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DCS World Changelog and Updates of Open Beta


Chizh

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  • 3 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.14.23966/

Open Beta 2.7.14.23966
DCS World

Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.
  • Removed: PPI for HQ7 LN
  • JTAC cant work with AV-8B AGM-65L (E2/L) - fixed.
  • Fixed some crashes.
    • Crash if AV-8B takes off from 071
    • Crash if player enters HQ7 STR PPI view
  • Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission.
  • Aircraft AI. AI Wingmen do not use BVR missiles - fixed.
  • Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile.
  • Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked.
  • Beyond Visual Range (BVR) Combat AI Improvements:
    • Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting.
    • Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode.
    • AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.
    • AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed.
    • Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry.
    • AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down.
    • Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions.
    • AI will randomly use the direction of offsets (cranks) and notches.
    • Use chaff  when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar.
    • Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.
  • AI aircraft. Decreased ground impact probability into hard manoeuvring.
  • Su-34. KMGU-2 racks restored.
  • Graphics. MSAA x4 breaks secondary shadows - fixed.
  • Fixed crash during request if JTAC will be destroyed.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed crashes/freezes  in avionics.
  • Added ACLS Missing 10 SEC cue.
  • Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
  • Added ACL T/C available with simple carrier.
  • Fixed: CMD CNT doesn't appear after coupling.
  • Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38.
  • Fixed: JDAM TOO / PP behaviour when using QTY.

DCS: F-16C Viper by Eagle Dynamics

  • Improvement HUD Windows Range.
  • Fixed: Ghost targets on Datalink. 
  • Fixed crashes/freezes  in avionics.
  • Fixed: Dynamic launch for Maverick zone no longer shown in HUD.
  • Fixed: Time To Go timer on TGP not showing after weapon release.
  • Fixed: Incorrect information on HUD with HTS.
  • Fixed: Dropping PDLT lock doesn't remove TTL on HUD.

Note: Although additional Viper items have been completed like the Cruise DED page and the Expand function for the HSD and HAD pages, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update.

DCS: AH-64D by Eagle Dynamics

  • Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list. 
  • Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock.
  • Improved Velocity Attitude ude Hold mode (between 6 and 40 kts).
  • Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts).
  • Fixed crashes/freezes  in avionics.
  • Fixed: Incorrect "Track Air Targets" translation in RU.
  • Fixed: EUFD brightness set before battery is turned on does not dim the EUFD.
  • Fixed: Desync after CPG left and join again to the slot.
  • Fixed: HAD Range Field Messages desync.
  • Fixed: HAD Weapon Inhibit Status Field Messages desync.
  • Fixed: Synchronisation of CPG's TSD map type and viewing range.
  • Fixed: Synchronisation of CPG's TSD map type.
  • Fixed: Synchronisation of CPG's RKT inventory choice.

Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program.

Known issues: Cold helicopter cannon is intersecting with ground.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: Anti-torque pedals trim options Can choose between:
    • Instant Trim (does not read input for 0.5 sec. after trim button is pressed)
    • Central Position Trimmer Mode (does not read input until physical pedals axis returned to center)
  • Added: Anti-torque pedals automatic microswitch options. Can choose between:
    • Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position)
    • Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving)
    • Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual)
  • Added: Anti-torque pedals microswitch button bind (this bind allows manual control of pedals microswitch which will set heading autopilot channel to standby/adjust mode while it is pressed)
  • Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience):
    • Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default)
    • Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default)
    • Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them)
  • Fixed: Map lighting switch is in wrong position when mission is start at night
  • Fixed: PU-38. Latitude knob does not change value when adjusted slowly
  • Fixed: Pilot-Operator's button for warning lights test does not work
  • Fixed: HUD reticle, textures distortion on the edges
  • Fixed: SPO-10 red highlight for "NO SOUND" warning does not work
  • Fixed: Full aft cyclic limits left rudder authority (https://forum.dcs.world/topic/300741-rear-cyclic-limits-left-pedal/)

DCS: Supercarrier by Eagle Dynamics

  • Deck markings not visible in editor.

Known issues: Bug fixes for ACL in multiplayer are scheduled for the June 2022 update.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: abnormal behaviours of LD10
  • Fixed: BRM-1 CCIP indicator
  • Fixed: BRM-1 in range notification
  • Fixed: bugs in SPI logic
  • Fixed: gear damage and repair
  • Fixed: surge detection caused by missile
  • Fixed: ATT hold
  • Added: fuel leak if fuselage or wings broken
  • Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread)
  • Removed: “laser designator on/off” input binding

DCS: SA-342 Gazelle by Polychop Simulations

  • Added: First iteration of rewritten code for multicrew. (work in progress) 
  • Added: Rocket launcher on SA-342L is now selectable/removable.
  • Added: New rocket types for Telson 8 launcher:
    • Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM 
    • Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE
    • Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP
    • Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT
    • Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green
    • Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow
    • Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd
    • Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL

Known issues: Multicrew is only supported when players start pushing buttons after both player slots are occupied. Join in progress synchronisation (i.e. joining mid flight) will come later.  3 players in minigun version doesn’t work yet.

DCS: AV-8B N/A by RAZBAM Simulations

  • Added: Special Option: Export MPCD on mission start
  • Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1),  after firing a missile the next missile in the selected group will be automatically uncaged  and locked at the same target.
  • Fixed: Steerpoint elevation is automatically updated when entering coordinates
  • Fixed MPCD Day/Night Switch keybind inverted and not working
  • Fixed: Formation Lights remain ON when in NORM or NVG

DCS: M-2000C by RAZBAM Simulations

  • Added : Absolute BAD coordinate input in DTC format
  • Added : FPS-117 EWR radar to TAF sources
  • Updated: smoke helps finding IP in CCRP-IP quick mission
  • Fixed : PCM incitation staying after SABRE is switched off

DCS: F-14 Tomcat by Heatblur Simulations

  • Complete ACLS overhaul:
    • ACLS will engage correctly within parameters now and fly a stable approach.
    • Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier.
    • Glideslope has been adjusted from 3° to 3.5°.
    • Fixed VDI Caution Lights for ACLS. 
  • Improved Autothrottle.
  • Fixed Authothrottle not disengaging with weight on wheels. 
  • Synchronised disengagement in GT+ALT hold. 
  • Fixed a small error in pitch dampening.
  • Fixed DLC not disengaging at MIL power with weight on wheels. 
  • Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat).
  • Fixed ICLS point of origin for the Forrestal. 
  • Adjusted runway azimuth for the Forrestal.
  • Forrestal: fixed taking damage when planes land on the deck.
  • Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile.
  • Fixed Jester tuning bad radio frequency during carrier cold start.
  • New SetCommand for Jester: 
    • arg 10015 - tune AN/ARC-182 to a selected channel with the value  0.XX where XX is the two-digit channel number
    • arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode. 
      • example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”.
  • Added LANTIRN external draw arguments for Mission Creators:
    • The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
      • LANTIRN_HeadX = 1023,
      • LANTIRN_HeadY = 1024,
      • LANTIRN_HeadZ = 1025.
  • Fixed pilot being able to disarm the RIO’s ejection seat.
  • AIM-54A now has a white default texture and uses a texture separate from the AIM-54C.
  • Fixed texture seam running along top of AIM-54C.
  • Added additional mesh detail to the gun tube.
  • Re-textured gun tube internals. 
  • Improved modelling of TCS camera model. 
  • Retextured TCS pod internals. 
  • Improved TCS glass for a more accurate, coated look. 
  • Increased reflectivity of HUD lens in exterior view. 
  • Lower sidewinder station (shoulder) pylon extension texture added. 
  • Lower sidewinder station launcher now properly represents a LAU-7. 
  • Added textures to lower sidewinder station LAU-7. 
  • Added texture for lower shoulder sidewinder station.
  • Fixed tacan presets for IA Case 3 missions and added Case3 briefing image.
  • Changed Normandy IA Case 3 missions to use CV-59 Forrestal.
  • Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger.
  • Fixed INS mode switch bindings not being functional.
  • Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings.
  • Added “_(name)” for default.lua in mods/inputs.
  • Added new bindable inputs for the pilot:
    • Pilot Oxygen Toggle
    • Emergency Wing Sweep Handle Cover Toggle
    • Emergency Wing Sweep Handle Pull
    • Emergency Wing Sweep Handle Push
    • Emergency Wing Sweep Handle Pulled else Pushed
    • Emergency Wing Sweep Handle Pushed else Pulled
    • Emergency Wing Sweep Handle Pushed/ Pulled toggle
    • Eng/Probe Anti Ice Toggle
    • Asymmetric Thrust Limiter Cover Toggle
    • Asymmetric Thrust Limiter Toggle
    • Hydraulic Transfer Pump Switch Toggle
    • Hydraulic Transfer Pump Switch Cover Toggle
    • Fuel Feed Cover Toggle
    • Fuel Feed Toggle
    • VDI Screen Brightness Knob Inc
    • VDI Screen Brightness Knob Dec
    • VDI Screen Contrast Inc
    • VDI Screen Contrast Dec
    • VDI Trim Inc
    • VDI Trim Dec
    • HUD Brightness Knob Inc
    • HUD Brightness Knob Dec
    • HUD Trim Inc
    • HUD Trim Dec
    • HUD Filter Toggle
    • HUD Filter pulled else pushed
    • HSD Brightness Knob Inc
    • HSD Brightness Knob Dec
    • Antiskid & Spoiler BK - Toggle
    • Emergency Wing Sweep Handle move Fwd
    • Emergency Wing Sweep Handle move Aft
    • BINGO Fuel Level Knob Inc
    • BINGO Fuel Level Knob Dec
    • Radar Altimeter Control Knob +
    • Radar Altimeter Control Knob -
    • Radar Altimeter Test
    • Master Test Selector CW
    • Master Test Selector CCW
    • Master Test Selector: OFF
    • Master Test Selector: LTS
    • Master Test Selector: FIRE DET/EXT
    • Master Test Selector: INST
    • Master Test Selector: OBC
    • Master Test Selector: EMERG GEN
    • Master Test Selector: WG SWP
    • Master Test Selector: FLTGR DW
    • Master Test Selector: FLTGR UP
    • Master Test Selector: D/L RAD
    • Master Test Selector: STICK SW
    • Master Test Selector PULLED else PUSHED
    • Master Test Selector push/pull toggle
    • HSD Test Button
  • Added new bindable axes for the pilot:
    • HSD Brightness
    • HSD Selected Heading
    • HSD Selected Course
    • ICS Volume Pilot
    • Sidewinder Volume
    • ALR-67 Volume
    • VHF/UHF ARC-182 Volume Pilot
    • HUD Brightness
    • HUD Trim
    • VDI Screen Brightness
    • VDI Screen Contrast
    • VDI Trim
    • TACAN Volume
    • Maneuver flaps (unrealistic but wanted by some)
    • Emergency Wing Sweep
  • Added new bindable inputs for the RIO:
    • ATTK mode CW
    • ATTK mode CCW
    • Elec Fuse CW
    • Elec Fuse CCW
    • Elec Fuse: Safe
    • Elec Fuse: VT
    • Elec Fuse: INST
    • Elec Fuse: DLY1
    • Elec Fuse: DLY2
    • Missile Speed Gate CW
    • Missile Speed Gate CCW
    • TID Mode CW
    • TID Mode CCW
    • TID range +
    • TID range -
  • Added new bindable axes for the RIO:
    • ICS Volume RIO
    • AN/ALR-67 Volume
    • VHF/UHF ARC-182 Volume RIO
    • TACAN Volume

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed jamming not functioning properly in multiplayer.
  • Fixed CTD with >92 data cartridges in DCS_AJS37 folder.
  • Master volume knob now changes sidewinder tone volume.
  • Removed the mobile-ground-crew relocation from the kneeboard.
  • Fixed kneeboard selection of ground crew RB04 right group target.
  • Mirrors can now be toggled by clicking them.
  • Fixed errant polygons in the speed indicator gauge.
  • Added rotation to the altimeter knob.
  • Added 60° and 90° markers to the ADI.
  • Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected.
  • Fixed Bx6 not being able to move. 
  • Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target.
  • Fixed RB-15F not descending at the Bx6 waypoint.
  • Fixed Grans Lines (ingress lines) showing by default.
  • Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries.
  • Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'.

DCS: Combined Arms by Eagle Dynamics

  • Adjusted damage to infantry and added chance of a critical hit on an infantryman.
  • Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map.

Campaigns

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Fixed campaign progress with Event 4 mission.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • Trigger zone update
  • AI skill level update
  • Victory conditions

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Tanker speed update
  • Trigger zones update
  • Briefing updates

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

  • Trigger zones update
  • Active runways
  • Victory conditions
  • AI units logic

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • Fixed the name for A-10C liveries, so campaigns skins should now work automatically.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • added ACLS / Link 4 in mission 04, 08, 10, 11, 13
  • Mission 11:
    • fixed issue with enemy SAM not activating properly
    • fixed issue with wingman jettisoning his ordnance during the dogfight
    • fixed issue with mission not progressing after encounter with bandit

DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon

  • Mission 1: updated loadout for player's wingman

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Mission 10: Attack Helos adjusted to ensure 420 kills them in time
  • Like 24
  • Thanks 19

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.14.24228/


DCS World

  • Water has very bright reflections at night in the mission without clouds after the mission with cloud preset  - fixed.
  • Aircraft AI. Switch Waypoint Issue - fixed.
  • Fixed: crash on death of a unit during embarkment procedure.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Double keybindings.
  • Fixed: VCB normal / IR button was moving VCB selector as well.
  • Fixed: Possible crashing due to RWR logic.
  • Fixed: In multicrew, the pilot did not have rudder authority in auto hover.
  • Fixed: Community liveries were not working.
  • Fixed crash on RWR system when launched missile SAM destroyed.
  • Fixed: When in asservi mode the camera jumped in the external animation.

Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: CTD when setting unaffected code for the HARM tables

DCS: AH-64D by Eagle Dynamics

  • Fixed: Cold start - gun buried in concrete

DCS: P-51 Mustang and TF-51 by Eagle Dynamics

  • Fixed: duplicated with the mission restarting hotkey input

Campaign

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Victory condition modified.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

All missions are updated but only mission 1 briefing material from documentation.

  • "Press spacebar" command messages now disappearing after spacebar pressed
  • Improved landing checklist. Pilot will talk checklist through by himself unless Jester spots any missing items
  • Player aircraft number now matching with side number 
  • Jester not talking so much over voice overs
  • Mission 2 tanker callsign corrected
  • Like 11
  • Thanks 6

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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  • 2 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.15.25026/

DCS Open beta 2.7.15.25026

Introducing brand new DCS South Atlantic map by RAZBAM.

DCS World

  • Added: Type-59 Medium Tank.
  • Fixed: JF-17 AI radar emission/detection range.
  • Voice chat:
    • Fixed. Radio window updated each time when additional client enter or exit the cockpit
    • Added. When user switches to the Radio mode it become inactive in Rooms
    • Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit
  • CVN-74 Stennis - the 3D model is updated.
  • Crash when AV-8B tries to take off from Type 071 Amphibious - fixed.
  • Changed description of F4 view to 'F4 Camera mounted on airframe.
  • AI aircraft. MiG-29 can't attack unarmed helicopters - fixed.
  • AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem. 
  • FARP not changing colour or coalition on F10 map when captured - fixed
  • Campaigns. Briefing Images With Same Name: View Not Updated - fixed
  • AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed
  • Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed
  • AI aircraft. Incorrect AI behaviour after parking in some cases - fixed
  • AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed
  • AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed
  • AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed
  • AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed
  • Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow)
  • Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should.
  • Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing.
  • Rocking when shooting adjustment for all ground units. Recoil coef decreased.
  • AI ground. Missing sound for some ground units - fixed
  • Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI.
  • Fixed restrict target for AA MG Ground AI.
  • Ground AI. Adjustment of weapon accuracy for AI Infantry.
  • Added pickups in historical mode.
  • Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy.
  • Fixed: Arleigh Burke firing too many missiles at incoming ASM.
  • AA missiles. Corrected target tracking extrapolation.
  • ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu.
  • MP. Unit burned (before explosion) different time for different clients - fixed
  • F10. Naval unit group name not displayed in F-10 view - fixed
  • Sound. Fixed glitches on switching F5 cameras.
  • Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • AI aircraft. Helicopters cannot attack targets in mountain terrain  - fixed
  • ME. In the ME will be automatically set the date and time of current entering to ME.
  • Weapons. AIM-120 Battery life increased to 100 seconds.
  • Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets.

DCS: F/A-18C Hornet by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Added AIM-7P Sparrow air-to-air radar-guided missile.
  • Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.
  • Fixed: Incorrect laser spot position.
  • Fixed: AG radar mode TDC cursor lost after AA lock.
  • Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted.
  • Fixed: Bullseye TRUE heading.
  • Fixed: DL13 menu behaviour without weapons.
  • Fixed: Unable to create offset for markpoint / OAP.
  • Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation.
  • Fixed: Instant action - Persian gulf - Missile City briefing is for F-16.
Note: the ADM-141A TALD requires further testing and is planned to be available in the next update. Work is also proceeding on the UFC-BU page, updating the flight model and flight control system, IAM Loft cues, and finaling the INS/GPS alignment system. We are focused on completing the Hornet roadmap.

DCS: F-16C Viper by Eagle Dynamics

Note: We are investigating the addition of all the possible delivery modes for a later update. In the meantime, the GBU-24A/B provides greater range and better hard-target capability than the GBU-10.
  • Add default loadouts with GBU-24A/B to ME.
  • Added HAD Expand (EXP) function.
  • Added HSD Expand and Zoom Function.
  • Added Digital FLCS (W.I.P).
  • Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology.
  • Additional ME preset loadouts.
  • Fixed: CTD when setting unaffected code for the HARM tables.
  • Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error.
  • Adjust payload drag indexes.
  • Fixed: Radar elevation becomes stuck.
  • Fixed: GBU-10/12/24 multiplayer desync issues.
  • Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged.
  • Fixed: Pitch oscillation at low fuel states.
  • Fixed: Instant transition between cruise gains and take-off & landing gains.
  • Fixed: Incorrect VIP and VRP behaviour. 
  • Fixed: TLL line does not point directly to the target outside the HUD.
  • Fixed: Destination page - grid is two characters but allows for 3.
  • Fixed: TWCS throttle - Problem with deadzone.
  • Fixed: HTS don't switch HARM to prev submode after undesignate.
  • Fixed: CCRP Mode - Able to drop bombs well after initial drop.
  • Fixed: AO1 and AO2 slewed is offset from start location.
  • Fixed: SPI on HSD is only visible when TGP or FCR are SOI.
Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. For the following update, we hope to add the new features of MAN bombing mode and  ACAL / FIX DED pages. In parallel other new items are in development like setting up IDM/L16 networks, flight air-to-air target assignments, ALE-50 towed decoy, MK-84AIR, smoke pods, and more.

