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Stuttering 2.5 oculus rift


boedha68

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Where the stuttering issues were completely gone in 1.5.8. and 2.2.

 

 

There back in 2.5. Open Beta.

 

 

With lowering the settings to a minimal and using Alt-Enter when a mission begins, it's better, but not completely gone away.

 

 

Hope ED can fix it or at least give it a high priority for enjoying flying in VR.

 

 

Thank you.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

 

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

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just upgraded last night and I am seeing the same thing, I used to run in 1.5.8 with no stutters with pixel set at 2.5, but get real noticeable stutters now, drop to below 2 and its still there but not as pronounced. other than that it looks good

i7 2600K OC to 4.8, 32 GB, Asus FTW 1080, 1 TB SSD, windows 10

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I had exactly the same thing. What worked for me was to backup your input folder in DCSopenbeta folder in saved games folder. Then delete the DCSopenbeta folder from your saved games folder. Repair DCS....Then start DCS. Then shut DCS back down again. Replace the input folder with the one you backed up... Hey presto the stutters went for me.:thumbup:

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This helped a lot guys! Not completely but very recommended, as in a MUST! :thumbup:

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New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

 

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

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nope, not in my opinion.. :D

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

 

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

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Update on this:

When using the VR Preset FPS are okayish around 45fps, but the game looks uglier than 1.5.8

When using settings like used in 2.2 Alpha FPS drops to 25fps.

When starting DCS with VR Disabled using the same settings, i get 70-80fps.

All 3 test where performed on the same map using the same aircraft slot (AV-8B NA)

Ryzen 9 3900X, GeForce RTX 2080 Ti GAMING X TRIO , 32 GB RAM, Valve Index

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Yep, set antristropic filtering to off and move preload radius a little back. It helped me much. :D

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

 

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

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Fine on my rig 6700k / 1080 GTX with following settings :

 

["graphics"] = {

["DOF"] = 0,

["HDR"] = 0,

["LensEffects"] = 2,

["MSAA"] = 0,

["SSAO"] = 0,

["anisotropy"] = 4,

["aspect"] = 1.7777777777778,

["chimneySmokeDensity"] = 0,

["civTraffic"] = "low",

["clouds"] = 1,

["clutterMaxDistance"] = 750,

["cockpitGI"] = 0,

["disableAero"] = false,

["effects"] = 3,

["flatTerrainShadows"] = 1,

["forestDistanceFactor"] = 1,

["fullScreen"] = false,

["heatBlr"] = 0,

["height"] = 1440,

["lights"] = 2,

["motionBlur"] = 0,

["multiMonitorSetup"] = "1camera",

["outputGamma"] = 1.4,

["preloadRadius"] = 100000,

["scaleGui"] = false,

["shadowTree"] = false,

["shadows"] = 1,

["sync"] = false,

["terrainTextures"] = "max",

["textures"] = 2,

["treesVisibility"] = 5000,

["useDeferredShading"] = 1,

["visibRange"] = "High",

["water"] = 2,

["width"] = 2560,

 

 

PD set to 1.5 via oculus tray tool.

i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR),

http://www.twitch.tv/zarma4074 /  https://www.youtube.com/user/Zarma4074 

 

Copy-of-DCS-A-10C-User-Bar-CMR-ConvertImage.jpg

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With my oculus CV1 and GTX 1080TI, with everything set to default high and SS set to 1.8, runs like a hot knife in the butter for me

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I7 8700K @ 4.9 ghz, SSD 850 evo, MSI Z370 Gaming Pro, GTX 1080Ti, F/A-18C in the garage, F-16C in the backyard, F-14B in the garden

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i7-8700k and single or SLI 1080Ti and FPS below 30 with default VR setting or any other custom. No matter is all set to highest or lowest possible, only the visuals suffer.

Same thing with two setups. Brand new setup the newer, just for DCS.

 

All other games and benchmarks runs as expected. Funny thing is that 4K all maxed out gives over 180 FPS.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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SOmething odd going on here, some people with high end systems seem very happy others are reporting huge problems.
Idd verry strange, i have solid fps of 45... some drops to 40 and somtimes a little stutter...pd to 1.5 2a2b49dff6425e5bfd804e6d6223e2f4.jpgf2d37b2570018bf254736fc4e7c63e67.jpg

 

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i7 2600K oc 4.7g / asus gtx 1080 gaming x+ / 16gig ram / ssd 500gig / oculus rift / jetseat se / saitek rudder ((next upgrade)mfg crosswind) / logitech warthog hotas + 20cm extention / vaicompro 2.5

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I have now stripped everything back and reset the saved folders, and still i get stuttering and for the first time, last nigh, DCS crashed. as Ryder said something is very odd, my system is no slow coach and 1.5 worked with no problems.

i7 2600K OC to 4.8, 32 GB, Asus FTW 1080, 1 TB SSD, windows 10

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Obviously different missions behave differently but I am testing using the target practice mission for the A10 and can happily run at pretty constant 45 fps with everything pretty much set to high, full trees. 1.5 pd, AF AND DS .

 

I must say scenery is gobsmackingly beautiful with these settings though I think the sun blindness is a bit ott.

 

It was very choppy with these settings before I deleted the options/lau and the shaders folders in saved games.

 

Specs are i7 8700 and 1080ti etc.

