zhenghir Posted February 21, 2018 Share Posted February 21, 2018 hi :) how do i delete or deactivate a trigger zone when a ground unit is destroyed ? i am trying to simulate a SEAD strike to open a corridor for a group to move through which is current blocked by a trigger zone that will activate a QRF group when tripped. hopefully someone can help me out :) :thumbup: Silent Sharks Forever [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
dark_wood Posted February 22, 2018 Share Posted February 22, 2018 let me see if i have understand correctly: when your SEAD group enters the zone, the QRF SAM group activates. You destroy the SAM, then the group can move through corridor. Correct? I am asking you because is hard to understand what you want to achieve and why you need to remove that zone. Link to comment Share on other sites More sharing options...
moespeeds Posted February 22, 2018 Share Posted February 22, 2018 can you set a flag for whatever function is activated by the zone? Moe "Moespeeds" Colontonio vVMA 231 http://www.vvma-231.com/ Looking for a serious US based Harrier Squadron? We are recruiting! Link to comment Share on other sites More sharing options...
dark_wood Posted February 22, 2018 Share Posted February 22, 2018 yes, you can, just add it after your function Link to comment Share on other sites More sharing options...
Stonehouse Posted February 22, 2018 Share Posted February 22, 2018 Make it conditional on the unit of interest still being alive? So once it is dead the trigger condition will never be true and so the action will not occur again? Link to comment Share on other sites More sharing options...
Slutcher Posted February 22, 2018 Share Posted February 22, 2018 (edited) So far I found It can be done via CTLD. Note you must have MIST and CTLD loaded first in the mission. ctld.deactivatePickupZone('name') Not sure if the zone have to be a pickup zone though, gotta test that. Edited February 22, 2018 by Slutcher http://www.51bisons.com Link to comment Share on other sites More sharing options...
feefifofum Posted February 23, 2018 Share Posted February 23, 2018 That just removes the ability to pick up troops from that location, it doesn't remove the zone from the ME. As others have said, you don't need to remove the zone, you just need some additional conditions applied so the trigger doesn't activate. i.e 1 ONCE (QRF spawn, NO EVENT) PART OF GROUP IN ZONE (Armor, QRF zone) UNIT ALIVE (SAM) GROUP ACTIVATE (QRF group) As long as the SAM is dead, the group won't spawn. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Recommended Posts