DCS: AH-64D by Eagle Dynamics

  • Added Hellfire RIPL Mode.
  • Added key in battery switch.
  • VKB input for pilot and operator.
  • Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing.
  • Added B to the controls indicator for the parking brake.
  • Improved threat updates on ASE and TSD pages.
  • Fixed: TADS: Incorrect Target or Waypoint Stored Indication.
  • Fixed: ASE Desync in multicrew.
  • Fixed: Diamond symbology on IHADS in VR moves with head.
  • Fixed: Incorrect network synchronisation of Weapon Action Switch.
  • Fixed: Central Position Trimmer Mode implementation.
  • Fixed: Return from ENG WVN Page Error.
  • Fixed: Laser Range Finding Errors.
  • Fixed: Inverted text is barely visible on screens.
  • Fixed: ADF beacons page presets hardcoded to Caucasus.
  • Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs.
  • Fixed: External model TEDAC handles misaligned.
  • Fixed: Wiper park should be spring loaded to off.
  • Fixed: Squelch switches should spring load to centre.
  • Fixed: Door handle latch animation wrong.
  • Fixed: Instant action Tbilisi guard radio frequencies.
  • Fixed: TSD should not automatically assign point type based on IDENT.
  • Fixed: Dashed LOS cross starts too high.
  • Fixed: Delay on missile warning sound.
  • Fixed: Wind direction on TSD reporting wrong.
  • Fixed: Fire test repeats each warning.
  • Fixed: Missing Cyclic Arrows in both front and rear cockpits.
  • Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts.
  • Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada.
  • Fixed: LRFD first detent sets range 9999.
  • Fixed: Check ability to rearm with weapon station missing.
  • Fixed: Bezel Option Barrier Error.
  • Fixed: FLT Page - Delay Error When Changing Units.
Note: Items in development that we hope to release for the next update include the Altitude Hold mode, Target State Estimator (TSE), updated Performance (PERF) page, and George as pilot improvements for settling with power conditions.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4. DCS WORLD: MI-24P || R-60M Air to Air Missile.

    Additional points:

    • If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack
    • If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged.
    • If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time.
    • Usage of R-60M blocking release of bombs from inner racks.
  • Added: VKB input preset for pilot
  • Added: New liveries
  • Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default
  • Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.
  • Fixed: Client aircraft rotors have no blur in multiplayer
  • Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer
  • Fixed: Troops amount for embarking
  • Fixed: Wrong label for TAXI lights switch for Pilot-Operator
  • Fixed: Textures collision on RWR day and night switch

DCS: Supercarrier by Eagle Dynamics

  • Update of free CVN-74 Stennis model.
  • Fixed: AI does not perform a clearing turn on Case III launches.
  • Fixed: IFLOLS illuminate for no reason.

DCS: A-10C II Tank KIller by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Backlight issues now corrected.

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Added mouse control to the emergency rocket release gate.
  • Expanded button bind options for rocket emergency release controls.
  • Rocket release control matches the one of the A-8 model.

DCS: P-51 Mustang by Eagle Dynamics

  • Added messages to the autostop script
  • Auto-shutdown now works correctly

DCS: WWII Assets pack by Eagle Dynamics

  • Added. New reticle scope for Daimler Mk 1 and Tetrarch
  • Add Bedford as an analogue of KDO for allies

DCS: Combined Arms by Eagle Dynamics

  • Fixed. Issue with units moving uphill.
  • Fixed. MANPADS turn 180 degrees when taking control.
  • Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8).
  • Added playable Chieftain Mk.3.
  • Fixed engine power for Leopard1 and M60-tank.
  • Fixed maximum speed for LUV Tigr.
  • Fixed being able to activate cruise control at zero speed.
  • Fixed an issue with the player's max speed being limited when dealing damage to enemy AI.

DCS: JF-17 by Deka Ironwork Simulations

  • Added: probability of detection for AA radar
  • Added: unstable track of AA contact if detected range is near detection boundary
  • Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint
  • Added: clickable eject handle
  • Fixed: AA radar VS mode
  • Fixed: hpt/spt position prediction after being notched
  • Fixed: small bugs in RWS and SAM+NAM/ASM modes
  • Adjusted: AA radar notch gate speed
  • Adjusted: radar mode display
  • Improved: TWS/RWS contact acquisition (super search before entering STT)
  • Improved: TWS/RWS raw hit to track file

DCS: F-14 Tomcat by Heatblur Simulations

  • Reduced AIM-54 induced drag. 
  • Returned to original guidance parameters thanks to a guidance fix by ED.
  • ED: AA missiles. Corrected target tracking extrapolation.
  • ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • Fixed fuel flow initialisation - fuel now drains from the correct tanks again. 
  • Removed the new unrealistic maneuver flap axis again. 
  • Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target.
  • Fixed incorrect LTE for fist sparrow launched in BRSIT mode.
  • Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL).
  • Inhibit AVIA display when NAV GRID shown or A/G mode selected.
  • TACAN Mode X keybind fixed - now switches to X instead of the middle position.
  • Fixed RIO's pilot flap axis command affecting pilot’s flap control.
  • Fixed Iceman taking control and throttling up on ground during SP RIO startup.
  • Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch.
  • Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat. 
  • Fixed AP not working correctly with FFB sticks. 
  • Fixed LANDING CHK light remaining illuminated after touchdown.
  • Updated deck object placements for all missions including the new Stennis model. 
  • Removed OP Reforger SC version - temporarily.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed Training mission 07 RB04.

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected.
  • Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed. 
  • Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance.
  • Mission 8: Landing list – fixed.
  • Mission 11: Colt 1 silenced.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Outro: Forrestal replaced Stennis because that's more accurate for 1969.

F/A-18C Rise of the Persian Lion campaign by Badger633

  • Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed
  • Mission 14 (All variations), Deck parking conflict fixed
  • Mission 6 (All variations), Attack aircraft adjusted.
  • Mission 1 (All variations), Adjust for new Stennis model.
  • All Mission (All variations), SAMs unhidden, ACLS added.

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 1, 4 to 10. (All variations), Add ACLS, Adjust for new Stennis model.

F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5: Reduced MANPAD threat on pop up tasking.
  • Mission 6: Fixed potential bug where pop up target is not recorded as a kill
  • Mission 16 part 3: Updated target location information to include elevation.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 11: Modified Ronnie’s attack waypoints for better results.
  • Mission 12: Adjusted Davy AI options to keep him on mission at all times.
  • Like 31
  • Thanks 18

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 2 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.15.26783/
DCS Open Beta 2.7.15.26783

Introducing three new campaigns:

  • DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
  • DCS: MAD JF-17 Thunder Campaign by Stone Sky
  • DCS: Spitfire Beware! Beware! Campaign by Reflected Sims

DCS World

  • Added: separated CM802AKG loadout for JF-17 AI
  • Added: Type-59 sound and FLIR texture
  • Added: 052b, 052c, 054a FLIR texture
  • Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
  • Fixed: 093 wake visual effect
  • Campaigns panel. Added popup hint with list of required modules for campaign.
  • Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
  • AI Helicopters. AH-1W New Sounds and Sounder
  • AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
  • AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
  • AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
  • AI aircraft can't follow through manoeuvres - fixed
  • AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
  • Ground AI can get stuck in light forest - fixed
  • Customized profiles 'Multipurpose UFC' added to A-10C (C2), F-5E, F-16C, F/A-18C, P-51D input

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added ADM-141A.
  • Fixed: offset behaviour - switching SOI resets refined point if not designated
  • Fixed: AZ/EL page and SA page Altitude differences
  • Update RU texts and fix typos in Hornet Lessons (1-20)
  • TGP jitters at max zoom - fixed

Note 1: Please note that the TALD used by the DCS: F/A-18C Hornet is different from the one developed by Heatblur for their F-14. Heatblur will be using the TALD developed for the Hornet, but this task was not complete in time for this Open Beta, but it should be available for the following.

Note 2: We are nearing completion of the F-16C flight model and FLCS adjustments, and following this, the Hornet will get the same flight model and FCS review. This is one of the primary remaining items on the Hornet’s roadmap. The team also continues work on the UFC BackUp page, and GPS-guided weapon updates. Please see the Hornet roadmap here.

DCS: F-16C Viper by Eagle Dynamics

  • Added Manual (MAN) bombing mode.
  • Added FIX DED Page
  • Fixed: Unknown ('U') HTS label on WPN page for some threats
  • Fixed: Users report PDLT cycle stops working after a while
  • Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
  • Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
  • Fixed: TGP CZ logic is broken if OA is selected
  • Fixed: TMS Aft on HSD PDLT logic is not correct
  • Fixed: TTI missing from TGP for GBU
  • Fixed: Maverick Scale remains on HUD
  • Fixed: Check stability when airspeed at 300kts in aar gains
  • Fixed: Backflips after deep stall recovery with using MPO

Note: Next priority items include finalising the Max Toss Anticipation Cue, update to the external and cockpit models, Mk-84AIR high drag bomb, LADD bombing mode, the FCS BIT with control surface animations, air show smoke pods, and more. Please see our roadmap here: https://forum.dcs.world/topic/278635-dcs-f-16c-viper-roadmap/

We have also defined the planned Viper features before it exits early access. Please note that development will continue based on the roadmap linked above. https://forum.dcs.world/topic/206282-subject-to-change-desired-f-16c-systems-and-payloads-for-early-access/

DCS: AH-64D by Eagle Dynamics

  • Added Target State Estimator (TSE).
  • Added Altitude Hold mode.
  • Added dashboard covers (sunvisors) animation
  • Main rotor VRS state implementation (W.I.P)
  • Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
  • Improved :
    • SCAS behavior.
    • LMC Control.
    • When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
    • The Torque readout in the HDU symbology should become boxed at 98%
    • The NVS Sensor Select switch should only be functional in NORM or FIXED mode
    • After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
    • Cued LOS Dot should always be displayed
    • FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
    • The grayscale image currently displays an opaque white overlay
    • MPD in MONO mode overrides color of the symbology or white video underlay
    • Video underlay showing TADS should also show the TADS LOS crosshairs
    • With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
    • Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
    • When the TDU PNV button is selected "OWNER CUE" should not be displayed
  • Fixed: Laser rangefinder desync
  • Fixed: Radios allow invalid frequencies to be entered.
  • Fixed: TADS range value is incorrect if exceeds maximum range
  • Fixed: LASE # TRGT LOAL message error
  • Fixed: Rapid LRFD operations produce issue
  • Fixed: TADS STOW - LMC ERROR
  • Fixed: WPN -> ASE -> unASE = TSD, should be WPN

Note: The next big, new items planned for the AH-64d will be the Image Auto-Tracker (IAT) set of functions that allow the TADS to lock on to a target with sufficient contrast rather than having to manually track it with the thumb force controller. Following the inclusion of IAT, we plan to add DCS: AH-64D to the free trial period program.

DCS: Mi-24P by Eagle Dynamics

  • Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
  • Improved: Anti-Ice system finished
  • Improved: Special settings menu reformatted
  • Fixed: APU-60-I (single missile launcher) is ejecting missile instead of launching it from rail
  • Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
  • Fixed: R-60M does not lock the sun in Mi-24P
  • Fixed: Ammo counter showing wrong amount in some cases on mission start
  • Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Assume Trimmer' up
  • Fixed: Input. TrackIR command assignment cells are blocked

DCS: A-10C II Tank Killer by Eagle Dynamics

  • TGP jitters at max zoom - fixed
  • Unable to bind Warthog throttle to any controls - fixed

DCS: Mosquito FB VI by Eagle Dynamics

  • AI aircraft do not fire RP-3s - fixed
  • Minor typo in the startup procedure - fixed
  • Unintended steam/water cloud at start - fixed

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: AA radar unexpected target unlock
  • Fixed: AA radar antenna stabilization
  • Fixed: AA radar RWS auto mode behaviour
  • Fixed: AA radar target course render on B-scope screen
  • Fixed: AG radar fpm out of MFCD frame
  • Fixed: SPJ distance measurement
  • Fixed: CM802AKG abnormal behaviour if launched without DL pod
  • Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
  • Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
  • Updated: cockpit model and texture

DCS: F-14 Tomcat by Heatblur Simulations

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed Gyros becoming misaligned in certain situations.
  • Added New Quickstart missions for the South Atlantic Map.

Flaming Cliffs by Eagle Dynamics

  • Su-27. Fixed single mission "Unwanted Guest" in Syria.
  • Kneeboard pages cannot be turned in some cases - fixed.

DCS: I-16 by OctopusG

  • Moved from Early Access to Release status
  • Added EN and RU Flight Manual
  • Added Training Missions
  • Added a few Single Missions
  • Added Throttle Extra Stroke Zone for air throttle direct control
  • Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
  • Added Ground Power Unit for electrical starter that enables by intercom command
  • Added Wheel Chocks that enables by intercom command
  • Added Failures for:
    • boost regulator
    • mixture governor
    • oxygen governor
    • collimator sight
    • gear drag tensioner
  • Added EN Cockpit
  • Controls Indicator improved: added brakes and RPM axis with nominal mark
  • Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
  • Added keys input for separate side doors control
  • Fixed Altimeter behavior during zero altitude setting
  • Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
  • Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.

DCS: South Atlantic

  • Added South atlantic assets:
    • Naval:
      • Castle class patrol vessel
      • Harbour tug
      • HMS Invincible aircraft carrier
      • HMS Achilles frigate
      • HHS Andromeda frigate
      • HMS Ariadne frigate
      • Almirante Lynch frigate
      • Almirante Condell frigate
      • ARA Santa Fe Submarine
    • Vehicles:
      • LARC V
      • TACR2A
    • Placeable:
      • Tower crane
      • Small lighthouse
      • Wind turbine (Offshore and Land based)
      • KAT345L Excavator
  • Known Asset pack issues:
    • No RWR missile launch warning from HMS Invincible
    • HARM missile and HTS can not detect Leander class or Invincible
    • Missing textures on Sea Dart missile, and booster detach animation missing
    • AI AV-8B can have problems landing on HMS Invincible with weapons loaded
    • SeaCat and SeaDart launchers have no rotation limits
    • Leander class frigates are missing sounds

Campaigns

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02: Added ACLS / Link4 to USS Valley Forge.
  • Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start.
  • Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
  • Mission 14: Fixed issue with Anvils not engaging primary target and turning back.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way.
  • Mission 14: Fixed problem with L-39s refusing to attack.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 10: Enfield flights crashed during AAR - fixed.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Printable Kneeboards added

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Printable kneeboards added
  • Like 35
  • Thanks 6

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  • 5 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.16.27869/

Introducing DCS: Mirage F-1 by Aerges

DCS World

  • ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings.

Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others.

  • AI ground. Added the Soviet AAA 100mm gun KS-19 and the SON-9 AAA radar.
  • Weapons. R550 Magic 2 is now visible again for the C-101CC.
  • Theme. Added wallpaper, logo, and music for the China Asset Pack.
  • Added saving and restoring of the 2D Radio panel position.
  • AI aircraft. The AI makes a left/right zig-zag between wpt 1 and 2, seemingly for no reason - fixed.
  • AI aircraft. New sounds for CH-53, CH-47D, OH-58, and SA-342 Gazelle.
  • ME. The name value of the draw shape will be required to be unique. Same names are forbidden now.
  • AI aircraft. Mosquitoes can attack ships with rockets.
  • AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used.
  • AI aircraft. Illumination rockets M257 delivery to high and short - fixed.
  • ME. Trigger zone can't be selected under unit - fixed.
  • Weapons. Corrected AH-64D weapon weights.
  • Weapons. RP-3. MP. Trajectory desync - fixed.
  • Weapons. Harpoon search range logic was fixed.
  • AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed.
  • AI aircraft. MQ-9 Reaper does not engage with laser-guided weapons - fixed.
  • Voice chat. The “Default” can be chosen as a hardware item.
  • WWII. Fix to the B-17 Javelin formation.
  • WWII. Fix to broken LOD of ships.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added: Gun sparks.
  • Adjusted: Detection and lock radar range.
  • Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates.
  • Fixed: Harpoon explodes on launch in BOL mode - destroys player aircraft.
  • Fixed: TWS generates all track info with single sweep.
  • Fixed: Elevation value changes on waypoint when undesignating.
  • Fixed: Cannot detect helicopters in ACM mode.
  • Fixed: HMD: incorrect weapon sometimes is displayed.
  • Fixed: AACQ behaviour.
  • Fixed: AACQ in conjunction with Spotlight is locking targets outside of the spotlight region.
  • Fixed: AG RADAR image glitch if the TDC is used without undesignating first.
  • Fixed: Scan RAID does not maintain trackfiles when ageing set to 2.
  • Fixed: Exiting ACM does not return to previous PRF, PRF can't be reset with RESET.
  • Fixed: Undesignate Switch behaviour in TWS SCAN RAID.
  • Fixed: Able to cage VV in AG mode in AUTO Bug.
  • Fixed: AG radar sticks in AGR mode when undesignating.
  • Fixed: MFD AGR image twitches when VSync is disabled.
  • Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data.
  • Fixed: TALD dual Rack Jettison behaviour.
  • Fixed: Undesignate button does not exit flood mode.

