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Inserting files into .cdds


MBot

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Is it possible to add new files into the cdds files ?

I guess it is, because in the cdds browser of ModMan 5 are export and insert buttons. But I can't figure out how insert should work. I simply can't select what file I would like to insert, I can only select the files in the browser window, wich obviously are the files that are already in the cdds !?

 

I simply don't get it...

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In ModMan you have choose the directory you want to import/export from. The files in that directory (for ex the bmp/tga) must be the EXACT SAME name as the file in the cdds you clicked on PLUS the size of the file, i.e. SU-33-SKIN-L-02-512x512.bmp. That's how ModMan knows which file you want to put in there, by referencing the bmp/tga name in the cdds file and looking for the same file name in your import/export directory.

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Yes it is possible to add a file to an existing CDDS file. Cosmonaut Has written a very good tutorial on the CDD Studio. You should check it out and play with adding what you want just remember to back up the CDDS file you want to change

https://www.shapeways.com/shops/a-10c-warthog-supplies

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

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Yes it is possible to add a file to an existing CDDS file. Cosmonaut Has written a very good tutorial on the CDD Studio. You should check it out and play with adding what you want just remember to back up the CDDS file you want to change

 

It's not possible to add a *new* file to an existing CDDS file, you have to replace an existing file in the CDDS with the one you want, making sure it's the same exact size since the CDDS file sizes cannot be altered in any way. You have two other options: make your own CDDS file as described in Cosmonaut's tutorial, or using the TempTextures directory to place your existing skins, which will still need to be named conventionally like in the CDDS file, in which case that file will be used as a replacement for an existing entry in the CDDS file. This is all explained in the tutorial anyway.

 

Also, if you have new models and want to use your own skins for them, you have to make a .skin file for the respective .lom file, this is explained in the tutorial also :P

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Well I guess you know better than I thank you for tell me I am wrong and have no clue what I am doing, So what is the CDDS studio for any way then?

https://www.shapeways.com/shops/a-10c-warthog-supplies

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

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Well I guess you know better than I thank you for tell me I am wrong and have no clue what I am doing

 

Sorry, didn't mean to come off as rude :P, you are technically right, you can add new files to the CDDS, just as long as you overwrite an old one.

 

CDDS Studio is merely for creating new CDDS files so you can add your own textures into it. If you downloaded Walmis's F-15 Mod, you'll see it has its own cdds files for its skins to go with the new model.

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You can all so modify old CDDS files with it all so. IE change the size of a DDS file with out adding a compleatly new CDDS folder

https://www.shapeways.com/shops/a-10c-warthog-supplies

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

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