ED Team Popular Post BIGNEWY Posted April 21, 2023 ED Team Popular Post Share Posted April 21, 2023 Introduced a new map module DCS: Normandy 2.0 DCS World Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only) Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects. Volume 'declaration is same as for world.searchObjects. Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}} world.removeJunk(volS) VR Mask in native OpenXR is upside down - fixed F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed Crash on EagleFM - fixed MP. User don't get any notification on connect to a full server - fixed Weapons. Kh-29 missiles loft down after launch - fixed DCS: Mi-24P by Eagle Dynamics Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress. Improved: additional optimization of Petrovich AI routine for performance 37 16 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 23, 2023 ED Team Share Posted April 23, 2023 DCS World New WWII missions in the following formats: FWAF, Single Player and Multiplayer DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics Updated weather and clouds for all Bf109 Training missions DCS: Mosquito FB VI by Eagle Dynamics Added missing Mosquito SP missions DCS: Combined Arms by Eagle Dynamics WWII Combined Arms Mission – FAC Driving M8 Greyhound version Campaigns Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Normandy 2 update compatibility Cutscene added Mission 2 target changed to Paris Mission 5 target changed to Portsmouth New briefing and kneeboard visuals Skin updates More accurate speeds & formations Smoother triggers More realistic Weather P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Normandy 2 update compatibility Cutscene added Mission 4 target changed to Paris Mission 7 expanded New briefing and kneeboard visuals Skin updates More accurate speeds & formations Smoother triggers Extra voice overs More realistic Weather Spitfire IX The Big Show Campaign by Reflected Simulations Normandy 2 update compatibility Mission 8 target changed to the actual Ligescourt Mission 7 base changed to a stand in for the Orkneys Mission 9 base changed to Ford as in real life Skin updates More accurate speeds & formations Smoother triggers Extra voice overs More realistic Weather 18 18 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 4, 2023 ED Team Share Posted May 4, 2023 DCS 2.8.4.39731 Open Beta DCS World MP. Added a real-time procedure for checking the required modules in mission loading MT. Triggered text doesn't appear at some multimonitor configs - fixed Radio messages move to the side in multi-monitor configuration - fixed MT. Bullet impacts create many craters and large FPS hit - fixed MP. DS. Crash seems to be related to fonts in overlay borders - fixed 23 10 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 18, 2023 ED Team Share Posted May 18, 2023 Introduced new campaign: DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation DCS World Fixed H-6J GDJ-IV1 MER6 adaptor model. Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in. ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned. MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned. The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers. Added raster charts layers transparency Fixed crash on loading surface textures in Normandy 2.0 Ships AI. Fixed - ships are swung around target course duration after hard turn. Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group. Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator. Dedicated server. Fixed - JTAC unresponsive in MP. Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model Destroyed AI plane teleports to ground level - fixed MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed ME.GUI Error with task Embarking from Trigger actions in some cases - fixed MP. DS. Required modules check is not working for the ww2 assets pack - fixed MT. Units and smoke are visible through clouds from long distance - fixed Weapons. Corrected weight of S-8 rocket family. DCS: F-16C Viper by Eagle Dynamics Adjusted threat position on the RWR. Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring. Fixed:Snowplow option missing on FCR page without TGP installed. Fixed: High aspect BFM mission for Black Sea map - AI ignores player. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode. Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made. Fixed: Rudder animation on net phantom doesn't work. Fixed: VFA-97 Fuel Tank Texture Issue. DCS: AH-64D by Eagle Dynamics Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON) Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON) Added Internal Aux Fuel Tank option FM. Considerable change of flight dynamics model (WIP): The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including: Helicopter controllability at low-speed maneuvering has been improved; Increased helicopter roll stability at submaximal speeds; Improved behavior in transitional modes (roll-in/out and pitch-in/out) The trim position of the helicopter and controls in hover and level flight modes has slightly changed. FMC/SCAS SCAS tuned for modified flight dynamics model; SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed Fixed: Weight issue after heavy loadout creates control problems Fixed: Crash on PLT client when CPG leaves from crew. Fixed: Multi monitor - Exported displays not respecting brightness Fixed: George menu does not take into account the scaling of the interface. (reticle offset left) Fixed: PERF page WIND direction displays value 180 deg opposite of correct value Fixed: CHAFF (T1) should be "barriered" when forced to SAFE Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control) Fixed: Rotor lighting effect artifacts at night Fixed: Export viewport - static viewport images when choosing external views Fixed: TEDAC Export Viewport spills into adjacent view ports Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range Fixed: MPD TSD Pages - Routeline doesn't include Hazards points Fixed: CPG TDU blinking in Multicrew/MP Fixed: Blurred rotor effect not working for CPG in multicrew Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled Fixed: AGM-114 quantity issue when taking control with CA Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.) Fixed: "Back Scatter" Message with no missiles Fixed: M282 rocket warhead falls outside the timeframe Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation DCS: Mi-24P Hind by Eagle Dynamics Added: NEXT and PREV. bind commands for R-60 launcher selector Added: Quick start missions for NTTR and Caucasus Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category Fixed: English cockpit backlight stencils conflict with Russian version stencils Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset Fixed: AC Voltmeter readings and wiring Fixed: Petrovich AI warns about incoming attacks even if operator character is dead Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default) Fixed: Several crashes reported by users through built-in report system DCS: A-10C II by Eagle Dynamics All training mission now using the correct A-10C II aircraft Named presets for ARC-210 can be set in the ME now DCS: UH-1H Huey by Eagle Dynamics Added: New engine simulation model added, replacing the old one Added: Hypoxia effect added to UH-1H pilot Improved: Position lights dim/bright adjusted All WWII aircraft Repair now replaces the battery with a charged one. Fixed. Guns sound the same with open or closed cockpit DCS: Mosquito FB Mk VI by Eagle Dynamics Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed Fixed. Cockpit lighting does not work in the Multi-threading Added new skins for the aircraft Fixed. Glitches in the spinning propeller effect. DCS: Spitfire LF Mk. IX by Eagle Dynamics Added the Chinese Flight Manual Fixed. Cockpit lighting does not work in the Multi-threading DCS: P-47D by Eagle Dynamics Fixed. Landing gear that led to jumping behavior and explosions of the aircraft DCS: Bf 109K-4 by Eagle Dynamics Fixed. AI bot flies too slow compared to the player flown aircraft DCS: FW 190D-9 by Eagle Dynamics Fixed. Starter animation backwards when using keybinds. Reworked keybound starter handle animation DCS: FW 190A-8 by Eagle Dynamics Fixed. Starter animation backwards when using keybinds. Reworked keybound starter handle animation DCS: WWII Assets pack by Eagle Dynamics C-47. Better start up visual is integrated C-47. Fixed. Landing gear contact with the surface. C-47. Added new sounds for the aircraft Reloading sounds for WWII tanks are added A-20. Fixed. Bomber does not fire defensive guns DCS: MB339-A by IndiaFoxtEcho Fixed incorrect indication for RNAV bearing Fixed radios stop working when tacan is switched on Fixed knob behavior for the gunsight MILS settings Fixed tacan and radios volume at spawn according to ICS panel Fixed wrong RPM percentage for the anti ice test DCS: JF-17 by Deka Ironwork Simulations Fixed: wmd7 image shaking during maneuvering Fixed: AG radar no RBM image Fixed: blackout issue at high alt due to ECS turned off Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons) Updated: PL-12 changed to same scheme as AIM-120C DCS AJS-37 Viggen by Heatblur Simulations Tweaked HUD glass for better visibility in very bright lighting. Fixed various sound loop issues. Better ease-in and ease-out for afterburner sounds in cockpit Added ability to move ahead in Cold Start mission in case of misfiring trigger. Show Must Go On livery now shows appropriate droptank textures. DCS F-14 Tomcat by Heatblur Simulations NEW: Major Ground Handling and Suspension Overhaul Phase 1: Improved general suspension. Improved taxi behaviour and ground roll characteristics. Improved ground handling sounds. More ground handling improvement to come! NEW: Added pedal shaker sound (above 21 units AOA.) NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate Added DLC deployment sound Fixed USS Forrestal taking damage on landing and take off Adjusted buffet intensity and AOA schedule for “realistic” buffet option Adjusted Yaw SAS effectiveness Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction) Fixed MAK-79 loadouts. Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM) DCS Mirage F1 by Aerges TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes: TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold start. TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit start up, when the frequency was selected before the radio was powered on. TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver. Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros. Optical Sight fixes: Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled. Changed Optical Sight Velocity Scale display logic: In '(C + M or SW) R' mode the Target Aspect Angle is displayed. With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed. General missile logic: Wingtip missiles can now only be fired with a lock. After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms. Added radar missile locked and masked tones. Flight control system and AP fixes: Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway. Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now. AP ALT mode engagement is much more smooth now. It's no longer possible to connect the AP at all when disconnection conditions are being met. Solved AP disconnection issues with FFB. 3D model and textures: Fixed Mirage F1 EE AOA color band lights. Fixed Mirage F1 EE accelerometer reset animation. Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical. Added missing SIL label to UHF radio unit. Fixed animation of the anemometer speed bug. Fixed several fuel and radar lights in the Mirage F1 EE. Other fixes and improvements: Corrected asymmetric load behavior when carrying BR-500 bombs. Fixed control stick animation arguments mix. Oxygen system energization logic fixed. Main oxygen tank level test corrected. Emergency landing gear deployment issues fixed. Updated tooltips in Mirage F1 'Special Options' menu. Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN). Removed "T" key default binding in "Search light button" input. Added "Stick alternate PTT button" input. Updated flight manual. DCS: Black Shark 3 by Eagle Dynamics APU & Engine sounds updated DCS: Flaming Cliffs by Eagle Dynamics Su-33. G limiter not functioning correctly - fixed DCS: Supercarrier by Eagle Dynamics CVN-74 USS John C. Stennis No Number in LSO Display DCS: Combined Arms by Eagle Dynamics Fixed - The submarine could dive underground at shallow depths (after command from F10 map). Fixed - Range lamp for leopard 2. Fixed - Isometric view remains when switching to ship, if previously used for vehicle. Added gun reloading sound for WWII tanks. Campaigns DCS: F/A-18C Inherent Resolve Campaign by Looking Glass ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits COLD STARTS - added for all applicable missions Player now launches mission via SPACEBAR when ready allowing prep time Added ability to use LABELS Added SCORE SYSTEM system to each mission Added optional IMMORTAL MODE to several longer missions, dangerous missions Fixed / added EPLRS for all aircraft with datalink New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links Player WAYPOINTS renamed for consistency TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight. Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements. Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings. Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA. Many more updates that improve flow/experience DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Missions 12. Mission goals edited P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Radio frequencies fixed Odd truck parked on a revetment fixed Mission 6 odd units fixed Spitfire IX The Big Show Campaign by Reflected Simulations Radio frequencies fixed Mission 2 success score fixed Some random leftover statics removed Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Radio frequencies fixed Mission 10 AI takeoff bug workaround Missing skin textures fixed DCS: P-47D Wolfpack Campaign by Reflected Simulations Hand gestures added DCS: F-14A Zone 5 Campaign by Reflected Simulations Hand gestures added Mission 3 possible AI taxi bug workaround DCS: F-14A Fear the Bones Campaign by Reflected Simulations Hand gestures added DCS: F-14 Speed & Angels Campaign by Reflected Simulations Hand gestures added TACAN added to the tanker in mission 13 DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Hand gestures added Mission 10 progression safety added DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates. New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description. Both datacard and flight plans use larger font for easier viewing in-flight. For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player. All AI anti-air threats dumbed down a bit to enhance game enjoyment. Added background radio transmissions for a more "immersive" experience. All mission kneeboards updated to new graphics/checklists. Added support for new ARC-210 radio And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable. Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing. Mission 1: Added new datacard and flight plan. Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything). Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan. Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment :>) Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons. Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route. Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flights starting up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location. Mission 8: Added new datacard and flight plan. Modified player's loadout. Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission start). Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde. Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup. Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup. Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route. Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support. Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit. DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633 Missions 1 to 10: Ford dedicated skins added Mission 3: Removal of co-ords via space bar fixed. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633 Missions 1 to 15: Livery numbering fixed DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 Missions 1 to 13: Livery numbering fixed Mission 13: Initial fail zone reduced. DCS: F/A-18C Rising Squall Campaign by INVERTED M02 - Fixed abnormal time flow at the beginning of the mission. M08 - Fixed abnormal time flow at the beginning of the mission. M09 - Fixed A-A data link functionality on SA page. M10 - Fixed the issue of Hammer squadron not engaging. DCS: UH-1H Huey Argo Campaign by 373vFS Greg Fixed carrier issues on Missions 1 & 8 Tweaked cargo issues on Mission 3 Tweaked Mission's 4 time Tweaked Mission's 8 Convoy reactions DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg Fixed script error when targets were destroyed during CAS missions. 35 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted June 8, 2023 ED Team Popular Post Share Posted June 8, 2023 Introduced a new map module: DCS: Sinai DCS World Infantry no longer smoke when injured or killed ME. Weather widget: Broken alignment. Not enough space for strings - fixed Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed ME. Mission Editor freezes when creating a new group - fixed AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed GUI Error when try to select track in some cases - fixed Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed. MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed. Historical mode. Egyptian list of units tuned. MP. There is no confirmation window when exiting the MP via the role selection menu - window added ME. ATC always shows AM radio modulation even if scene role set to FM - fixed AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets. Improved rendering of sea water surface in FLIR. ME. Aircraft payload view will stay open when "Additional Properties" tab is open. FLIR. South Atlantic Map IR render is adjusted. AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters. MP. Server CTD on unit:destroy when player controlled - fixed Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed DCS: F-16C Viper by Eagle Dynamics Added Velocity Search With Ranging (VSR) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes Added Sinai IA Instant Action missions Fixed: Markpoint created from FCR GM has large offset from what is designated Fixed: Offset Aimpoint altitude is entered from DED with negative values Fixed: ASEC and DLZ persists in FCR after switching to NAV mode Fixed: TGP Mark point incorrect in weapon MAN mode Fixed: ACM 30x20 locking outside the HUD limits. Fixed: IAS incorrect on Marianas with very high head winds Fixed: Radar able to track targets that are terrain masked Fixed: FCR defaults to wrong mode in specific power on conditions Updated BFM Instant Action Mission DCS: F/A-18C Hornet by Eagle Dynamics Added Velocity Search (VS) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) Added Sinai IA Missions Fixed: Enabling one-look raid removes target offboard information Fixed: Stuck B sweep on the edge of the DDI after locking on to the target Fixed: Slewing after Offset designation moves the WP symbol on the HSI Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target Fixed: Precise coordinates discrepancy between F10 map and the cockpit Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected Fixed: AZ/EL and RDR ATTK pages show info for jamming target Fixed: Offset symbol moves in SA page Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9 Fixed: Stepping away from first track file takes two presses Fixed: Training mission carrier moves when it should be static Fixed: Airspeed in HUD on Marianas is doubled in very high head winds Fixed: Time on Target seems too fast when setting ground speed Fixed: Radar able to track targets that are terrain masked Updated Hornet BFM Instant Action missions DCS: AH-64D by Eagle Dynamics Made it possible for AI to use IAT Added Sinai IA Instant Action missions Added Windshield wipers clear rain drops Added for AGM-114L new icon for ME Fixed: George manoeuvres are not predictable and almost deadly Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts) Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving Fixed: APU desync between PLT and CPG Fixed: "George" will say "in range" when it is not Fixed: Player-CPG cannot launch AGM-114L after AGM-114K Fixed: George evaluate LT switch position when Player leaves CPG seat Fixed: Yaw limit after you don't launch AGM-114L at once Fixed: Constraint box fixed after last missile Fixed: George launched AGM-114L from 9km when in weapons free mode Fixed: AGM-114 typo in weapon label DCS: Mi-24P Hind by Eagle Dynamics Fixed: Radio desync in multicrew Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew Added: Quick Start missions for Sinai map DCS: UH-1H Huey by Eagle Dynamics Fixed: Minigun animation is missing in MT Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle) Fixed: WIP Fuel consumption tuning after new engine model implementation DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added: Quick Start missions for Sinai map Fixed: Crash caused by asymmetrical gunpods jettison DCS: Supercarrier by Eagle Dynamics Fixed: MT - long range lineup light not visible Fixed: Deck markings not showing in mission editor MT DCS: FW 190A-8 by Eagle Dynamics Pitot light indicator now works without ground power (pitot heating functions still have known issues) Fixed: Double bind for Start Switch DCS: FW 190D-9 by Eagle Dynamics Fixed: Double bind for Start Switch DCS AJS-37 Viggen by Heatblur Simulations NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.). Does not affect existing keybinds. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Included several BK-90 fixes: Fixed STD switch erroneously affecting pattern setting. Inhibited display of BK-90 HUD symbology above 500m. Max distance release cue not showing correctly. Added U-22 Jammer Mode E (always transmits). Added non-tracer AKAN gunpod. Fixed Jammer warmup not being skipped during hotstart. Fixed U-22 (old) warning light not showing during warmup. Fixed X-TANK BRÄ light showing <50% RPM instead of <70%. Fixed airbrakes not auto-retracting with landing gear releasing. Added feature that allows airbrakes to be stopped in an intermediate position. Added “_(...)” to keybinds for l10n. Now keybinds are localizable. DCS F-14 Tomcat by Heatblur Simulations NEW: Major Ground Handling and Suspension Overhaul Phase 2: Significant suspension and ground handling qualities update. Increased Brake Torque. Adjusted kneel actuator rate. Completely redone strut forces and dynamics. Adjusted kneel spring energy. Fixed aircraft spawning kneeled on carrier hot starts. All hot starts now spawn with the parking brake engaged. Adjusted default takeoff trim for carrier spawns. Fixed incorrect delay in ejection sequence. EIG brightness adjusted with ambient illumination. DCS: JF-17 by Deka Ironwork Simulations Fixed: SMS supports for PL-12 Added: Weapon Qualification missions DCS: SA-342M Gazelle by Polychop Simulations SA342 - Common to all Updated external textures to PBR standard Added raindrops on canopy Interior lighting and reflections updated Flight model Entirely rewritten FM Overhauled engine and rotor behaviours Updated mass and payload mass parameters Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) Engine surge effect from rapid collective movement added Force Feedback support added Removed ‘Easier Controls’ special option Removed ‘Rudder Trimmer’ special option (replaced with new trim options) New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ None - has no effect Instant - trim position instantly set to current cyclic/pedal position Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered Updated controls indicator Red marker shows control position Grey marker shows trim position Autopilot markers removed for further consideration Updated/added network animations Implemented IFF panel (limited functionality) Updated autopilot system Airspeed/Altitude hold mode removed for further consideration “Auto-collective” removed for further consideration Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled Added smoke display system Smoke launchers can be equipped in the rearm/refuel screen Smoke launchers have a new input to toggle on/off Collective can be hidden by clicking on base of collective Added tablet navigation aid Tablet can be disabled from mission editor Tablet provides map, heading, airspeed and groundspeed GPS information Updated slip ball to be less erratic Fuel warning light now flickers if below 80L SA342L Added new weapons: 2x/4x Mistral 2x/4x HOT3 HMP400 gunpods (100, 200, 400) Selectable GIAT M621 20mm Replaced Viviane screen with periscope sight Replaced Viviane control panel with periscope control board Periscope provides two zoom levels Toggleable gyro stabilisation Selectable reticles for estimating distance Connected to ‘VIS’ mode on Artificial Horizon same as Viviane Pilot sight can be hidden by clicking on mounting of pilot sight AI now able to fire HOT3 missiles Added ground crew option to remove doors Added option to shoot multiple pylons if the weapon is from the same type SA342M Viviane camera code overhauled Viviane multicrew synchronisation improved AI now able to fire HOT3 missiles SA342 Mistral Removed playable version (now replaced by SA342L) Removed Custom Cockpit options SA342 Minigun Added special option to decouple minigun from head/camera view Added inputs for keyboard/joystick control of minigun Added inputs for mouse control of minigun Added clickables and inputs for minigun safety, sight power/brightness and IR laser SA342 Known issues and work in progress Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates. Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares. Mistral ATAM tubes protective cap not yet animated DCS Mirage F1 by Aerges Short range IR missiles: Fixed AIM-9J lock-on audio not being heard. Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1. 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target. AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds). Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern. Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased. Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide. Wingtip missile energization switch now always spawns in ON position. Wingtip missile cooling time increased. Flight model and control system: Adjusted yaw damper response (both amplitude and frequency). Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw. Autopilot: Fixed control stick slow jitter in some situations when AP was connected. Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time). Gyroscope system fixes: Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power. Gyro failure overhaul: Added new gyroscope related failures. Fixed general gyroscopic central failure (it now works as described in the manual’s failures section). Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state. Various systems changes: Fixed missing decimals in loaded radio presets. Increased alternator overheating time. BARAX lights test logic will be always working now, disregarding the system test status. INS overhaul (first step): Improved alignment steps and precision in all modes. Accelerating during alignment now generates a malfunction in the INS and requires full realignment. Fixed ALCM mode. Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed. Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off. Fixed Standby Horizon attitude reference symbol movement with keyboard inputs. Fixed initial position of the ejection seat clickspot before it is pressed for the first time. 3D model and textures: Fixed the size of white dots in the Autopilot control panel. Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV). Improved BR-250 bomb texture. Fixed the spherical indicator, it now shows the correct pitch attitude. Fixed the standby horizon, it now shows the correct pitch attitude. Miscellaneous: Updated the Flight Manual. Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle. Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now). Added Stick Hide/Unhide keybind. DCS: C-101 Aviojet by AvioDev AIM-9M launch delay was reduced to 0.4 seconds. Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern. Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased. Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide. Fixed missing decimals in loaded radio presets. Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work. DCS: Flaming Cliffs by Eagle Dynamics Double pylons with B-8 rockets don't work on Su-27/33 - fixed DCS: Black Shark 3 by Eagle Dynamics ME. Incorrect mass of payloads - fixed MP. 2011 version instead of 2022 when looking at other clients - fixed Rotor gearbox sounds updated DCS: Combined Arms by Eagle Dynamics Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells. Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams. DCS: Normandy 2.0 Map by Ugra Media Added scene of Spitfires factories in Hampshire Added scene with flags and warehouses from machinery at Heathrow Airfield Added the port of Le Treport Added two fishing boats Added fishing boat routes Added underground tunnels in Paris Added new tram routes in London Added wooden piers Improved radar tower scenes in England and France Improved port scenes for Portsmouth, Dunkirk, London Improved traffic of trains and cars Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields Part of metal car bridges replaced by stone ones Improved range of visibility settings for city objects Improved life settings for objects Improved lighting of objects Destruction models are optimised Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer Terrain errors on the French coast have been fixed Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace Fixed errors at Cumberland and Newhaven Forts Fixed the hands on the clocks at Victoria Station, Big Ben and model churches Increased texture resolution for minimum settings Improved cliffs on the coast of France Added large size flags Campaigns The Enemy Within 3.0 Campaign by Baltic Dragon: General. Fixing typos, updates to briefings etc. Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission. Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms. Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1). Mission 06. Updated wrong kneeboard card with frequencies. Mission 07. Updated kneeboard and briefing images. Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms. Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque. Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider. Mission 13. Fixed issue with missing debriefing. Minor typos fixed. Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now. Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations Documentation – typos fixed All missions – typos fixed All missions – planning charts included in in-game kneeboard All missions – sidenumbers changed to be more realistic DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Horizontal Update. Updated and fixed skins for the campaign Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly Mission 08. Fixed issue with Red orbiting around the carrier after takeoff Mission 12. Added safeguard for AI engaging the SAM sites DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed Other bugs/errors corrected Mission End on mission fails has now been removed for ALL missions 39 15 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted June 22, 2023 ED Team Popular Post Share Posted June 22, 2023 Early Access Launch of the DCS: F-15E by RAZBAM DCS: F-15E Top Tips Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels. PACS - All none smart weapons have to be manually input into the jet on each in game rearm. Mic switch needs to be set to "on" to communicate with ground crew - default it is off. A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour) LANTRIN pod will prohibit laser use above 25kft - intended behaviour. LANTRIN Pod has only FLIR function, no CCD/TV. There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues. Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress. DCS: F-15E by RAZBAM - Known Issues Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy. CBUs can open prematurely, specially if dropped above 1500 ft AGL HUD Repeater in MPCD sometimes not visible MFD exports not yet implemented Volume control for TEWS & TACAN WIP WSO HOTAS commands WIP AA/AG Gun piper aims high. Some items on UFC not synced between front and back cockpit - WIP Cockpit Mirrors not symmetrical Rear cockpit MFD displays cannot be programmed. It is not possible to change the GBUs laser code with the kneeboard. Sometimes PACS does not automatically recognize a weapons load. It must be manually entered. GUARD is not monitored when selected in the Presets and active mode is Manual Frequency Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs. Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs. It is recommended to use the AG radar with DCS MT. AI wingmen will attack with gun only despite having more relevant ordnance. Dumping fuel will cause fuel totalizer to read 0. DCS World New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T MT. Shaded 3D models in ME and Encyclopedia ME exits without Save prompt when closing Encyclopedia with a double-click - fixed MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged Train horn sound fixed Cancel button not working in game options/system - fixed ME. Egypt. Historical database checked and corrected ME. The crew's radio is enabled MANPAD units will not have smoke damaged effect after being hit Fixed several crashes in certain situations NS430 Persian Gulf crash on zoom out to 200 nm - fixed DCS: Flaming Cliffs by Eagle Dynamics Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed Fixed Sinai QS missions Fixed radio communication in the IA mission F-15C Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft DCS: A-10C II Tank killer by Eagle Dynamics ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Using SEQ UFC wp delete function causes crash DCS: Mi-24P Hind by Eagle Dynamics Fixed: Searchlight multicrew desync Fixed: Petrovich AI switch targets in the loop sometimes Fixed: Fuel shut-off valve sound Campaigns DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Just one mission and a new PDF DCS: AV-8B Hormuz Freedom Campaign by SorelRo Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3. 45 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted July 24, 2023 ED Team Popular Post Share Posted July 24, 2023 Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo DCS World MP. New feature. Slot types filtering feature added to client MP. Server restart leads to client being timed out or client DCS hang - fixed MP. Key combo does not work in the role selection window in MP - fixed ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map. ME. GUI Error when try to create new payload - fixed ME. GUI Error when try to open fuse adjustment panel in some case - fixed ME. GUI Error when try to Copy settings in some case - fixed AI ground units will now attack enemy trains AI ground. The cause of collision and intersection of ground unit shapes has been eliminated AI aircraft. Overloaded OH-58D cannot take off - fixed AI aircraft. B-52H will not use all flares on the one incoming hostile missile AI aircraft. Some planes suspension nose / tail gear animation corrected AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model fixed. AI aircraft. After task Embarking, the helicopter remains on ground - fixed AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide. Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second. Cameras. Corrected default camera position for the F4 view L-39. Corrupt damage models - fixed Corrected inaccurate terrain shadows appearing in some cases Weapons. Some weapons pass through terrain and objects without exploding - fixed Screen flickers black in some case - fixed Exploded bridge has an ugly explosion crater - fixed Authorization. Failed auth resets users options for the module - fixed Encyclopedia. Wrong Harrier entry - fixed Weapons. Kh-59 missile changes direction when target is already dead - fixed Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed CTD when Mi-8 is destroyed with a specific payload - fixed ATC comms mix up between maps - fixed DCS: F/A-18C by Eagle Dynamics Improved target hold mechanism in STT. Fixed: TDC Cursor not shown after switching from A/A to ACM Fixed: Trains on ground radars Fixed: Radar Range in VS on AZ/EL Page Fixed: ARC-210 modulation set in ME is not respected Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range Fixed: VS detects and locks aircraft set to Late Activation before they activate Fixed: Targeting pods loses point track on weapon change Fixed: Auto bomb mode sometimes ignores countdown. Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly Update "Mission Qual" and "Weapons Qual" to standard ED graphics DCS: F-16C Viper by Eagle Dynamics Improved target hold mechanism in STT. Added Thrustmaster Viper TQS Default Profile Fixed:MAN AUTO waypoint sequencing control. Fixed:New Ground Emitter sound played when missile inbound Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy. DCS: AH-64D by Eagle Dynamics Altitude Hold logic corrections Added mixed AGM-114 loadout Fixed: George enter VRS too often Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed Fixed: George refuses to fire gun after first engagement Fixed: Extra symbols on EUFD Fixed: George AI as pilot loses height for no reason Fixed: IAT inertial track behavior for primary tracked target Fixed: VR Collective issues - Collective raises with no user input. Fixed: INU alignment resets when APU is turned on from External Power Fixed: Ground power GPS alignment can be broken with APU start Fixed: PLT and CP/G TADS Desync issue - Slaved TADS Fixed: MPD Brightness knobs not working cold and dark with input pushes Fixed: Flat tires are not fixed with repair. Fixed: CPG joins after APU start - no sync of engine start or rotors Fixed: Multicrew Hold mode indications not Syncing Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog DCS: Mi-24P Hind by Eagle Dynamics Added: subtitle for Petrovich AI for target miss Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat) Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun Improved: bomb struts are removed from pylons for weapons which don't need them Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter Improved: Weapon release button cover opens automatically when weapon release is pressed Fixed: More than one R-60M goes off rail sometimes if RS button cover is open Fixed: DISS-15 system works without power Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe" DCS: F-86F Sabre by Eagle Dynamics Fixed: Radar ranging for gunsight reticle. DCS: F-5E Tiger II by Eagle Dynamics Fixed: TACAN morse code can be heard although TACAN volume is OFF Fixed: Radar gunsight solution incorrect Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes DCS: A-10C II Tank killer by Eagle Dynamics Fixed. Two AIM-9 have launched from one point if manually selected Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver Fixed. ARC-210 modulation set in ME is not respected Fixed. CDU reruns BIT test when hitting "PREV" key after first startup Added. Wheel chocks Added. AN/ALQ-184 Long Pod Added. Copy Feature for UFC and CDU DCS: Bf 109K-4 Kurfurst by Eagle Dynamics Unsupported ‘Signal Starter Crew’ command removed Added wheel chocks DCS: FW 190A-8 Anton by Eagle Dynamics Added wheel chocks DCS: FW 190D-9 Dora by Eagle Dynamics Added wheel chocks Official template now available to download here DCS: AV-8B N/A by RAZBAM Simulations Fixed: Radio Microphone Keybind behaviour DCS: MiG-19P by RAZBAM Simulations Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues. DCS: F-15E Suite 4+ by RAZBAM Simulations Fixed: INS ALignment too sensitive to movement Fixed: Rear Cockpit Throttle Mic switch keyboard bind Fixed: Radio Presets Channels cannot be updated in cockpit Fixed: CTD when selecting OFF Missile Fixed: fuel flow NaN crash at Mach 1.4 in release builds Fixed: Rear cockpit HOTAS for TGP Fixed: Gun Funnel position Fixed: TACAN information now synchronised between cockpits Fixed: Corrected issue with unpredictable trim behaviour at high Mach Fixed: ILS information now synchronised between cockpits Fixed: scratchpad flashing after successful TGP PB17 use Fixed: Master Arm ON required for Emergency Jet Fixed: Error when entering SP number without route Fixed: HUD N-F Box visibility Fixed: radar Auto ACQ min range Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout Fixed: radar debug window visible on release Fixed: broken Mark Points Fixed: Invalid values shown on HUD Fixed: scintillation option Fixed: HRM Patch window selection bugs Fixed: radar antenna limit bugs Fixed: glitchy RBM noise pattern Fixed: Radio 1 and Radio 2 active frequency not syncing Fixed: Emergency canopy jettison not repairing Fixed: Correction for NVGs not removable if active and removed by ground crew Fixed: Oil Pressure caution flickering during engine startup sometimes Fixed: Corrected missing ejection delay when ejection mode is NORM Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery. Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture. Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture. Fixed: Corrected spelling error for the 492nd liveries. Fixed: Ejection Pilot model standing lower than the surface. Fixed: Uneven Intake Ramps. Fixed: Damage Model missing Shells. Fixed: excessive CPU use with HRM Patch in multi crew when not in command Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer Fixed: Glitches when entering Lat/Lon coordinates on UFC Fixed: Exiting GUNS should stay in A/A master mode Fixed: Multicrew desync issues Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power Fixed: WSO backup ADI not caged for cold start Fixed: Removed graphical glitch from WSO seat when controls being hidden Fixed: INS alignment & sync issues Fixed: instant SH alignment Fixed: HUD INS message when INS set to OFF Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4 Fixed: WSO RHC AAI switch (IFF working only once) Fixed: compatibility with older processors without AVX support Fixed: TSD map behaviour during INS alignment Fixed: HRM window selection gimbal limit & blind zone bugs Fixed: ugly RBM noise at max gain / GC0 Fixed: NAVFLIR not available for WSO in Multi Crew Updated: Collision Model Updated: External Model + LODS Updated: Cockpit Model + Textures Updated: Removed unjettisonable ACMI pod from missions Updated: INS alignment & sync Updated: Increased IFF range to 100NM Updated: AA Gunsight (WIP) Updated: Lowered the GS boresight Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts Updated: Revert pitch CAS gear handle input change (WIP) Updated: Kneeboard page Updated: Flight Control minor correction to more closely match mech checks Updated: Minor tweaking to lateral aero coefficients at very small sideslips Updated: Gear configuration values Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL Updated: Ejection Pilots are now using separate textures. Updated: Pilot Visor Improved: Stores drag count tuning improvement against performance charts Improved: FM based on automated testing Improved YAW CAS to avoid out of phase control feedback loops causing oscillations Improved: Adjusted stabilator to more closely match control surface checks Improved: multi-cockpit canopy animation synchronisation Improved: HRM TTGo reliability Improved: HUD repeater rendering and included it in RCD images Improved: radar CPU performance Improved: kinematic consistency between seats during multi-cockpit Improved: Adjusted ECS airflow sound gains Improved: TGP power switch now goes to STBY for engine on mission starts Added: TACAN Volume Ctrl Added: ILS Volume Ctrl Added: TEWS Volume Ctrl Added: WPN Volume Ctrl Added: Ground Crew can change GBUs Laser Codes Added: Radio 1 and 2 MC Synchronisation Added: SSE2, SSE4, AVX support Added: RWR synchronisation Added: HUD Control Synchronisation Added: A/G radar band controls Added: improved roll and yaw keyboard control Added: Information message for emergency CAS disengage and JFS bottle refill Added: MIC switch to ON during Auto Start sequence Added: More Pilot Visors Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers. Added: kneeboard indication of the alignment method to use Added: NVG brightness adjust controls Added: AAI & EID Synced Added: HRM active antennas scintillation Added: A/G radar channel/band controls DCS: JF-17 by Deka Ironwork Simulations Fixed: FPM behaviour on MFCD radar page DCS: SA-342 Gazelle by Polychop Simulations Improved: Engine performance and torque limitations adjusted This is a continuous iterative process and there may be further changes in the future Improved: SAS behaviour adjusted Improved: Adjusted visual rotor speed Improved: Auto-hover improved Heading slave to camera still WIP Improved: Autorotation behaviour Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing Fixed: Fuel mass bugs Fixed: Mistral reticle not showing Fixed: RWR Crash Fixed: FFB cyclic trim implementation Fixed: Lateral force improvements Fixed: Removed pilot sight clickable when sight is not visible Fixed: Overtemp issues Fixed: Bort numbers were not functional Added: Replaced HOT3 missiles with ED weapon Added: basic sling loading Helper UI to be added later Added: Periscope now has laser range finder Added: Pilot sight will be hidden when spawning without any weapons equipped Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough. Added: keybinds for radar altimeter (joystick) Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece. Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France. DCS Mirage F1 by Aerges Optical Sight improvements and fixes: The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits. The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon). Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed. Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle'). Other systems fixes: Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position. Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air. Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted. Fixed Standby Horizon initialization pitch error at hot start. Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON. Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM. 3D model and textures: Adjusted spherical Indicator airplane symbol. Miscellaneous: Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action. Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key. Fixed left mirror, it doesn't freeze anymore at certain view angles. Training missions: Updated startup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle. Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position. Landing training mission minor fixes. Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures. Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE). DCS: C-101 Aviojet by AvioDev Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM. Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. DCS AJS-37 Viggen by Heatblur Simulations NEW: Added Quickstart Missions for DCS: Sinai map. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Fixed Black Screen during EP13 operation. Set the default position of manual fuel regulator to AUTO. DCS F-14 Tomcat by Heatblur Simulations New: Added Quickstart Missions for DCS: Sinai map. Improved AIM-54 loft. Improved AIM-54 notch behavior. Fixed laser issues with painted objects. Possible fix to INS readout bug on TID. Refined gearing ratio between pedals and commanded NWS angle for better ground control. Reduced pitch trim actuator speed by 25%. Reduced carrier catapult shot speed target by 15 knots to be more realistic. Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%. Increased volume of DLC deploy sound. DCS: Black Shark 3 by Eagle Dynamics Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely) Sound. Correct startup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter. INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed DCS: P-51D Mustang by Eagle Dynamics P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days DCS: Syria Map by Ugra Media Added lighting with new real-time technology Added right-hand traffic in Cyprus Added kneeboard (tablet) Mission generator updated Added helicopter landing sites on GUI map Added parking places for big planes Improved and optimised urban development models Improved models of airfield hangars Improved models of original objects Added destruction models for Aleppo power plant and Lafarge factory Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus Trees in the forest have been optimised Simplified tree collisions Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY Fixed taxiways at Tal Siman, Beirut Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa Corrected the signs at Akrotir, Incirlik Removed objects from Rene Mouawad car parks Removed objects from Kingsfield glide slope Fixed bugs in vector data and scenes Map description updated Added objects at road and railroad crossings Two types of fuel stations added Two types of roadside cafes added Improved motor vehicles and ships New trains have been added Cars for right-hand traffic have been added Improved city and field assemblies Improved road and railroad assemblies DCS: South Atlantic Map by RAZBAM New - Major switch in technology used across all city blocks across the whole map New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia New - Complete redesign of city blocks using all new models which are in keeping of the region New - Major tree distribution adjustments to get rid of tree patterns across the whole map New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc Adjusted - adjusted many models to reduce poly count and improve textures and performance New - Rural areas have also been given some love with new villages Adjusted - Reduced surface file size to within ED recommendations Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback) New - Added Deep water port for Rio Grande New - Added hidden airfield in the north for small aircraft. Happy hunting DCS Campaigns DCS: F-14A Zone 5 Campaign by Reflected Simulations Jester will automatically navigate Jester will automatically handle the radio Randomized wild cards for better replayability Randomized threats at the EW range for better replayability Safety trigger added to avoid radio anomalies Workarounds for overlapping radio messages blocking each other Smoother trigger solutions Documentation and graphics update DCS: F-14A Fear the Bones Campaign by Reflected Simulations Jester will automatically navigate Jester will automatically switch radio channels Workarounds for overlapping radio messages blocking each other Smoother trigger solutions Documentation and graphics update DCS: F-14 Speed & Angels Campaign by Reflected Simulations Safety trigger added to avoid radio anomalies Mortality not enforced P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Minor trigger zone fixes F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefing. Minor trigger tweaks to improve game play. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – AI voice overs replaced by human actors Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Mortality not enforced ATC frequencies fixed again DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Mortality not enforced DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Mortality not enforced DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Mortality not enforced Spitfire IX The Big Show Campaign by Reflected Simulations Mortality not enforced ATC frequencies fixed again DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Mortality not enforced DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Updated mission for IR The Damned: Added extra audio for flight refuelling and rejoins. Fixed recoveries so units RTB and land properly. DCS: MAD Campaign by Stone Sky All missions for SA-342 Gazelle set weapons and fixed minor bugs DCS: MAD AH-64D Campaign by Stone Sky New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Mission 1: AI Wingman not responding to menu commands. Fixed. Mission 4: AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff. Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity. Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought. Mission 7: Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff. DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary) Mission 4: No Pathfinding issue found (time related safeguard has been already implemented). Additional Radio F-10 menu option added to bridge that part. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633 Missions 13: Adjustment to help reduce A2A refuel collision. DCS: F/18C Raven One Campaign by Baltic Dragon Mission 01: fixed issue with Saint climbing too late fixed issues with cut off comms fixed issue with Saint's altitude during RTB Mission 03: Improved Smoke's fuel management Smoke will now correctly refuel Smoke will correctly perform show of force Smoke will correctly engage all other targets (including the jeep) Fixed problems on deck on RTB Mission 04: fixed issue with Raven 11 stuck on the catapult Mission 08: changed weather settings, the speed boats should be much better visible in NVGs now added green-tinted kneeboard for night operations Mission 09: Fixed issue with Mirages taking fuel from the tanker Fixed issue with leisure boat not moving from the pier Mission 10: Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points Mission 14: Completely re-worked the startup and takeoff sequence (all flights should now take off correctly) Reworked zones and altitudes to ease the "Thunderstorm" condition Added "mission complete" message before jumping to M15 DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon Mission 10: updated triggers for Sluggo attacking SA-6 added Link16 settings Mission 12: fixed problem with Iranian corvette hitting the pier added Link16 settings DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions: AI voice overs replaced by human actors All missions: AI aircrafts chatter when not supposed - FIXED Mission 3: Interceptors not reacting as supposed - FIXED 31 21 Forum rules - DCS Crashing? 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ED Team BIGNEWY Posted July 28, 2023 ED Team Share Posted July 28, 2023 DCS World Weapons. AIM-54 loft trajectory adjusted MP. Fix scrolling to own slot if filters were used before select role dialog was closed Fix coalitions passwords feature DCS: F-15E Suite 4+ by RAZBAM Simulations Fixed: Crash when OFF Missile is selected when in GUNS mode. Fixed: Crash when activating the A/G radar Fixed: Crash when selecting SEL BIT after jettisoning wing pylons Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E Fixed: Corrected engine sounds not heard from other F-15E aircraft in multiplayer Added: Rear Cockpit MPD/MPCD display program Added: Livery Dragon Betty II. Added: Livery 494th AF00 Low Vis Combat Livery. Added: USAF AF86-183 "Number 1" Livery Added: MAN 2 default release program (chaff only) Fixed: Early Refuel numbers to display correctly Fixed: 391st Name in TMOTA livery description. Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage" Updated: Increased and improved nozzle sound gain logic Updated: Improved gear configuration for better crosswind landing control Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file 23 13 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted August 16, 2023 ED Team Share Posted August 16, 2023 Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Introducing warehouse management functions for DCS: World Scripting Engine New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan DCS World Added warehouse management functions to DCS: World Scripting Engine: airbase:getWarehouse() warehouse:getInventory() Warehouse.getResourceMap() More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward) WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click. F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM ME. Cannot Enter Decimals in Frequency Window - fixed ME. The triangular target mark from task remains on map after deleting task in some case - fixed ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed MP. System bar popups on top layer over the role selection window in some cases - fixed AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group AI aircraft. Helicopter group blocks the airfield in some cases - fixed AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed AI aircraft. Helicopters can't land on the ship in some cases - fixed AI aircraft. AI planes do not start from ramp in some cases - fixed AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected. AI aircraft. B-1B. Collision AI with a bomb after release - fixed AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed Weapons. Torpedo. Will not use improper exhaust effect Weapons. Torpedo. Added torpedo splash effect Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350) Score system. Player Score SP Missions, Not being registered - fixed Ground units. Fixed smoking infantry after damage. Ground units. Fixed crash when trying to select empty storage in the tank. Ground units. Fixed enemy units will not attack a train. Ground units. Fixed units getting stuck when attacking. Ground units. Fixed crash when assigning a task disembarking from trigger to a player. JTAC. Fixed not mentioning APKWS for 9-line activities Multicrew. Added role to request query for join Fixed. Damaged aircraft smoke is not visible from afar. Fixed. Huge arrow drawings after zooming out in F10 view. DCS: AH-64D by Eagle Dynamics Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide Updated to current state of AH-64D early access Numerous revisions and improvements Added cpg ai target store command Added make ai cpg interface always respect the color scheme for weapons wheel Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override) Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed Fixed: APU exhaust should not have flame effect on start-up Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS Fixed: Windshield wiper keybinding now working correctly DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner. Improved: different Mi-8MTV2 features to support multicrew Fixed: Rear gunner can be mounted without cargo half doors Fixed: Rare crash which happened when Mi-8MTV2 was damaged Fixed: Crash that sometime happen at the time of GUV pod jettison Fixed: Side AI gunner long burst does not work DCS: Mi-24P Hind by Eagle Dynamics Improved: Petrovich AI control over altitude Two R-60 missiles are fired when trigger safety cover is up DCS: Combined Arms by Eagle Dynamics Fixed. Coodinates displayed in binocular mode are clipped DCS: F-16C Viper by Eagle Dynamics Fixed: RWR new contact doesn't pulse on subsequent detections of same emission Fixed: ACM/STT track being lost again under specific circumstances Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode Fixed: WCMD SMS page indicates no wind when it's set in ME added loading wind information to SMS and CNTL pages for WCMD type of bombs fixed "-" for wind direction fixed wrongly upper status visibility if CNTL page selected DCS: F/A-18C by Eagle Dynamics Fixed: STT from VS range scale bugs Fixed: ACM/STT track being lost again under specific circumstances Fixed: HACQ is limited to 5nm if entered from GACQ Added AN/ARC-210 default FM in 136...155.9975 MHz DCS: F-5E Tiger II by Eagle Dynamics Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or External Stores Selector is out of SAFE (AG is selected) DCS: A-10C II by Eagle Dynamics Added. Wheel chocks on cold start Fixed. Crash with AGM-65E missile DCS: F-15E Suite 4+ by RAZBAM Simulations Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming Fixed: Crash when selecting ACMI pod as OFF Missile Update: Improvements to basic autopilot feedback control Update: Inverted RC MPD/MPCD screen selection Update: Improvements to alt hold feedback control Update: External Model and LODS Added: CRS (Course) Autopilot Steer mode enabled Added: TCN (TACAN) Autopilot Steer mode enabled Added: Reduction of lights displayed through NVG filters. Added: Livery Mad Duck IV Added: Ability to control LGB codes from WSO seat (3D Model). Added: laser code panel for WSO Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement Fixed: Speedbrake will now retract when hydraulic power is no longer available to it Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned Fixed: TACAN will no longer automatically adjust channel when going to AA mode Fixed: TACAN now initialising into proper initial state Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value Fixed: ILS not working from a cold start Fixed: Corrected random floating point error for standby altimeter setting DCS: AV-8B N/A by RAZBAM Simulations Updated: UFC LL Input format Updated: Flood Lights position default values Added: Special Options for MPCD Video GAIN/CONTRAST default values DCS F-14 Tomcat by Heatblur Simulations Added SEAD as a task for the Mission Editor. Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.) Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED. Fixed certain shader params in the F-14B cockpit causing very dark panels. DCS: JF-17 by Deka Ironwork Simulations Fixed: HUD TDC position reset issue when moving TDC on HUD DCS: SA-342 Gazelle by Polychop Simulations Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters DCS Mirage F1 by Aerges Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode. Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected. Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update). Increased ILS glidepath sensitivity in the artificial horizon indicator. Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start. Fixed fuselage Belouga bomb drag not being taken into account. DCS: C-101 Aviojet by AvioDev Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update). Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update). DCS: Yak-52 by Eagle Dynamics Oil cooling improved DCS: Black Shark 3 by Eagle Dynamics PVI-800 confusion about ME fixpoints 3 and 4 - fixed 3D. Fixed the texture with the Vikhr launcher markings Fixed: NAV mode has North up in some conditions Campaigns Combined Arms: Frontlines Georgia Campaign by ED Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters. Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed F-15C Aggressors BFM Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefings. Minor trigger tweaks to improve game play. Added gun calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Updated tanker advanced waypoint settings. F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefings. Minor trigger tweaks to improve game play. Added gun and missile calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Added rookie and random campaigns. F/A-18C Aggressors BFM Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Minor trigger tweaks to improve game play. Added gun calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Updated tanker advanced waypoint settings. DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 Mission 9 Part 2: Way Point 3 call adjusted. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations P-51 Skin updates Spitfire IX The Big Show Campaign by Reflected Simulations P-51 Skin updates DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations P-51 Skin updates Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations P-51 Skin updates DCS: P-47D Wolfpack Campaign от Reflected Simulations P-51 Skin updates DCS: F-14A Zone 5 Campaign by Reflected Simulations Engagement end logic improved DCS: F-14 Speed & Angels Campaign by Reflected Simulations Skin updates DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Safety triggers added to a few missions 32 11 Forum rules - DCS Crashing? 