DCS: F-16C Viper by Eagle Dynamics

  • Added Airshow smoke.
  • Added JFS Door animations.
  • Added B-Scan format (Designating after FTT has been entered (second depressing TMS-Up) will change the display symbology to a standard B-scan format with no video map background).
  • Adjusted ACAL DED page.
  • Added HSD Threat Ring Color Change. Will become red when threat is within the ring.
  • Added ability for FCR AG range changing, system automatically go in MAN
  • Fixed Possible crash in avionics when using IAM.
  • Fixed: SPI on HUD does not follow moving target in point track on TGP.
  • Fixed: AG Radar and TGP do not always align when using TGT.
  • Fixed: HSD Cursor Zero (CZ) Function.
  • Adjusted Radar detection and designation range. There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now. It now matches references.
  • Adjusted Radar look down effect to make it less severe. It now matches references.
  • Adjusted radar sensitivity to look-down clutter notch at close range.
  • Check stability when airspeed at 340kts + in AAR gains.
  • Fixed: Offset Aim Point (OAP) correction.
  • Fixed: TGP goes to the side when switching slaved waypoints.
  • Fixed: DED HUD Repeater Hot start issue.
  • Fixed: Wing Tanks moved backward.
  • Fixed: Possible to start JFS2 with no fuel.
  • Fixed: HARM - Can power on HARM after all missiles fired.
  • Fixed: On the Range Mission needs LatLong Coordinates JTAC uses MGRS.
  • Fixed: Text overlays Bullseye symbol in A/G Radar.
  • Fixed: CBU-97 CCIP release cue.
  • Fixed: A/G radar - target point changes position when changing scan width.
  • Fixed: MARK indication failed.
  • Fixed: TMS UP not working in AG RADAR SEA mode.
  • Fixed: In AG mode slant range on HUD is still shown as "F" even if FCR disabled.
  • Adjusted: AG radar range in Exp/DBS1/DBS2.
  • Fixed: ICP dobber switch can be used as a 8 way switch position.
  • Fixed: Unable to set a bullseye higher than steerpoint 25.
  • Fixed: Home plate can be set independently from steerpoint.
  • Fixed: HSD Expand Bug - Unable to Select Steerpoints in EXP2.
  • Fixed: CRUS Page BINGO endurance at bingo.
  • Fixed: AGR Manual scale after lock.
  • Fixed: With Maverick selected angle data is not shown in HUD.
  • Fixed: HARM not firing after ground jettison and rearm.
  • Fixed: FCR Slaved to HMCS gimbal limit.
  • Fixed: CRUS page logic correction (When in the CRUS page, when a CRUS option is mode selected, when you RTN and then go back to CRUS, it should take you to that mode page. If no option in mode is selected then it should take you back to TOS).
  • Fixed: EXP Zoom in HSD with CPL.
  • Fixed: HSD - missing route lines in EXP2 center mode.
  • Fixed: FUEL test numbers on dial instantly show 6000.
  • Fixed: HUD DED comm symbology should highlight when transmitting.
  • Adjusted: FCLS gun trigger gain.

DCS: AH-64D by Eagle Dynamics

  • George as CP/G Target Identification System. Please see link on forum.
  • Rocket avionics adjustments.
  • Fixed: Potential of APU not starting on cold start.
  • Fixed: MP. Engines stop for CP/G.
  • Fixed: MP. Laser rangefinder desync.
  • Fixed: LMC incorrect behaviour when measuring range.
  • Fixed: LMC could cause strange TADS behaviour.
  • Fixed: Range source should be maintained to Point when PLT changes ACQ from a Point (B5) to TADS.
  • Fixed: TADS image desync after C/PG using gun.
  • Fixed::Previous radio frequency not stored.
  • Fixed: Radio presets set in ME are ignored for all radios.
  • Fixed: Unable to use the cursor to give coordinates when using EDIT.
  • Fixed: A/C Fixed Action Button behaviour on MFD.
  • Fixed: Incorrect TADS behaviour in multicrew.
  • Fixed: COORD page shows incorrect distance to WP until set DIR TO.
  • Fixed: CP/G head movement on client connect.
  • Fixed: Point saving via HMD using MAN range can be incorrect.
  • Fixed: George set safe after every Hellfire shot.
  • Fixed: The NVS Sensor Select switch should only be functional in NORM or FIXED mode.
  • Fixed: After switching MFD for cursor PAN mode move cursor to top right corner.
  • Fixed: MPD behaviour when ENG Start is pressed.
  • Fixed: No radar alt tape on FLT page.
  • Fixed: VID page TADS double cross.
  • Fixed: Multicrew parking brake not working.
  • Fixed: ZSU-23-4 Shilka does not spike.
  • Fixed: ASE page is lacking several items.
  • Fixed: Gun jiggling.
  • Fixed: FLIR Polarity not correctly working in multicrew.
  • Fixed: External tank advisory.
  • Fixed: Missing advisory message when internal auxiliary fuel tank is empty.
  • Fixed: Tooltips of comms volume knobs incomplete/wrong.
  • Fixed: MSL NOT RDY and dashed constraints box erroneous behaviours.
  • Fixed: Fuel XFER issues with C AUX.
  • Fixed: Flicker Pipes R AUX or L AUX when turned on if AUX GALLONS EXT.
  • Fixed: Fuel can't be pumped from external tanks.
  • Added: TSD route leg animation.
  • Fixed: TSD Artillery Fire Points Error.
  • Fixed: WPN-MSL-UTIL page incorrect FCR indications.
  • Fixed: WPN-BORESIGHT OUTFRONT error.
  • Fixed: Missile indications errors.
  • Fixed: When the TADS FLIR is turned off on the WPN UTIL page, with the TADS as the selected sight, "FLIR OFF" should display in the Sight Status field of the High Action Display.
  • Fixed: Keyboard unit - “A” key behaves differently than other keys.
  • Fixed: FLT Page behaviour if already active on right MPD.
  • Fixed: Check ASE autopaging behaviour when ENG and FLT pages are displayed.
  • Fixed: Check MPD video underlay and ASE autopaging behaviour with TSD.
  • Fixed: Check MPD when EMER HYD switch on the EMERGENCY panel is pressed.
  • Fixed: C AUX on A/C FUEL page is not cursor selectable.
  • Fixed: INT Fuel QTY should turn yellow when low fuel state is reached.
  • Fixed: ASE/ASE UTIL pages.
  • Fixed: TADS stores waypoints in NAV phase.
  • Fixed: Manual page 333 creates confusion about ROE state
  • Fixed: Сanopy errors in the cockpit

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: Rear cabin Kord machine gun place multicrew and AI gunner capable.
  • Improved: Petrovich AI target identification system.
  • Improved: Mirrors third state for "mirrors" button. Third press removes mirrors from the cockpit.
  • Improved: Petrovich AI interface refactoring.
  • Improved: Petrovich AI notifying that target is in range even if it was in range when was locked.
  • Fixed: No missile launch after rearming in Multiplayer.
  • Fixed: Rearming disables countermeasures.
  • Fixed: Some dial positions off on electrical panel.
  • Fixed: R-60 indicator panel 3d model collision with ASP.
  • Fixed: Pilot clock indicator bug: forum.dcs.world/topic/282111-achs-1-shows-the-mode-indicator-in-the-wrong-order/)
  • Fixed: ARK-15 compass mode discrepancy between single player and multicrew.

Known issue: Multicrew Kord gunner client will desync if aircraft will rearm and change Kord gun mounting side.

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Stennis radar dish spinning too fast.
  • Updated: 3D model of the Airboss room.
  • Fixed: Incorrect state of the CVN-75 crew in MP.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Fixed: Unable to bind Warthog throttle to any controls.
  • Fixed: When TCN and ILS are both selected on the NMSP, the ILS should be in charge of the ADI bank steering bar.
  • Fixed: Rotary switches can move from one to another end positions with one click.
  • Fixed: RMB/LMB inverted logic of some switches in the cockpit.
  • New cockpit switches sound.

Note: The ARC-210 radio is now in work.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed: cycle guns switch keyboard command gets stuck
  • Removed night vision goggles controls
  • Rearranged default keybindings to deconflict controls for landing/cockpit lights, pitot heater/oil diluter
  • Fixed: Rocket counter knob can not be rotated properly with keyboard input.

DCS: FW 190A-8 by Eagle Dynamics

  • Added 4 separate UV lamps and controllers
  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Fixed: Fuel selector lever key bindings

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Removed bomb detonator timing calculation from electric system, available in new detonator itself.

DCS: Bf 109K-4 by Eagle Dynamics

  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Added: Trim on Axis doesn't function correctly

DCS: Mosquito FB VI by Eagle Dynamics

  • Added payload with the same bombs (by type) for use in carpet bombing tasks
  • Added fire extinguishers

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added the ability to remove the refuelling probe door by triggering Argument 1616.
  • NEW: Added AFAC Role assignable from the mission editor.
  • Switched AIM-54 from parallel navigation to proportional navigation.
  • Added missing Liquid Oxygen gauge on front right pilot's panel.
  • Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting.
  • Re-added SC version for OP Reforger.
  • Fixed a bug in the ALR-67 threat association algorithm causing constant misassociation for groups of threats of the same type.
  • Fixed compass N-S switch N position.
  • Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him.
  • Fixed Iceman not holding altitude at low IAS.
  • Fixed Iceman having issues to hold heading.
  • Fixed Iceman not responding to inputs for altitude and airspeed correctly.
  • Fixed LTE in PD-STT ACM mode (was 3s, now 1s).
  • Fix BATR max time not updated by ground kneeboard burst length adjustments.
  • Default the M61 round limiter to 50 for F-14A in mission editor aircraft properties.
  • Fixed sensor track file remaining on TID display even if PAL mode was selected.
  • Improved LANTIRN GBU-24 accuracy.
  • Improved LANTIRN laser spot collision detection accuracy.
  • Fixed LANTIRN lasing for AI.
  • Fixed COMP panel push button fast syncing not working in certain situations.
  • Fixed wing sweep delay causing a too slow sweep rate.
  • Fixed wing sweep flags:
    • MAN flag shows in BOMB mode and
    • AUTO flag shows when AUTO program is cached in MAN mode.
  • Fixed wing sweep program resetting to AUTO after pressing MASTER RESET
  • Fixed Emergency Wing Sweep handle and Spider Detent logic around the Oversweep threshold.
  • Re-enabled normal maps on F-14 sealant surfaces.
  • Fixed COMP (COMB) typo on hydraulics gauge face.
  • Fixed droopy emergency brake handle.
  • Corrected broken normals on gear and TACAN panels.
  • Corrected various broken normals on RIO radar control surfaces.
  • Added label for Phoenix cooling switch on left side of RIO cockpit.
  • Added Chinese Localisation for the campaign “The Final Hour”. Thank you Alphabet_Ghost!
  • Updated Chinese Localisation for several missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Completely overhauled Landing Gear suspension.
  • Fixed Landing Gear traction.
  • Ground Crew can now be called from ground start.
  • Fixed missing night lighting on rollers.
  • Fixed broken normals on the canopy frame and attached parts.
  • Improved the texture seam down the middle of the canopy frame.
  • Updated Chinese Localisation for several training missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost!

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Steerpoints Elevation not being saved for Targetpoints
  • Fixed: Internal MPCD FLIR Page won't change polarity when TPOD page is active and in IR Mode
  • Fixed: AGM-65F IR Mav page missing Wide FOV Symbology after firing the first missile.
  • Fixed: GBU-12/16 Laser code is adjustable in flight.
  • Update: INS will be set to NAV mode for missions dated before March 1994.
  • Added: GBU-12/16 Laser code in the kneeboard page.

DCS: M-2000C by RAZBAM Simulations

  • Bug Fixes
    • Fixed S530D on pylon position and plume position
    • Fixed thrust getting low shortly when nozzle closes/opens
    • Fixed reverse thrust when nozzle destroyed
    • Fixed RPM warning on ground
    • Fixed unlimited ammo for missiles
    • Fixed nozzle fire happening at high altitudes
    • Fixed SAMP250 drag
    • Fixed MISSION ACCOMPLIE texture mipmaps
  • Aircraft handling and performance
    • Drag FBW and autopilot tuned to engine changes
    • Improved wake turbulence effect
    • Improved roll autotrim
    • Improved pitch autotrim
  • Miscellaneous
    • Improved landing gear on-ground modelling
    • Improved VTB startup visual effect
    • Added transonic mach cone visual effect (player side only)
    • Removed obsolete full asynchronous radar option (now always on)
    • Set parking brake on when hot starting on parking
  • M53-P2 Engine Model rework (already present in 06/2022 update)
    • Improved : New physical engine model
    • Improved : Performance evolution with pressure, temperature, speed
    • Added : Effect of precipitation
    • Improved : More realistic transient
    • Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
    • Added : SEC CALC can be set manually or automatically and reset manually
    • Improved : Engine alarms
    • Updated : Drag tuning (aircraft and stores) to match engine performance
    • Added : Supersonic idle flameout
    • Updated : In flight restart held by solenoid
    • Added : Engine physical data logging feature
  • Damage (already present in 06/2022 update)
    • Added : Engine smoke in case of damage/fire (not yet MP synced)
    • Improved : More engine failures
    • Added : physically based performance degradation
    • Added : overtemp engine damage
    • Added : Engine fires (main and afterburner)
    • Added : Cascading engine damage (exploding compressor can cause other damage)
    • Added : Engine damage with high mach and cones retracted
    • Added : Oil leak modelling and SEC HUILE (emergency oil) switch
    • Added : Guns damage
    • Improved : All 4 slats can be damaged independently
  • Weapons (already present in 06/2022 update)
    • Added SAMP250 high and low drag bombs
  • Misc (already present in 06/2022 update)
    • Added : absolute BAD coordinates in DTC text format
    • Improved : AP pitch correction are less aggressive
    • Improved : more realistic HUD FOV and constrained FPM/target box law
    • Added : Fuel dump trails (not yet MP synced)
    • Improved : Exterior light levels
    • Improved : Landing gear model
    • Added : Customizable elastic limit (force based stick G-limiter threshold)
    • Improved : Airbrake aerodynamics
    • Improved : Green radio guard standby added to SRS
  • Liveries (already present in 06/2022 update)
    • Tigermeet liveries renamed to avoid being set by default
    • Added MISSION ACCOMPLIE retirement celebration livery
  • Bugs (already present in 06/2022 update)
    • Fixed : Default green radio channel set to 01
    • Fixed : PCM incitation stays when SABRE switched off
    • Fixed : Issue displaying RWR threats in some cases

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: AA radar bug/lock distance issue
  • Fixed: AA radar mode disordered after losing hpt/spt
  • Fixed: AA radar jamming contact in VS mode
  • Fixed: AG radar GMTI mode should not detect vehicle in water
  • Fixed: WMD7 no laser in slave mode
  • Fixed: launch two C802AKs, 2nd missile not follows 1st configuration
  • Fixed: C802AK LOS abnormal behaviour issue
  • Fixed: CM802AKG cannot switch from ATA to MAN issue
  • Fixed: CM802AKG valid control area
  • Fixed: Checklist anti-col light power error issue
  • Added: special option to choose CM802AKG control mode
  • Added: AA radar shows mach number for hpt/spt
  • Added: South Atlantic map UTC for clock
  • Adjusted: LD10 params
  • Adjusted: attitude limitation for rocket launch

DCS: I-16 by OctopusG

  • Fixed ground crew interaction (intercom)
  • Improved gun sound: fixed rate of fire sound
  • Added items announced but not included in previous update:
    • Single Missions
    • EN Training Missions
    • Voice for Training Mission
    • EN Flight Manual

DCS: MiG-21BIS by Magnitude 3 LLC

  • Added inputs:
    • Aileron boosters On, Off
    • Flaps 0<>25 - for joystick
    • Flaps 45<>25 - for joystick
    • Airbrakes On, Off
    • Airbrakes On<>Off - special for joystick
    • Pylon 1-2 Power On, Off
    • Pylon 3-4 Power On. Off
    • GS-23 Gun On, Off
    • Missiles Heat On, Off
    • Missiles - Rockets Launch On, Off
  • Added: VoIP radio
  • Added: ASP view in HUD only view (LALT+F1)

DCS: Christen Eagle II by Magnitude 3 LLC

  • Added: VoIP radio

Flaming Cliffs by Eagle Dynamics

  • F-15C: Green glare on the HUD - corrected.

DCS: Combined Arms by Eagle Dynamics

  • Rotate turret not working in isometric view - fixed.
  • Stryker Family of Armored vehicles have had sights updated
  • M1A2 Abrams added 3x, 6x, 13x, 25x and 50x to FLIR sights.

DCS: NS430 by Eagle Dynamics

  • Added options for F-14, Mi-24P and JF-17 cockpits
  • Adjusted the rotation speed of knobs

The Channel Map by Eagle Dynamics

  • Fixed black surface texture on the distant LOD of surface at the autumn and the spring
  • Manston airfield: the fence was too close to the taxiways, which led to a collision with some aircraft
  • Fixed a lot of glitches in the shoreline geometry of England
  • Fixed some glitches of surface geometry along roads

South Atlantic Assets Pack by RAZBAM Simulations

  • New - Added Ski Ramp static object for aircraft to practice take-offs on land
  • New - Added Nodding Donkey 3d model
  • Fixed - Taxi routes on Invincible
  • Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea.
  • Fixed - Attribute to Invincible "Armed Air Defence" to Give Aircraft Launch Warning
  • Fixed - Added beamwidth parameter to Seacat missile Changed Ariadne, Achilles, Andromeda, A. Condell and A. Lynch to attribute "Frigates", was "Cruisers"
  • Fixed - SA Asset Pack - No RWR returns from Invincible or Leander ships
  • Fixed - reduced Sea Dart ammo count to correct value of 22
  • Fixed - SA Assets: HMS Invincible Zodiac boat missing texture
  • Fixed AI taxi route on Invincible deck for AI
  • Fixed - Added Lods for all Leander and Condell class ships

South Atlantic Map by RAZBAM Simulations

  • New - Airfield Pampa Guanaco
  • New - Airfield San Julian
  • New - Terrain Detail maps (still WIP) most of the south and parts of the mid to north areas
  • New - Some additional cliffs added around Falklands Islands
  • New - introduction of vegetation maps in the north of the mainland
  • New - custom beaches around Falklands Islands
  • Fixed - AI Taxiway collision at Punta Arenas
  • New - Towns: Gobernador Gregores, Puerto San Julian, Estancia La Maria, Punta Quilla, Santa Cruz
  • Fixed - Some texture fixes across the map
  • Fixed - Added additional AI Taxi Route at Rio Gallegos

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Added 6 new voices characters for a total of 500 more lines of dialogue
  • A-10C II and A-10C loadouts modified to enhance mission parameters
  • Missions 3, 8, 10, 11, and 12 significantly changed
  • Updated Triggers and Conditions for most missions
  • Updated objectives and scoring for most missions
  • Added "Objectives Completed" radio message to all missions
  • Updated _ README FIRST_AGILE SPEAR Gameplay Settings

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Horizontal: Changed the names of all missions (should have the same format now). Turned off enforcing labels (players can use their own option). Updated skin localization.
  • Mission 01: Removed information about ACLS being down. Fixed final BRC calls (204, as should be). Fixed possible issue with LCRA Tower calling to switch to Ground before landin.
  • Mission 02: Fixed issue with missing subtitles for Akrotiri. Femoved countermeasures and ammo from Flip's aircraft. Updated quality of some VOs.
  • Mission 03: Updated briefing (fixing the DMPI order, adding UTC time; in game and PDF). Updated altitude blocks for other Ravens.
  • Mission 04: Updated location of the Russian vessel (no longer over another static ship).
  • Mission 05: Added info for the player to use CAT 2 (briefing and PDF). Blade should now rejoin correctly at WP1 with Player. Added note about radio discipline during the mission.
  • Mission 06: Added info about possible damage by Tomcats on the deck (briefing and PDF).
  • Mission 10: Fixed critical bug with Tomcats getting stuck on the deck at mission start.
  • Mission 14: Fpdated briefing adding clear information about player's task (briefing and PDF).

