Grodin Posted June 1, 2018 Share Posted June 1, 2018 (edited) Heres a warthog TARGET script that will do the following: Every position of every switch on the throttle unit is mapped, even spring loaded ones returning to middle. DCS will see a joystick button being held down in every position of every switch. (With one exception, i did not find a reference to L/G WRN button when it is not pushed down, this button sends a button press only when pushed, not when letting go). Keep in mind that if you are binding a spring loaded button you have to hold it down when you click OK in the options because when you let go of it, it will change to a button that reflects the position where button spring returns it. This profile also converts the TDC hat to joystick buttons so you can map it to the F18. You can return it to a regular axis hat by removing bottom 2 "KeyAxis" lines from the script. And a tip for fingerlift/afterburner problem: Map the spring loaded china-hat middle position or maybe AP DIS to fingerlift, that way your fingerlift is always up when you are not actively pushing the button :thumbup: Also, when active, the script will replace the original seperate warthog joystick and throttle controllers so DCS will only see a single "virtual controller", this way when you mess around with the script it will not tamper your original warthog keybinds in any way. In addition to my attached profile file you will need to extract this "120 button mod" to your C:\Program Files (x86)\Thrustmaster\TARGET\scripts folder. https://forums.eagle.ru/showthread.php?p=2855428 1: Install the above file 2: Run my target profile script 3: Rock on! To be clear, this is used with the TARGET Script program, not the GUI program. I'm figuring out how to make a shortcut that will automatically activate the profile and start DCS to simplify things, will update when i figure it out. Changelog: V2: Joystick and throttle sharing same hats and buttons fixed. Joystick binds map: TG1, DX1 Trigger stage 1 TG2, DX6 Trigger stage 2 S1, DX5 Master mode switch S2, DX2 Weapon release S3, DX3 NWS button S4, DX4 Lever H1U, DXHATUP Trim hat H1D, DXHATDOWN H1L, DXHATLEFT H1R, DXHATRIGHT H2U, DX7 TMS Hat H2D, DX9 H2L, DX10 H2R, DX8 H3U, DX11 DMS Hat H3D, DX13 H3L, DX14 H3R, DX12 H4U, DX15 CMS Hat H4D, DX17 H4L, DX18 H4R, DX16 H4P, DX19 SC, DX20 Slew Control click MSP, DX21 Mic Switch MSU, DX22 MSR, DX23 MSD, DX24 MSL, DX25 SPDF, DX26 Speedbrake Switch forwad SPDB, DX27 Speedbrake switch back BSF, DX28 Boat Switch forward BSB, DX29 Boat Switch back CHF, DX30 China Hat forward CHB, DX31 China Hat back PSF, DX32 Pinky Switch forward PSB, DX33 Pinky Switch backward LTB, DX34 Left Throttle Button EFLNORM, DX35 Eng fuel norm left EFRNORM, DX36 Eng fuel norm right EOLMOTOR, DX37 Engine Oper Motor/Norm Switches EORMOTOR, DX38 Eng fuel motor left APUON, DX39 APU Start/Off Switch LDGH, DX40 L/G WRN Landing Gear Warning Silence FLAPU, DX41 Flaps Up/Down FLAPD, DX42 Eng fuel pd left EACON, DX43 EAC On RDRNRM, DX44 RDR/Norm APENG, DX45 AP Engage/disengage button down APPAT, DX46 AP Path APALT, DX47 AP ALT IDLELON, DX48 Throttle cutoff left IDLERON, DX49 Throttle cutoff right EOLIGN, DX50 Eng oper ign L EORIGN, DX51 Eng oper ign R EFLOVER, DX52 Eng fuel override left EFROVER, DX53 Eng fuel override right EOLNORM, DX54 Eng oper norm left EORNORM, DX55 Eng oper norm right PSM, DX56 Pinkie switch middle BSM, DX57 Boat switch middle CHM, DX58 China hat middle SPDM, DX59 Speedbrake Switch Middle APUOFF, DX60 APU Off FLAPM, DX61 Flaps middle EACOFF, DX62 EAC Off RDRDIS, DX63 RDR/DIS APDIS, DX64 AP Engage/disengage button up APAH, DX65 AP ALT/HDG CSU, DX66 Coolie switch CSR, DX67 CSD, DX68 CSL, DX69 SCX, DX100, DX101 SCY, DX102, DX103 Warthog_BindAll_dx128_V2.rar Edited June 1, 2018 by Grodin Fighting for peace is like screwing for virginity. Link to comment Share on other sites More sharing options...
speedbird5 Posted June 3, 2018 Share Posted June 3, 2018 (edited) This is brilliant. Thanks very much. Can you tell me how exactly to map the Throttles for Idle/Cutoff and the finger pulls. Mine are always out of sync when I start cold and dark. Edited June 3, 2018 by speedbird5 Link to comment Share on other sites More sharing options...
