J3ST3R Posted March 4, 2018 Posted March 4, 2018 Hi all, not sure if this is a bug or not but thought I'd mention it as can't find the answer elsewhere. I was using the tpod during a night mission and on looking at the marker with nvg's, it shows as a very thin black line. I thought it was ment to be green? Is that right? INTEL i9 9900k @ 5Ghz, Asus Z390 strix ROG, 32gb 3200mhz Ram, Nvidia GTX 1080Ti, Corsair RM850i, Corsair H110i,, HP REVERB, Win 10 64bit. [sIGPIC][/sIGPIC]
noisy_lightning Posted March 4, 2018 Posted March 4, 2018 It's to do with deferred shading being on in DCS. Disable that and it's back to normal. ED need to fix this not Razbam.
J3ST3R Posted March 4, 2018 Author Posted March 4, 2018 It's to do with deferred shading being on in DCS. Disable that and it's back to normal. ED need to fix this not Razbam. Ah I see. That makes sense. I wasn't throwing blame at any dev. Was more a question out of curiosity. INTEL i9 9900k @ 5Ghz, Asus Z390 strix ROG, 32gb 3200mhz Ram, Nvidia GTX 1080Ti, Corsair RM850i, Corsair H110i,, HP REVERB, Win 10 64bit. [sIGPIC][/sIGPIC]
RacoonE69 Posted March 15, 2018 Posted March 15, 2018 It's to do with deferred shading being on in DCS. Disable that and it's back to normal. ED need to fix this not Razbam. I just discovered the same thing :( . So, is it something we should expect DCS to fix ?, or is it possible to do it by ourselves? :huh: regards
noisy_lightning Posted March 15, 2018 Posted March 15, 2018 I just discovered the same thing :( . So, is it something we should expect DCS to fix ?, or is it possible to do it by ourselves? :huh: regardsThey are working on night lighting at the moment and it's meant to be fixed before 2.5 "stable" roles out. Just have to wait.
RacoonE69 Posted March 16, 2018 Posted March 16, 2018 They are working on night lighting at the moment and it's meant to be fixed before 2.5 "stable" roles out. Just have to wait. Ok. Thanks for information Regards
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