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Tanker speeds adjusted
  • Subtitle lengths adjusted as a workaround to a new DCS radio transmission bug.
  • Player has to confirm fencing out
  • New 'mission complete' visuals and music

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Briefing typos corrected

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Campaign progression issues solved
  • Mission 6, the southern LW group shouldn't attack Gimlet
  • Like 28
  • Thanks 14

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.16.28111/

DCS World

  • ME. Fixed a bug that lead to additional weapon weight without weapons.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Provide RU text localization for lessons 22-25.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed crash in avionics.
  • Fixed: The AoA bracket is bouncing around while taxiing under 60kts.
  • Fixed: Flight path marker and pitch ladder bounce during taxi.
  • Fixed: Bombing Mode HOTAS selection error.
  • Fixed: Selective jettison behaviour in dogfight or AAM mode.

DCS: AH-64D by Eagle Dynamics

  • Fixed crash in avionics.
  • Fixed: No radio gui presets. Added GUI HF-radio settings.
  • Fixed: Stored point is slightly offset when slaving back to the point.
  • Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start.
  • Fixed: Exported MFDs not synced on pilot seat (CPG works).
  • Fixed: RAD and BAR ALTITUDE HOLD signals.
  • Fixed: Incorrect logic of pylons articulation with activated SAL missiles.
  • Fixed: Hellfire training lesson.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed: CM-802AKG control area bugs
  • Fixed: CM-802AKG random cruise after losing signal when in MITL mode
  • Added: when CM-802AKG approaches control area boundary, image quality reduced
  • Adjusted: C-802AK ship RCS size ranges (now several frigates will be presented as small bricks)

DCS Mirage F1 by Aerges

  • Fixed GUI error caused by frequency change on Channel 1 of Trap-136(137B)
  • Fixed RWR CW light logic
  • Fixed overestimated range of the R530 in rear aspect
  • Fixed chaff/flares switch binding
  • Fixed g meter over-reporting
  • Accelerometer reset function now works
  • Fixed crash when impacting the aircraft against water
  • Fixed main altimeter flag animation and initialization
  • A radar tracked target will now receive RWR warnings (launch warnings still in progress)
  • Increased the maximum radar detection range for AI to 70 km
  • Fixed crash when ejecting after losing stores due to over-G
  • Aircraft can now mount R530 EM and IR missiles at the same time
  • The Optical Sight missile launch lights now work with R530 IR missiles too
  • Parachute can now be recovered by repair or rearm
  • Pylon does not disappear now when the wing is damaged
  • Fixed a crash in the radar code with the aircraft being configured for delayed start, but not created yet at the moment when the mission exit was attempted
  • Fixed roughmet of Mirage F1BD
  • Updated pylons’ texture of Jordan Mirage F1
  • Fixed radar elevation buttons naming
  • Fixed the following cockpit controls keyboard/joystick operation:
    • Radar scale selector
    • Radar scan (scan width) selector
    • Radar scope Intensity adjustment knob
    • Radar function selector switch
    • Radar storage adjustment knob
    • Radar scope polaroid screen lever
    • Navigation Indicator mode selector
  • Fixed flaps input commands. (Flaps toggle, F key, still WIP)
  • Additions:
    • Animated control stick trim hat and autopilot controls
    • Added animation of gun trigger/trigger cover and missile button
    • Added an option to choose between realistic and simplified firing safety logics. Made the simplified firing mode available by default. Simplified trigger cover is tied to the first trigger press. Firing a missile also opens the trigger
    • Added an option to modify the afterburner detent position
    • “Afterburner detent” tick was added on the throttle scale of Controls Indicator
    • Added logic and animation for gun safety lock
    • Added several country default liveries
    • Added a few South Atlantic map missions

Warning: due to changes in input commands (like radar scale selection, etc.) some user local assignments may have disappeared

DCS MiG-19P by Razbam Simulations

  • Fixed Afterburner texture bug

Campaigns

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • In all missions, an error occurred in the logic of triggers during autostart - fixed.
  • In the ALARM mission, the time of day has been changed to the correct one - 6:15 am.
  • In the PROFESSIONAL mission, the host was spending too much fuel waiting for you - fixed.

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • Corrected time in the first mission - more light, better weather.
  • In the second mission, the logic of search triggers has been fixed - the ship can be found almost immediately.
  • Fixed music overlay in several missions In the fifth mission, the enemy activation bug has been fixed.
  • In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.

DCS: MAD Campaign by Stone Sky

  • In mission 7, a small problem of destroying the target was fixed.
  • Like 22
  • Thanks 5

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.16.28157/
DCS Open Beta 2.7.16.28157

DCS World

  • JF-17 - crash on launch C802akg fixed
  • Updated headings localization of Apache lesson 6
  • Updated headings localization of Hornet lessons
  • P-47D Flight Manual - Propeller diameter description fixed to 13 feet
  • Like 6
  • Thanks 1

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 4 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.17.29140/

DCS 2.7.17.29140
DCS World

  • The extended cooling physics and additional damages are added to Mosquito, P-47D, P-51D, FW 190A-8, and FW 190D-9
  • Weapons. Corrected R-60 exhaust plume.
  • Weapons. CBU-97 some bomblets not detonating - fixed.
  • ME. P-51D Added the intercept task.
  • Weapons. R-40 AA missile. Corrected FM and DLZ.
  • F10 map. All Directional Beacons have a null angle in F10 view - fixed.
  • Weapons. AGM-84A incorrect glide height randomization - fixed.
  • Input. Added possibility to assign keyboard or joystick combo for Camera transpose mode (cells in INPUT are inactive).
  • AI aircraft. MQ-9 Reaper armed with Hellfire missiles would miss sometimes. Adjusted AGM-144K and launch conditions.
  • AI aircraft. F/A-18C. Hornets would fall from the sky if arriving before a tanker - fixed.
  • AI aircraft. AI flights would perform a random S pattern after a certain length of flight - fixed.
  • AI Submarine. Weapon Type 'Torpedo' is now available in ME under the 'Attack Group' action.
  • Voice Chat. Mic mode button disabled after slot changing - fixed.
  • Voice Chat. Added voice level normalisation
  • Ground AI. SON-9 arty radar will be able to be detected on the RWR and HARM.
  • ME. Trigger event set to ON MISSION START doesn't work - fixed.
  • Weapon. Corrected AGM-84E guidance at terminal stage.
  • ME. late activation SAM with set option ALARM STATE RED - fixed.
  • Weapons. Kh-31 missile explodes short of target - fixed.
  • AI aircraft. Planes fails to A-A refuelling - fixed.
  • Sounds. Fixed a bug with the rain sounds in the helicopter's cockpit.
  • Fixed some bugs that can cause CTD in certain conditions.
  • Static objects. Added 2 containers 20ft and 40ft.
  • Descent. Infantry told to embark in 'ALL' vehicles won't embark in ground vehicles - fixed.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: Crash when trying to drop GBU-38 JDAM, from a severed wing.
  • Fixed: AGM-84E has a huge undershoot
  • Fixed: Slant range cue should not be fixed at 5500
  • Fixed: Marking an offset places a markpoint on at the original designation
  • Fixed: User track shows TWS contacts jumping around wildly
  • Fixed: Check TACAN CPL behaviour when using Magnetic heading
  • Fixed: TACAN CSEL with true/magnetic heading
  • Fixed: ASL and DIL flash logic error
  • Fixed: "CPL SEQ" message displays incorrect number
  • Fixed: User track shows free fall bombs colliding and exploding
  • Fixed: Updates to Lessons 24 & 25 - TOO and WPDSG
  • Fixed: PPLI symbol missing from AZ/EL page
  • Fixed: Harpoon guides to OAP instead of O/S in R/BL
  • Fixed: Upon STT donor target data is lost
  • Fixed: Incorrect offset bearing set by UFC
  • Fixed: Investigate Gun being fired with JDAM selected
  • Fixed: Rearmed JDAM is already aligned

DCS: F-16C Viper by Eagle Dynamics

  • Fixed Possible crash in avionics and weapons
  • Added FLCS BIT (work in progress to be further adjusted)
  • Added ALT Release button functional
  • Added SIM indication on HUD
  • Added DTE static page
  • Added ECM centerline adapter for ALQ-131
  • Added TGP Attitude Advisory Function (AAF)
  • Added Gun Gas Purge Door animation
  • Added Gun barrels rotation
  • AoA bracket and VV adjustment
  • Refined flight model for STR and ITR
  • Fixed: TGP not working after cursor zero
  • Fixed: Second Detent on trigger does not fire laser
  • Fixed: Incorrect DTOS Solution Cue
  • Fixed: Max Toss Anticipation Cue Errors
  • Fixed: Missing CCRP Loft Scale
  • Fixed: Incomplete LASER DED Page
  • Fixed: TMS Forward hold not working for Mavericks
  • Fixed: Broken ASL
  • Fixed: Depressible Reticle Switch not affecting HUD
  • Fixed: Incorrect type of fire for LAU-3 after rearming(unlimited weapons).
  • Fixed: Wing pylons not jettisoning with wing external fuel tanks.
  • Fixed: RWR Priority mode with search reverts to open mode
  • Fixed: IFF LOS does not interrogate until release of TMS Up Long
  • Fixed: SMS page doesn't show gun, if Mode changed to another page
  • Fixed: EMER Jettison not functioning with only EPU running
  • Fixed: General HOTAS Short and Long Press behaviour
  • Fixed:Magnetic heading not showing in DED only true heading
  • Fixed: AIM-9 Sound during startup and NAV mode if ACM switch toggled before startup
  • Fixed: Odd canopy texture with wing vapour
  • Fixed: Spotlight Search mode
  • Fixed: "Ghost bomb" remain on TER when selective jettison
  • Fixed: Stores drag excessive on takeoff
  • Fixed: Selective jettison not working with ground jet enabled
  • Fixed: Selective jettison works with Master Arm set to safe
  • Fixed: Tail light is different on left and right, only one shows the bloom
  • Fixed: Radar AGR (CZ added if cursor is moved)
  • Fixed: Target found via LSS doesn't cue sensors as SPI
  • Fixed: Specific Mach number for endurance does not display in HUD
  • Fixed: INV option in MFD
  • Fixed: CBU-97 in CCIP isn't dropping cue within parameters
  • Fixed: GBU-12 fails to release in CCRP if released after GBU-38
  • Fixed: Bombing Mode HOTAS Selection Remove redundant modes
  • Fixed: GBU-12. Incorrect MLE
  • Fixed: Steerpoint data not updated until cycling steerpoints
  • Fixed: Unable to carry weapon pylons in stations 4 and 6 from ME
  • Fixed: TMS-Right for Radar CRM mode
  • Fixed: ECM containers appears on INV - S-J page
  • Fixed: HMCS Sensor not seen in external view
  • Fixed: Japanese fuel tank not correct on livery
  • Fixed: Gaps on fuselage near gear doors
  • Fixed: Gaps in the canopy when open
  • Fixed: Threat ring turns red, number in ring should also turn red

DCS: AH-64D by Eagle Dynamics

  • Fixed: glitches and double switches
  • Refined Lod 0 and added Lod 1 and Lod 2.
  • Fixed: RAD and BAR ALTITUDE HOLD signals
  • Fixed: Damaged engine 2 will not work even after a repair
  • Fixed: AIrcraft “ORIGINATOR” PAGE behaviour
  • Fixed: TADS Shut Down Errors
  • Fixed: Bezel Button Options and Sub-Pages
  • Fixed: FREEZE TEDAC/TDU Function
  • Fixed: Viewport error - pilot seat
  • Fixed: Cued LOS dot in the Field-Of-Regard box should always be visible on the TADS
  • Fixed: Stored point is slightly offset when slaving back to the point.
  • Fixed: Multi monitor setup - AH-64D Displays remain active even after full shut down
  • Fixed: Can slave to deleted target point
  • Fixed: BRU’s should not function If the IHADSS is turned off
  • Fixed: Underlay selection should remain when returning to the VID page
  • Fixed: No radio presets
  • Fixed: Friendly Patriot site showing as threat on TSD even when hidden on MFD selected
  • Fixed: Desync Between Pilot and Gunner in the Ah-64 on the Engine Page
  • Fixed: Some training missions load in gamemode when launched from training menu
  • Fixed: M Button functionality for XPDR, COM and COM PRESET
  • Fixed: Wrong vertical speed reading (all displays)
  • Fixed: COORD page behaviour when expanded ACQ source is selected
  • Fixed: TGT/THRT points added during mission are missing threat rings
  • Fixed: ENG page issues
  • Fixed: DTV WFOV Slew rate too high
  • Fixed: Crosshairs on TADS don't align with units when George points
  • Fixed: Tbilisi Guard mission wingman will not engage
  • Fixed: REMOTE logic/messages in High Action Display
  • Fixed: Desync issue between server missile and client (Hellfire)
  • Fixed: SA-19 Grison/Tunguska is shown as "GU" in TSD
  • Fixed: When using PAN on TSD, ASE deltas hover almost above targets
  • Fixed: Altitude fluctuations when turning on Alt Hold at speeds above 100 knots
  • Fixed: Flashing icons and black square of ASE threats in TSD
  • Fixed: WPN-MSL-UTIL Page TADS STOW Barrier Error
  • Fixed: TEDAC Grayscale (G/S) Button Errors
  • Fixed: TADS: Limit Indication Error
  • Fixed: Screen Save Mode
  • Fixed: Discrepancy in cockpit temperature status
  • Fixed: Maximum digital readout of Engine Torques should be 255%.
  • Fixed: The windshield wiper knob behaves incorrectly with no generator power

DCS: Mi-24P by Eagle Dynamics

  • Added. First wave of voice-overs for Petrovich AI. Same amount as in AH-64D, more coming with future updates.
  • Added. New ATGM sight texturing and FOV changes, adjusting it closer to real specs.
  • Added. New routine for Petrovich AI, when S-5 rockets used with bombs Petrovich will choose appropriate mode with bomb/pods switch (for this system to work bombs should be on racks 1 and 4)
  • Added. Kord gun iron sights deployed
  • Added. New ATGM and empty rack icon for weapon payload manager
  • Fixed. Weapon Selector control mapping duplicates
  • Fixed. R-60 missile panel hints and control buttons remain when R-60 equipment is disabled
  • Fixed. Client camera not moving to Kord gun place if Kord is added after rearm
  • Fixed. Petrovich AI "Designate target/open fire" button function bugged
  • Fixed. Petrovich AI NATO AI target list color scheme works as Coalition AI color scheme

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed. Engine: too easy main bearing damage
  • Fixed. Water Injection is not filled on Rearm/Refuel

DCS: Mosquito FB Mk VI by Eagle Dynamics

  • Engine failures are completed

DCS: AV-8B N/A by RAZBAM

  • Fixed: TPOD relative position indicator not accurate.
  • Fixed: CTD caused by misclicking on button when entering Waypoint coordinates.