VirusAM Posted June 3, 2018 Share Posted June 3, 2018 Why you need fingerlift mapped? I use ab and idle detent and all works good R7-5800X3D 64GB RTX-4090 LG-38GN950 Valve Index VPForce Rhino FFB, Virpil F-14 (VFX) Grip, Virpil Alpha Grip, Virpil CM3 Throttle + Control Panel 2, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat Link to comment Share on other sites More sharing options...
elchacal Posted June 3, 2018 Share Posted June 3, 2018 This is brilliant. Thanks very much. Can you tell me how exactly to map the Throttles for Idle/Cutoff and the finger pulls. Mine are always out of sync when I start cold and dark. Same here! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Grodin Posted June 3, 2018 Author Share Posted June 3, 2018 Why you need fingerlift mapped? I use ab and idle detent and all works good Atleast i'm unable to go full afterburner on carrier launch unless fingerlift is being pressed. So i configured it to be up all the time. Can you tell me how exactly to map the Throttles for Idle/Cutoff and the finger pulls. Mine are always out of sync when I start cold and dark.[/Quote] idle/cutoff doesnt care about fingerlift as far as i've noticed, you just bind the left and right idle/cutoff commands in DCS to the buttons that get pushed down inside the throttle when you pull the throttles back over idle detent, pulling the warthog throttle back over the idle lift detent actually registers as a button being pushed. Remember to enable "Sync hotas" from options so the game matches all your buttons and switches like they are in the joystick. Fighting for peace is like screwing for virginity. Link to comment Share on other sites More sharing options...
speedbird5 Posted June 4, 2018 Share Posted June 4, 2018 you just bind the left and right idle/cutoff commands in DCS to the buttons that get pushed down inside the throttle when you pull the throttles back over idle detent.. So what is being mapped, the idle position or the cuttoff position ? Link to comment Share on other sites More sharing options...
Sn8ke Posted June 4, 2018 Share Posted June 4, 2018 Why you need fingerlift mapped? I use ab and idle detent and all works good I have the HOTAS Warthog, how exactly do I use afterburner on carrier launch? Asus ROG Maximus X Apex//Core I7 8700K @ 5.3Ghz //32GB DDR4 RAM//Asus 3090 RTX//4K monitor w/ TrackIR 5 Link to comment Share on other sites More sharing options...
Scotch75 Posted June 4, 2018 Share Posted June 4, 2018 I don't use TARGET at all for my TM Warthog HOTAS only the in-game GUI, so could the technique described in the post below be acceptable to set up the 3-way switches? (Flap lever, boat switch, speed brake switch etc). https://r.tapatalk.com/shareLink?url=https%3A%2F%2Fforums%2Eeagle%2Eru%2Fshowthread%2Ephp%3Ft%3D89226&share_tid=89226&share_fid=74365&share_type=t Cheers! Sent from my SM-G950F using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM Link to comment Share on other sites More sharing options...
speedbird5 Posted June 4, 2018 Share Posted June 4, 2018 Atleast i'm unable to go full afterburner on carrier launch unless fingerlift is being pressed. So i configured it to be up all the time. I hadn't noticed that ! On an airfield takeoff, it doesn't matter what position the finger pulls are, you always get AB light off. But on the carrier, you dont get AB unless you have the finger pulls up Link to comment Share on other sites More sharing options...
Grodin Posted June 4, 2018 Author Share Posted June 4, 2018 So what is being mapped, the idle position or the cuttoff position ? Neither actually! You want to map the command that is called "Throttle Left OFF/IDLE" and "Throttle Right OFF/IDLE". This makes the throttles go off when you lift the throttles back over idle detent, and it makes them go to idle when you push them forward over the detent to idle. Basically it locks the throttles to off position when it detects the switches inside the throttle being pushed (when you pull back over detent) and release them idle if not. Just need to have hotas sync option enabled for it to work. Fighting for peace is like screwing for virginity. Link to comment Share on other sites More sharing options...
