Marcast Posted March 13, 2018 Share Posted March 13, 2018 I made a test mission setting the waypoint B3 in the editor just over the target, a group of tanks. But when I fly the mission, I always get the release message much earlier than the target, as if the waypoint were in another place...:helpsmilie: Link to comment Share on other sites More sharing options...
Zabuzard Posted March 13, 2018 Share Posted March 13, 2018 Could you provide a track or video? Then it will be super easy to solve the issue. If not, you will need to specify your procedure in more detail. Like in super-detail. I don't have this issue, tested last week on 2.5. Link to comment Share on other sites More sharing options...
Marcast Posted March 14, 2018 Author Share Posted March 14, 2018 Could you provide a track or video? Then it will be super easy to solve the issue. Here it's the video of the mission, for some reason I can't record the track (the take off always ends in a crash in the recorded track) I also attach the missionTest M71.miz Link to comment Share on other sites More sharing options...
QuiGon Posted March 14, 2018 Share Posted March 14, 2018 The quality of the video (480p) makes it pretty difficult to see what's going on (e.g. position of switches and knobs). Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Zabuzard Posted March 14, 2018 Share Posted March 14, 2018 (edited) Just to get some things right. You want to make a level release, so I guess you mean the first one of this table: So you need to set the selector to BOMB PLAN and the master mode to ANF. The procedure is as follows: Please cross-check to see if you did it correct. Especially check where you hit Trigger UNSAFE since that marks the target (only go Trigger UNSAFE when reticule is over target). Also check whether your target waypoint is actually on the bad guys and not where your bombs fall in the video (fly in NAV mode to see the waypoint indicator). Edited March 14, 2018 by Zabuza Link to comment Share on other sites More sharing options...
Marcast Posted March 14, 2018 Author Share Posted March 14, 2018 ...... Especially check where you hit Trigger UNSAFE since that marks the target (only go Trigger UNSAFE when reticule is over target). THAT was definitely the problem, thanks :thumbup: Link to comment Share on other sites More sharing options...
Nealius Posted March 15, 2018 Share Posted March 15, 2018 Wait, really? No wonder I never hit anything. I always unsafe the trigger while turning to target. The reticule typically doesn't even appear until I unsafe the trigger anyways, so can't put it on target before unsafing. Link to comment Share on other sites More sharing options...
Zabuzard Posted March 15, 2018 Share Posted March 15, 2018 (edited) If you're in master mode ANF it should appear. The target ring should appear on the target waypoint (or next to it, depending on the precision of your NAV system and the resolution of the LOLA coordinates (~30m x 20m)). As soon as the small dot in the center (the reticule) is on the target, go Trigger UNSAFE. You'll then get the time to release line. Note that if you fly outside of the parameters the HUD symbology might "fall out of the HUD". In that case you can't see the timeline anymore and need to estimate the release point. But if you fly inside the usual parameters (try something like 0.8 mach and 150m) you should be able to see it. If using high drag bombs you need to fly lower. There are some modes that work in NAV mode too, the quick modes. In those modes the "Trigger Unsafe to mark the target"-feature is not available. And if you want to deploy weapons from NAV mode you need to indicate that by going Trigger Unsafe (then you signal "I want to use a quick mode, give me attack symbology"). So for NAV quick modes you may use Trigger Unsafe when turning to the target. The procedure description in the manual then usually reads "go ANF or (NAV + Trigger UNSAFE)". Edited March 15, 2018 by Zabuza Link to comment Share on other sites More sharing options...
F900EX Posted March 15, 2018 Share Posted March 15, 2018 If I just want to drop bombs either when flying Level or in a shallow drive without a flight plan and way point target, what is the procedure ? I've selected Bomb DYK> Nav> Trigger unsafe and bombs do not release. What am I doing wrong ? Thanks... Link to comment Share on other sites More sharing options...
alftand Posted March 15, 2018 Share Posted March 15, 2018 If I just want to drop bombs either when flying Level or in a shallow drive without a flight plan and way point target, what is the procedure ? I've selected Bomb DYK> Nav> Trigger unsafe and bombs do not release. What am I doing wrong ? Thanks... DYK is dive attack mode. You need to select BOMB PLAN. Link to comment Share on other sites More sharing options...
Zabuzard Posted March 15, 2018 Share Posted March 15, 2018 (edited) Here is an overview of all bomb modes: The mode Direct and CCIP are quick modes without any attached procedure. In Direct the weapons just release when you hit the trigger (usually used when bombing together in a flight, flight leader uses Level mode and the rest releases in Direct mode on his command). The CCIP mode replaces the Level mode if you have High Drag Bombs with you. It should be self-explanatory (first bomb hits the reticule, last bomb the circle mark on the HUD. Place target in between). The mode Quick is a quick dive mode. So you will fly a dive bombing procedure (Pop-up, dive to target, place reticule on target, release when timeline in between marks). The manual has exact procedures for all modes. Usually you use the mode Level or Precision (depending on the target). Edited March 15, 2018 by Zabuza Link to comment Share on other sites More sharing options...
spetsnaz26 Posted March 20, 2018 Share Posted March 20, 2018 CCIP mode appears to be more reliable and intuitive than level bombing. The manual's HUD symbology illustrations for level bombing are confusing: when am I supposed to pull the trigger? Only when the distance line appears? Even when I fly fast and at 200m radar altitude, the symbology still moves down out of the HUD before reaching the release point. I found that I could do a CCRP-esque release by holding trigger as soon as I designate the target and let the bombs release automatically. When I did so, the symbology has a reticle, a ring, a radar ranging fin, and three distance lines. I don't know what I'm supposed to do with the ring, because if I follow it with the reticle I enter a shallow climb and the bombs eventually fall way way long. If I maintain 200m, the ring sort of drifts up and eventually out of the view, and automatic bomb release occurs shortly afterwards. I'm usually half a stick long consistently. I've wasted two evenings trying to work this out. Maybe a simple official training mission is needed for each of these modes. Link to comment Share on other sites More sharing options...
2-niner Posted March 20, 2018 Share Posted March 20, 2018 CCIP mode appears to be more reliable and intuitive than level bombing. The manual's HUD symbology illustrations for level bombing are confusing: when am I supposed to pull the trigger? Only when the distance line appears? Even when I fly fast and at 200m radar altitude, the symbology still moves down out of the HUD before reaching the release point. I found that I could do a CCRP-esque release by holding trigger as soon as I designate the target and let the bombs release automatically. When I did so, the symbology has a reticle, a ring, a radar ranging fin, and three distance lines. I don't know what I'm supposed to do with the ring, because if I follow it with the reticle I enter a shallow climb and the bombs eventually fall way way long. If I maintain 200m, the ring sort of drifts up and eventually out of the view, and automatic bomb release occurs shortly afterwards. I'm usually half a stick long consistently. I've wasted two evenings trying to work this out. Maybe a simple official training mission is needed for each of these modes. Honestly I don't think there's a right way to do it since I'm pretty sure it's bugged. I also spent a lot of time a while ago trying to figure this out, but based on my experiences and from what I've read here on the forum the plane itself seems to be broken in a lot of ways, so I'm waiting for the proper release from now on. Link to comment Share on other sites More sharing options...
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