DCS: M-2000C by RAZBAM

  • Fixed : PCA ordering
  • Fixed : MISSION ACCOMPLIE livery mipmap
  • Fixed : Radalt 3pos bind
  • Fixed : PCA jettison issues
  • Fixed : hot start VTB startup animation
  • Fixed : FPM with crosswinds in A/A or high alt NAV modes
  • Fixed : MGRS first in TAF Kneeboard channel names
  • Updated : increased engine smoke

DCS: MiG-19P by RAZBAM

  • Fixed: Engines now are unable to start at the same time
  • Improved: Pitch damping dynamics and pitch control feel behaviour
  • Improved: Aileron failure due to excessive roll rate enhanced behaviour
  • Fixed: Afterburner texture bug

DCS: JF-17 by Deka Ironwork Simulations

  • Improved: AA radar look-down penalty model
  • Adjusted: LS6-500 code in SMS changed to 650 (by following IRL rule for rocket/bomb codes). Prepared for LS6-250 (625) and LS6-100 (610)
  • Fixed: DGFT STT not return to prev mode after losing track
  • Fixed: ghost hpt symbol when STT spt from DTT mode
  • Fixed: AA radar antenna will not follow TDC after losing track due to out of limitation

DCS: Mirage F1 by Aerges

Input and cockpit controls fixes:

  • Fixed keyboard/joystick operation for the following cockpit clickable axes and multi-position switches:
    • Chaff and flares dispenser ALE 40 control unit:
      • Program selector switch
    • Sight system and recording camera:
      • Reticle intensity rheostat
      • Moving and Target Reticles intensity rheostat
      • Attitude Reticle intensity rheostat
      • Exposure time repeater
      • Overrun select thumbwheel
    • IFF:
      • All "Mode 1A..." selectors
      • All "Mode 3A ..." selectors
      • Mode 4 selector switch
      • Function selector switch
      • IFF fault light
    • Radar indicator scope control box:
      • Indicator lights brightness
      • Strobe brightness
      • Distance markers brightness
      • Horizon and radial velocity marker brightness
      • Horizon symbol vertical position
    • Radar detector indicator:
      • Indicator lights intensity adjusting switch
    • Cabin lighting:
      • Map light rheostat
      • Miscellaneous instrument integral lighting rheostat
    • Lighting control unit:
      • Light and panel lighting rheostat
      • Ultraviolet lighting rheostat
      • Dual instrument panel lighting rheostat (Floodlights)
      • Dual instrument panel lighting rheostat (Integral)
      • Dual console and pedestal lighting rheostat (Floodlights)
      • Dual console and pedestal lighting rheostat (Integral)
    • TACAN control box:
      • TACAN mode selector
    • Omnibearing and VOR/ILS-TAC selector box:
      • VOR/ILS-OFF-TACAN selector
    • Air conditioning system:
      • Temperature control rheostat
    • Warning lights intensity:
      • Combat flaps light
      • Nose wheel steering light
      • Airbrake light
      • Standby receptacle light
      • Jammer detection light (animation is absent now)
      • (C + M or SW) R light
      • Cannons too hot light
    • Incidence indicator lighting rheostat
    • Air data instrument controls:
      • Mach/Airspeed indicator reference airspeed knob
      • Slaved altimeter barometric pressure setting knob
      • Standby altimeter barometric pressure setting knob
    • Heading control unit:
      • Heading and vertical reference system control switch
    • Radio selector unit:
      • MISS potentiometer
      • TAC potentiometer
      • VOR potentiometer
      • U + V potentiometer
      • U potentiometer
      • RAP + CME potentiometer
      • MKR + TP potentiometer
    • V/UHF control unit - TRAP 136:
      • All "Frequency select thumbwheel"
      • Frequency selector switch
      • Channel selector
  • Fixed clickability of the following clickable controls:
    • IFF:
      • All "Mode 1A..." selectors
      • All "Mode 3A ..." selectors
  • Pedal toe brakes now animated.
  • Keyboard/joystick controlled independent left and right toe brakes now operational.
  • TRAP136 KHz can now be set correctly
  • Fixed flaps input commands toggle option (F key).
  • Removed radar control stick keyboard default assignments.
  • Fixed “U/C light” that was erroneously named as “Combat flaps light” in inputs.
  • “Horizon framing” command was renamed to “Horizon symbol vertical position” (to make it consistent with the name of the clickable control).
  • Fixed RWR “Indicator lights intensity adjusting switch” spelling.
  • Fixed seat height adjustment controls that were reversed.
  • Removed delay in the preset channels counter animation of both radios.
  • Fixed TACAN and VOR/ILS channel selectors animation direction when set with keyboard/joystick.
  • Changed cannon 300-600 m and missile lock/unlock button default binding.
  • Armament panel buttons operate now as on/off buttons when using keyboard/joystick bindings.
  • Added VOIP PTT ("custom") keyboard command, as an alternative for standard VOIP commands.

Flight model, aircraft systems and weapons:

  • Adjusted engine thrust with AB on.
  • Added an option (Special Options menu) to automatically reset the countermeasures and fuel (detotalizer) counters upon rearm or refuel.
  • Fixed alternator failing outside intended failure regimes. Alternator failures are now recoverable, adjustments are still being made.
  • Permanent destruction of the alternators is possible again.
  • BIP trim directions switched.
  • Brake light now on when the brakes activate during retraction of the gear.
  • Adjusted oil failure, warning doesn’t appear so easily with negative G forces.
  • Corrected problems with the calculation of weight of the CLB4.
  • It is now possible to load the Mk-83 bomb.
  • Pylons damage is WIP.

Сommunications:

  • TRAP-137B radio is now functional in the radio menu.
  • Volume controls are now enabled on the Radio Selector Unit panel.
  • Radio Selector Unit panel “Green” and “Red” lights are functional now.
  • “Alternate PTT” now serves as the ‘VOIP PTT’ button.

Missions:

  • Fixed typo in startup mission (Sdes should read Sdef Fs).
  • Fixed Marianas landing single mission briefing, should read ILS RWY 06L instead of 06R.
  • Added Quick Start Caucasus dogfight practice mission.

Textures:

  • Cockpit dark panel is being worked on, there is a provisional fix for now.
  • Fixed Iran and Iraq Liveries.
  • Deleted Libyan old skin version.
  • Some fixes made to the cockpit textures.
  • Updated texture of French liveries.

Other fixes:

  • Corrected AI thrust tables.
  • The engine now uses the correct ATAR sound again, instead of Su-25 and Su-27 engine sounds.
  • Added padlock controls.
  • Special options tooltips added.

Warning: due to changes in input commands some user local assignments may have disappeared.

 

Caucasus Map by ED


•    Batumi - fixed collision with buildings when spawning large aircraft in parking lot N10
•    Nalchik - fixed position of taxiway edge markers
•    Tbilisi - fixed glitches of airfield building models
•    Fixed railroad display in FLIR mode in winter
•    Improved TAD maps at 1:500k scale (used on MFD in A-10, F-16, F/A-18)

 

South Atlantic Map by RAZBAM

  • New - Added Animated Nodding Donkey Static object.
  • New - Added SkiRamp 01 (less angled version for hornets)
  • New - Ski Ramps can be found in Airfield Deck Equipment Category (missions that did include the first iteration will require adjustment)
  • New - Sounds enabled for all Frigates & invincible
  • New - added Launchers with New weapon number for torpedo
  • Fixed - Added Both Ski Ramps; Ski Ramp 01 Rotated thru 180 Degrees in Model
  • Fixed - Ski Ramps can be found in Airfield Deck Equipment Category
  • Fixed - Adjusted position of Offshore Wind Turbines to now sit at their Pivot Point on the surface of water
  • Fixed - Standardised naming convention
  • Fixed - Swapped Achilles LOD Commented out error
  • Fixed - removed the "common" from the ships all individual entities.
  • Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea. Set landing runway as per value recommended by ED.
  • Terrain Changes
    • New - Added Airfield Aeropuerto Internacional Comandante Armando (El Calafate Airport)
    • New - Added Airfield Aeropuerto de Santa Cruz
    • New - Added Airfield Aeropuerto Guardiamarina Zanartu(Puerto Williams)
    • New - Added Aerodromo Guardiamarina Zanartu (Puerto Williams)
    • New - El Calafate
    • Fixed - Collision with Hanger R04 with some plains
    • Added - development of new ground detail textures (WIP)

Campaigns

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • Mission 10 - First target kill triggers fixed
  • Mission 5 - triggers checked fixed
  • Mission 11 - bug fixed Mission failed

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • Mission 3 Old friends - IL-76 landing trigger now works correctly, the mission continues

DCS: MAD Campaign by Stone Sky

  • Mission 7 Battle for Lar - target destruction triggers fixed for two helicopters

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Shamrock gets shot down prematurely - fixed

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Tanker TACANs fixed

The Museum Relic Campaign by Apache600

  • Adjusted weather in missions 4 and 8.1 for both campaigns.
  • Corrected Text which doesn't match V.O.'s in many of the missions.
  • Corrected a number of spelling errors found in mission briefings.
  • Corrected a few cases, in briefings, of incorrect aircraft named for F-86 version.
  • Adjusted various triggers in certain missions to help prevent V.O.s from stepping on each other.
  • Like 28
  • Thanks 18

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 2 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.17.29493/
DCS World

  • Weapon. CTD on AGM-84E explosion when launched in pair - fixed.
  • Campaigns. Spitfire IX. Operation Epsom campaign. First mission does not run correctly - fixed.
  • AI F/A-18A is invulnerable for cannon and ram attack - fixed.
  • Fixed some MP CTDs.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: AGM-84E final phase manual correction is broken

DCS: F-16C Viper by Eagle Dynamics

  • Fixed crash on avionics and weapons.

DCS: AV-8B N/A by RAZBAM

  • Fixed: Cannot enter new Waypoints.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: GMTT kept tracking after target stopped

DCS Mirage F1 by Aerges

FM and systems fixes:

  • Increased yaw and pitch dampeners strength, following SME feedback. Fixed bug introduced in the previous update.
  • Adjusted thrust at very high speeds and low altitude. Added a new type of partial engine failure.
  • Improved anti-slip behaviour, following SME feedback.
  • Fixed mass handling issues after refuelling and when dropping the external fuel tanks.
  • FM tweaks related to pitch abnormal behaviour at very negative AoA:
    • Adjusted drag coefficient at very negative AoA.
    • Adjusted pitch coefficient behaviour at extreme AoA.
    • Adjusted yaw coefficient at extreme AoA.
  • All internal fails trigger the repair process now.
  • Operating roll trim with AP on no longer changes the roll trim state.
  • Optical Sight and the Radar are consuming electric power now.
  • Connected a missing electrical bus to UHF radio.
  • Fixed a bug with TACAN range channel operating even if the system is turned off.
  • RWR is now connected to electrics.
  • Implemented the RWR Lights Test function ('T' pushbutton).
  • Implemented RWR “Pulse”/”CW” self-test functions (only indication, no actual failures yet).
  • Updated RWR antennas positions.
  • Min/max RWR antennas detection elevation was reduced to +/-45 degrees.
  • Fixed accelerometer reset function: The min/max reached pointers are correctly reset at the current G pointer position.
  • AIM-9B seeker head now always remains caged, until it is launched.
  • AIM-9B seeker head has now an instantaneous FOV of 4 degrees.
  • Reduced AIM-9B seeker head detection range.
  • Updated all Sidewinder missiles audio. Removed the steady high pitched tone when a target is tracked. It should be present in AIM-9M only.
  • AIM-9B now gets no audio tone when the tracked target is centred in the missile FOV.
  • Reduced all Sidewinder missiles launch delay down to 0.8 seconds.
  • A/A heat seeking missiles restore now correctly when the unlimited weapon flag is set in options.
  • Corrected alternator load calculation.
  • Battery now recharges when repairing.

Сommunications:

  • Updated Radio Selector Unit switches initialization at mission start.
  • Added JTAC support to radiocommunications menu.
  • Easy Communication operation fixed. Now both radios function selectors, and V/UHF radio frequency mode switch, are forced to correct positions at the transmission start with “Easy Communication” option enabled.
  • Both radios are not accounted as “powered” anymore if function selectors are set to “F1” or “H” positions.
  • Radio Selector Unit now correctly selects the transmitter according to the radio that is being talked on in Easy Communication.
  • Radio Selector Unit “TP” light (“ground crew available”) is made functional now, instead of the previously lit “MRK/TP” pushbutton.
  • Radio Selector Unit amplifiers are now connected to the corresponding buses. Ground crew now can be contacted in a completely cold cockpit with amplifier 2 selected.
  • Radio Selector Unit audio amplifiers electric consumptions are now taken into account.
  • Radio Selector Unit push-buttons lights are connected to AC bus 2. “TP” light will operate in a completely cold cockpit (if the battery is alive).

3D model:

  • Updated Cockpit PBR materials and textures overall darkness. The cockpit is now much lighter.
  • Updated SAAF liveries.

AI:

  • Added missing A/A refuelling capability to AI F1EE.

DCS: F-14 Tomcat by Heatblur Simulations

  • AIM-54 Overhaul, Part 2:
    • Increased PN gain for all variants.
    • AIM-54A will now only update guidance when the target is illuminated (you will see the missle periodically update).
    • Corrected motor impulse (reduced MK47 a bit and the MK60 significantly).
    • Reduced MK-60 burn time from 30 to 20 seconds.
    • Both motors have the same total impulse now. The MK60 has a slight advantage during motor burn time, while the MK47 has an advantage in burn time. With increasing altitude the difference becomes smaller.
    • MK47 Mod 1 has now the same thrust/impulse and burn time as the Mod 0, but with reduced smoke (was previously weaker than the Mod 0).
    • AIM-54C should go active by default (even when losing lock from STT).
    • Increased AIM-54C chaff resistance.
    • Reduced AIM-54A chaff resistance.
    • Added option for AIM-54C with MK-60 motor.
    • Adjusted AIM-54 missile empty mass.
    • Adjusted MK-60 motor propellant mass.
  • Set the JESTER option for automatic PDSTT -> PSTT to disabled by default.
  • Fixed several issues with damaged avionics and flight systems (including jammed flaps for example) not allowing a repair to be triggered.
  • Potential fix for CTD with F-14 AI (was not applied correctly in the last patch).
  • Fixed emergency sweep logic:
    • Fixed commanded wing sweep position being saved over to a new aircraft spawn.
    • Fixed emergency wing sweep handle moving to spider detent on new aircraft spawn.
    • Fixed wing sweep indicator commanded position bit mismatching with the actual indicated position.
    • Fixed emergency sweep handle able to be moved between 68° and 75°, after being stowed at 75°. Now it has to be lifted to move it again after it has been stowed.
    • Fixed wing sweep indicator raising EMER / OVER flags when wings get swept past 67 degrees.
  • Fixed turn indicator needle deflection rate.
  • Fixed mach buffet not dying off beyond M 1.3.
  • Fixed an issue with the AWG-9 track logic to avoid tracks being thrown by aircraft launching air to air missiles.
  • Fixed LANDING CHK light remaining illuminated after touchdown.
  • Fixed Manual Throttle not unlocking after disengaging the Autothrottle.
  • Fixed all mission versions of “Watching the Devil Dog” not being able to be completed successfully.
  • Fixed VF-31 AE-200 and AE-205 1991 by Mach3DS - thank you.
  • Fixed VF-14 AB-100 and AB-103 1796 by VFlip - thank you.
  • Added Top Gun 114 by LanceCriminal86 - replaces previous Top Gun livery. Thank you.
  • Updated Rogue Nation by YaeSakura - thank you.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed BK-90 yaw stability.
  • Like 27
  • Thanks 11

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 3 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.18.30348/

DCS World

  • Fixed: SAM missiles in IR view.
  • Fixed: crash when unit with task FAC destroyed during radio communication.
  • Added SON-9 for countries that have KS-19 and added for historical mode.
  • Fixed: units with delay activation are "hot" in IR-view.
  • Fixed: Kh-29/31/35/58U/59M missiles’ masses and AKU-58’s mass
  • Fixed: AI didn’t use 9M120/9M220 missiles to attack targets
  • Voice chat. Fixed. Incorrect microphone volume when rejoin in to the server
  • Weapons. GBU-24 falls short when target is elevated above sea level - fixed
  • Weapons. R-27 overshoots target every time in HOJ mode - fixed
  • Weapons. R-27 missiles family and R-77 switched to true proportional navigation
  • Weapons. Kh-31A missile - fixed insufficient warhead damage
  • Weapons. AGM-114 will not detect laser spot behind obstacles
  • Weapons. AIM-9B/P/P5 - added nozzle exit area
  • Weapons. AIM-120 AMRAAM - improved position estimation and reacquisition when target pases through notch. Missile Kalman filter was adjusted to significantly improve missile performance against manoeuvring targets. Many other improvements.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: CTD on AGM-84E explosion when launched in pair.
  • Fixed: Radar RWS Mode Manual Scan Centering
  • Fixed: Using undesignate to step through contacts, last step often locks own missile
  • Fixed: AZ/EL shows zero range and wrong heading for donor-only trackfiles
  • Fixed: Offset is on the wrong spot on HSI
  • Fixed: SLAM PP launch zone blinks at TGT selection
  • To update the overall cockpit airflow sounds.
  • Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready

DCS: F-16C Viper by Eagle Dynamics

  • Fixed crash on avionics and weapons
  • Added 1 and 2 LODs
  • Added AIM-120 M and F Pole Indications on HUD
  • HOTAS improvement
  • Small tweak AOA/G Limiter work
  • Fixed: Incorrect DLZ Rmax1 and Ropt
  • Fixed: CCRP symbology may be blocked by toss cue at altitude and lower speed
  • Fixed: Max Toss Anticipation Cue
  • Fixed: Bombing Mode HOTAS Cycle
  • Fixed: MSL Override mode - COOL setting
  • Fixed: TGP codes on DED page are zero
  • Fixed: Sidewinder tone present with AIM-120 selected
  • Fixed: Time to Impact off when dropping GBU-24
  • Fixed: Radar antenna elevation re-zeroing
  • Fixed: Offset aimpoint uses magnetic bearing instead of true
  • Fixed: BIT test timings
  • Fixed: Cockpit shakes with strong wind on ground
  • Fixed: TGP bottom right timer resets to 420 after zeroing in some cases.
  • Fixed: WARN mnemonic size, position, flashing rate
  • Fixed: letter W in HUD font
  • Fixed: WARNING-WARNING voice message and WARN mnemonic logic
  • Adjusted WARNING-WARNING message timings
  • Fixed hydraulic system pressure switches initialization (fixed warning at mission start)
  • Added CAUTION-CAUTION voice message logic
  • Fixed: Manual STPT breaks HARM POS symbology
  • Added RU texts for lessons 13-18
  • Fixed: keyboard only - Throttle can be pushed passed canopy spider
  • Fixed: Still possible to drop bombs with ST STA switch disabled

Known bug: CCRP Solution Cue is in the lower position after dropping JDAM/JSOW. Changing the aim point by cursor (TDC) does not change CCRP Solution Cue. After first bomb falls, the solution works correctly again.