speedbird5 Posted June 5, 2018 Share Posted June 5, 2018 (edited) Neither actually! You want to map the command that is called "Throttle Left OFF/IDLE" and "Throttle Right OFF/IDLE". This makes the throttles go off when you lift the throttles back over idle detent, and it makes them go to idle when you push them forward over the detent to idle. Basically it locks the throttles to off position when it detects the switches inside the throttle being pushed (when you pull back over detent) and release them idle if not. Just need to have hotas sync option enabled for it to work. So when you get into the cockpit to start cold and dark, with your throttles in the off/cutoff position, can you do a start and move them to idle and do a successful start because I have to move them to idle and then back to cutoff to get them synced. In other words they are not synced when I first start. Also, how do you have the launch bar mapped. I cannot find a separate launch bar down or up command, only a launch bar toggle command. I have the same syncing problem with it as well. And yes i have Hotas sync option enabled Edited June 5, 2018 by speedbird5 Link to comment Share on other sites More sharing options...
Vinny002 Posted June 5, 2018 Share Posted June 5, 2018 Hi, guys! I forgot to tell you, I noticed when I am on the ground with the F/A-18 stopped, the left vertical tail have the rudder deflected to the right, and the right vertical tail have the rudder deflected to the left. I don’t see the hotas sync option, do I have to install the special software to see it? Thanks!! Cheers, Vincent Link to comment Share on other sites More sharing options...
alaryk Posted June 5, 2018 Share Posted June 5, 2018 (edited) MFD hi there, it is a really nice solution for All the switches ! thx a lot ! However, when using your script i lose my 2 MFD/ they doesn't show anymore. and when i try tto assign each button the 2 mfd share the same number: Bouton 1 on right mfd and button 1 on the left mfd are the same. so i can only configure one Any idea ? regards alaryk ps:sorry for my english Edited June 5, 2018 by alaryk Link to comment Share on other sites More sharing options...
Grodin Posted June 5, 2018 Author Share Posted June 5, 2018 (edited) So when you get into the cockpit to start cold and dark, with your throttles in the off/cutoff position, can you do a start and move them to idle and do a successful start because I have to move them to idle and then back to cutoff to get them synced. In other words they are not synced when I first start. Also, how do you have the launch bar mapped. I cannot find a separate launch bar down or up command, only a launch bar toggle command. I have the same syncing problem with it as well. And yes i have Hotas sync option enabled Yes, i start on the ramp with cold plane, and when i push throttles forward they move to idle from off position without having to go back and forth. I don't have launchbar mapped, catapult launch key seems to work it automatically. hi there, it is a really nice solution for All the switches ! thx a lot ! However, when using your script i lose my 2 MFD/ they doesn't show anymore. and when i try tto assign each button the 2 mfd share the same number: Bouton 1 on right mfd and button 1 on the left mfd are the same. so i can only configure one Any idea ? regards alaryk ps:sorry for my english Buttons 77 and 78 have the same output in the script, theres a typo, to fix it you can change the following line in the 120 button hack: "define DX78 3076" to "define DX78 3077" otherwise i have no idea about MFD, unfortunately i dont have those Edited June 5, 2018 by Grodin Fighting for peace is like screwing for virginity. Link to comment Share on other sites More sharing options...
speedbird5 Posted June 8, 2018 Share Posted June 8, 2018 (edited) Hi Grodin, The F18 now has Axes that can be assigned to the throttle joystick for the TDC function. If users still want to use your script and use the axes for TDC control, they have to remove the bottom 2 "KeyAxis" lines from the script AND change the two entries: MapAxis(&Throttle, SCX, DX_XROT_AXIS); MapAxis(&Throttle, SCY, DX_YROT_AXIS); to: MapAxis(&Throttle, SCX, DX_X_AXIS); MapAxis(&Throttle, SCY, DX_Y_AXIS); Otherwise the normal axis function will not work. Perhaps you should edit your original post to reflect this. Edited June 8, 2018 by speedbird5 Link to comment Share on other sites More sharing options...
speedbird5 Posted June 8, 2018 Share Posted June 8, 2018 (edited) For those wishing to autostart DCS after starting the script, add the following to the start of the file as below changing the DCS directory location as per your system. Note the double back slashes !! include "targetdx128.tmh" //program startup int main() { if(Init(&EventHandle)) return 1; // declare the event handler, return on error //add initialization code here system("spawn -w "C:\\DCS World OpenBeta\" "C:\\DCS World OpenBeta\\bin\\DCS.exe\""); MapAxis(&Joystick, JOYX, DX_X_AXIS); MapAxis(&Joystick, JOYY, DX_Y_AXIS); MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS); ............Also, I tried to get TrackIR to start by adding the following, but I could not get it to work. system("spawn -w "C:\\Program Files (x86)\\NaturalPoint\\TrackIR5\" "C:\\Program Files (x86)\\NaturalPoint\\TrackIR5\\TrackIR5.exe\"");If anyone has any success in getting TrackIR to start by running the script then would appreciate you posting a solution. Edited June 8, 2018 by speedbird5 Link to comment Share on other sites More sharing options...
speedbird5 Posted June 8, 2018 Share Posted June 8, 2018 I only want to map my TM Throttle. How do I change the script so that it only uses the TM Throttle. At the moment I am getting a lot of devices failing to initialize. Link to comment Share on other sites More sharing options...
