, 2020 Author Share Posted June 11, 2020 Is it something really easy I'm missing here? I tried you mission and Moose and your script are not loading. You have set up a trigger type "ONCE" on event "ON MISSION START". Looks like that is not working. Use "TYPE: 4 MISSION START" as trigger for both loading Moose and the script and it works.NewShark Trainer.miz A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
HILOK Posted June 12, 2020 Share Posted June 12, 2020 I tried you mission and Moose and your script are not loading. You have set up a trigger type "ONCE" on event "ON MISSION START". Looks like that is not working. Use "TYPE: 4 MISSION START" as trigger for both loading Moose and the script and it works. thank you so much, funkyfranky! that did it for me : ) i only do this every once in a while, and just followed the instructions in the OP, where it recommends using the once trigger... thanks hilok Link to comment Share on other sites More sharing options...
pacastro Posted June 12, 2020 Share Posted June 12, 2020 RAT Object is not respawing after being destroyed (by RAT script itself) for being idle in ground for too long, in my case after getting damaged while trying to park in a used by static parking spot. I don't know if this is intended that way. If it is, maybe add a setting command to force respawn instead of destroy object in case of getting stuck on ground for too long. (I tried the RAT:RespawnAfterCrashON(), but it won't respawn the object after it gets destroyed by RAT) Link to comment Share on other sites More sharing options...
mondaysoff Posted June 12, 2020 Share Posted June 12, 2020 Use "TYPE: 4 MISSION START" as trigger for both loading Moose and the script and it works. Thanks funkyfranky, back on track again, as HILOK said, small change has been made. Love learning this programming, albeit at a very slow pace. Modules NOT currently in my hanger Yak 52/F-14 Tomcat/CE II/Mig-19/I-16/FW-A-8/JF-17/Supercarrier My system: MSI Z97 Gaming 5 mobo 3.5 GHz Intel Core i5 4690k H100i CPU Cooler 16 GB 1866 MHz DDR3 Hyper X Fury Red MSI GTX980ti GPU EVGA 850W PSU Samsung EVO 850 500GB SSD 128gb Plextor M.2 storage (Boot Drive) Windows 10 X64 Professional Acer XB281HK G-sync monitor Trackir 5 MFG Crosswind pedals T M Warthog Hotas Link to comment Share on other sites More sharing options...
Glow Posted June 30, 2020 Share Posted June 30, 2020 is there any any way to have working routes with this script? Can't find the answer. I know about "Air traffic implementation attempt" by Zubetto, will try it later. I seen some functions in doc but nothing seems to work for me. Could someone point me in the right direction please? Link to comment Share on other sites More sharing options...
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