gary palmer Posted November 7, 2017 Share Posted November 7, 2017 Was wondering if someone knows how to sort out either a Nvidia graphic setting or a setting within DCS2.0 that causes a shimmering effect with: *ground structures such as a cluster of buildings in the distance, *vertical street lighting poles, *vertical power transmission poles, *on the profile border line of larger buildings in Vegas. With the street lighting poles and power transmission poles it is almost like a pulsing effect up and down the height of these structures. Any ideas appreciated....Gary Link to comment Share on other sites More sharing options...
amazingme Posted November 7, 2017 Share Posted November 7, 2017 Please paste your nvidia and game settings.. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5 Link to comment Share on other sites More sharing options...
gary palmer Posted November 7, 2017 Author Share Posted November 7, 2017 (edited) Here are my current Nvidia and DCS settings pix for you. Tried turning off Deferred Shading within DCS but makes no difference. Noticed on rear trailing edge of M2000C wing (ailerons) is similar shimmering effect and also on linear structures such as road and white lines along road. May just be a bug to be sorted out as DCS 2.0 evolves and improves. Gary Edited November 7, 2017 by gary palmer Link to comment Share on other sites More sharing options...
amazingme Posted November 7, 2017 Share Posted November 7, 2017 (edited) Try setting the AF to 16x in Nvidia panel, together with setting the Texture filtering - Negative LOD bias to 'Clamp'. It should fix most of the shimmering. Edit: Setting the AA Transparency will also help getting rid of the 'blinking' fences. Edited November 7, 2017 by amazingme Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5 Link to comment Share on other sites More sharing options...
Art-J Posted November 7, 2017 Share Posted November 7, 2017 Unfortunately, buildings, roads and structures shimmering in 2.1.1. is rampant when in-game MSAA is off. Other methods of forcing anti-aliasing (NVidia cpl settings, injecting by ReShade etc.) reduce it to some extent, but unfortunately, some of it will always be there... Unless your PC is powerful enough to use at least 2x MSAA anyway. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
gary palmer Posted November 7, 2017 Author Share Posted November 7, 2017 Thanks Art-J and Amazingme. I tried your suggestions and turning MSAA on (2x & 4x) and increasing it did reduce the shimmering but would not get rid of it; and at the expense of smooth game play (stuttering). I prefer smooth game play over shimmering so have passed on these solutions. Shimmering is an issue with open alpha DCS2.0 anyway and may improve in future as game evolves. Part of the solution rests with DCS crew on this one as they improve the software... Thankyou for your help...Gary Link to comment Share on other sites More sharing options...
Winston 60 Posted November 8, 2017 Share Posted November 8, 2017 This is also very noticeable in ver 1.5.7 (Caucasus map) for trees/forests shadows. This bug was just introduced in one of the latest patches and it's possible ED doesn't even know they messed something up yet. :doh: CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
Nealius Posted November 8, 2017 Share Posted November 8, 2017 I experience the same in Caucasus 1.5.7, with MSAA at x16. Link to comment Share on other sites More sharing options...
Ryback Posted November 8, 2017 Share Posted November 8, 2017 This is also very noticeable in ver 1.5.7 (Caucasus map) for trees/forests shadows. This bug was just introduced in one of the latest patches and it's possible ED doesn't even know they messed something up yet. :doh: I've got the same in 1.5.7.I had the set shadows to flat.. Stuttering came back also.Not really stuttering but short freezes especially when i look left-right or move the stick. Link to comment Share on other sites More sharing options...
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