DackSter94 Posted February 22, 2018 Posted February 22, 2018 (edited) Igla seems to be about as effective as GAR-8 right now. It pulls laughable amount of Gs and thus, most of the times, lags behind target (first clip). Also, if it approaches target from 7 or 5 o'clock, it will always deviate at last moment for whatever reason (second clip). This should be combined with horrible damage model present for some planes right now (like f-15) it can take up to 5 or more HITS(which are unlikely to happen anyway) to kill it. Another issue, that affects all manpads ONLY in Multiplayer environment, is that their animation is broken for all clients on server when there are hostile planes overhead. On client side it looks like they having seizure while engaging targets, so missiles hit the ground in front of the launcher(but on server side it looks fine, thus there can be a missile going your way, but you will not see it on client, because it impacted on the ground near the manpad because of "broken animation"). PS: This has been an issue for a long time, not only in open beta. Edited February 22, 2018 by DackSter94 1 LOOK MA, NO HOOK
Falcon_S Posted February 22, 2018 Posted February 22, 2018 Igla seems to be about as effective... :thumbdown: Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
Nealius Posted February 23, 2018 Posted February 23, 2018 :lol:Whelp, now I know what missiles to add in my missions to make them more "alive"
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