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Moving ships teleport back to SP when destroyed


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Is this in singleplayer, multiplayer, both?

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If you're not a mutiplayer pilot.... you're just playing with yourself.


Edited by Winston 60

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Ouch! I have a Su-33 multiplayer mission to destroy moving ships coming up next week. I'll let you know what we see.

____________

If you're not a mutiplayer pilot.... you're just playing with yourself.

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CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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  • ED Team

Hi

 

Need more info if possible.

 

Which mission, attach if possible or a short track

are the ships spawned via a script?

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Several different missions.

 

One was on the Havoc company server so I don't know if they spawn them with scripts.

 

The other one was an own made mission where they are present since the start of the mission. No scripts used in that mission I believe.

 

Edit: I think that is the track. I used the Viggen for attacking the ships so you might need to fast forward a lot.


Edited by razo+r
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Havoc Server ... it is a training mission, they are spawned with MOOSE

The ships spawn at mission start at the start location, they follow a route

If a ship is sunk a new one will spawn at the start location and follow the route, they will do this until mission end

METAR weather for DCS World missions

 

Guide to help out new DCS MOOSE Users -> HERE

Havoc Company Dedicated server info Connect IP: 94.23.215.203

SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245

Please contact me HERE if you have any server feedback or METAR issues/requests

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