joey45 Posted August 5, 2021 Author Share Posted August 5, 2021 Should be able to do 12... there might be a problem with the code... can you show the screenshot of the bug. Had the chance to clean the fans and 2 tonnes of dust... 2 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
jross194 Posted August 5, 2021 Share Posted August 5, 2021 (edited) Hey @joey45! Nice job on the mod. Myself and @Chipwich are trying to bring this vessel to life (DCS 2.7xxx, latest version as of right now) in a series of missions. When I try to create the following, for MP (all Clients): - 1 Group with 4 client AV8's - flight of 4. - Takeoff from parking, hot Only 2 show up in the ME - the other 2 just disappear from the ME. In the lobby you can still select 1 - 4. With "Takeoff from Runway" all but the first client (and I believe 2nd) seem to work, but when selecting slots 3/4 you get dropped through the deck. Just curious but, do they need to be single-aircraft groups? Thanks for the good work. Edited August 5, 2021 by jross194 Clarity i6700k 4.4mhz, 32Gb, nVidia 1080, Odyssey+, CH Products, Derek Speare Designs button box, Bass shaker w/SimShaker For Aviators Link to comment Share on other sites More sharing options...
joey45 Posted August 6, 2021 Author Share Posted August 6, 2021 Try groups of 2 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
737Driver Posted August 21, 2021 Share Posted August 21, 2021 Firstly, superb modelling and really look forward to the Ark- if she's still on the slip-way, of course? Two questions: I'm getting what look like 2 gigantic untextured missiles facing forward where the seacats (?) are positioned. Is this a 2.7 'thing'? I don't seem to be able to select the variants Centaur, Bulwark, Albion or Virrant in the Mission Editor yet the Hudson Bay is selectable. I have the livery package in user\saved games\DCS\Liveries - so am I missing something? Many thanks Link to comment Share on other sites More sharing options...
joey45 Posted August 24, 2021 Author Share Posted August 24, 2021 Can I see a screenshot of the texture bug please. Due to health issues and not having a PC over the past couple of months i haven't had the chance to do anything. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
crazyeddie Posted August 24, 2021 Share Posted August 24, 2021 (edited) 737 driver - This is probably being caused by one of the Illustrious class ships, both of these ships have seacats on them but one of the mods is of a much larger scaling and if that shiop mod appears first in your tech mods then every seacat will be of the larger size. One of the mods will have to change the allocated name for the seacat edm so that they do not conflict. Edited August 24, 2021 by crazyeddie Link to comment Share on other sites More sharing options...
737Driver Posted August 24, 2021 Share Posted August 24, 2021 (edited) Joey, sorry to hear about your health issues - hope they get resolved ASAP. crazyeddie - got it in one! Many thanks but what precisely has to be done to 'change the allocated name for the seacat edm so that they do not conflict' I renamed seacat.edm in Hermes to seacat1.edm, reintroduced Illustrious to the folder and the 'big, green' missiles reappeared. Edited August 25, 2021 by 737Driver 1 Link to comment Share on other sites More sharing options...
joey45 Posted September 7, 2021 Author Share Posted September 7, 2021 soon... tm 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Marroux Posted September 8, 2021 Share Posted September 8, 2021 On 8/21/2021 at 1:18 PM, 737Driver said: I don't seem to be able to select the variants Centaur, Bulwark, Albion or Virrant in the Mission Editor yet the Hudson Bay is selectable. I have the livery package in user\saved games\DCS\Liveries - so am I missing something? Hi, Most of the liveries are only available if you select United Kingdom as country. Link to comment Share on other sites More sharing options...
joey45 Posted September 15, 2021 Author Share Posted September 15, 2021 Still fine tuning it but a quick look at the AI logic..... 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
crazyeddie Posted September 16, 2021 Share Posted September 16, 2021 Joey - Not nit picking, I appreciate its still a WIP, but I dont think she ever had bridle catchers on the bow. The only RN carrier to have those was Ark Royal IV. The 3d Radar on the bridge roof appears to be missing its support. The blast deflector animation is excellent. Link to comment Share on other sites More sharing options...
joey45 Posted September 16, 2021 Author Share Posted September 16, 2021 I'm doing one with the catchers called elephant because that is what was going to be the original name... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted September 23, 2021 Author Share Posted September 23, 2021 2 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted September 23, 2021 Author Share Posted September 23, 2021 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted September 27, 2021 Author Share Posted September 27, 2021 (edited) Edited September 27, 2021 by joey45 4 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted October 4, 2021 Author Share Posted October 4, 2021 (edited) Download link to the RC1 on first page... Textures are still a work in progress Edited October 4, 2021 by joey45 2 2 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Baco Posted October 4, 2021 Share Posted October 4, 2021 Thank You Joey! most excellent work!!!! 1 Link to comment Share on other sites More sharing options...