DCS: AH-64D by Eagle Dynamics

  • Added change of seats in the cockpit by a player in multiplayer.
  • Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
  • Added option to Disable George AI subtitles
  • Adjust the health of the AH-64 elements
  • THRT SHOW page corrections
  • George AI. Added cyclic scrolling of the target list menu
  • Fixed: NVS Norm queued commands issue
  • Fixed:George doesn't fire cannon on some occasions
  • Fixed: Missing LIMITS Indication on Sight Status Field
  • Fixed: Ground speed should be displayed in HMD and TEDAC if WP is not present
  • Fixed: Multi Crew - CPG NVG Gain resets when pilot toggles goggles
  • Fixed: LHG Cursor Display Select (L/R) not correctly working for CPG in multicrew
  • Fixed: CPG laser range is mirrored in Pilot's symbology when laser is firing
  • Fixed: Co-pilot gunners head can be seen glitching into the seat
  • Fixed: ACQ TRN may be set as ACQ TXX
  • Fixed: Spawns in with left rudder input (high torque)
  • Fixed: TSD Points not displaying correctly
  • Fixed: George cannot track targets on side of helicopter
  • Fixed: George should not lose target if you fly by upon the target
  • Fixed: WPN-MSL-UTIL Page TADS STOW Error
  • Fixed: WPN-MSL-UTIL Page TADS UNSTOW - Laser Power Off Error
  • Fixed: TADS: Slew Limit Error
  • Fixed: WP and TG numbers are not displayed when stored
  • Fixed: WP/TG stored using the NOW button becomes the destination

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: change of seats in the cockpit by a player in multiplayer
  • Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
  • Added: Petrovich AI voice language setting (auto by default looking at the avionics language setting)
  • Added: Russian voices for Petrovich AI
  • Added: function to Disable Petrovich AI subtitles (will respond to global subtitles setting)
  • Added: ability for windshield wipers to affect raindrops textures (WIP)
  • Added: Cyclic scrolling of the target list menu for Petrovich AI
  • Added: Addition of mechanism 100% margin control of autopilot in SAS YAW channel
  • Improved: Petrovich AI split voice overs for “Observe ON” and “Searching”. Now Petrovich says “Observe on” only when he engages Observe.
  • Improved: added new English voice overs for two situations and overhaul of some of previously added ones
  • Improved: Rearranged additional properties of the aircraft in the mission editor
  • Fixed: Initial fix for pitch oscillations in flight on medium speeds
  • Fixed: Kord gunner does not fire consistently in some cases
  • Fixed: Petrovich AI Menu closes when commanding to turn on weapons
  • Fixed: Petrovich AI trying to shoot ATGM missile even if weapon system is not ready yet
  • Fixed: VR View position is shifted if sight is selected before power on
  • Fixed: Petrovich AI can't launch missile in some cases
  • Fixed: Mi-24P - Empty rack is missing from warehouse
  • Fixed: Petrovich AI Incorrect target tracking point for ATGM sight (was resulting in lower accuracy at terminal phase and sometime hitting ground in front of vehicle)
  • Fixed: Petrovich AI flight controls in active pause
  • Fixed: Ability to change seats while looking at the ATGM sight ocular
  • Fixed: ASO-2V bugs of logic during selection between sets
  • Fixed: Kord gun is not moving inside when rear cargo bay doors are closed
  • Fixed: Symbology error in ATGM sight net
  • Fixed: Petrovich AI. Flares/Chaff texture switch bug at the ASO panel mode
  • Fixed: Default bind for “Radiation reset” of 9K113 (LALT+R)
  • Fixed: S-8 rockets do not work properly when different types of them are in same loadout simultaneously
  • Fixed: Changing seats in multicrew (multiplayer) with hotkeys

DCS: FW 190D-9 by Eagle Dynamics

DCS: Mosquito FB Mk VI by Eagle Dynamics

  • Image on the Mission resources window is updated to actual pylons configuration

DCS: WWII Assets pack by Eagle Dynamics

  • A20G. Added UK livery
  • Train and wagons got proper connection to the Assets pack in Mission Editor

DCS Mirage F1 by Aerges

  • DEFA-553 total rounds count was increased up to 135.
  • F1CT now has only right cannon installed, and F1CR has only left cannon installed respectively.
  • Countermeasures counters go no longer back to 99 after reaching 0.
  • AB detent position can now be adjusted in Special Options without the need to modify a checkbox (the checkbox was removed). Users that had previously adjusted it, will need to readjust it.
  • Now radar cover initial state is set via Special Options, unless the mission creator decides to forbid it in the ME.
  • Fixed TRAP-137B Channel 20 operation in realistic communications mode. With “Easy Communications” enabled, it is reserved for the radio autotuning.
  • Fixed frequency autotuning in “Easy Communications” mode: sometimes the radio was unable to tune because of an externally set frequency being not perfectly aligned with the 25 KHz step.

DCS: C-101 Aviojet by AvioDev

Weapons and armament:

  • C-101CC ARM light on SCAR display unit is now correctly lit when bomb arming selector is set to any other position than OFF.
  • Now only the AIM-9M missile has the steady high pitched tone in addition to the chirped tone when a target is tracked. Other Sidewinder versions have the chirped tone removed.
  • A/A heat seeking missiles are now correctly restored after launch, when the unlimited weapon flag is set in options.
  • Fixed C-101CC sight depression initialization. Now it is correctly initialised to 30 mil.

Communications:

  • VOIP is correctly switched to the new transmitter now when the Intercom mode dial is clicked with VOIP PTT being held ON.
  • When the “Easy Communications” option is enabled, ARC-164 and V/TVU-740 radios functional mode dial will be automatically switched to valid position, when a message transmission is attempted.
  • With “Easy Communications” option enabled, the Intercom mode selector will be now automatically switched to the position corresponding to the radio being talked on.

Other fixes and additions:

  • Added missing padlock functionality.
  • Tooltip for the C-101CC rear seat main altimeter barometric adjustment knob was changed to: "Altimeter Baro Adjust (No function)"
  • Added “Middle” flaps position to joystick/keyboard commands.
  • Added “Toggle Flaps - one step up/down” joystick/keyboard commands.
  • Added separate flaps commands for joysticks other than TM Warthog - up/middle/down positions.

DCS M-2000C by RAZBAM Simulations

  • Improved : Flight model
  • Improved : Fly By Wire
  • Improved : Autopilot
  • Improved : Independent inner and outer elevons
  • Improved : Aspect Dependent RCS in radar simulation
  • Improved : Loadout Dependent RCS in radar simulation
  • Improved : Independent landing gear door movement
  • Updated : Emergency LG release doesn't close doors
  • Updated : Runway hotstart radar switch on SIL instead of PCH
  • Fixed : Stick wipe during FBW test should not result in green light
  • Fixed : jittery own speed arrow at low speeds on VTB
  • Fixed : Engine rain effect checks rain at sea level instead of aircraft level
  • Added : Subtle radar mechanical gimbal sounds

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed : NSEQ CS/T calculator error after passing first waypoint.
  • Fixed : Unable to enter TOT through the QUICK ACCESS menu
  • Fixed: EHSD Symbology is visible in the second MFD

DCS: JF-17 by Deka Ironwork Simulations

  • Improved: AG radar GMTI can detect and track low speed low altitude target (helicopter and aircraft)
  • Improved: AG radar SEA1 is designed to detect stationary and moving targets under low sea state. When the weather is bad, SEA1 detection ability will be greatly reduced or even lost in such conditions.
  • Improved: AG radar SEA2 is more suitable for med/high sea state and can only detect moving targets with a reduced range compared with SEA1 mode
  • Fixed: SD-10/LD-10 nozzle exit area size
  • Fixed: CM802AKG may pull up when seeker turns on
  • Fixed: AA radar TDC bearing info in ref to current waypoint
  • Fixed: Cockpit panel knob/button backlight at night

DCS: Combined Arms by Eagle Dynamics

  • Added camera-marker for isoview.
  • Fixed: Incorrect work of the isometric view (Linking camera to the sight).
  • Fixed: Some input commands are not available for controllers.
  • Fixed: turret twitching when turning for a long time.
  • Added "Rangefinder Combat Range" (fixed range for selected shell, RAlt + L) for NATO modern tank.
  • Fixed: autotracking target assigned from PPi.
  • Fixed: Reserve sight for Leopard 2A6.
  • Fixed: Dirt/dust effect particles misaligned with tank tracks.

Campaigns

F-15C The Georgian War Сampaign by Baltic Dragon

  • Added PDF documents.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Mission 05. Fixed bug with Blade flying into space. Fixed rare bug with mission not progressing after rejoin.
  • Mission 06. Temporary fix for mission not progressing after attack (included workaround for bug with Tomcats not dropping guided bombs and equipped them with dumb bombs until this is resolved).
  • Mission 08. Updated coordinates for player's target on the kneeboard. Removed smoke marker from Red, which could have caused CTD.
  • Mission 12. Temporary fix for mission not progressing due to Tomcats not dropping GBUs (swapped with dumb bombs for the time being).
  • Mission 13. Fixed problem with Cajun not returning to base after escorting Smoke. Fixed problem with Smoke not rejoining with player after AAR.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 04. Fixed "cannot open debriefing file" error.
  • Mission 12. Moved blue shirts on the deck so that they don't block CAT I. Fixed rare issue where there was no option to kiss of your wingman. Added mission complete message.
  • Mission 13. Sword 22 will now properly engage second radar site.
  • Mission 14. Sledge 22 will now stay in formation end engage the target.

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Fence in checks updated, ACM guard down when loaded with Phoenix
  • Jester silenced during fence checks
  • Speed callouts added on takeoff
  • Landing check updated
  • Exposure briefing fixed

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Bomber formations fine tuned

DCS: F/A-18C Rise of the Persian Lion campaign by Badger633

  • All Missions: Mission page of Kneeboard up first.

F/A-18C Serpent’s Head 2 Campaign by Badge633

  • Mission 8 all variants: Cannot pick up target with radar in GMT mode, fixed.
  • All Missions: Mission page of Kneeboard up first.
  • Like 17
  • Thanks 9

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  • 2 weeks later...
  • ED Team

DCS Open Beta 2.7.18.30765

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.18.30765/
DCS World

  • Network protocol version changed
  • AIM-54 Looping After Launch - fixed
  • AIM-120 performs extreme pull-up if no target in FOV - fixed

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Operator’s sight duplicated mark on Pilot’s ASP sight desync and jitter fix for multicrew
  • Fixed: Player can’t give or take control to/from Petrovich AI while being in front cockpit in multiplayer

DCS: AH-64D by Eagle Dynamics

  • FM. Fixed modelling of tail rotor partial vortex ring effect. It was appearing in the hovering lateral bank movement to the left, when a certain speed reached there was a sudden yaw push to the right. Now SAS heading hold mode is able to compensate for this.

DCS: UH-1H Huey by Belsimtek

  • Fixed: Modified change seat code to comply with new core logic

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations:

  • All missions. Major overhaul for better performance optimization
  • All missions. Bullseye is marked as fixed point
  • Mission 1. UZI 2 colliding with AWACS on catapult - FIXED
  • Missions 2 and 4. Too much crosswind - FIXED

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Added general Briefing PDFs.
  • Like 11
  • Thanks 8

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 4 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.0.32235.1/

DCS 2.8.0.32235.1

DCS World

  • Network protocol version changed.
  • Fixed CTD while conversing with JTAC.
  • Aircraft shadows appear overlapping models and duplicated - fixed.
  • VR Kneeboard waypoint pages show battery page - fixed.
  • Fixed crash caused by shooting train that was placed via ME.
  • Fixed dedicated server crash when client uses smoke rockets.
  • Aircraft at Senaki Hold for 15+ mins before taking off - fixed.
  • Сombined arms crash - fixed.
     

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
  • Updated ACM BORE HMCS logic. Hold TMS Forward to slave radar to HMCS line-of-sight and display the ellipse. When TMS Forward is released, the radar will attempt to lock the nearest contact within the ellipse out to 10 nm.

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: gear automatically deploying in some cases when multicrew is used (Petrovich shenanigans).

DCS: Black Shark 2 by Eagle Dynamics (Features added in last patch DCS 2.8.0.32066 Open Beta 2022-10-28 but not mentioned)

  • Changes in the flight dynamics model include the implementation of the engine gas-dynamic instability during rocket launch from the inboard launchers, at hover, and at low speeds. This is due to hot rocket gases sucked in the air intakes, which can lead to a thrust drop, surge, and shutdown of the engines.
  • Added delay up to 2 seconds for ATGM Vikhr launch sequence.
  • SHKVAL screen textures changed to achieve more authentic “green” look

DCS: SA-342 by Polychop Simulations

  • Added functionality to ripple switch on weapons panel

DCS: JF-17 by Deka Ironwork Simulations

  • New: Brand new integrated configuration panel GUI
    • Apply laser code change, DTC config, AAR probe install/remove etc by one click
    • Open it via radio menu -> ground crew -> configuration panel
  • Added: campaign mission 11 and 12. Now campaign is completed

DCS: AV-8B by Razbam

  • Fixed:  Dedicated server crash when the aircraft dumps fuel
  • F10 MAP designation rework.
    • a. Now it is not required to create an unlabeled Marker. Marker Label must now say '#TPn' where  n is a number. 
    • b. In MP environment it will only load the Markers created by the pilot.
  • Added: New mode for Offset input in the Mission Editor. Please check the forum for a more detailed explanation.

DCS: M-2000C by Razbam

  • Fixed: Dedicated server crash when the aircraft dumps fuel

DCS Mirage F1 by Aerges

Systems:

  • Complete autopilot rework (BIP trim fix will be included in next update):
    • AP is now less aggressive in altitude hold mode.
    • Included radionavigation G and R modes that allow interception of a radial and following an ILS approach.
    • Corrected AP engagement and mode logic, as well as light logic.
  • Route commutation unit selected radial no longer affects ILS.
  • Artificial horizon radionavigation bars behaviour adjusted according to manuals.
  • Backup ADI bank index now animated (pending to fix incorrect bank indication).
  • IDN distance selector can no longer exceed its limits.
  • IDN: In TT and TE modes, now the narrow needle does not move with the rest of the IDN assembly
  • Fixed radio presets not allowing integers.

3D model:

  • Updated EQ liveries for Iraq.
  • Fixed missile floating when the wing is damaged.

DCS: F-14 Tomcat by Heatblur Simulations

  • Fixed CTD when using LANTIRN in point track.

DCS: A-10C Warthog by Eagle Dynamics

  • Digital clock is initialized with GMT. it doesn't derive the local time adjustment from CDU anymore. To be able to adjust the displayed time, the 'Time set' mode was implemented (hold SEL + press CTRL, better to use keyboard for that). Refer to -1 for details of the 'Time Set' mode.
  • Like 16
  • Thanks 13

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 2 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.0.32937/

DCS World

  • Debriefing. Players get no scores - fixed.
  • Weapons. Kh-58 and Kh-25MP will not aim to long-wave EW radars.
  • ME. Loadout menu extended to 15 hardpoints.
  • MP. Users in the same server sharing the same UCID - fixed.
  • DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
  • DS. "Pure Scripts" option not available in webGUI - fixed.
  • Fixed: Alarm State Change causes all tasks to abort.
  • Fixed: Wrong position for ground units in ME (3D view).
  • Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
  • Added task 'Hold' for ships.
  • Fixed: Unable to create circular routes with “Go to waypoint” for ground units.
  • Improvements made to Tracer Round Smoke
  • Fixed: MP Scoreboard not working
  • Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll)
  • MP: Reduced number of AWACS messages. (WIP)
  • AIM-120: Improved tracking of slow targets
  • Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
  • New: Multiple lines of text now possible in ME draw tools
  • Fixed: AI F/A-18 will not release TALD
  • New: AI task - Recovery tanker.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added UFC/BU Page
  • Fixed: AUTO Int impact error with Dive Toss.
  • Fixed: Donated trackfiles on the RDR ATTK page stop showing speed and altitude info, while the radar trackfile is being built
  • Fixed: Hornet Rocket CCIP Pipper Weirdness
  • Fixed: HARM Page still shows threats after Jettisoning all HARM
  • Fixed: Radar tracks AIM-120/SD-10

DCS: F-16C Viper by Eagle Dynamics

  • Fixed:CTD with F6 view
  • Fixed: FCR Sync with TGP using TMS Right
  • Fixed: HMCS ACM Bore ellipse should vanish once lock gained
  • Fixed: Tail numbers on the 0 and 1 LOD. unable to set in ME or in game
  • Fixed: M4 IFF Scan provides accurate target range and azimuth
  • Fixed: ACM-BORE HMCS Error
  • Fixed: ENG CONT switch doesn't affect nozzle position
  • Fixed: MK-84 CCRP fall short
  • Fixed: CRM in BST mode locks target outside beam pattern
  • Fixed: Incorrected behaviour after off HMD
  • Fixed: Unable to boresight multiple mavericks without TGP
  • Fixed: Using step or weapon release on dual maverick lock undesignated the second target
  • Fixed: Steering cue does not lead perpendicular targets
  • Fixed: AGM-65D Handoff does not work if the target is moving
  • Fixed: Guard frequency doesn't shown on freq indicator
  • Fixed: Radar priority in Mode 2 not switching on with MRM mode
  • Fixed: Markpoint HUD not working if I cycle CCIP, CCRP, DTOS and back to CCRP
  • Fixed: AG Radar in GMT mode azimuth change decreased scan velocity
  • Fixed: Autolocking target in ACM mode from 30nm
  • Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP
  • Fixed: ACM Bore JHMCS ellipse - after lost lock at radar gimbal edge incorrect display and incorrect radar behavior
  • Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
  • Fixed: HARM reacquires target handed off in HAS after it's gone off seeker's gimbals
  • Fixed: Don't show up on DL without GPS
  • Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4"
  • Fixed: Radar elevation jumping around on bugged target
  • Fixed: HSD shows range to jamming target
  • Fixed: AIM-120 being guided by FCR when it is off
  • Fixed: Air start setting HOME on CRUS page changes when set

DCS: AH-64D by Eagle Dynamics

  • Total controls MPD profiles added
  • Fixed: FUEL Advisory should not show in EUFD if fuel page is open
  • Fixed: AH-64D paint kit - APU Exhaust warning on wrong side
  • Fixed: FMC channels not synced on CPG join - MP
  • Fixed: Radar Altitude Hold uses barometric altitude as reference
  • Fixed: Altitude Hold will oscillate when out of ground effect.
  • Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not
  • Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options
  • Fixed: VID page is briefly showing main format when VSEL (T6) format is enabled and VID button is pressed
  • Fixed: George should select "NO WPN" after depleting another
  • Fixed: CPG AI George systems desync on seat switch cold start
  • Fixed: Keyboard Unit Brightness Knob stop working correctly when assigned to Axis

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Sometimes SC doesn't rise JBL after client spawn
  • Fixed: Carrier wake too short

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: integrated configuration panel GUI not open if there’s wind
  • Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
  • Fixed: LS6-100/250 accuracy issue
  • Fixed: unguided rocket engine not ignition bug
  • Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
  • Fixed: some bugs when manually set SMS load
  • Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
  • Added: campaign mission 11 and 12. Now campaign is completed

DCS Mirage F1 by Aerges

  • Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
  • Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
  • TRAIN light logic corrected according to SME feedback.
  • Combat flap logic completed.
  • Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
  • Fixed BIP Trim heading mode behaviour.

