Northstar98 Posted April 10, 2021 Share Posted April 10, 2021 (edited) 15 hours ago, Seaeagle said: Yeah that seems to be the case for all Russian AD systems with a dual application, but as far as I can see(based on the chassis) the Tunguska in DCS is the latest -M1 version, which should be using the radio fuzed missile variant as well. I mean DCS is using the MPQ-53 off of the Patriot for the SPY-1 on both the Arleigh-Burke and Ticonderoga, and I'd say the majority of the supercarrier's RADARs aren't defined at all - it's kinda disappointing IMO. As for the Tunguska, what are the differences between the chassis? Edited April 11, 2021 by Northstar98 1 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Seaeagle Posted April 11, 2021 Share Posted April 11, 2021 13 hours ago, Northstar98 said: I mean DCS is using the MPQ-53 off of the Patriot for the SPY-1 on both the Arleigh-Burke and Ticonderoga, and I'd say the majority of the supercarrier's RADARs aren't defined at all. Yeah I guess it a universial navy issue not just affecting the Russian units. 13 hours ago, Northstar98 said: Quote As for the Tunguska, what are the differences between the chassis? The Tunguska-M1 uses a different one althogether. The original chassis was IIRC called GM-352, while the new one for the -M1 is called GM-5975 - produced by the same company that makes the chassis for Tor and Buk. http://mmzavod.ru/category/products/ 1 Link to comment Share on other sites More sharing options...
Sh4rk Posted April 21, 2021 Share Posted April 21, 2021 Even without a proximity fuze, being optically guided, it'd have a radio fuse and be detonated by the operator at that point (a close miss). That said, on the topic at hand, the missile does have a bit of "lag" behind the operator's aim on a beaming target. That, I think, is normal and expected, as the missile has to constantly correct over the radio link to follow the operator's guidance. Much like the Vikhr lags a bit behind the Ka50's laser when lasing a crossing target. Link to comment Share on other sites More sharing options...
D4n Posted April 21, 2021 Author Share Posted April 21, 2021 But Vikhrs hit moving targets... (afaik) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Sh4rk Posted May 17, 2021 Share Posted May 17, 2021 (edited) On 4/21/2021 at 9:17 AM, D4n said: But Vikhrs hit moving targets... (afaik) Tunguska also does, but you have to keep the aiming circle on target. It helps you lead a bit, otherwise the missile will be in 'lag pursuit', losing kinetic energy and is more likely to miss. On 4/6/2021 at 2:55 PM, Isegrim said: Using the joystick instead the mouse could possibly improve the Aiming. It does, and is the proper way. Or at least more like the real thing and any real gun or missile turret. Using the mouse to track a beaming target is next to impossible, as you run out of mouse pad / desk before the missile reaches the target. Edited May 17, 2021 by Sh4rk Quote Link to comment Share on other sites More sharing options...
Looney Posted May 29, 2021 Share Posted May 29, 2021 Cab'tyou use the mode with the red arrow, meaning the more you move your mouse away from the circle, the faster it moves? I forgot the name but I use it from time to time to track targets as it's much easier that way. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
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