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Targeting pod broken in the OpenBeta?


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Posted

Before the 2.5 merge I recall the targeting pod had some limited functionality where I could lock a target and lase it. But now I cannot control this thing at all since the move of the OpenBeta to 2.5. Is anyone else experiencing this?

 

(yes I know this is a beta and I do expect things to not work. I just want to make sure I don't have a corrupted module)

--Maulkin

 

 

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Posted

If you start a mission with the pod and GBUs loaded you can use the pre-set 1111 code, but if you add the pod and bombs through the rearm&refuel dialog, you need to change the code to something (otherwise 1111 will just keep flashing, like when you are on the ground).

Posted

yep TPOD and DMT is working fine for me.

Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb

 

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Posted

Works great for me now as well.

 

TiGGs sends

Deadlines..... I love the sound when they go whooshing by.....

 

Windows 10 Pro w WARTHOG HOTAS and Crosswinds MFG Pedals;

i7 9700 @ 3.8GHz, Asus, 16 GB RAM; NVidia GTX 2070 GDDR5x VRam11Gb; 500Gb SSD; Oculus Rift S and a partridge in a pear tree :punk:

Posted
If you start a mission with the pod and GBUs loaded you can use the pre-set 1111 code, but if you add the pod and bombs through the rearm&refuel dialog, you need to change the code to something (otherwise 1111 will just keep flashing, like when you are on the ground).

 

Folks, the flashing laser code indicates an internal error condition in which the displayed code and the laser designator code are not the same.

 

That should not happen.

 

To fix this, try changing the laser code.

 

Please indicate me when you get the flashing code condition so I can track this bug and squash it.

 

Thanks in advance.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted

The flashing stops after changing the code (when airborne). The fault does not reappear after subsequent rearm and refuel cycles; it only happens the first time the TPOD is added.

Posted

LCODE

 

The flashing stops after changing the code (when airborne). The fault does not reappear after subsequent rearm and refuel cycles; it only happens the first time the TPOD is added.

 

Concur w above.

 

I have Zero issues after changing.

 

TiGGs sends

Deadlines..... I love the sound when they go whooshing by.....

 

Windows 10 Pro w WARTHOG HOTAS and Crosswinds MFG Pedals;

i7 9700 @ 3.8GHz, Asus, 16 GB RAM; NVidia GTX 2070 GDDR5x VRam11Gb; 500Gb SSD; Oculus Rift S and a partridge in a pear tree :punk:

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