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Performance Optimization for Ground Units


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Can anyone speculate if/when we'll see performance optimizations to ground units in multiplayer? At present, its not feasible to create multiplayer missions with a convincing (or dynamic) ground component. Performance drops quickly as soon a limited number of units engage in a firefight or need to maneuver.

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  • ED Team

ED are working on optimisations currently.

 

what is your system specification?

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Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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