funkyfranky Posted November 2, 2020 Author Share Posted November 2, 2020 You can simply add yak:SetDestination({"RAT Zone North"}) and remove yak:DestinationZone("RAT Zone North") That line is only useful if you specify airbases as destination but only want them to fly there and not land. 1 A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
rwbishUP Posted November 14, 2020 Share Posted November 14, 2020 spawning air traffic normally, but no matter which way I script it, never uses random liveries, any idea what I'm doing wrong? local a320=RAT:New("RAT_a320") local a320skins={"Turkish Airlines TC-JUJ", "Vietnam Airlines VN-A308", "cebu pacific RP-C4107" } a320:SetTakeoffAir() a320:Spawn(5) a320:Livery(a320skins) And I will execute vengeance in anger and fury upon the heathen, such as they have not heard. Micah 5:15 Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted November 14, 2020 Share Posted November 14, 2020 spawning air traffic normally, but no matter which way I script it, never uses random liveries, any idea what I'm doing wrong? local a320=RAT:New("RAT_a320") local a320skins={"Turkish Airlines TC-JUJ", "Vietnam Airlines VN-A308", "cebu pacific RP-C4107" } a320:SetTakeoffAir() a320:Spawn(5) a320:Livery(a320skins) You need to wrap your Skins in Brackets local a320skins=({"Turkish Airlines TC-JUJ", "Vietnam Airlines VN-A308", "cebu pacific RP-C4107" }) All Values must be contained in the Brackets () and Curly Braces {} are used to define an array of values within if you want more than one value possible. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
rwbishUP Posted November 15, 2020 Share Posted November 15, 2020 You need to wrap your Skins in Brackets local a320skins=({"Turkish Airlines TC-JUJ", "Vietnam Airlines VN-A308", "cebu pacific RP-C4107" }) All Values must be contained in the Brackets () and Curly Braces {} are used to define an array of values within if you want more than one value possible. update: Seemed to be causing an error when calling a particular livery, replaced the Air Vietnam, and oddly started working Thanks for the reply @Highwayman-Ed, Tried it, still just defaults to solid white skin for all of them note: also found this in log file 2020-11-15 20:32:56.414 ERROR Lua::Config: load error livery = { {"Airbus_A320", 0, "airbus_a320_AAS.dds",false}, {"Airbus_A320", 1, "airbus_a320_b.jpg",true}, {"Airbus_A320", ROUGHNESS_METALLIC, "Airbus_A320_RoughMet.dds",true},​ {"Boeing_Metall", ROUGHNESS_METALLIC, "Boeing_Metall_RoughMet.dds",true}, } name = "Air Asia HS-BBW" And I will execute vengeance in anger and fury upon the heathen, such as they have not heard. Micah 5:15 Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted November 15, 2020 Share Posted November 15, 2020 There's a part there that seems to be conflicting, at least to me anyway. You have the section local a320skins={"Turkish Airlines TC-JUJ", "Vietnam Airlines VN-A308", "cebu pacific RP-C4107" } but then later you're calling; a320:Livery(a320skins) This might be causing issues for you. Here is a snip from one of my RAT scripts; local a320out=RAT:New("RAT_A320") a320out:SetDeparture({"Beirut-Rafic Hariri","Adana Sakirpasa"}) a320out:DestinationZone({"European Gateway","Tel Aviv"}) a320out:Livery({"Aeroflot", "Air France", "Al Maha", "Egyptair", "Emirates", "Emirates SkyCargo 1", "Kuwait Airways", "MEA", "Turkish Airlines"}) a320out:SetMaxRespawnTriedWhenSpawnedOnRunway(0) a320out:StatusReports(false) a320out:SetSpawnDelay(math.random(300,600)) a320out:Invisible(true) a320out:SetSpawnInterval(600) a320out:SetTakeoff("cold") a320out:RespawnInAirNotAllowed() a320out:RespawnAfterTakeoff() a320out:Spawn(1) The liveries themselves are from the folder names in your liveries directory, not the livery names as they appear in-game. 1 Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
rayrayblues Posted November 16, 2020 Share Posted November 16, 2020 to solve my problem... the Destination Zone must be in range... so set maxdistance to higher value, it works... but error message is pretty confusing. :-) and... i use RAT on Syria... it is functional... Try removing the two dashes in front of lines 4,5 and 6 That should eliminate the destination error. Let me know. local c130skins={"Oman Air Force"} local c130={} c130.outbound=RAT:New("RAT_C-130", "Hercules Traffic") -- c130.outbound:SetDeparture("Liwa Airbase") -- c130.outbound:SetDestination("Al Dhafra AB") -- c130.outbound:Livery(c130skins) SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU Link to comment Share on other sites More sharing options...
