IceFire Posted May 27, 2018 Share Posted May 27, 2018 Is it possible to add system failures on our aircraft in Multiplayer ? I can do it in Single Player but the option is not there even via trigger in Multiplayer. If not why not ? 2 [sIGPIC][/sIGPIC] Matt "IceFire" Schuette Commander In Chief United States Atlantic Command Virtual Carrier Air Wing Eleven Link to comment Share on other sites More sharing options...
Mars Exulte Posted May 28, 2018 Share Posted May 28, 2018 Yes, you can. It's set in the mission editor when creating the mission. Click through the tabs, you'll find it. About 20-30 check boxes for setting invulnerability, fuel/ammo, available views, and syatem failures among other things Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
IceFire Posted May 29, 2018 Author Share Posted May 29, 2018 Cant do it in multiplayer, have had multiple people try. Both the triggers and the individual planes. If you set the jet to Player, works fine, Set it to Client, options disappear. I don't mean set random failures. I'm talking about specific failures. I.E. I want an engine to quit at such and such a time on x-aircraft in multiplayer. [sIGPIC][/sIGPIC] Matt "IceFire" Schuette Commander In Chief United States Atlantic Command Virtual Carrier Air Wing Eleven Link to comment Share on other sites More sharing options...
QuiGon Posted April 7, 2019 Share Posted April 7, 2019 Just wanted to make a coop mission where one of the players gets a system failure on the way back home, only to notice that this isn't possible in DCS multiplayer... Why not??? Please make it happen! +1 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
HILOK Posted April 16, 2019 Share Posted April 16, 2019 Cant do it in multiplayer, have had multiple people try. Both the triggers and the individual planes. If you set the jet to Player, works fine, Set it to Client, options disappear. I don't mean set random failures. I'm talking about specific failures. I.E. I want an engine to quit at such and such a time on x-aircraft in multiplayer. yeah, that seems to be status quo. has anyone tried to implement triggered failures on a multiplayer/client aircraft using a LUA script? maybe this could be a workaround till the problem gets fixed. i sincerely hope ED will fix this soon, as it would open a whole world of new scenarios in mission design. cheers HiLok Link to comment Share on other sites More sharing options...
Dlang Posted May 6, 2021 Share Posted May 6, 2021 Pretty please, yes! +1 faillures for client aircrafts in MP Link to comment Share on other sites More sharing options...
Raphy Posted June 18, 2021 Share Posted June 18, 2021 I'd also love this! Making faliures a bit more common (although keeping them rare) would make checklists in general way more useful and increase tension when flying, even in peaceful parts of a flight. 1 Link to comment Share on other sites More sharing options...
kseremak Posted June 23, 2021 Share Posted June 23, 2021 This would add another layer to the sim, but they would need to be really rare to make it realistic on some arbitrary level selected by the developer, not chosen manually everytime by the mission creator. To make it a nice additional thing to consider, not a hindrance. Link to comment Share on other sites More sharing options...
Ducksen Posted December 18, 2021 Share Posted December 18, 2021 +1 for multiplayer faults! It is needed for training and specific scenarios. Link to comment Share on other sites More sharing options...
IcedVenom Posted December 20, 2021 Share Posted December 20, 2021 On 4/16/2019 at 3:58 AM, HILOK said: yeah, that seems to be status quo. has anyone tried to implement triggered failures on a multiplayer/client aircraft using a LUA script? maybe this could be a workaround till the problem gets fixed. i sincerely hope ED will fix this soon, as it would open a whole world of new scenarios in mission design. cheers HiLok The FC-1 (JF-17) has random system failures option in the special settings Link to comment Share on other sites More sharing options...
Rudel_chw Posted December 20, 2021 Share Posted December 20, 2021 3 hours ago, IcedVenom said: The FC-1 (JF-17) has random system failures option in the special settings Only on "player" aircraft, not on "client" ones. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
esb77 Posted July 5, 2023 Share Posted July 5, 2023 System failures in MP would indeed be lovely. Having more parts of the systems/damage models hooked up would be nice too. Things like broken rudders, flaps, ailerons, airbrakes, etc. There are lots of things you can break with bad flying or from weapon hits that the failures system doesn't capture. 1 Callsign "Auger". It could mean to predict the future or a tool for boring large holes. I combine the two by predictably boring large holes in the ground with my plane. Link to comment Share on other sites More sharing options...
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