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ED Team BIGNEWY Posted August 22, 2023 ED Team Share Posted August 22, 2023 DCS 2.8.8.43704 Open Beta DCS World Crash DCS_server.dll - fixed Crash on trains in some cases - fixed DCS: Mosquito FB VI by Eagle Dynamics Mossie Normandy Railhub mission updated for Normandy 2.0 18 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted October 19, 2023 ED Team Popular Post Share Posted October 19, 2023 DCS 2.9.0.46801 Open Beta New campaigns: DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims DCS: MAD Black Shark Campaign by Stone Sky New aircraft: Mirage F-1BE addition to DCS: Mirage F-1. DCS World NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Multi-Threading must be enabled to enable DLSS. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 20-, 30-, and 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. Multi-Threading must be enabled to enable FSR 2. WIP. NOTE: When using DLSS or FSR 2, the image may be blurry. This can be addressed with the new Sharpening slider. NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available. Multi-Sampling Anti-Aliasing (MSAA) Temporal Anti-Aliasing (TAA) Deep Learning Anti-Aliasing (DLAA) NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP. NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators. NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased. NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR. NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes. NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS). NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu. Improved “spotting dots” added (WIP): Increased dot size at high resolutions Zoom is not affecting dots size In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\ Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk. NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly. NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. NEW: Added helicopter rotor downwash influence on vegetation. Voice chat: Added realistic voice filters for all radio units Added realistic sounds at the end of transmission and effects of multipath interference All options moved to the Audio options page All controls moved to the Voice Chat page and aircraft pages Fixed Voice Chat window not opening after changing the mission on the server Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission Graphics: Improved helicopter rotor dust effects. AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed. AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed AI Aircraft. Error during radio message when helicopters passing waypoint - fixed AI Aircraft. AWACS detects bandits and share data with radar off - fixed AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed AI Aircraft. Fixed. С-47 Only one cargo is unloaded. AI Aircraft. B-1B ground collision after takeoff in some cases. AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded. AI Aircraft. Fixed H-6J drag when bombs hatch. Ground Units. Fixed - units slide down a slope. Ground Units. Added reload sound for S-60. Ground Units. Added belts for KORD and DSHK on pickup. AI SAM. Fixed missile explodes after launch when the tracking fails. Fixed: AI Helicopters in certain situations can become indestructible. GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed GUI Error when using combination for drop down list in dynamic weather window - fixed MT. Fix labels visibility jittering. ME. Added the coordinate picker copy button. Graphic. HUD casting reflections on the water surface - fixed Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed B-1B and B-52. Corrected masses of launchers. Incorrect positioning of the cargo after task Cargo Unload - fixed MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed ME. “No Pylon” payload restriction does not work - fixed Soil crater is drawn on water surface in certain cases - fixed MT. Graphics. No ground vehicle dust/snow trail - fixed GUI. Scale GUI messes with characters alignment - corrected Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment. AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed Crash on track restart in some cases - fixed JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed FLIR. Added radar heating. Ships. Fixed sound for CV Kuznetsov. VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders. MT. Trains jitter when moving - fixed DCS Weapons New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74. Fixed inaccuracies in several versions of the AIM-9. Added AIM-9P3 and R-60A missiles. Fixed R-60 payload drag. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provide faster transient process and higher resistance to ECM blinking. Introduced ejector mechanics for bombs. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed MK-82Y. Huge aiming miss - fixed Wind correction for CBU-105 WCMD inaccuracy - fixed Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed When dropping a CBU-97 from a low altitude, submunitions woul sometimes get stuck in the ground - fixed BGM-109C. Incorrect name in debriefing - fixed Kh-29 - missiles got updated FM and realistic autopilot / guidance system. Increased dispersion of air rockets. Updated eject/release effect of all air-to-ground weapons in China Asset Pack. DCS: F-16C Viper by Eagle Dynamics Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON) Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023) Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON) Improve CCIP and CCRP modes. Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew. Improve Range scale mechanisation in TWS/SAM modes. Improved FM: The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected. Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude. G-onsets transition characteristics improved over the entire range of heights and speeds. Added: Canopy latch hooks animation. Fixed: TGP model not looking where it is pointing. Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds. Fixed: AG radar is unlikely to track a designated moving target. Fixed: Snowplow behaviour when on the ground (weight-on-wheels). Added BDU-50 payloads. Added Sinai High-Aspect BFM Instant Mission. Fixed; Offset Aimpoint 1 is set with negative elevation. Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint. Fixed: TGP Destroyed but still functional. Fixed: TGP behaviour when selecting target with HAD. Fixed: Unlimited weapons creates a hung store scenario. Fixed: FCR in GM and FZ will blank if beyond gimbal limits. Fixed: HSD CPL should suspend when SOI. Fixed: CCRP Toss isn't calculating correctly. Fixed: MARK "TGP" option is not selectable under some cases. Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour. Fixed: AG radar GMT no prolongation is present. Fixed: Blanking issues on the FCR FZ function. Fixed: TD Box is appearing in HUD when in STRF sub-mode. Fixed: RWR continues to signal actual threat warnings during BIT. Fixed: FIX not working correctly with TGP. Fixed: SMS page not fully redraw after switching weapon. Fixed: SEMI and AUTO countermeasures still work if RWR is turned off. Fixed: CMDS SA and AUTO program execution. DCS: F/A-18C by Eagle Dynamics Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON) Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.) Improved accuracy in CCIP and AUTO modes. Improved TWS AUTO Scan priority. Improved Radar AGE Setting and Functionality. Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink. Fixed: Under wing inboard Nav light can be seen on top of the wing. Fixed: Light on stabiliser remains in place with damage. Fixed: Landing gear AOA lights red and amber have a cone protruding. Fixed: Missile launch AGM-84E with an error on the course. Fixed: Chaff-Flare count discrepancy. Fixed: Countermeasure forward on switch strange behaviour. Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible. Fixed: AG radar GMT mode tracking issues. Fixed: Weapon selection switch & radar. Fixed: VS mode AOT zone issue. Fixed: Exiting ACM mode will change radar settings. Fixed: A2A Target information in HUD after switching to A2G. Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page. Fixed: Fuel dump no longer shows fuel vapour stream. Fixed: FLIR Switch behaviour. Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time. Fixed:TDC slew doesn't work with IRMV, sensor will float away. DCS: AH-64D by Eagle Dynamics Added COMM Presets and Datalink Support DCS: AH-64D Datalink Setup (COMING SOON) DCS: AH-64D Datalink Messaging (COMING SOON) DCS: AH-64D | FARM Reports (COMING SOON) EUFD Preset and Swap buttons re-enabled Added Laser Warning Receiver DCS: AH-64D Laser Warning System (COMING SOON) Improve LMC & TSE logic (W.I.P.) Attitude Hold Adjustments (W.I.P.) Heading Hold Corrections. FLT page corrections. FUEL page corrections. Fixed: Dead CPG not repaired properly. Fixed: TADS jittering in TEDAC. Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed. Fixed: ENG page is switching format under wrong conditions. Fixed: "FUEL XFER FAIL" shows up on a normal cold start. Fixed: White arrow icon in menu options on MFDs. Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ. Fixed: No rockets are detected onboard the aircraft at mission start. Fixed: NO ROCKETS not displayed when rockets are depleted. Fixed: Text indication corrections for WPN page Rocket symbols. Fixed: George should not attempt to land on water. Fixed: RTS selection is not overriding the audio mute function on the COMM panel. Fixed: EUFD: Dots Error. Fixed: ASE Threat symbology text size. Fixed: TADS Field of Regard diagram with aperture error in manual. Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater. Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding. DCS: A-10C II Tank Killer by Eagle Dynamics NEW: Ability to set up four members and 12 donors in Mission Editor flight group. Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode. Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II. Fixed AGM-65L does not remain on set LASER code after power off & on. Fixed crash in the cockpit caused by missing pointer validity checks. Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona. Fixed Flashlight stops working when the battery is powered off. PPLI symbols on TAD only present for AI planes in multiplayer Returned back missing A-10C (both versions) PPLI and air platform status messages of its net phantom. Added comments in the affected code to explain current logic 'peculiarities' (those are desired to be fixed in future) Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa. Added AN/ARC-164 shows a number on the Preset page only. Added Special Tab Options for Throttle Slew. Added Axis Controls for Lighting Dials. Improved the AAR/Indexer & signal lights brightness control. DCS: Mi-24P Hind by Eagle Dynamics Added: Helmet Visor up/down key binds. Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration. Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down. Improved: Engines and APU synchronisation in multicrew. Improved: Auto Start procedure adjusted. Fixed: Autopilot desync in multicrew. Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew. Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled. Added: VOIP binds for Crew gunner profile. DCS: F-5E Tiger II by Eagle Dynamics Fixed: With wing off still carries payload. DCS: F-86F Sabre by Eagle Dynamics Fixed: Pitch trim nose down does not light up "Take-off position indicator" light. DCS: Supercarrier by Eagle Dynamics SpecOpt Tab. Changed the Title name. Added possibility to correct INS by cable if CV RF is not available. Fixed: Pilot puts arm through canopy on launch. DCS: Spitfire LF Mk IX by Eagle Dynamics Updated cockpit textures. Fixed: Repair Breaks Side Door. Fixed: Open door disappears. DCS: P-51D Mustang by Eagle Dynamics Fixed canopy handle glitching. Fixed Incorrect payload available for pylons 5 and 6. DCS: FW 190D-9 Dora by Eagle Dynamics Weather updated in missions. DCS Mirage F1 by Aerges New features: Added the new Mirage F1 BE version that includes the following major features: Full multicrew capability. Sight repeater. Gunpods. Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar. Several systems repeaters. Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description). The horizontal head movement limit is extended to an extra 10 cm when the canopy is open. Implemented sight test procedure. Added external CC-420 gun pods to all F1 variants. Added axis for lights and intercom volume potentiometers. Engine: Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon. The engine starter button cover is spring loaded now (will close after a time delay). Flight model: Slightly increased high supersonic drag to better reflect acceleration data. Autostart/Autostop: Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance. Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On. Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off. Manual and documentation: Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation. Updated flight manual to include Mirage F1 BE annex and other modifications. Miscellaneous: Corrected slat deployment and retraction routine to have the right slat deflection. Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once. Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP... Several 3D model and texture updates. Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete. Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain). Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused). Fixed sight camera position (it was not centred with the sight). Known issues: Radio doesn’t work (it can’t be heard) when starting a hot mission. Workaround: cycle the “Function selector” switch, I.e. switch it to OFF (AR) and then back to one of the operating modes: Main (PAL) or Main+Guard (PAL+G). DCS: C-101 Aviojet by AvioDev Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused). Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused). DCS: F-15E Suite 4+ by RAZBAM Simulations 3D Models and Textures Fixed: Incorrect texture used on exterior pilot. Fixed: Intake bleeding through. Fixed "SPARE LIGHTS" work in NVG Filter effect. Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats). Added: VR Pilot's head shadow in cockpit (First Person/Both Seats). Added: 494th Panthers 91-324 'El Jefe" Livery. Added: 492nd Mad Hatters 91-321 "LOKI" Livery. Added: Cavity maps for Default Cockpit. Added: More polygons to Engine Nacelles. Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality) Updated: Enhanced AO maps for Cockpit. Updated: Pilot's Hand interaction on Throttle for future animations. Improved: Internal 3D model material name changes. Improved: Mirror FOV. Improved: Flap and Gear Indicator Light. Avionics Added: TFR (requires AAQ-13 Navigation Pod) Added: modifiable steerpoint MEA in UFC and Mission Editor Added: Delete steerpoint by selecting "0" steerpoint on UFC Added: INS based wind estimation Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME Added: List points can be bound to steer points Fixed: UFC input works without electric power. Fixed: markpoints starting at M0 Fixed: active route display on A/G radar map Fixed: bug where TWS freezes the radar in presence of AoJ returns Fixed: TWS struggling to convert a HoJ track into full track in some cases Fixed: Pressing PB1 on SP edit page past last route point Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors Fixed: TSD route switching Fixed: ASL wrong with INS drift Fixed: Incorrect ASL behaviour with aircraft roll Fixed: WSO LANTIRN TGP HOTAS behaviour Fixed: RWR Volume control not working Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X) Fixed: Missing hyphen in HUD bullseye Fixed: HSI ground track diamond is cyan, not amber on the MPCD Fixed: RADALT issues Fixed: Bad display of radar altimeter height on HUD repeater Fixed: RP MPL qty should be total, not per station Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember Adjusted: INS drift rate Updated: ILS volume set to OFF at mission start Updated: AP roll authority increased from 2 to 5 deg Improved: AP steering & wind corrections Improved: BOT aiming Improved: Radar Altimeter Added: VOIP radio definitions Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO. Fixed: TFR flyup MC sync Fixed: CDIP BOT release Updated: CDIP ballistics Updated: RPL release Missions Added: LANTIRN targeting pod basics training mission Added: South Atlantic - Operation SIlent Strike DCS: AV-8B N/A by RAZBAM Simulations Fixed Bomb release MULT logic. Fixed Rockets firing sequence when using single fire mode. Fixed AUTO release cue behaviour Fixed: VOIP Push-To-Talk keybinds DCS: M-2000C by RAZBAM Simulations Fixed BLG-66 BELUGA aiming. Fixed Damage to SABRE and SERVAL. DCS: MB-339 by IndiaFoxtEcho Visual Simulations Fixed: aircraft explosion while taxing Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres Fixed: aircraft wings break too easy during high G turns Fixed: mission editor special options missing Fixed: canopy too dark Updated: Flight Manual DCS: JF-17 by Deka Ironwork Simulations Fixed: LS-6 and GB-6 do not fly to target Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix) Fixed: lasercode set in ME not applied for all pylons Fixed: Axis TDC move too fast in AG radar DBS modes Fixed: external/cockpit texture norm dds files Fixed: WMD7 textures Fixed: WMD7 SP/SLAVE toggle issue Fixed: trim lights init state Fixed: should fix FFB input issue Tweaked: refined CL CD breakpoints Tweaked: WMD7 can be turned on only under AG master mode per updated info Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list DCS: SA-342 Gazelle by Polychop Simulations Fixed: Multicrew erratic Viviane and Periscope behaviour Fixed: Multicrew pilot heads desync Fixed: Multicrew Viviane and periscope desync Fixed: Multicrew Hi/Lo FOV anomalies on periscope Fixed: Rotor flap sound Fixed: Flight model excessive roll Fixed: Missing axis / incorrect axis labelling for the radio volume knobs Fixed: Floating Clip from Pilot 3D model present on Mike variant Fixed: ALV/CVS lights were washed out Fixed: Bright periscope at night Fixed: Player controlled Gazelle did not react to loss of tail section Fixed: OD Community and Lebanese Air Force liveries were not country specific Added: Keybinds for nav / strobe lights Added: Keybinds for handing over controls in multicrew Added: UHF and VHF AM radio selection bindings Added: Grey / Green UK Army Air Corps livery by Mispunt Added: Grey / Green UK Marines livery by Mispunt Added: Green / Black UK Army Air Corps livery by Mispunt Added: Green / Black UK Army Air Corps UN livery by Mispunt Added: Green / Black UK Royal Marines livery by Mispunt Added: UK Army Air Corps BATUS livery by Mispunt Added: UK Army Air Corps BATUS Orange livery by Mispunt DCS F-14 Tomcat by Heatblur Simulations Fixed SUU-25 Ejection Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting. Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing). Potential fix for TCS showing black screen for some clients in Multithreading on certain maps. Fixed various shader rendering and performance issues with the DDD. DCS AJS-37 Viggen by Heatblur Simulations Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations. Fixed RB-04 fuze not always working correctly. Corrected shimmering on the canopy rim in some lighting situations. Updated RB-04 explosive power. Flaming Cliffs 3 by Eagle Dynamics Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29 Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed WWII Asset Pack by Eagle Dynamics WWII Assets Pack. B-17G. Added new liveries from the contest. Combined Arms by Eagle Dynamics Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas). Added "trajectory forecast" for modern SPAAG. Added the ability for the player to transport infantry. DCS: South Atlantic by RAZBAM Simulations Assets Pack: Fixed - ARA Santa Fe Collision Shell Fixed - ARA Santa Fe LOD disappearing. South Atlantic Terrain: Optimisation across all cities to improve performance Additional models across the map Coastline refinement DCS: Marianas by Eagle Dynamics Added New Instant Action Missions for some (more to come) modules including: TF-51D P-47D Spitfire F/A-18C Mosquito Fw 190D-9 Fw 190A-8 DCS: The Channel Map by Eagle Dynamics Fixed hedgerow models wind flexibility DCS: Syria Map by Ugra Media Optimization of night lighting the number of light sources on roads and blocks was reduced. Optimization of night lighting of objects. Optimization of city blocks was performed - the number of fences and trees was reduced. Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory. Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others. Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus. Fixed Deir ez-Zor airfield bugs. Improved the range of disabling type objects. 3d models optimization. Fixed civilian traffic FLIR textures. Removed duplicate objects in Beirut scenes. Added the name of the city of Arfin. Known Issues - Hotfix planned Objects moving at speed may begin to jitter after some time in mission Improved spotting - some visual issues may be seen in certain hardware/graphical options combinations - Please report any problems to help us resolve these. AH-64D Attitude Hold sub-modes are causing occasional oscillations in pitch and roll. AH-64D BDA message via datalink not implemented, please do not attempt to send BDA. F/A-18C - Possible issue with display of jamming targets on FCR page Voice Chat - Aircraft control binds will take precedence over room mode PTT bind Airflow effect on vegetation not fully synchronised in MP In game scoreboard does not show kills or losses in MP Campaigns DCS: MAD Campaign by Stone Sky EN briefing PDF updated DCS: MAD JF-17 Thunder Campaign by Stone Sky EN briefing PDF updated DCS: MAD AH-64D Campaign by Stone Sky EN briefing PDF updated The Museum Relic Campaign by Apache600 Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED Mission 6: Mission scoring fixed to make sure the mission is completed after all goals are met. MIG-21s flying without missiles - FIXED Mission 7: MIG-21s flying without missiles - FIXED All missions: Time acceleration reset at crucial events P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Formation updates Realistic escort tactics Realistic Fighter-bomber comm procedures Period correct Radio Chanellization Earth Curvature factored in when contacting Air Sea Rescue Time acceleration auto reset when something happens Doc update P-51D skin updates Spitfire IX The Big Show Campaign by Reflected Simulations Formation updates Time acceleration auto reset when something happens P-51D skin updates Earth Curvature factored in when contacting Air Sea Rescue Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Time acceleration auto reset when something happens P-51D skin updates DCS: P-47D Wolfpack Campaign by Reflected Simulations Formation updates Realistic escort tactics Time acceleration auto reset when something happens P-47 skin updates P-51D skin updates More realistic fuel loads Period correct Radio Chanellization More realistic radios - Channel A is exclusive to the 56th FG Earth Curvature factored in when contacting Air Sea Rescue Weather tweaks DCS: F-14A Zone 5 Campaign by Reflected Simulations Time acceleration auto reset when something happens AI given unlimited fuel to avoid problems DCS: F-14A Fear the Bones Campaign by Reflected Simulations Time acceleration auto reset when something happens AI given unlimited fuel to avoid problems DCS: F-14 Speed & Angels Campaign by Reflected Simulations Time acceleration auto reset when something happens Trigger zone fixes DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Formation updates Time acceleration auto reset when something happens Earth Curvature factored in when contacting Air Sea Rescue DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Time acceleration auto reset when something happens P-51D skin updates DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Time acceleration auto reset when something happens Earth Curvature factored in when contacting Air Sea Rescue DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Time acceleration auto reset when something happens Gunship model adjusted for the new engine model F-86F Hunters over the Yalu Campaign by Reflected Simulations Time acceleration auto reset when something happens DCS: F/A-18C Raven One Сampaign by Baltic Dragon Fixed issue with double side numbers for all the F-18C squadrons Updated skins for F-14, E-2C and M-2000C DCS: MAD AH-64D Campaign by Stone Sky Fixed fuel load at cold start in all missions DCS: UH-1H The Huey Last Show Campaign by SorelRo NDB settings adjusted for LZ London on all the missions Mission 10 cold start fixed A-10C Tactical Training Qualification Campaign by Maple Flag Missions Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – A complete overhaul of Enemy Air Defense Leven calculation All missions – Some inaccurate unit callsigns – FIXED Old side numbers in one mission - FIXED DCS: F/A-18C Rising Squall Campaign by INVERTED Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time. Fix lost briefing images - Same reason. Reset M02, M08, M12 opening animations. Add the latest ME feature of "unlimited fuel" to relevant AI aircraft. Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version. Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74. Modified some AI A2A behaviors based on the latest features of ED. Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions. 64 46 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted October 26, 2023 ED Team Popular Post Share Posted October 26, 2023 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.0.47168/ DCS World ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed MP. Ships livery does not match livery specified in mission - fixed AI aircraft. S-3B Tanker. Updated 3d model Stennis CVN-74 is not available for spawn and landing without the SC module - fixed MP. Aircraft and missiles in flight "jitter" back and forwards - fixed AI aircraft. IL-76MD middle section can endure too many hits - fixed MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed MP. The new rotor wash effect is not visible other clients - fixed Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed. MP. Net protocol changed, so old version servers will not be shown in the server list. DCS: F-16C Viper by Eagle Dynamics Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server. Fixed: TDOA generates frozen target Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value). Fixed: Performing the BIT test will remove lock tones from the RWR DCS: F/A-18C by Eagle Dynamics Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent. Fixed: Jamming Symbology Missing from RDR ATTK Page Fixed: Crash in missions with more than 1000 units Fixed: Sensor Control Switch aft inoperable in ACM bore mode Fixed: External fuel tanks do not MASK ATFLIR correctly DCS: AH-64D by Eagle Dynamics Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll. Fixed: Crash on Datalink BDA Send Fixed; Throttle Levers not syncing in Multicrew Fixed: Circular pattern appearing in CPG monitor in certain conditions DCS: Mi-24P Hind by Eagle Dynamics Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like: If target moving then detection is faster If target is on road then detection is faster If Petrovich already detected this target before and scanning same area again same target will take much less time to detect Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now. DCS: A-10C by Eagle Dynamics Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only) Fixed: SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button) Fixed: GBU-31/38/54 do not align DCS: Yak-52 by Eagle Dynamics Added: LODs to the aircraft Fixed: too small trigger zone in the take-off training mission DCS: Supercarrier by Eagle Dynamics Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module DCS Mirage F1 by Aerges Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on). Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each. The detotalizer will now display correct values during mission progress. Fixed the radar scan slowing down sometimes. Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'. Fixed rear cockpit ladder animation. Fixed rear cockpit parking brake inputs not working. Rear cockpit right brake animation is now independent from left brake. Fixed throttle (C + M or SW)R button that was not moving with throttle. Fixed ejection seat pin, it now disappears when fully removed). Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps. DCS: SA-342 Gazelle by Polychop Simulations Fixed: VOIP radio selection DCS: C-101 Aviojet by AvioDev The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched DCS: M-2000C by RAZBAM Simulations Added: IFF Transponder. 39 16 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted November 16, 2023 ED Team Popular Post Share Posted November 16, 2023 Known Issue Dedicated server performance. We are working hard to locate the cause of the performance issues that are affecting dedicated servers in 2.9. This is our highest priority issue to resolve and we hope to have more information soon. We would like to thank all the server admins who have been helping us debug the issue and also the closed beta testers and members of the wider community who have joined our Open Beta debug server - The data we have collected is extremely helpful in tracking down the root cause of this issue. DCS World Weapons. Fixed KD-20/KD-63 launch range Incorrect display of player ping - fixed AI aircraft. Transport planes. Removed debug geometry in public ST build. AI aircraft. B-1B. Wing flex adjusted. AI aircraft. B-1B. Bomb bay doors open too wide for rotary launcher - fixed. AI aircraft. S-3B. Added new sounds and sounder. ME. S-3B service ceiling in ME is too low - adjusted. ME. Beacons list. Combined corresponding pairs together. SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed. 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed. 3D model. S-3B updated. 3D model. B-1B updated. 3D model. B-52H. Damage model corrected. Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025. Weapons. AIM-9P3 missile added to payloads of some aircraft. Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg. GUI. Options. Added maxFPS slider. Cameras. Reorganised cameras code for better performance. Crash by switching camera to bomblets - fixed. FLIR. Cannon round impacts and tracers show as cold - fixed. Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed. MP. FARP icons are hidden for first spawned slot - fixed. Weapons. Sea disappears after the RB-04E missile hits the target - fixed. Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation. AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed. Voice chat Fixed: Minimising the widget button does not work in the Radio mode. Fixed: Problem with connection when some players in the session have their VC turned off Fixed: Crash on the microphone self-test DCS: F/A-18C Hornet by Eagle Dynamics Added FLIR textures for pilot model Fixed: Visor animation and self intersections Fixed: AUTO mode HUD bombing designation accuracy issue Fixed: Distance to head is tuned at which head is visible Fixed: Radar cannot exit STT after AACQ and FACQ Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs Fixed: Bomb Autolase disarms TRIG manual lase capability Fixed: Wrong reading STN for old missions Fixed: Cold Start hornet has master light switch ON Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page Fixed: SA-10 Flap Lid-B not in the RWR threat library Fixed: Selected A/A weapon name and number info disappear in TWS Fixed: OAP entering wrong value when using GRID coords DCS: F-16C Viper by Eagle Dynamics Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress) Fixed: TGP won't stop slewing if no longer SOI Added New preset template for Thrustmaster Viper TQS Mission Pack Fixed: HSD in CPL will cause DCS crash when FOV is performed Fixed: HMCS is shown only with wheels up Fixed: RWR launch recycle tone issue Fixed: RWR "U" emitters are always top priority Fixed: TDOA broken with NTTR terrain Fixed: HUD symbology bounces about Fixed: HSD coupled and SOI will scale infinitely Fixed: DED blanks out fully after removing HTS with SEAD page open Note: Planned for December update: Add HSD freeze functions, TGP control page, and updated laser spot search and track TGP functions. DCS: AH-64D by Eagle Dynamics Fixed: Frequencies FM1 and FM2 are swapped in ME and module Fixed: "BR" point is described incorrectly on ABR sub-page Fixed: Auto waypoint switching is skipping waypoints when using DIR Fixed: Cursor timeout if on a valid selection Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming) Fixed: Stabilator position doesn't synchronise in multiplayer DCS: Mi-24P Hind by Eagle Dynamics Added: New pilots models inside and outside of cockpit, new pilots animations Added: Mi-24P “Revanche” campaign Improved: Adjusted subtitles for debug messages Fixed: Moving map and mirrors do not work in MT VR DCS: A-10C II Tank Killer by Eagle Dynamics Fixed: HMCS is disabled in a hot start aircraft Fixed: UHF repeater digits offset when in preset mode Fixed: DL TN field can have more than 4 digits Fixes to usage of left and right mouse buttons on some panels Added axis to radio volume controls Added support for “pressed” and “down” commands to set frequency on radios DCS: F-86F Sabre by Eagle Dynamics Fixed: smoke was visible inside cockpit DCS: Spitfire LF Mk.IX by Eagle Dynamics Fixed: wrong booster gauge in the cockpit Fixed: the compass course ring Added: separate config files for normal and clipped wings aircraft DCS: P-51D Mustang by Eagle Dynamics Added: separate config files for different aircraft modifications Removed extra object from LODs DCS: Supercarrier by Eagle Dynamics Fixed: The salute command doesn't work when using option Afterburner detent. Fixed: MT-DCS. Carrier deck shake due to unknown reasons Known issues: Controls frozen on 2nd takeoff from a non SC module carrier DCS: NS-430 by Eagle Dynamics Fixed: WPT pages are broken Fixed: 2D panel is absent in the VR mode (MT only) DCS: JF-17 by Deka Ironwork Simulations Fixed: cannot switch coord east/west hemisphere on UFCP Fixed: annoying noise in cockpit from throttle detent and light knob Fixed: UFCP DST CLR didn’t fully clear waypoint data Fixed: incorrect hydraulic source for some mech devices Fixed: WMD7 camera position (will not see ball head when look backward) Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock) Known issues: [Reported] Datalink broken/unstable [Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: Z Fighting in the exhaust tube Fixed: the MB-339 has no lods Fixed: Blind hood animation is not synchronised between internal and external model Fixed: AI jettisons canopy when parking Fixed: luggage and recon pod are displayed as Rockets on the weapon panel Fixed: canopy does not demist when open Fixed: COMM1 radio initialisation Fixed: Anomalous Morse signal heard in cockpit Fixed: 3D model has no lods Added: Three position flaps keybinding Added: Joystick trigger with two detents keybindings Added: Gunsight Repeater Added: Guncamera Added: New Net Animations Improvement: AI Damage Model Improvement: Flight manual DCS: Christen Eagle II by Magnitude 3 LLC Engine tuning Flight model tuning Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info. DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213 3D Models and Textures Added: Normal map to Damage textures. Fixed: Small errors in cockpit textures with scratches. Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size. Avionics Added: Smart Weapons Page Added: Smart Weapons Release HUD Added: RC ICS switches Fixed: Radios modulation Fixed: Radio 2 Manual Modulation Fixed: Radios VOIP Volume control Fixed: RC MPD/MPCD scrolling Fixed: RC HOTAS: TPOD Half Trigger actuating on press. Fixed: AUTO radio selection Fixed: ICS switches position at mission start Fixed: ICS volume control for both seats Fixed: RWR volume control for both seats Updated: ICS independent control per seat Weapons Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew. Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release. DCS: M-2000C by RAZBAM Simulations Improved : IFF Mode 2 code is not tied to Mode 3 anymore Added : IFF Mode 2 code setting in Mission Editor Added : IFF Mode 2 code in kneeboard Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst) Removed : Weapon ground configuration binds (use dialog instead) DCS: Mirage F1 by Aerges Flight model: Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well). Added wingrock at high angles of attack. Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground. Improved self-barrel roll behaviour caused by very high angles of attack. Aircraft systems: Fixed Mirage F1 EE right mirror image. Fixed high sensitivity button input in Mirage F1 BE rear cockpit. Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection. Fixed AI ejection not breaking canopy glass. ILS test can now be performed at frequencies of 108 MHz and 112 MHz. Corrected airbrake deployment speed. Axes: Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel. Added axes for VOR-ILS frequency selector. Added TACAN selection axes. Miscellaneous: Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps. Added kneeboard improvements (better readability and several fixes). Added F1 BE kneeboard. DCS: Black Shark 3 by Eagle Dynamics Datalink does not work in MP - fixed. PVI. Wind speed and heading values are incorrect during flight - fixed. Cockpit. HSI. Manual heading keybind is broken - fixed. DCS: Flaming Cliffs 3 by Eagle Dynamics Su-25. Training Lesson 1. Fixed missed VO. Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp. Su-25T. Georgian oil campaign improvements. Su-25T. Corrected field of view in Mercury pod. Su-25T. Training lessons corrected in order to correspond voiceovers DCS: MiG-15bis by Belsimtek Training mission landing. Corrected marker beacons ringing. DCS: South Atlantic by RAZBAM Simulations Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh. Fleshed out the Communications network across the map with new models which includes destroyable assets Added: new Gorse bushes with a more natural palette across the Falkland Islands Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules Adjusted the stands at Puerto Natalis to allow for Hercules parking Adjusted the stands at Shroders to allow for Hercules parking Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy Added other local buildings to further enhance the blocks. Due to high property demand in Rio Grande the local government have erected more affordable housing Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further New High power distribution system has also been erected across the map to improve power delivery to their customers Added some addition ground clutter for better immersion when travelling close to the ground Added more smaller towns across the map New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map DCS: Normandy 2.0 Map by Ugra Media Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer Longuenesse - Wizernes Fixed parking slots on airfield Kenley Campaigns Spitfire IX The Big Show Campaign by Reflected Simulations Mission 4 missing trigger line fixed P-47D Wolfpack Campaign от Reflected Simulations BBC music update DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 12 adjusted launch order Takers were given unlimited fuel F-14 Speed & Angels Campaign от Reflected Simulations Mission 11 adjusted launch sequence DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations BBC music update DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations BBC music update DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available General tweaks/fixes: Various tweaks and fixes to most missions plus: Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11. Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success. Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success. Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later. Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected. All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo. All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update. Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims All missions - added new data link settings. Mission 5 - Fixed - Mono crashing as you land at Al Minhad. Mission 6 - Fixed - Davy engaging SAMs uncommanded. Mission 7 - Fixed - Striker doesn't fire HARMs. DCS: F/A-18C Operation Cerberus North Campaign All missions - added new data link settings. DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims All missions - added new data link settings, unlocked coloured dot labels. Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed Mission 7 - Amended kneeboard error F/A-18C Serpent’s Head 2 Campaign by Badger633 Missions 5: Removal of coordinates fixed. DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon All missions updated radio presets using built-in tool for ME instead of LUA files updated kneeboards to reflect the new presets updated units transmitting radio messages to work better with the new ED radio system Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all Mission 03 - fixed potential problem with Biff starting up too early and crashing into player Fixed minor problems with messages to player not disappearing after performing certain commands DCS: F/A-18C Raven One Сampaign by Baltic Dragon Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses Updated all missions to work well with new radio system Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency Updated all missions to work well with the upcoming taxi directors Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge Squashed bugs and added improvements to all the missions Added some additional voiceovers Updated Readme File 54 8 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 22, 2023 ED Team Share Posted November 22, 2023 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48335/ DCS World IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed MP. Net protocol up - old MP version wont see new Crash when destroying vehicle with Insurgent AK-74 - fixed. Fixed crash on Lua states created outside of the ED_lua_open() wrapper Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model. AI aircraft. B-52 wheel chock_NM texture AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar VR. NVG mask in VR covers entire FOV DCS: F-16C Viper by Eagle Dynamics Updated German Flight manual DCS: F/A-18C Hornet by Eagle Dynamics Fixed crash if two tankers added as member Campaigns DCS: MAD Campaign by Stone Sky In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed. Fixed compatibility issues in some missions. DCS: MAD AH-64D Campaign by Stone Sky Added DATALINK function to all missions Information about setting up DATALINK has been added to the briefing and the document. DCS: MAD Black Shark Campaign by Stone Sky Missions 3 and 11, have been adjusted for players without the Supercarrier module. Mission 7, the attack scene at the start of the mission has been adjusted. 22 13 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted December 19, 2023 ED Team Popular Post Share Posted December 19, 2023 New campaign - DCS: P-51D Debden Eagles Campaign by Reflected Simulations https://www.digitalcombatsimulator.com/en/shop/campaigns/p-51d_debden_eagles_campaign/ DCS World Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts! Improved procedural grass diversity and shading. Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon. Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option Voice Chat changes: Fixed. 'Helmet' slider in options that doesn't affect VC volume. Fixed. Sound available in the left channel only during the mic test. Server list window. Added an icon that indicates if a server has Voice Chat enabled. AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers. Corrected damage and collision models. Update of textures. AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed. AI Aircraft. Su-34. Corrected damage model. AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed. AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed. AI Aircraft. UH-60. Corrected damage model. AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed. AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed. AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed. AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed. AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed. AI Aircraft. AIs will no longer be able to maintain flight with severe damage. AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum. FLIR. Restored missing shadows. FLIR. Moon looks more natural in FLIR devices. Weapons. Cruise missiles could go to orbit without reason - fixed. Weapons. AGM-84E could accidentally lose control - fixed. Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed. Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft. Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed. Weapons. RIM-116 missile guidance system correction. AI ground. Unit could skip a point if there is too short distance - fixed. AI ground. Fixed tilting of static units. AI ground. Tuned mortar accuracy. AI Ships. Fixed an issue with changing the course of ships at low speed. Incorrect helicopter parking after landing - fixed bounding boxes. Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category. Possible crash on track restart - fixed. ME. GUI Error when trying to remove static object - fixed. DCS: F-16C Viper by Eagle Dynamics Added Control Page and Laser Spot Tracker for TGP. Added LAU-68 and LAU-131 Rocket Pods. Added AIM-9P/P3/P5 Sidewinder air-to-air missiles. Added Freeze function for HSD. Fixed: Dogfight Mode re-locking. Fixed: AIM-9 SLAVE mode - seeker does not follow radar LOS until uncaged. Fixed: AIM-9 not Slaving to Target in Boresight. Video for the seven above items: DCS: F-16C Viper | December 2023 Update (COMING SOON) Added warning light for hook down. Fixed: Pressing Enter when changing the HARM table causes CTD. Fixed: AIM-9 diamond sizing. Fixed: T.O. LAND CONFIG light logic on ground. Fixed: Stores config caution. Fixed: HMCS Hands-On Blanked Behavior. Fixed: AG radar is able to maintain and restore target lock in impossible positions. Fixed: New contact beeps are overlapped by new AA or AG chirp sounds. Fixed: CCRP/TGP GBU-12 impact position mismatch. Fixed: ASE size changes back and forth in STT. Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats. Fixed: TGP unstows itself in STBY if cursor slew applied. Fixed: TGP MGC not working. Fixed: Clock chrono function has swapped hands. Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12. Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit. Fixed: Radar changes from GMT to GM mode when changing the master mode. Fixed: Missiles selectable in A-A/GUN master mode (sound). Fixed: SMS reports non-AA missiles as "M" with AA missile selected. Fixed: Ground start GM radar shows when on ground Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure. Fixed: Anti-Skid key binding not working from Parking Brake. Fixed: TGP does not stow when switching to master mode with TGP in STBY. TGP Masking - fixed overlapping L and M - fixed mask indication on HUD with TGP off NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY. DCS: AH-64D by Eagle Dynamics Added Ground Targeting Mode (GTM) of the Fire Control Radar. (Work in progress). Other modes and functions will come later like LINK, C-SCOPE, ZOOM, ATM, TPM, and RMAP. DCS: AH-64D | Fire Zones DCS: AH-64D | Fire Control Radar Introduction (COMING SOON) DCS: AH-64D | Fire Control Radar Pages & Controls (COMING SOON) DCS: AH-64D | FCR Prioritization & Weapons Engagement (COMING SOON) DCS: AH-64D | Backseat FCR and Radar Hellfire (COMING SOON) Slight improvements to Attitude Hold (ATT-Hold) behaviour. Added Shot Page. Video coming, Wags needs a video break. COORD page corrections. Added FLIR texture for the pilot models. Added user livery - 12th Combat Aviation Brigade Weathered by ouky1991 Updated DCS AH-64D: Early Access Guide EN - Added Datalink chapter. Fixed: CPG HDU and TDU video source and symbology format. Fixed: George refused to close his canopy out of spite for players poking fun at him. Fixed: TSD range 25000 (When starting up from cold and dark, the AH64 TSD range starts at 25 000). Fixed: Set Map AC and ELEV Altitude Control. Fixed: Autostart procedure IHADSS alignment stage. Fixed: TSD map forgets map scale, it should retain the chosen scale. Fixed: TADS "footprint" should be based on CPG range source not raw laser distance. Fixed: TEDAC FREEZE not boxed when active. Fixed: TSD Ownship and IDM Subscriber symbols should have a black underlay. Fixed: Present Position report ID Control Measure symbols are showing more than 3 characters. Fixed: TADS is not slaving correctly to a TSD point. Fixed: TSD persists as background in black and white after restart of acft. Fixed: Bob-Up Box Chaotic movement. Fixed: Misrepresentation of threat positions in TSD when N-Up. Fixed: AUDIO PANEL - NDB Audio not silenced when ADF's knob is pulled. Fixed: TSD FRZ should be disabled when CAQ or BAM are exited if FRZ was not selected prior. Fixed: MPD button text mis-alignment. Fixed: Text options along the top row of MSG-REC page should be hidden when DEL "YES"/"NO" options are displayed. Fixed: Setting ACQ to "PHS" or "GHS" on the TSD page is changing the TSD scale. Fixed: Blurred main rotor animation is broken. Fixed: TAD page zoom button blinks on radar turn right button press. Fixed: Dynamic color banding based on Ghostship and set elevation. Fixed: Missing Bleed Air Indication. Fixed: TSD Range Scale Increment-Decrement. Fixed: NVS Mode control binds for gunner say PLT. Fixed: Mirror image zooms out when user moves closer to mirror. Fixed: IHADSS + NVG Third Person animation is wrong. Fixed: SAI knob wrongly named in keybinding/SAI knob incorrect operation with keybinds. Fixed: George continues to press the slave button after shutdown. George being spiteful, again. Fixed: Misaligned fuel tank after reload. Fixed: Auto start will activate windshield wipers on both cockpits. Fixed: Control sync with HOСAS is not recognized with CMWS panel. Fixed: DL TARGET DATA and RF HANDOVER message sizing on TDU FCR page. Note: Multicrew sync for FCR to follow in future updates. DCS: F/A-18C by Eagle Dynamics Pilot Model - adjusted FLIR levels. Fixed: Lessons 24 and 25 (JDAM and JSOW) narration stops after first attack. Fixed: GBU-24 erratic behaviour after rearming. Fixed: Takeoff From Ground: GBU-12 Always Miss - fix 0 WYPT altitude for ground starts. Fixed: Controls frozen on 2nd takeoff from a non SC module carrier. Fixed: Datalink (TNDL) members switched when using AI as leader. Fixed: STT with 1 LOOK RAID does not show additional track files in ATTK page. Tracks showing in STT. Fixed: TWS SCAN RAID does not show any trackfiles other than the original L+S in ATTK page Fixed: Non-designated track files disappear in RWS, if brick trail fades out. Tracks and contacts display. Fixed: OAP designation is incorrect with CCRP - fixed calculating relative TD OAP position. Fixed: Waypoint Offset Bearing input broken + wrong reported bearing. Fixed: STT from VS only updates range every 2 NM. Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory. DCS: Mi-24P Hind by Eagle Dynamics Improved: SPO-10 RWR remodelling. Each channel is now processed separately. Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore. Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF). Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass. Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore. Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode. DCS: Supercarrier by Eagle Dynamics Added Carrier TCN-ICLS-L4 Auto-Assignments. Fixed: AI parking under deck during tight turns can be forced out of the ship. DCS: A-10C II Tank Killer by Eagle Dynamics Fixed. Open canopy is displayed after ejection from the external view. Fixed. SPI line overlapping wedding cake. Fixed. Default elevator trimmer key assignments are reversed. Changed the CMSP initialization logic. Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12. 2x varieties of weapon loadings on TERs for LAU-68 and LAU-131. Corrected default sequence for BRU-42. DCS: Mosquito FB VI by Eagle Dynamics Added the new physics for separate calculation of tire and shock absorber of the landing gear. AI Mosquito now turns off the landing light after take off. DCS: Spitfire LF Mk IX by Eagle Dynamics Fixed. The bomb fuse interval does not work. DCS: WWII Assets pack by Eagle Dynamics B-17. Fixed. Dead crew members on the static aircraft. Improved the visual effect of the searchlight. DCS: NS430 navigation system by Eagle Dynamics Fixed. MAGNETIC heading is stored as TRUE heading Fixed. WPT pages texts overlap Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted Fixed. When longitude degrees are 167 or more, 1 second gets automatically added Fixed. Possibility to observe OBS course greater than 360 degrees Fixed. Problems with the 2D mode windows movements Removed the leading zero digit for latitude Changed wrong town name Soukhumi -> Sukhumi DCS: MiG-21bis by Magnitude 3 LLC Added 3 customizable mouse inputs: Comm menu Zoom in slow Zoom out slow DCS: Christen Eagle II by Magnitude 3 LLC Added 3 customizable mouse inputs: Comm menu Zoom in slow Zoom out slow DCS: JF-17 by Deka Ironwork Simulation Fixed: unstoppable “ALTITUDE” warning Known issue: LS-6/GB-6 broken due to scheme update (fixed internally) Updated SD-10A to match public info: Max mach adjusted from 4 to 5 Max launch range adjusted to 70kg (A.k.a 70km) Slightly adjusted flight model Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions) DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219 Added: AGM-154A JSOW Added: Smart Weapons MC Synch Added: Full featured IFF transponder Added: Radar IFF Interrogator Modes 1/2/3/4 Added: Radar IFF AUTO ID Added: Radar IFF AAI slave mode Added: IFF Latched status displayed with cursor highlight Added: IFF Interrogation possible in RBM Added: Can stop AAI/EID with another long press Added: IFF Mode 2 code configurable in Mission Editor Added: TWS > STT retains IFF and NCTR tags Added: Other seat scratchpad display Added: Dumb bomb & CBU lofting Added: A/G RDR Cursor BullsEye coordinates Updated: All bombs have now a 30ms minimum release interval Updated: A/G RDR quickstep relatches to PB17 first Updated: BE points now allowed in A/G RDR PB17 Improved: NCTR behavior Improved: Radar IFF correlation mechanism Improved: BOT aiming significantly more accurate Improved: Low drag bombs accuracy Improved: CBU accuracy Improved: Bomb calculator wind compensation Improved: Station position accounted for in CDIP/AUTO Improved: RBM gain logic Fixed: GBU-31V3 x 2 load not showing in CFTs when selected Fixed: CBU height/time release modes not being applied Fixed: ASL issues Fixed: RCD saving all mimpap sizes Fixed: Frozen HRM patch images being lost when taking control Fixed: Jumping cursor coords & symbols in RB Fixed: A/G RDR behavior of cursor latched to an offscreen SP Fixed: UFC Wind direction TO instead of FROM Fixed: HUD laser cue not synchronised Fixed: JDAM Terminal Angle is reversed Fixed: JDAM laser code not used Fixed: TGP ALAS mode fires the laser when it is not armed DCS F-14 Tomcat by Heatblur Simulations NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow NEW: Added boarding ladder to static and AI aircraft. Added TARPS loadouts. Adjusted loadout restrictions for TARPS pod. Fixed broken normals on both -A and -B DCS AJS-37 Viggen by Heatblur Simulations Fixed collision and suspension model for the main landing gear. Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects. Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS. Added new and reworked DS37 Data Cartridge model. Revised all splinter liveries for more accurate M90 splinter pattern. Renamed Splinter F7 Skaraborgs Flygflottilj 76. Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!): Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise. Weather has been adjusted to be accurate for the season. All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs. All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2. All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2. Radio Bug fixed in all missions. AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent. Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over. DCS Mirage F1 by Aerges Flight model: Fixed wingrock occurring on ground. Correct angle of attack value is now provided for slats/flaps computation. Restored missing cockpit vibrations when maximum IAS is exceeded. Adjusted anti-slip system response speed to reduce the resulting yaw overshooting. Adjusted wing buffet behaviour. Improved the aircraft yaw behaviour at high aoa and asymmetric stalls. Systems: Firing trigger and safety can now be open and closed in the rear cockpit. Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment. Corrected the rear canopy partially open position (with the use of the hinged handle). Mirage F1EE navigation indicator (IDN): Drum distance/bearing counter changed from units to decimals. A fix in the additional vector length and bearing modes - now the needle moves with the selected value. Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started. Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard". Fixed a bug that caused some guards to act as toggles. Added adequate joystick/keyboard inputs for air conditioning system guard clickability. Improved afterburner effect. Now it varies depending on AB throttle settings. Right mirror: Fixed it being always initialised folded. Now it should correctly react to the 'M' (toggle mirrors) key. Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it. Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start. Wheel brakes input in multicrew is now taken as the maximum value of two seats input. Miscellaneous: Fixed auto-start sequence: Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks. Ram air switch guard must be checked closed during cabin checks. MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons. Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards. Fixed canopy-related joystick/keyboard inputs in Mirage F1BE. Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist. Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands. DCS: C-101 Aviojet by AvioDev Fixed rear canopy still being visible in multiplayer after canopy ejection. Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status). DCS: Flaming Cliffs 3 by Eagle Dynamics Correct default noise level for FC3 radios DCS: Black Shark 3 by Eagle Dynamics ABRIS start to flicker in some cases - fixed DCS: Combined Arms by Eagle Dynamics Fixed a bug with the camera moving underwater when switching between ground units. DCS: Normandy 2.0 Map by Ugra Media Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes. Fixed errors in the scenes of Detling and Lympne airfields. Fixed parking numbers in Kenly, Abbeville Drucat, Detling. Updated ground on Detling airfield. Campaigns DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 2. Take-off pad is colliding with an existing static object - fixed Mission 52. Triggers approaching LZ tweaked DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions: JTAC frequencies fixed. Frequency information in kneeboards and charts updated. DCS: MAD Black Shark Campaign by Stone Sky Mission 10. FM radio broadcast bug fixed Mission 8. Radio bug fixed P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Frequency updates due to map changes Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Frequency updates due to map changes DCS: F-14A Zone 5 Campaign by Reflected Simulations Skin updates Optional new hi-viz skin for the player Kissoff animation improvements DCS: F-14A Fear the Bones Campaign by Reflected Simulations S-3 skin update (Thanks to Tomcatter87) Skip refueling option added Minor fixes DCS: F-14 Speed & Angels Campaign от Reflected Simulations S-3 skin update (Thanks to Tomcatter87) Minor fixes DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Corrected the Radio trigger issue for the A-10C II in BFT campaign missions Corrected bug in BFT08 mission causing incorrect altitude trigger execution DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633 Mission 9: Comms fixed. Mission 6: EZ refuel corrected. Mission 15: matrix miss boat fixed. DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 Mission 1: Correct boat name / fix vehicle tracks airport. Mission 3: Bog hammer attack fixed. Safety added to Bog hammers. DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633 Mission 8: JTAC fixed. DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button) Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button). DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions Updated location of transmitters for better radio quality The Enemy Within 3.0 Campaign by Baltic Dragon Mission 5: Fixed problem with first target being destroyed on mission start Mission 6: Fixed problem with main target being destroyed too early. Mission 19: Fixed issue with huey landing not being detected and mission not progressing. Fixed problem with cargo ship in port ramming into leisure boat. DCS: F/A-18C Raven One Сampaign by Baltic Dragon Mission 1: Fixed incorrect frequency for USS Valley Forge. Mission 3: Fixed problem with Wingman taxiing before clearance. All missions: Updated pilot skins and helmets for all Raven birds 54 16 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 28, 2023 ED Team Share Posted December 28, 2023 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.2.49940/ DCS World AI aircraft. Fire and smoke adjustments for AI planes: F-5E, F-86F, L-39, MiG-15bis, A-10A, Su-27, Su-33, F-15C, MiG-29A/S, MiG-31, Su-24M/MR, Tu-22M3, Yak-40, KC-135 Weapons. Ka-50. When launched without a locked target, Igla turned with maximum g-load and locked its own aircraft. Now the missile will fly straight in uncontrolled flight. ME. TF-51D had no RADIO tab in properties - Added the radio panel FLIR. IR Moon representation in daytime light conditions corrected TV / CCD sensor issue at night with ZOOM fixed and improved lightmap performance for narrow FOV Flat Shadows Blur option creates shadows going towards the Sun - fixed DCS: AH-64D by Eagle Dynamics Fixed: FCR TGT Report is not sent when SEND button pressed DCS: F/A-18C by Eagle Dynamics Fixed crash on AGM-88 launch in PB mode in some conditions Fixed: Cannot designate with the A/G radar Updated RU Hornet manual - 2023 edition, expanded and revised (it was added earlier, but not mentioned): entirely new radar section added ATFLIR, Litening II added JHMCS section added SLAM and SLAM-ER weapon sections added ASPJ section expanded NAV section DCS: F-16C Viper by Eagle Dynamics Fixed: CBU-103/105 is unlabelled in SMS DCS: Mi-24P Hind by Eagle Dynamics Fixed: Pilot-operator cannot launch ATGM in multicrew DCS: F-14 Tomcat by Heatblur Simulations NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow NEW: Added boarding ladder to static and AI aircraft. Added TARPS loadouts. Adjusted loadout restrictions for TARPS pod. Fixed broken normals on both -A and -B DCS: AJS-37 Viggen by Heatblur Simulations Fixed inconsistencies in AI collision model DCS: Black Shark 3 by Eagle Dynamics MP. Synced gear animation between clients DCS: UH-1H Huey by Eagle Dynamics Huey VOIP bindings fix (it was added earlier, but not mentioned) DCS: JF-17 by Deka Ironwork Simulations Fixed: LS-6 and GB-6 Campaigns DCS: P-51D Debden Eagles Campaign by Reflected Simulations Added special liveries for P-47, Spitfire and Yak-52. Corrected position of every P-51 34 14 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 22 ED Team Share Posted February 22 5 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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