Anditsgone_ Posted October 5, 2021 Share Posted October 5, 2021 Thank you so much! 1 Modules: FC3, Harrier AV-8BNA, Mosquito FB VI, Spitfire LF Mk. IX, WWII Assets Terrains: The Channel, SoH/PG, South Atlantic Link to comment Share on other sites More sharing options...
FupDuck Posted October 6, 2021 Share Posted October 6, 2021 Hi there, I'm using the Hermes 1981 version, and I've noticed a bit of a "bump before the jump" on the deck: When I hit this during take-off it causes the front wheel to jump and actually flips the Harrier into the air, but not enough to clear the ski jump, and I pretty much always smash my landing gear into it as I barely clear it. Am I doing something wrong? Thanks! PS Amazing mod, thanks for this! 1 "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta. Link to comment Share on other sites More sharing options...
nickmow Posted October 6, 2021 Share Posted October 6, 2021 (edited) Nice Job on the 1969 Version, A4’s launching splendidly , I did put some crew on board, Is there a defined area where they can’t go ? I’ve had some that seem to block the first jet from parking onto the Cat’s, unless I move them starboard almost to the scuppers, other than that, it’s a cracking ship Edited October 6, 2021 by nickmow Link to comment Share on other sites More sharing options...
joey45 Posted October 6, 2021 Author Share Posted October 6, 2021 4 hours ago, nickmow said: Nice Job on the 1969 Version, A4’s launching splendidly , I did put some crew on board, Is there a defined area where they can’t go ? I’ve had some that seem to block the first jet from parking onto the Cat’s, unless I move them starboard almost to the scuppers, other than that, it’s a cracking ship You can put them in the walkways and on top of the island/bridge/flyco .... The AI wont land if there is anything on the starboard side before wire 4, Port side is fine and some other random places. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted October 6, 2021 Author Share Posted October 6, 2021 12 hours ago, Sandmonkee said: Hi there, I'm using the Hermes 1981 version, and I've noticed a bit of a "bump before the jump" on the deck: When I hit this during take-off it causes the front wheel to jump and actually flips the Harrier into the air, but not enough to clear the ski jump, and I pretty much always smash my landing gear into it as I barely clear it. Am I doing something wrong? Thanks! PS Amazing mod, thanks for this! It's very different for the LHA It depends on weight > speed > take off distance... I normally have nozzles at 25 degrees. You don't need to move the nozzles to 65 because you have the ramp. But it all depends on weight. If you are light then start more forward and you don't need full throttle. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
FupDuck Posted October 7, 2021 Share Posted October 7, 2021 22 hours ago, joey45 said: It's very different for the LHA It depends on weight > speed > take off distance... I normally have nozzles at 25 degrees. You don't need to move the nozzles to 65 because you have the ramp. But it all depends on weight. If you are light then start more forward and you don't need full throttle. Thanks for the reply, however I'm not sure it addresses my comment. There seems to be a bug with the deck on the Hermes. There's a bump on the deck before the ski jump, which launches my plane into the air before the actual ski jump (see my photo). Is that bump supposed to be there? If so, why? Thanks! "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta. Link to comment Share on other sites More sharing options...
crazyeddie Posted October 7, 2021 Share Posted October 7, 2021 (edited) That bump or lip does/did exist on the ship, it was in the area where they replaced the cats and blast screens equipment from the deck when she was converted to the LPH role. It was actually the thickness of about a 1/4 inch steel plate, a very visible join one plate on top of the other, not quite the rounded look I see in your image but it was definitely there. I tripped over it once or thrice !!! Edited October 7, 2021 by crazyeddie 1 Link to comment Share on other sites More sharing options...
joey45 Posted October 7, 2021 Author Share Posted October 7, 2021 3 hours ago, Sandmonkee said: Thanks for the reply, however I'm not sure it addresses my comment. There seems to be a bug with the deck on the Hermes. There's a bump on the deck before the ski jump, which launches my plane into the air before the actual ski jump (see my photo). Is that bump supposed to be there? If so, why? Thanks! How heavy are you and where are you starting from? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
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