DCS AV-8B N/A by RAZBAM Simulations

  • Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
  • Fixed: Speed brake not properly retracting sometimes when gear retracted
  • Fixed: LHA Tarawa tag missing
  • Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
  • Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
  • Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.

DCS: MiG-19P by Razbam

  • Fixed: Aircraft damage table.
  • Fixed: both engines able to start at same time.
  • Fixed: Auto-start getting stuck in MP.

DCS AJS-37 Viggen by Heatblur Simulations

  • Added new textures for inside of upper airbrakes
  • Added new textures for inside and outside of lower airbrakes
  • Fixed all instances of deprecated 'Color' shader causing severe visual issues
  • Added correct tire animations for L/R tires respectively.
  • Fixed some lighting direction issues in LoD2 meshes
  • Slightly reduced drawcalls by batching together some materials for improved performance

DCS: Spitfire LF Mk. IX

  • 2 New Single Player Missions for Operation Jubilee

DCS: P-51D Mustang

  • 2 New Single Player Missions for Operation Jubilee

DCS: Bf 109 K-4 Kurfurst

  • 2 New Single Player Missions for Operation Jubilee

DCS: Fw 190 A-8

  • 3 New Single Player Missions for Operation Jubilee

DCS: Mosquito FB VI

  • Texture Template now available here!

DCS: Combined Arms by Eagle Dynamics

  • Fixed: Attack points clone when moved.
  • Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.

DCS: South Atlantic Map by Razbam

NEW AIRFIELDS:

  • New - Santa Cruz Airfield
  • New - Comandante Luis Piedrabuena Airfield
  • New - Aerodromo de Tolhuin Airfield
  • New - Generated all detail maps for the full map
  • New - Porvenir Airfield
  • New - Almirante Schroeders Airfield
  • New - Rio Turbio Airfield

GENERAL:

  • New - Updated Lighting components to support 2.8 releases new lighting system
  • New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
  • New - Added Gause bushes across the Falklands Islands
  • New - Started Detailing out the farms in the Falklands (still WIP)
  • New - Replaced primary and Secondary Road surface textures across the map
  • New - Added new detailing models for surfaces in a few places
  • New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
  • New - Introduced lighting variations across the map for a more realistic look
  • New - Added new towns and villages around new airfields
  • Improved - Converted all Lighting to 2.8 standard for all our objects
  • Improved - Added lighting variations across the map for a more realistic feel with light colour variation
  • Improved - Improved video memory usage which should improve performance across the map
  • Improved - Adjusted taxiway lighting at Puerto Williams
  • Improved - Detail maps for the low level terrain have been improved for the whole map
  • Improved - Existing towns around the airfields have been tweaked for a better look
  • Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
  • Improved - Resolved forum reported surface triangulation around the Falklands Islands
  • Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
  • Improved - Fleshed out Rio Gallegos refuelling terminal
  • Improved - Refined the Railway line from Rio Gallegos refuelling terminal

BUGS:

  • Fixed - Map grid misaligned according to in game coords
  • Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
  • Added - REIL lights at El Calafate Airfield runway 25
  • Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ....

KNOWN ISSUES:

  • Normal maps cause a discolouration around the Falklands Islands Cliffs areas in certain parts

DCS Campaigns

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Bomber formations updated
  • Carpet bombing performance optimized
  • Ice halo enabled
  • More realistic turbulence levels

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Bomber formations updated
  • Carpet bombing performance optimized
  • Ice halo enabled
  • More ambient chatter added
  • Radio procedures improved - you only check in with control over the Channel
  • Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
  • More realistic turbulence levels

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Mission 10 workaround for JU88 AI crashing into ground units.
  • Bomber formations updated
  • More realistic turbulence levels

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Bomber formations updated
  • More realistic turbulence levels

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Bomber formations updated
  • Ice halo enabled
  • UK AAA improved
  • More realistic turbulence levels

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Ice halo enabled
  • More realistic turbulence levels

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • AI skill levels adjusted to better match the new AI BFM
  • Improved AI breaks
  • Fixed the landing checklist in the intro mission
  • More realistic turbulence levels
  • Bozo calls Speed & Angels instead of Jester

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Ice halo enabled
  • Recovery tanker functionality added to mission 1
  • More realistic turbulence levels

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Intro mission progression fixed
  • Ice halo enabled
  • Increased bomber speeds to reduce AI glitches
  • Carpet bombing performance optimized
  • UK AAA improved
  • The Bet mission - AI will now put up a fight
  • More realistic turbulence levels

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Ice halo enabled
  • More realistic turbulence levels

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 1 - Adjusted Poodle AI behaviour.
  • Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
  • Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
  • Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633

  • All Super Carrier versions: New Stennis model added.

DCS: F/A-18C Rise of the Persian Lion campaign by Badger633

  • Mission 1 all versions: New Stennis model added.
  • Mission 13: 420 not engaging fixed.
  • Missions 3,4, 6 to 9 and 14: Launch radio call conflict avoided.
  • Like 30
  • Thanks 5

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.0.33006/

DCS World

  • VR mask setting not persistent between sessions - fixed.
  • Changing ROE or Formation on client aircraft causes client to freeze - fixed.
  • Guarded request to cockpit arg values.

DCS Black Shark by Eagle Dynamics

  • Ka-50 ABRIS map fix.

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Squashed a number of small bugs.
  • Modified AI aircraft to make the mission a bit more challenging.
  • Like 11
  • Thanks 6

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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  • 4 weeks later...
  • ED Team

Introduced DCS: Black Shark 3 by Eagle Dynamics!

The main goal is to give the already well-known Ka-50 attack helicopter new features which expand the gameplay.

Key features:

  • A Missile Warning System for warning about the launch of missiles at a helicopter has been developed.
  • The possibility of using Air-to-Air Igla missiles has been implemented.
  • A realistic model of an Inertial Navigation System has been developed, which has the properties of a real one: it requires alignment before the flight and accumulates an error. The error of INS coordinates can be fixed in flight by previously assigned landmarks as fixpoints.
  • New, more accurate and detailed 3D helicopter model using modern technologies and materials.

Introduced new campaign:

  • DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

DCS World

  • Fixed: AI F-14B doesn't seem to use LANTIRN pod.
  • Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets
  • Weapons. Fixed: SA missiles pass through tree trunks.
  • Weapons. Fixed: M257 illumination flare’s animation.
  • Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press).
  • Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage.
  • Weapons. DCS crash after CBU-97 released from F-16 - fixed.
  • CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed.
  • SH-60 has lost part of its textures - fixed.
  • ME. Fixed background color in text box. Change size and position widgets.
  • Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed.
  • Weapons. AGM-62. RAT propeller spins in opposite direction - fixed.
  • Weapons. Harpoon able to hit ground targets on land in R/BL - fixed.
  • Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed.
  • AWACS. Multiple AWACS messages spam - corrected.
  • AI Aircraft. A-10 does not attack player's Ka-50 - fixed.
  • New. Added keyboard response to in-game ESC menu.
  • New. Graphics. Added bloom effect to night vision devices.
  • Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed.
  • AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen.
  • AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed.
  • AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed.
  • Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target.
  • Ai Aircraft. Corrected CH-53 collision model.
  • Fixed: Stop Condition "Time More" is broken.
  • Fixed: SSE - Event.dead not called if an object isn't immediately dead.
  • Fixed: The column moves off the road and aligns into a "line" after the "stop" command.
  • Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon.
  • Fixed: Vehicles drive through or onto some types of buildings and then get stuck.
  • Added IR-effects for old models (Ural-375, ZiL-APA80 etc.)

DCS: F-16C Viper by Eagle Dynamics

  • Added LADD bombing mode. Instruction video.
  • Fixed: CCRP loft that would result in bombs landing short.
  • Time-to-release display accuracy adjustments.
  • Fixed: Unable to ripple 2 Mavericks when LAU-88 launcher is used.
  • HTS/HAD - added additional information to the user manual.
  • Fixed: The RWR gave '15' for both F-15 and SA-15 contacts. The F-15 will now have a “hat” over it.
  • Fixed: RWS Datalink contact remains on HSD after the track is dropped or destroyed.
  • Fixed: CBU-97 submunitions falling short.
  • Fixed: Incorrect AIFF behavior when player is on RED coalition.
  • Fixed: Maverick boresight has no errors if boresight is incorrect.
  • Fixed: Maverick boresighting on ground - no GND JETT ENABLE, no MASTER ARM SIM.
  • Fixed: Can no longer cycle modes if MAV FOV has been changed for all Mavericks.
  • Fixed: Cycling (Normal/MRM/Dogfight) modes would drop the TGP A-A track.
  • Fixed: RADAR does not keep up with locked targets during close range engagements. This would result in the TD box lagging behind the locked target.
  • Fixed: FCR would show double symbols on bugged targets.
  • Fixed: Incorrect offset aimpoint behavior when OA is slewed.
  • Fixed: Removed Priority Mode toggle when switching Search modes and reduced the number of priority targets from 6 to 5.
  • Fixed: Early Access Guide - Removed EWR codes from page 316.
  • Fixed: Caucasus - updated clouds for the Free Flight instant action mission.
  • Fixed: The HUD MAN reticle should be visible regardless of MAN bombing mode.
  • Fixed: Aircraft polygon mesh errors.
  • Fixed: GBU-24 selected in Single would instead drop in Pairs.
  • Fixed: Datalink FCR declutter would incorrectly remove "bricks".
  • AA EXP position over target adjusted to center correctly.
  • Fixed: TGP not cueing to SPI when using the HTS HARM modes.
  • Fixed: INS Fix issue with the HUD with no GPS available.
  • Fixed: HSD symbology freezes when Wingman switches to AG.
  • Fixed: ECM system locks radar even when set to Standby.
  • Fixed: FCR image size and radar sweeps not working in EXP, DBS1 or DBS2.
  • Fixed: CBU-97 CCRP DLZ.
  • Fixed: DTT Swap description on page 144.

Coming after this update: In addition to bug fixes, other ongoing work on the Viper includes a new pilot model, radar improvements, tail hook and alternate gear handle, ALR-56M improvements, DTC, and new fuzes/logic.

DCS: AH-64D by Eagle Dynamics

  • Added Multi-Target Tracker ( so far without synchronization for multi-crew W.I.P ). Instruction video.
  • Added Performance Page (W.I.P). Instruction video.
  • Fixed: Incorrect SAS Tones and Hold behavior.
  • Added Pilot and CP/G first person view models with animations.
  • Added new voice messages for George as Pilot and CP/G.
  • Added main gears collapse into the fuselage after hard landing.
  • Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank.
  • livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB.
  • Fixed: Desync ACQ TRN after CP/G`s detach and attach again.
  • Fixed; ALT-H activation conditions are not met.
  • Fixed: FMC channels not synced on CP/G join - MP.
  • Fixed: Can not create waypoints after CP/G exits.
  • Fixed: Unable to store targets in multiplayer.
  • Fixed: Range source switching back to laser range when Sight changed from HMD to TADS.
  • Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit.
  • Fixed: Jettison not synced between cockpits.
  • Fixed: Point deletion desync.
  • Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue.
  • Fixed: Some ground units did not heat up in FLIR mode.

Coming after this update: In addition to bug fixes, other ongoing work on the AH-64D includes improvements to the external model, AGM-114L, COMM and DATALINK for Longbow Net support, flight model and SCAS improvements, improved IR signature, and “Robbie” fuel tank option.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Improvement Speed Gate for RWS based on NORM and WIDE target radial velocities.
  • Fixed: NCTR ownship identifying Neutrals as hostile
  • Fixed: Radar raw hits (bricks) do not show up until the trackfile is built when there is a Link 16 contribution.
  • Fixed: Ground designation symbol stuck or absent on the HSI and SA pages.
  • Fixed: SEA RADAR locked target not showing correct location on the HSI.
  • Fixed: Radar was still tracking some types of AAM's.
  • Fixed: HACQ/LHACQ lock would lag behind the true location of the locked target.
  • Fixed: HOME FUEL should be reset when landing gear is cycled down to up.

Coming after this update: In addition to bug fixes, other ongoing work on the Hornet includes a new pilot model, radar performance improvements, improving the flight model and flight control system, and new fuzes/logic.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: Engine surge effect due to gas dynamic instability after rockets launch gasses ingestion in engine intakes at low speeds. Effect is dynamic, but generally take as a rule that unguided rockets launch is safe at speeds more than 110 Kph and depend on rocket type and salvo amount
  • Added: Petrovich AI now monitor space outside, if not busy with ocular sight, and warn about incoming fire or missile launches that are heading towards your aircraft, Petrovich also will press countermeasures dispense button.
  • Improved: Petrovich AI won't go through ATGM launch routine and distance reckoning if there are no more ATGMs left or loaded.
  • Improved: Weapon system circuits logic was reviewed and improved according to electrical schemes and weapons peculiarities. This will affect weapons compatibilities with each other in a single loadout. Please refer to the quick start manual supplement pages for compatibility matrix available here.
  • Improved: Weapons rearming panel racks numbering changed to intuitively reflect same weapons racks numbering you can find in cockpit
  • Improved: Reference picture for weapons rearming panel updated
  • Fixed: Explosion on jettison switch has no effect
  • Fixed: CPG Input, some joystick binds were blocked
  • Fixed: Petrovich AI voice is cut off when the AI menu is turned off
  • Fixed: Machine gun and gunner weight and drag taken into account for FM
  • Fixed: Added reference dash to magnetic compass Ki-13

DCS: Supercarrier by Eagle Dynamics

  • Fixed: IFLOLS Helper disappears if aircraft has drifted right of lineup.
  • Fixed: AI aircraft jitter right after takeoff.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: TACAN frequency left knob click-and-drag control is bugged

DCS P-51D

  • New Historically accurate Belt Options
  • New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
  • New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
  • Damage Model: Armor Glass Value adjusted
  • Damage Model: Headrest & Seat Back Value adjusted
  • Damage Model: Instrument Panel Value adjusted
  • Damage Model: Firewall Value adjusted

DCS P-47D

  • New Historically accurate Belt Options
  • New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
  • New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
  • Damage Model: Rear Armor Value adjusted
  • Damage Model: Instrument Panel Value adjusted

DCS Fw 190A-8

  • Damage Model: Armor Glass Value adjusted
  • Damage Model: Headrest Value adjusted
  • Damage Model: Seat Armor Value adjusted
  • AB250 / AB500 disperse pattern incorrect for high-altitude (Submunition Fusing still WIP)

DCS Fw 190D-9

  • Damage Model: Armor Glass Value adjusted
  • Damage Model: Headrest Value adjusted
  • Damage Model: Seat Armor Value adjusted

DCS Bf 109K-4

  • The new cooling system model is integrated
  • Damage Model: Seat Armor Value adjusted
  • Damage Model: Armor Glass Value adjusted

DCS Spitfire LF Mk. IX

  • The new cooling system model is integrated
  • Damage Model: Headrest Armor Value adjusted
  • Damage Model: Body/bottom Armor Value adjusted
  • Damage Model: Bullet Proof windscreen Value adjusted

DCS Yak-52

  • The new cooling system model is integrated

DCS NS 430

  • Fixed missing terrain data

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Corrected VSTOL HUD pitch caret to move with pitch ladder
  • Fixed: Corrected VSTOL HUD to have proper caged behavior
  • Fixed: Corrected HUD steerpoint caret now properly wind corrected
  • Fixed: ACP now shows correct fuzing mode
  • Fixed: AOA HUD indicator now shown correctly in half increments
  • Fixed: VSTOL HUD sideslip indicator now correctly displayed and positioned
  • Fixed: VSTOL HUD added missing "C" symbol for gear centred in sideslip indicator
  • Fixed: Radalt on HUD should show a minimum of 10ft
  • Fixed: "C" in VSTOL HUD sideslip should only show for gear down
  • Fixed: HUD should show gear CTR when going up
  • Fixed: HUD should show gear CAST or NWS when going down depending on anti-skid switch position
  • Fixed: Waypoints and target points becoming mixed after changing selection with QA.
  • Fixed: QA not switching to TGPT when T0 does not exist.
  • Fixed: Targetpoints not cycling when T0 does not exist.
  • Fixed: Cannot enter Target points when the current steerpoint is W0
  • Added: Joystick axis binds for Comms volume and UFC brightness.
  • Updated: Rockets loadouts in instant and training missions.