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This helped a lot guys! Not completely but very recommended, as in a MUST! :thumbup:

 

How does changing values that don't effect VR in any way help? This is being passed around as gospel but Nvidia settings have never interacted with Oculus Rift. Im confused.

 

schepper_, Id change that 1024 every frame. go to 1024


Edited by katdog 5.0

i7-6700k @ 4.69Ghz / 1080GTX +10% / MSI z270 Gaming M7 / Oculus CV1 VR / 16GB DDR4 2850Hz / Corsair H100i v2 / CH Products

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I'm struggling too. 1.5.8 and 2.2 were fine in VR but even on low settings I'm getting massive lag in VR with 2.5 :(

 

Asus GeForce GTX 1070 Turbo, 16GB 2666 MHz DDR4, i5-7600K 3.8GHz, GA-H270-HD3, Samsung 850 EVO 250GB SSD, Oculus Rift CV1


Edited by tweekieyoung
added build

Asus GeForce GTX 1070 Turbo, 16GB 2666 MHz DDR4, i5-7600K 3.8GHz, GA-H270-HD3, Samsung 850 EVO 250GB SSD, Oculus Rift CV1

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I’ve cleaned out everything, and reset all of the values then worked up.

 

Best settings for me are High textures, high water, high vis range, MSAAa off, AF at 8x, all shadows on flat and pixel density at 2.

 

Clutter at 750

Tree range at 80%

Preload at 120000

Chimney smoke density at 1

Gamma at 1.4

 

Generally performance is great, it looks really good, but it has some issues with odd shadow behaviour at low altitude, and looking 60 degrees left or right creates occasional stutters. Up above 2000ft, these issues go away.

Intel i9-9900KF @5.2GHz

MSI Z390 Gaming Pro Carbon

32GB G.Skill Trident Z DDR3200 RAM

MSI RTX 2080 Ti Gaming X Trio

40" Panasonic TH-40DX600U @ 4K

Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive

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Windows 10 64 Bit Home Edition

 

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I spent some time looking at this yesterday. I did the whole delete save folder + clean + repair and didn't notice any improvement. Task Manager showed my GPU at <50% utilisation (often much less) and CPU around 30% when the game was stuttering and looking a mess. So it wasn't a limitation of my hardware.

 

I bumped the quality settings up (textures, MSAA etc) and used Process Lasso to set high priority for DCS, and locked it to 2 CPU cores. Et voila - performance issues solved.

Asus GeForce GTX 1070 Turbo, 16GB 2666 MHz DDR4, i5-7600K 3.8GHz, GA-H270-HD3, Samsung 850 EVO 250GB SSD, Oculus Rift CV1

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I spent some time looking at this yesterday. I did the whole delete save folder + clean + repair and didn't notice any improvement. Task Manager showed my GPU at <50% utilisation (often much less) and CPU around 30% when the game was stuttering and looking a mess. So it wasn't a limitation of my hardware.

 

I bumped the quality settings up (textures, MSAA etc) and used Process Lasso to set high priority for DCS, and locked it to 2 CPU cores. Et voila - performance issues solved.

 

 

 

Been seeing the same issues on my machine. Going to give your suggestions a go tonight and see what shakes out.

The Gratuitous Showing Off Part

 

MB: MSI Z370 GAMING M5

CPU: Intel I7-8700 3.7ghz o/c to 5.0

RAM: G.SKILL TridentZ RGB Series 32GB DDR4 SDRAM 4266

HDD: Mix of SSDs (Samsung) and Standard

Video Card: MSI 1080-Ti Gaming X

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Controllers

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Shadows are frame rate killers. Don't set above flat settings. Lens flare and dirt are totally unnecessary. Human eyes don't have lens flare or dirt so unless you are streaming or making a movie then turn them OFF! Anything above Pixel Density of 1.8 is a total waste and unnecessary. Also turn off anisotropic and keep msaa as low as possible.

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Shadows are frame rate killers. Don't set above flat settings. Lens flare and dirt are totally unnecessary. Human eyes don't have lens flare or dirt so unless you are streaming or making a movie then turn them OFF! Anything above Pixel Density of 1.8 is a total waste and unnecessary. Also turn off anisotropic and keep msaa as low as possible.

 

 

Shadows are absolutely BRUTAL on the frames in VR. That seems to be the biggest performance hit out of any setting I've tweaked. If they are on the my performance graph is always -70%, but my FPS is locked at 45.

 

Turning them off, my graph sits around 0%, plus or minus a few depending on where I look outside and my FPS goes to between 55 and 70. And that is with most everything maxed, MSAA at 2X and Anisotropic at 16X.

 

It sucks because shadows really enhance the immersion factor for me. But, man, that performance tradeoff!

The Gratuitous Showing Off Part

 

MB: MSI Z370 GAMING M5

CPU: Intel I7-8700 3.7ghz o/c to 5.0

RAM: G.SKILL TridentZ RGB Series 32GB DDR4 SDRAM 4266

HDD: Mix of SSDs (Samsung) and Standard

Video Card: MSI 1080-Ti Gaming X

O/S: Windows 10-64 bit

 

Controllers

Thrustmaster Warthog HOTAS

Thrustmaster TFRP T.Flight Rudder Pedals

 

VR System

Oculus Rift S

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I have also experienced a little bit of stutter, mainly when flying and looking either left of right at 90 degrees. This used to be an issue in 2.2 then it got sorted, hoping that they will sort this again for 2.5

Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb

 

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