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DCS: South Atlantic Map by RAZBAM


phant

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  • phant changed the title to DCS: South Atlantic by RAZBAM

Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - 
HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels

Tally: I see the degenerate commie who wants to ruin our day.

 

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DCS: South Atlantic Map by RAZBAM

Immagine

The RAZBAM Terrain Development Team proudly presents the South Atlantic map. It is a beautiful, majestic combination of Argentina, Chile, and the Falkland Islands based on the present day. The topography includes the beautiful and rugged Andes mountains of Chile, the vast and colorful Patagonian plains of Argentina, and the windswept islands of both West and East Falklands/Malvinas islands. Covering an area of 3.1 million square kilometers, the goal has been to give DCS content creators and customers the opportunity to develop missions that reflect the scale and complexity of modern-day operations in the South Atlantic.

The South Atlantic Map was developed whilst proactively listening to DCS customers' wishes regarding the scale and requirements of a modern-day theatre of operations. This has resulted in a map that is comprised of land-class textures drawn from aerial and satellite photography.

During the Early Access period, the South Atlantic Map will be further improved with:

  • Refined noise map tiles.
  • Improved detail to sea cliffs.
  • Elimination of forest tile lines.

As a bonus we will be including a generous asset pack in the near future. Coming very soon with the map are the following assets, but not limited to:

Naval:

  • Castle class patrol vessel
  • Harbour tug
  • HMS Invincible aircraft carrier
  • HMS Achilles frigate
  • HHS Andromeda frigate
  • HMS Ariadne frigate
  • Almirante Lynch frigate
  • Almirante Condell frigate
  • Santa Fe frigate
  • ARA Veinticincol.de Maya (currently being worked on and will be included during EA)

Vehicles:

  • LARC V
  • TACR2A

Placeable:

  • Tower crane
  • Small lighthouse
  • Wind turbine (Offshore and Land based)
  • KAT345L Excavator
  • The Assets pack will be expanded as and when each unit has been completed.

 

Free disk space is required: 66 Gb

 

* * *

 

RAZBAM South Atlantic Map early access release note

Hello fellow rotary and fixed wing aircraft enthusiasts. With the imminent early access release of the South Atlantic map, we, the team, wanted to give everyone a heads-up about what you can expect from the initial early access release so you can make an informed purchase.
We believe it’s important to be open and transparent regarding the current state of the project in early access and to share our goals moving towards full release and beyond.

Scope of the map

Since it would be our very first terrain module, the initial scope of the map was to represent the Falklands/Malvinas islands at the time of the Falklands conflict to have an interesting but small scale map for the team to work on. We soon realized it would be very restrictive for current aircraft in DCS to limit the map to what was available in 1982. For example the 80’s era runway at Mount Pleasant is too short to land an F16 on but we do hope to add era-specific options for the map in future for those who wish to create historically accurate scenarios.

After listening to the community, the team decided to also include part of the South American content, to greatly increase the possibilities offered by the map. This scale change increased our workload by a factor of 75, which resulted in the map releasing in 2022 instead of 2020. We hope that you will agree that this decision was for the best.

Including part of the South American continent really pushes the bounds of DCS maps in terms of size as this map will be the biggest yet with 3.1 Million km² total size.

Technology

In order to make this map as realistic as possible we decided at the early stages of the project to use satellite imagery as a base for the ground textures, providing the user with the most realistic depiction of that part of the world that we possibly could. This has provided the unique challenge of having to hand “clean” every part of the landmass to remove clouds, buildings, seasonal stitching and discoloration. This single task has taken thousands of man hours to accomplish and we’re still working on it through early access.

For all Airfields and cities we have used the highest custom texture technology available within DCS currently, which is known as splatmap technology and makes use of high quality custom designed textures.

In order for the map to look good at low altitude, the team needs to work on improving the mesh and textures by hand as well as adding objects like rocks, debris, additional trees and bushes. This work is very time consuming which, combined with the size of the map means we do ask for a little patience while we work on this throughout early access.

Current state of the map

Over the past few months we have concentrated mostly on the Falklands/Malvinas islands by, for example, refining the technology for cliff generation. We still have more work to do on the mainland, while the major cities are pretty much done with regards to placement like Rio Gallegos, Rio Grande, Ushuaia and a few others, there is still more work to be done. As you can imagine the map is absolutely massive.

At this stage of the project the team feel that the map is good enough to be enjoyed by the public under EA. However, due to the fact that the mainland low altitude level of detail is still not up to the high standard we aim, more work will be done to it in a steady and timely manner during EA.

