cailean_556 Posted April 14, 2018 Share Posted April 14, 2018 Afternoon all, As soon as I was informed the Persian Gulf was available for pre-purchase, getting it wasn't even a question. I didn't even know if it had a release date (although given how it looks during Wags' streams, it's obviously close to being finished - at least enough to release). However, Wags' streams and information provided in the Persian Gulf information does leave me with questions - especially from a mission editor point of view. Firstly, I noticed that the Persian Gulf map lists 'new Iranian liveries' as part of its features. Does this mean that those who do not purchase the Persian Gulf will not have access to these liveries? Does that also include new Iranian assets being developed? Secondly, and it was Wags' own description of the refinery in Bandar Abbas that gave me the idea, can strategic targets (such as power stations and refineries) be selected as targets in this map, and thus use their destruction as a trigger without using mods or scripting, or are we still going to have to make our own static buildings and designate them as targets? With that out of the way, I'm looking forward to the opportunities the Persian Gulf is going to open up for all aspects of air combat - land-based and carrier-based, aerial refuelling, SEAD, air superiority, precision ground attack...it's going to get messy over the strait... Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 14, 2018 ED Team Share Posted April 14, 2018 Afternoon all, As soon as I was informed the Persian Gulf was available for pre-purchase, getting it wasn't even a question. I didn't even know if it had a release date (although given how it looks during Wags' streams, it's obviously close to being finished - at least enough to release). However, Wags' streams and information provided in the Persian Gulf information does leave me with questions - especially from a mission editor point of view. Firstly, I noticed that the Persian Gulf map lists 'new Iranian liveries' as part of its features. Does this mean that those who do not purchase the Persian Gulf will not have access to these liveries? Does that also include new Iranian assets being developed? Secondly, and it was Wags' own description of the refinery in Bandar Abbas that gave me the idea, can strategic targets (such as power stations and refineries) be selected as targets in this map, and thus use their destruction as a trigger without using mods or scripting, or are we still going to have to make our own static buildings and designate them as targets? With that out of the way, I'm looking forward to the opportunities the Persian Gulf is going to open up for all aspects of air combat - land-based and carrier-based, aerial refuelling, SEAD, air superiority, precision ground attack...it's going to get messy over the strait... 1) Liveries should be available free with the core game, they are just being worked on in conjunction with the map for obvious reasons. 2) You can use map objects as targets or make your own targets with placed buildings in the ME fairly easily as always. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
cailean_556 Posted April 16, 2018 Author Share Posted April 16, 2018 1) Liveries should be available free with the core game, they are just being worked on in conjunction with the map for obvious reasons. 2) You can use map objects as targets or make your own targets with placed buildings in the ME fairly easily as always. Hi NineLine, thanks for taking the time to clear that up. Not that it would affect me, but I was concerned that unless you bought the Persian Gulf you wouldn't get the new liveries or equipment. I'll have to read up on how to designate map objects as targets - the effect I was thinking of was destroying all buildings within a certain radius as part of a trigger, or specific buildings in a specific (small) trigger radius. Like a refinery strike, for example. I've tried doing that on the NTTR (getting my desert skills up, biding my time :joystick:) but I've not come across an option yet. I'm only fairly new to using triggers in this manner so it's probably there but I'm missing it - or it's a complicated script. I'll find it! Either way, thanks. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 16, 2018 ED Team Share Posted April 16, 2018 No, as far as I am aware all improvements and new objects should be free with the core game. There is not nearly as much work as the WWII era stuff. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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