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Posted

Very nice.

Looking at this photo and you will notice that the height of the JA-XXX is the same of the emblem:

 

GAFSabres.jpg

 

So the size of the JA-113 is still a bit big and the size of the emblem is a bit small:P

The shape of the emblem is wrong, like a lot of profile drawings I've seen around the net, why don't you use one emblem from my PSD? Like this one:

 

attachment.php?attachmentid=176098&stc=1&d=1515838138

 

The canopy white lines are in f-86f_glass.dds and the relative specular f-86f_glass_spec

 

{"GLASS", 0, "f-86f_glass", true};

{"GLASS", 2, "f-86f_glass_spec", true};

JG71.png.098115c3d9d6d505819896c4d4b14e2e.png

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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Posted

I must have missed something. I don't recall seeing a PSD file from you?

 

So this is where I am inexperienced. I don't understand what I am supposed to do with that XML code? Or are you just using it to show me the name of the files?

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

Posted

PSD file was attached at the end of my post here:

https://forums.eagle.ru/showpost.php?p=3348382&postcount=19

 

The XML code I wrote is needed in the description.lua of the skin to declare the texture you're cusomizing.

Usually additional liveries use default textures for canopy glass, gear bay, gear, cockpit, pylons, etc.

In their description.lua are only declared the changed textures that DCS must load when you select this skin, for all the rest DCS load the default textures.

So, in case you need to change a canopy glass, you must load description.lua of a default skin, search for glass material reference ( for the F-86 the material name for the canopy glass is "GLASS"), if not present you must edit the files adding the right lines :

 

{"GLASS", 0, "f-86f_glass", false};

{"GLASS", 2, "f-86f_glass_spec", false};

 

The format is

{"name of the material", Type of material, "Texture name", load default or not };

 

Name of material can be retrieved with the utility EDM Livery Extractor from uboats: https://www.digitalcombatsimulator.com/en/files/1744284/

 

Type of material can be

0=diffuse map

1=normal map

2=specular map

other values are 5-8-11, but I dont remember exactly what type are

 

Name of the texture must be declared without extension

 

load default can be true or false:

True=load the texture present in textures livery (the default one)

False=load the texture present in the skin livery (the one customized)

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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Posted
PSD file was attached at the end of my post here:

https://forums.eagle.ru/showpost.php?p=3348382&postcount=19

 

The XML code I wrote is needed in the description.lua of the skin to declare the texture you're cusomizing.

Usually additional liveries use default textures for canopy glass, gear bay, gear, cockpit, pylons, etc.

In their description.lua are only declared the changed textures that DCS must load when you select this skin, for all the rest DCS load the default textures.

So, in case you need to change a canopy glass, you must load description.lua of a default skin, search for glass material reference ( for the F-86 the material name for the canopy glass is "GLASS"), if not present you must edit the files adding the right lines :

 

{"GLASS", 0, "f-86f_glass", false};

{"GLASS", 2, "f-86f_glass_spec", false};

 

The format is

{"name of the material", Type of material, "Texture name", load default or not };

 

Name of material can be retrieved with the utility EDM Livery Extractor from uboats: https://www.digitalcombatsimulator.com/en/files/1744284/

 

Type of material can be

0=diffuse map

1=normal map

2=specular map

other values are 5-8-11, but I dont remember exactly what type are

 

Name of the texture must be declared without extension

 

load default can be true or false:

True=load the texture present in textures livery (the default one)

False=load the texture present in the skin livery (the one customized)

 

Thank you! This is extremely helpful to me!

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

Posted

Ok, I've got the bort corrected, thank you Automan. I have the PSD saved. I will now correct these errors and hopefully correct the white lines around the canopy glass as well. Final thing will be to add the rescue placards and fix tail flash alignment.

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

Posted

Here's the results with the reduced Text size, increased Emblem size and design. Still need to realign tail flash.

 

39693309491_d6b25ae1ff_o.jpg

 

38984444724_a12c6f2787_o.jpg

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

Posted

Perfect :thumbup:

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Posted

Finally the stamp of approval! Lol. Ok, I will go with this. I won't be able to make the final touches until tomorrow or Tuesday. But thank you Automan for all the help and encouragement!

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

  • 2 weeks later...
Posted

Back to JA-113

 

I'm still not clear on how to remove the White border around the glass? I've figured out the alignment for the tail flash flags. See pic 2, top flag.

 

Other than alignment and changing the helmet, I'm going to refine the drop tanks slightly... Does anyone have any patches for this unit they want the pilot to wear?

 

39836583792_9af151c616_o.jpg

 

28089202689_04a7ea9eac_o.jpg

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

Posted (edited)

ich will search for pics...

thank you for your work, the sabre looking great

 

ps: the "luftwaffe"-pilots used the german flag as shoulder patch

Edited by DonJosh
Posted (edited)

 

ps: the "luftwaffe"-pilots used the german flag as shoulder patch

 

Not in Sabre times it seems, according to this video:

 

 

Looks like they didn't wear patches at all, not even the German flag; some seem to wear a squadron bagde on their right shoulder.

 

The patch culture seems to have taken off in the Luftwaffe when the Starfighter was introduced.

 

Squadron badges to be worn on the right shoulder for Fighter Wing 71 "Richthofen" would be

 

711 Squadron

German%20Air%20Force%20Patch%20JG%2071%20Fighter%20Wing%20F%204F%20Phantom%20Richthofen%20711%20Staffel%20PI.jpg

 

712 Squadron

AAAN0535_m.jpg

 

and the Wing badge on the left chest

 

500px-JG_71.svg.png

 

The Wing badge was slightly changed in time though, and I don't know the specific representation for the Sabre era of JG 71, and I also don't know when the squadron bagdes were introduced and if they were actually the ones I've shown here or if they are just from the Phantom era.

Edited by Pilot Ike
Posted

In some photos, they wear the leather jackets with the German flags on both shoulders and the P-4 helmet have the flags on booth sides too

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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Posted

Thanks man. Yes, I've been fiddling with the glass spec, but to no avail. Perhaps you're right; a lighter black might ease the glaring contrast with the bright white.

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

Posted

Please change “Germany“ to “GER“ in the description file. So the skin will work for Germany aswell.

 

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Posted

Very nice, I hope Belsimtek can add a P-4 helmet pilot model with sun visor, more suitable for europeans Sabre

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