The current size of the map is around 70 GB, if we had taken the decision to render all land masses using the highest quality textures, the map would have been around 250 GB. So there is a happy balance to be had with size compared to texture quality for the areas between the populated airfields, towns and cities.

The team will be moving their focus from the Falkland/Malvinas Islands over to the mainland to address the issues and enhance the areas mentioned above.

Assets pack

Due to the requirement for further testing, we are not able to ship the assets pack with the map at this current time. The full assets pack which includes the ships will be pushed by ED at the next update.

Our original thought was to delay the initial release of the map so that the assets could be included, however we feel that these are not the main focus of the map but are an enhancement. In addition to this we have decided to allow the first wave of the assets to be included into the core game, so this means everyone will get them for free whether they purchase the map or not.

Conclusion

We hope this early access release note has given everyone in the community enough information to make a well informed purchase and has explained the scope of our project.

We are really proud of the work that has been done so far, everyone on the team has worked incredibly hard on this and we are committed to go as far as possible with the current software and hardware limitations to bring you the best depiction we can of this beautiful part of the world to enjoy in DCS.

 

Bye
Phant


Edited by phant

AMVI

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  • phant changed the title to DCS: South Atlantic Map by RAZBAM

Just a quick couple of screenshots of what we have completed this week. New airfield Added Pampa Guanaco, still one building to add then the airfield is completed, oddly this building that we are now adding burned down last week in real life (promise it wasn't us  ) We are continuing to add the grass low level detail to the mainland which does make a massive difference when at low level. I also just wanted to say for those that bought the map a big thank you from the Terrain Development Team, your faith and support is really appreciated.

Immagine Immagine
FONTE https://discord.com/channels/5363891252 ... 3800450078

 

Bye
Phant

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AMVI

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  • 1 month later...
  • 1 month later...
  • 2 months later...
  • 4 weeks later...
  • 2 weeks later...
  • 2 months later...
  • 4 weeks later...
We have been working on updating all of the cities on the mainland of the SA map. Some of the changes are:
 
  • New - Major switch in technology used across all city blocks across the whole map
  • New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia.
  • New - Complete redesign of city blocks using all new models which are in keeping of the region
  • New - Major tree distribution adjustments to get rid of tree patterns across the whole map
  • New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
  • Adjusted - adjusted many models to reduce poly count and improve textures and performance
  • New - Rural areas have also been given some love with new villages
  • Adjusted - Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
  • New - Added Deep a water port for Rio Grande
 
This update should be released very soon to you all, I hope you find it a night and day experience as we have compared to the initial placeholder technology that we used.

352064077_280133431206668_7442828639854794046_n.jpg352527311_280133404540004_3783126993948385499_n.jpg353675758_280133227873355_1452428945110044872_n.jpg352764241_280133341206677_1924224058345236079_n.jpg353640273_280133094540035_3447489697347423453_n.jpg353768593_280132957873382_4810926813438504898_n.jpg354066037_280132274540117_4519413032561718851_n.jpg352753952_280131111206900_1005811260744388237_n.jpg352981749_280131257873552_6589031538765455149_n.jpg353805746_280131331206878_6670219992863812005_n.jpg352284738_280132997873378_3421590193208519308_n.jpg352532164_280132511206760_8155440701540977838_n.jpg352230553_280131954540149_895269722446837934_n.jpg352075783_280131771206834_1731406526445009600_n.jpg354226342_280131897873488_2668070088134791425_n.jpg352296489_280132017873476_4474256397328168302_n.jpg352176178_280132357873442_3294375439098074593_n.jpg352096251_280131594540185_3692461412219171882_n.jpg

FONTE https://www.facebook.com/RazbamSims/posts/280133461206665?ref=embed_post


Bye
Phant

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AMVI

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Hello @phant your updates to the map are very much appreciated and needed. 

  • If the upgrade will not be in the next patch I hope you can give some early access and approval to creators like Air Warfare Gourp / @JUICE-AWG.   You can give the DCS community a chance to create some videos on the progress and improvements. 
  • Today I was exploring Aerodromo O'Higgins in the North and while very nice I can see the room for improvements you mention in your update.

Good luck!

  • Do not own:  | F-15E | JF-17 | Fw 190 A-8 | Bf 109 |
  • Hardware:  [ - Ryzen7-5800X - 32GB - RX 6800 - X56 HOTAS Throttle -  WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
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