9thHunt Posted December 4, 2020 Share Posted December 4, 2020 I'm sorry if this has been asked before, but just to clarify, this doesn't effect existing missions, right? This is just for adding AI to user missions? Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted January 3, 2021 Share Posted January 3, 2021 (edited) Many thanks for this powerful script, but I need your help: RAT works great using the sample script which generates a few Yaks, but I couldn't manage to create flights from the Civil Aircraft Mod (CAM). Additionally to the Yak I've created a 737-template (group name "RAT_B737", late activation boxed) and extended the simple RAT script for the 737, but it won't work, only the Yaks are spawning. local yak=RAT:New("RAT_YAK") yak:Spawn(6) local boeing737=RAT:New("RAT_B737") boeing737:Spawn(3) CAM is installed well. Manually adding flights from the CAM, i. e. 737 in the ME works great. What am I doin' wrong? Mission: (removed) Versions: DCS: Current OB CAM: 0.8.6 MOOSE: 2.5.2 Edited January 3, 2021 by AstonMartinDBS [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted January 3, 2021 Share Posted January 3, 2021 On 12/4/2020 at 9:09 AM, 9thHunt said: this doesn't effect existing missions, right? This is just for adding AI to user missions? Exactly. Existing missions are not affected, but you can improve your old missions with RAT if you wish. [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
Rudel_chw Posted January 3, 2021 Share Posted January 3, 2021 4 hours ago, AstonMartinDBS said: Many thanks for this powerful script, but I need your help: RAT works great using the sample script which generates a few Yaks, but I couldn't manage to create flights from the Civil Aircraft Mod (CAM). Additionally to the Yak I've created a 737-template (group name "RAT_B737", late activation boxed) and extended the simple RAT script for the 737, but it won't work, only the Yaks are spawning. local yak=RAT:New("RAT_YAK") yak:Spawn(6) local boeing737=RAT:New("RAT_B737") boeing737:Spawn(3) CAM is installed well. Manually adding flights from the CAM, i. e. 737 in the ME works great. What am I doin' wrong? Hello, The actual script that is inside the mission isn't the one you show above .. .it is this one: local yak=RAT:New("RAT_YAK") yak:Spawn(5) When you edit a script outside of DCS (say, with Notepad++) the copy that is inside the MIZ file does not update automatically, you need to update the trigger, by clicking on OPEN and selecting the updated script on your disk: 1 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted January 3, 2021 Share Posted January 3, 2021 (edited) 6 hours ago, Rudel_chw said: When you edit a script outside of DCS (say, with Notepad++) the copy that is inside the MIZ file does not update automatically, you need to update the trigger, by clicking on OPEN and selecting the updated script on your disk Now, that I wouldn't have thought of! Many thanks for this hint @Rudel_chw! You made my day, RAT works great! Edited January 3, 2021 by AstonMartinDBS [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
Glow Posted January 5, 2021 Share Posted January 5, 2021 If you are building something bigger you can use dynamic script loading. This will speedup all proces. 2 Link to comment Share on other sites More sharing options...