DCS M-2000C by RAZBAM Simulations

  • Fixed : Air refuel never ends with dropped tanks
  • Fixed : Missing switch sounds
  • Fixed : Master caution reset button not moving (binds are reset)
  • Fixed : Autopilot buttons animations stuck (binds are reset)
  • Fixed : Magic/Radar lock merge (triangle) wrong if radar in memory mode
  • Fixed : INS still positioning after total failure
  • Fixed : VTB showing tactical waypoints after INS total failure
  • Fixed : AP staying connected after INS total failure
  • Fixed : Wrong IDN flags
  • Added : TAF mission scripting arguments
  • Added : Ground power unit sound
  • Improved : Flight model yaw behavior
  • Improved : Rudder authority curves
  • Improved : New engine sounds
  • Improved : DEFA 554 sounds
  • Updated : AP does not disable pedals
  • Updated : NCTR code for Mi-24 fixed and added Mirage F1

DCS MiG-21bis by Magnitude 3

  • Fixed blinking canopy glass during rainy weather.
  • Fixed warning light electrical operation.
  • Fixed Loading Screen and Briefing backgrounds from not properly showing.
  • Adjusted Cockpit 3D file and Livery folder names.
    • NOTE: Users with custom liveries will need to move them to the new location
    • …\Mods\aircraft\MiG-21bis\Liveries\Cockpit_MiG-21bis

DCS JF-17 by Deka Ironwork Simulations

  • Added: Flight Manual CN (EN version is under translation)
  • Added: may out of consciousness due to high speed airstream (>850 km/h) on face after canopy lost
  • Updated: cockpit texture and light
  • Updated: ejection through canopy now
  • Fixed: crash if DCS installation path has CJK characters
  • Fixed: S1 Fwd should toggle gun selection once in DGFT mode
  • Fixed: chute should not be deployed if gear is retracted
  • Fixed: compressed air refill
  • Fixed: some input binding

DCS MB-339 by IndiaFoxtEcho Visual Simulations

  • Improved tip tank textures for Ghana, Malaysia, Peru, UAE liveries
  • Improved external 3D model UV Mapping
  • Improved static force and damping for nosewheel (this issue still monitored and under investigation with ED Team, please report any occurrence)
  • Improved ME customizations page for better readability:
    • Fixed: Pilot Equipment selection list
    • Added: Aircraft Variant selection to choose between external model MLU/Pre-MLU
    • Added: checkbox to store apart the Gun Camera of the gunsight (Guncamera feature still WIP)
    • Added: options changes are visible and updated in payload editor
  • Removed reflective texture when mirrors are closed (as suggested by the Community)
  • Reduced FFB intensity when the landing gear is down
  • Flight Manual Updates
    • Updated mission editor special menu section
    • Added gunsight depression tables (thanks to Giaco1)
  • Added gunsight depression tables to Kneeboard
  • Added G structural overload sound effect
  • Added possibility to partialize the airbrake position (see the following para)
  • Added the following keybindings
    • Airbrake Extend
    • Airbrake Retract
    • Toggle Emerg Landing Gear
    • Toggle Fuze SAFE -> NOSE/TAIL
    • Toggle Fuze SAFE -> TAIL ONLY
    • Weapons Jettison
    • Toggle Master Arm Switch
    • Selective Jettison Button
    • Lock/Unlock Flight Controls
    • Toggle SEQUENCE Single/Ripple
    • Toggle Station 1
    • Toggle Station 2
    • Toggle Station 3
    • Toggle Station 4
    • Toggle Station 5
    • Toggle Station 6
    • Toggle Front Seat Fuel Dump
    • Toggle Rear Seat Fuel Dump
    • Engine Start
    • Toggle Front Seat Anti-Skid System
    • Toggle Rear Seat Anti-Skid System
    • Toggle Fuel Transfer Switch
    • Toggle Front Seat Fuel Shut Off Switch
    • Toggle Rear Seat Fuel Shut Off Switch
    • Toggle AHR/GPS On/Off
    • Toggle Anti Ice Engine Switch
    • Toggle Front Seat Pitot Anti-Ice Switch
    • Toggle Rear Seat Pitot Anti-Ice Switch
    • Toggle Windshield Demist Switch
    • Toggle Rain RMLV Switch
    • Toggle Master Arm Inib Switch
    • Toggle Beacon light switch
    • Toggle Flash/Steady Nav Light switch
    • Toggle Nav Light Brt/Off switch
    • Toggle Nav Light Dimm/Off switch
    • Toggle Taxi Light On/Off Switch
    • Toggle Landing Light On/Off Switch
  • Fixed: Smoke lights are visible on MB-339A when the gunsight is not installed
  • Fixed: TACAN MODE knob position of rear seat
  • Fixed: Flaps does not have collision model
  • Fixed: Formation lights are not visible on Tip Tanks for the following liveries: Gray Italian Air Force, Frecce Tricolori, Al Fursan
  • Fixed: Lost damage arguments for main gear vanes are now correctly linked
  • Fixed: Canopy severance handle and frame opening handle passing through blind hood on the external model
  • Fixed: AM(Malaysia) preset payload wrongly loading LR-25 instead of LAU-3
  • Fixed: AP(Peru') missing payload preset
  • Fixed: TipTanks are now correctly removed from the model in payload window
  • Fixed: Crash on eject when in multicrew
  • Fixed: Rear Seat ICS Initialization
  • Fixed: HSI shows TrueHeading instead of MagneticHeading
  • Fixed: Rear pilot present only from the internal view when "Solo" flight mode is selected
  • Fixed: Easy flyable with one wing
  • Fixed: CDU/RDU shows wrong TTG and GS
  • Fixed: desync preset frequencies set out of range in mission editor
  • Fixed: Rear seat throttle always control the engine in multicrew
  • Fixed: Impossible to communicate with ground crew when the canopy is closed
  • Fixed: Impossible to bind Comm Menu on Hotas
  • Fixed: Instructor Rudder Pedal Animation is Reversed
  • Fixed: Low intensity for warning lights illumination
  • Fixed: Impossible to end the mission 4 of mini-campaign
  • Fixed: Wrong voiceover on training mission for MK82 ripple selection
  • Fixed: A/A training mission blinds the air contacts
  • Fixed: Canopy not locked in auto start procedure
  • Fixed: Long loading times when a mission is launched
  • Fixed: Wrong empty weight value

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Standard AGM-65 Maverick seeker implemented
    • Able to lock buildings and map structures.
    • Fixed AGM-65’s being unusable after jettison then Re-Arm.
    • Display polarity is now correctly calculated.
    • Default EP-13 sight brightness and contrast adjusted for better visibility
    • Default EP-13 brightness at night or dusk adjusted to avoid melting eyes.
  • NEW: Added “launch” tone detection in RWR: RWR will now detect launch radiation patterns if defined for a given system
  • NEW: Added native PBR textures for almost all exterior textures, improving fidelity and detail and enabling more advanced livery creation.
  • NEW: Simplified and revamped paint kit with newest additions and refinements
  • NEW: Added dynamic tail tactical numbers, can be triggered by setting Argument 850 to 1.0
  • NEW: Added overwing vapour and LERX effects.
  • Adjusted FM performance, chiefly:
    • Adjusted drag at high mach numbers (>~1.2) and altitudes.
    • Full afterburner thrust at high Mach numbers (>~1.2) and altitudes adjusted
    • Overall acceleration slower at high altitudes
  • Corrected afterburner fuel consumption
  • Fixed instances of flight model damage states desyncing with visuals.
  • Default standby altimeter now set to 1013
  • Fixed Radar elevation not being 0 degrees relative to horizon in Terrain Avoidance mode.
  • Fixed Standby KURS indicator being frozen at 180 degrees
  • Changed RB24 guidance time to 0.5s from 2s.
  • Increased RB24 proximity fuse to 9m per SwAF documentation
  • Fixed target points being labelled as navigation points when added on the F10 map.
  • Fixed the afterburner effect clipping and becoming oversized when the engine was stalling.
  • Changed colours for LYSBOMB candles
  • RB-24/74 FM’s now match ED AIM-9.
  • Implemented major corrective pass on exterior artwork, including:
    • Added missing hatches and details on right side of aircraft
    • Smoothed out sharp edge on leading edge of intake
    • Removed some clipping surfaces between interior and exterior of airbrakes
    • Fixed some clipping of objects at wing-root between fuselage and wing-root
    • Centre fuselage fin is now properly centred
    • Fixed shading errors near vertical tail on exterior model
    • Fixed several items clipping through from cockpit to exterior.
    • Removed gap between exhaust vents and fuselage
    • increased canopy glass specular tiling
    • Adjusted AoA probe locations
    • Corrected mirrored "don't step here" decal on intake "strengthener" arm
    • Removed erroneous decals on right side of aircraft
    • Added additional detail to tail RWR area and revamped RWR receiver texture (Thanks Magnus S!)
    • Corrected broken normal map artefacts on inside of aircraft intake
    • Corrected broken polygons and gap just forward of vertical stabiliser
    • Corrected errant tangent basis on all pylon normalmaps
    • Fixed gaps between fuselage and inside of exhaust elements
    • Dithered _T normal to avoid shadow banding
    • Compressed various textures left in .png
    • Removed normal map rendering from LoD2+ for improved performance
    • Rebuilt LoD1 & LoD 2 and adjusted rendering ranges
  • Remastered and revamped bare metal liveries to use PBR textures
  • Temporarily made the “SE-DXN v3” livery simply match the bare metal base livery until re-exported using new Paintkit.

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added wheel chocks. By default on for cold starts.
  • Fixed aircraft in place when chocks are active, avoiding deck sliding on carriers.
  • Fixed LANTIRN CTD with 2.8.
  • Added FPS-117 to the RWR threat library.
  • Fixed not all masses contributing correctly to the total mass and balance on each respawn; causing discrepancies in aircraft performance on subsequent flights.
  • Fixed shader definition for far LoD - aircraft will now sample a small part of main aircraft textures for the right colour.
  • Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
  • Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
  • Added VX-9 XF240 White Whale livery by Isaac. (Thank you!)

DCS Mirage F1 by Aerges

Optical Sight:

  • “ANTENNE” (“ANT” aka “blind shooting”) gunsight mode is implemented.
  • Increased the gunsight accuracy in “GYRO” mode with target range and range rate available.
  • Fixed “GYRO” gunsight mode accuracy with target fixed range of 300 or 600 meters.
  • Updated default values used by the gunsight when CADC or AoA data is unreliable or absent.
  • Attitude reticle will be removed from indication when CADS attitude information is unreliable or absent.

Other fixes and improvements:

  • TACAN lights logic reworked following SME feedback.
  • TRAP-136 radio unit guard receiver computation performance was improved.
  • PA test light button was made operational.
  • Fuel counter now works according to SME description.
  • Adjusted AoA test rate.
  • Countermeasure counters no longer require electricity to reset.
  • Updated startup sequence.
  • (C+M or SW) R light is functional again.

DCS Black Shark 2 by Eagle Dynamics

  • Fixed crash with export at cockpit initialising.

DCS: UH-1H Huey by Eagle Dynamics

  • Fixed: UHF 1MHz and 50kHz knob controls are inverted
  • Fixed: UHF 10MHz knob controls are inverted
  • Fixed: UHF Volume binds are inverted

DCS: Persian Gulf map by Eagle Dynamics

  • Improvement - Realtime lights technology have been implemented to the majority of terrain buildings
  • Improvement - Realtime lights technology have been implemented to the vehicles
  • Improvement - Realtime lights technology have been implemented to the ships
  • Improvement - Realtime lights technology have been implemented to the billboards
  • Improvement - Night lights at Dubai Free Zone Port
  • Improvement - Destruction model of Abu Dhabi International Airport Terminal
  • Fixed - Khasab airfield. Collision during takeoff in some cases
  • Fixed - FLIR textures of terrain objects
  • Fixed - Powerline masts pop into view at very short distance
  • Fixed - Collision of Abu Dhabi International Airport Terminal
  • Fixed - Frequencies on beacons Kish, Lavan island
  • Fixed - terrain traffic pop up from tunnels on the surface in some cases

South Atlantic Map by RAZBAM

  • New - Refinery area Puerto Sara
  • New - Rio Chico Airfield (Helo Port) South Side of Rio Gallegos
  • Added - some custom animated Police cars for both mainland and FK variants with emergency Lighting
  • Added - Ambulances with Emergency Lighting
  • Completed - Refinery Parque Industrial Cabo Negro-Laredo (North of Punta Arenas)
  • Completed - Remaining stragglers for Light migration of assets to 2.8 lighting standard
  • Completed - Rio Gallegos Refinery
  • Improved - Lighting within hangers now cast light into cockpits
  • Improved - Added more models for the Refineries across the map with animated smoke
  • Improved - Map Geo Names for Argentina / Chile
  • Bug - Fixed placement of billboards and lighthouses being sunk into the ground
  • Bug - Fixed Runway Lights replaced with renamed ED versions
  • Bug - Fixed odd ground square discoloured areas around MPA airfield

Campaigns

F/A-18C Aggressors BFM Campaign by Maple Flag Missions

  • Tweak the triggers to allow breaking the hard deck to happen but at a much reduced pace.

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.

F-15C Aggressors BFM Campaign by Maple Flag Missions

  • Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 5 – Enfield 1 flight did not taxi to catapult - FIXED
  • Missions 6-12 – Mission scoring broken - FIXED

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • Mission 02. Updated weather (changed dynamic to static, which looks much better).
    Updated tanker track so there is no chance player enters Iranian airspace.
    Removed tanker directly on the way of the SCG.
  • Mission 09. Added safeguard in case Venom misses zone due to AI pathfinding issues.
  • Mission 14. Fixed issue with aircraft blocked on deck before launch.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Mission 05. Updated briefing (removed references to CAT 3 and 4).
    Reverted player to cold start (which solves the problems with lights on not being registered)
  • Mission 08. Fixed problem with wrong TOT for some flights.
  • Mission 09. Updated fuel level for the player (was 75% by default).
  • Mission 10. Minor updates in text / messages.
  • Mission 14. Fixed rare issue with mission failure if Clementine crashes after exiting the AO.
    Added safeguard for SA-6 site in case AI SEAD fails to destroy it

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • Mission 06. Reduced amount of fuel in short (AAR) version.
    Changed wingman's formation to avoid him hitting the player when in observation position
  • Mission 08. Fixed bug with no comms after landing back at Nellis.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Bombers will be more willing to open fire

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Typo fixes
  • More bomber updates

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Workaround for the player's landing potentially damaging the carrier in mission 7

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • All Mission: Options changed to allow Easy Comms, BDA, etc. in all missions if the player so chooses (DCS World Options > Gameplay > Easy Comm)
  • All Mission: Options changed to NOT allow ALL in F10 View Options (DCS World Options > Gameplay > F10 View Options). Naughty, naughty
  • Mission 0: Pig 2 will now go Trail when ordered. Pig confirms order to go Trail. Player is ordered to exit active on the left taxiways to meet Follow Me truck
  • Mission 3: AI aircraft dumbed down a bit and their ordnance limited for game enhancement

DCS: UH-1H “Worlds Apart - Spring 2025” Campaign

  • CMP File: Spelling errors corrected. French mission description added
  • Mission 1: Spelling errors corrected. Formation task disabled

F/A-18C Rise of the Persian Lion campaign by Badger633

  • Mission 6: all versions: Phantoms not engaging, fixed
  • Mission 7: Normal/EZ: Radio conflict with carrier fixed
  • Like 27
  • Thanks 22

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.1.34667.1/

DCS World

  • Multimonitor: different configs don't work - fixed.
  • Weapons. AGM-84E final phase manual correction is broken - fixed.
  • AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected.
  • AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed.
  • Obsolete CVN-70 Carl Vinson model removed from missions.
  • AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed.

DCS Black Shark 3 by Eagle Dynamics

  • HUD range decimal separator corrected
  • Added two new ODS readiness statuses on the ABRIS: "MWS NOT READY" and "L140 NOT READY".
  • Corrected rotor tip lights for AI.
  • Added ability to dismount engine exhaust suppressors.
  • Pilot arms and legs animation is missing - fixed.
  • Updated some liveries.
  • Helmet HMD ring displacement setting does not work - fixed.

Note: We are investigating Igla damage level.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWR Search filter hides threats when multiple emitters in mission
  • Crash on cockpit function - fixed.

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed: navigation lights and the landing light lamp are visible on LODs even when turned off
  • Fixed: landing gear disappear on short distance

DCS Mi-8MTV2 by Eagle Dynamics

  • DISS-15 doppler radar does not work - fixed.


    --------------------

    Dedicated server issue - Hot fix now live please update your dedicated servers 

     
  • Like 22
  • Thanks 7

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.1.34667.2/
Open Beta Hot fix 2.8.1.34667.2

DCS: WWII Assets pack by Eagle Dynamics

  • Fixed. Mosquito FB VI single missions visibility in the game
  • Like 7
  • Thanks 4

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 1 month later...
  • ED Team
  • Mk-82 bomb fuse on Mirage-2000 fixed
  • FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed
  • OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
  • Game Options. Game avionics mode removed.
     

    DCS M-2000C by RAZBAM Simulations

  • Fixed : Bomb fuses always inert
  • as well as all the other fixes indicated in the previous OB log but not actually presented in game, namely:
    • Fixed : TACAN Mode Binds
    • Fixed : PAR gun burst
    • Fixed : SEC CALC at airstart
    • Fixed : Log file errors
    • Fixed : Wake turbulence causing uncontrolled spin
    • Updated : BAP 100 drag
    • Updated : SAMP on pylon drag
    • Improved : Reduced engine ignition boom
    • Improved : Sun visor effect
    • Improved : Engine sound
    • Added : Sun visor Elevation axis
    • Added : SELH Warning Altitude axis
    • Added : SELH Warning Altitude binds


      https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.2.35759/
      DCS Open Beta hot fix 2.8.2.35759
  • Like 17
  • Thanks 11

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  • 1 month later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.3.37854.1/
DCS World

  • MT. Created a special MT mission uploading mode decreases mission opening time
  • MT Export viewports corrupted - fixed
  • MT. VR, Aircraft are missing cockpit tooltips - fixed
  • MP. Crash when trying to control static via command panel - fixed
  • MP. Crash when 052B Destroyer use target lock - fixed
  • MT.Random stretched cockpit/resolution - fixed
  • МТ. Hypoxia effect visual is broken - fixed
  • Fixed: Smoke and craters from explosions flicker and lag in TV Mode of Targeting Pod

Flaming Cliffs 3 by Eagle Dynamics

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: TGP TV picture has extremely high brightness lvl

DCS: A-10CII by Eagle Dynamics

  • Quick Start missions A-10C II updated for correct use ARC-210 radio

DCS: AH-64D by Eagle Dynamics

  • Fixed: COOP Rockets always falling at <4km
  • Fixed: RWR don't see radiation from an azimuth of ~270-300 degrees
  • Fixed: Cursor on TSD desync between PLT and CPG
  • Fixed: COORD page desync after CPG`s detach and attach again

DCS: Mi-24P by Eagle Dynamics

  • Fixed: cockpit fan animation effect is missing

DCS: P-51D, TF-51 by Eagle Dynamics

  • Fixed: TF-51 canopy close keybind opens canopy

DCS: M-2000C by RAZBAM Simulations

  • Fixed: Broken Aux ADI, IDN, G-Meter, Altimeter switches

Known Issues:

FPS hit with many bullet impacts over time

RWR stops registering contacts with multiple clients ( high priority but needs more time for fix )

  • Like 24
  • Thanks 14

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.3.38090/

DCS World

  • Current User Aircraft Mods crashing in Multithreading version - fixed
  • RWR stops registering SAMs with multiple users - fixed
  • Scripting: fixed crash on output to log with formatting symbols - fixed
  • MT. Crash when aircraft was removed immediately after its spawn - fixed
  • MT Supercarrier. Signal wands lights and Hold back bar invisible - fixed
  • Like 20
  • Thanks 19

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 3 weeks later...
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