Stone Posted January 7, 2021 Share Posted January 7, 2021 Need a bit of help with RAT for DCS. I downloaded the latest Moose.lua file and followed the instructions to create and name the Airplane group (RAT_SP), set the Airplane Type (Spitfire), select LATE ACTIVATION, create the script lua file (RAT_SP.lua), create the two triggers (Load Moose and Load Mission Script), save and start mission. But I never see any aircraft spawn. Moose.lua version is 2.5.2. My script file is attached. I store both in a folder on my desktop. Any help appreciated. Thanks RAT_SP.lua Intel i7 9700K 4.6GHz · NVIDIA GeForce GTX2080 · AORUS Z390 PRO WIFI-CF · ASUS ROG Swift PG348Q 34" Curved· SK hynix Gold P31 1TB PCIe NVMe Gen3 M.2 2280 Internal SSD · 32Gb 1600MHz DDR4 · Windows 10 Pro · Saitek Cessna Pro Pedals · Thrustmaster Warthog HOTAS · HP Reverb G2 Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted January 7, 2021 Share Posted January 7, 2021 1 hour ago, Dave23913 said: I downloaded the latest Moose.lua file and followed the instructions to create and name the Airplane group (RAT_SP), set the Airplane Type (Spitfire), select LATE ACTIVATION, create the script lua file (RAT_SP.lua), create the two triggers (Load Moose and Load Mission Script), save and start mission. But I never see any aircraft spawn. Moose.lua version is 2.5.2. My script file is attached. I store both in a folder on my desktop. Sounds good, but provide your mission file (.miz), please. And consider this hint: [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
Stone Posted January 7, 2021 Share Posted January 7, 2021 My mission file is attached... RAT_TEST.miz Intel i7 9700K 4.6GHz · NVIDIA GeForce GTX2080 · AORUS Z390 PRO WIFI-CF · ASUS ROG Swift PG348Q 34" Curved· SK hynix Gold P31 1TB PCIe NVMe Gen3 M.2 2280 Internal SSD · 32Gb 1600MHz DDR4 · Windows 10 Pro · Saitek Cessna Pro Pedals · Thrustmaster Warthog HOTAS · HP Reverb G2 Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted January 7, 2021 Share Posted January 7, 2021 (edited) 36 minutes ago, Dave23913 said: My mission file is attached Your mission file contains this (outdated) script: local yak=RAT:New("RAT_YAK") yak:Spawn(5) but you wanna have this one: local sp=RAT:New("RAT_SP") sp:SetDeparture("Gudauta") sp:Spawn(5) I had exactly the same issue (see a few posts above). Every time you make changes to the script, you have to re-open/reload the script via your trigger so that it is also updated in the .miz file. Follow the notes from @Rudel_chw: On 1/3/2021 at 3:57 PM, Rudel_chw said: When you edit a script outside of DCS (say, with Notepad++) the copy that is inside the MIZ file does not update automatically, you need to update the trigger, by clicking on OPEN and selecting the updated script on your disk: Edited January 7, 2021 by AstonMartinDBS [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
Rudel_chw Posted January 7, 2021 Share Posted January 7, 2021 Hello, Actually, the mission problem has another cause .. the triggers to load Moose and then the RAT script are set to occur at the same time, like this: This doesn't work because Moose requires a few seconds to load, so when the script runs Moose is not active yet. You have to use the TIME condition to ensure that one trigger runs first and then the other. The trigger list is not intuitive, because it looks like the top trigger will run first and then the next and then the next one, etc .. but this is not true at all. Set the triggers like this: Then the script will work. You will find out that your script is too simple, as it will spawn 5 Mustangs on random airfields all over Caucasus .. so your player aircraft will most likely never meet them. You can change the script to this: local yak=RAT:New("RAT_YAK") yak:SetCoalitionAircraft("blue") yak:SetCoalition("sameonly") yak:SetTakeoff("cold") yak:Spawn(5) This will spawn only on Blue airfields .. set to Blue only the airfields close to Gudauta and the random traffic will be closer to your player. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Stone Posted January 8, 2021 Share Posted January 8, 2021 @Rudel_chw - Thanks for helping with this - truly appreciate your time! The mission was only a test so I wasn't too concerned with where they spawned - I was looking at the map just to see if anything spawned. But I appreciate the script suggestion. I'll test out the trigger change and hope to see that it works. Thanks again!! Intel i7 9700K 4.6GHz · NVIDIA GeForce GTX2080 · AORUS Z390 PRO WIFI-CF · ASUS ROG Swift PG348Q 34" Curved· SK hynix Gold P31 1TB PCIe NVMe Gen3 M.2 2280 Internal SSD · 32Gb 1600MHz DDR4 · Windows 10 Pro · Saitek Cessna Pro Pedals · Thrustmaster Warthog HOTAS · HP Reverb G2 Link to comment Share on other sites More sharing options...
Rudel_chw Posted January 8, 2021 Share Posted January 8, 2021 1 minute ago, Dave23913 said: @Rudel_chw - Thanks for helping with this - truly appreciate your time! The mission was only a test so I wasn't too concerned with where they spawned - I was looking at the map just to see if anything spawned. But I appreciate the script suggestion. I'll test out the trigger change and hope to see that it works. Thanks again!! here is your test mission, updated RAT_TEST.miz For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Stone Posted January 8, 2021 Share Posted January 8, 2021 Cool! Thank you Intel i7 9700K 4.6GHz · NVIDIA GeForce GTX2080 · AORUS Z390 PRO WIFI-CF · ASUS ROG Swift PG348Q 34" Curved· SK hynix Gold P31 1TB PCIe NVMe Gen3 M.2 2280 Internal SSD · 32Gb 1600MHz DDR4 · Windows 10 Pro · Saitek Cessna Pro Pedals · Thrustmaster Warthog HOTAS · HP Reverb G2 Link to comment Share on other sites More sharing options...
Stone Posted January 8, 2021 Share Posted January 8, 2021 @Rudel_chw: Works perfect - thanks again 1 Intel i7 9700K 4.6GHz · NVIDIA GeForce GTX2080 · AORUS Z390 PRO WIFI-CF · ASUS ROG Swift PG348Q 34" Curved· SK hynix Gold P31 1TB PCIe NVMe Gen3 M.2 2280 Internal SSD · 32Gb 1600MHz DDR4 · Windows 10 Pro · Saitek Cessna Pro Pedals · Thrustmaster Warthog HOTAS · HP Reverb G2 Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted January 8, 2021 Share Posted January 8, 2021 20 hours ago, Rudel_chw said: This doesn't work because Moose requires a few seconds to load, so when the script runs Moose is not active yet. You have to use the TIME condition to ensure that one trigger runs first and then the other. The trigger list is not intuitive, because it looks like the top trigger will run first and then the next and then the next one, etc .. but this is not true at all. Optionally you can set the trigger type to "4 MISSION START" without the condition "TIME MORE". This seems to force DCS to process the scripts sequential. [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
Rudel_chw Posted January 8, 2021 Share Posted January 8, 2021 (edited) try that on the OP mission ... does it really work? Edited January 8, 2021 by Rudel_chw For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted January 8, 2021 Share Posted January 8, 2021 (edited) 1 hour ago, Rudel_chw said: try that on the OP mission ... does it really work? Yes, it works. Change both trigger types to "4 MISSION START" and remove the condition "TIME MORE" from both triggers. I only had to replace the player's P-51 with the standard TF-51, because I don't own the P-51. Here is your corresponding adapted mission from above - just test it: RAT_TEST_rudel.miz Edited January 8, 2021 by AstonMartinDBS [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
Rudel_chw Posted January 8, 2021 Share Posted January 8, 2021 Thanks, I enjoy learning new tips will try it tonight. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now