Grodin Posted June 8, 2018 Author Share Posted June 8, 2018 (edited) I only want to map my TM Throttle. How do I change the script so that it only uses the TM Throttle. At the moment I am getting a lot of devices failing to initialize. Many bugs and problems with TARGET. Even the saitek profiler does better job than this. I would guess you need to tinker with the hid.tmh file to only map the throttle, i dont think my script has any control over that. Hi Grodin, The F18 now has Axes that can be assigned to the throttle joystick for the TDC function. If users still want to use your script and use the axes for TDC control, they have to remove the bottom 2 "KeyAxis" lines from the script AND change the two entries: MapAxis(&Throttle, SCX, DX_XROT_AXIS); MapAxis(&Throttle, SCY, DX_YROT_AXIS); to: MapAxis(&Throttle, SCX, DX_X_AXIS); MapAxis(&Throttle, SCY, DX_Y_AXIS); Otherwise the normal axis function will not work. Perhaps you should edit your original post to reflect this. No need to change or add anything, just remove those 2 bottom lines. This information is already mentioned in the original post. Changing the axis names only defines if its a rotary or not, but the game doesnt care, it works the same. Edited June 8, 2018 by Grodin Fighting for peace is like screwing for virginity. Link to comment Share on other sites More sharing options...
Hornetone Posted June 8, 2018 Share Posted June 8, 2018 Hi Godin, Thanks for posting, great script. I have only one issue: I'm loosing my T-Rudder when running your script. Neither the rudder axis nor the toe brake axis are recognized within Thrustmaster Combined in the DCS Config page. Any ideas? Thanks! Link to comment Share on other sites More sharing options...
Grodin Posted June 8, 2018 Author Share Posted June 8, 2018 (edited) Hi Godin, Thanks for posting, great script. I have only one issue: I'm loosing my T-Rudder when running your script. Neither the rudder axis nor the toe brake axis are recognized within Thrustmaster Combined in the DCS Config page. Any ideas? Thanks! Add "Exclude(&TFRPRudder);" so it looks something like this: //program startup int main() { // Exclude Devices not present Exclude(&TFRPRudder); if(Init(&EventHandle)) return 1; // declare the event handler, return on error I only want to map my TM Throttle. How do I change the script so that it only uses the TM Throttle. At the moment I am getting a lot of devices failing to initialize. Figured out you can do this the same way, add this line: //program startup int main() { // Exclude Devices not present Exclude(&Joystick); if(Init(&EventHandle)) return 1; // declare the event handler, return on error //add initialization code here Edited June 8, 2018 by Grodin Fighting for peace is like screwing for virginity. Link to comment Share on other sites More sharing options...
bradleyjs Posted June 9, 2018 Share Posted June 9, 2018 Hi, guys! I forgot to tell you, I noticed when I am on the ground with the F/A-18 stopped, the left vertical tail have the rudder deflected to the right, and the right vertical tail have the rudder deflected to the left. I don’t see the hotas sync option, do I have to install the special software to see it? Thanks!! Cheers, Vincent Rudder Toe-In “The particular effect you are referencing is called rudder toe-in. At slower speeds, particularly during high angles of attack, the stabilators may not provide sufficient nose authority to crisply rotate the nose. The massive wing area of the Rhino tends to block the airflow over the stabs. To remedy this problem the Rhino's rudders will automatically bias to the inside and create a downward force, which pitches the nose upwards. While the rudder is toed-in, the pilot can still use the rudders to yaw the aircraft. The FCS selectively moves the rudder position to generate the yawing motion, even while retaining the fared-in position.” Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64 Link to comment Share on other sites More sharing options...
speedbird5 Posted June 9, 2018 Share Posted June 9, 2018 No need to change or add anything, just remove those 2 bottom lines. This information is already mentioned in the original post. Changing the axis names only defines if its a rotary or not, but the game doesnt care, it works the same. Actually, it does matter. If you just leave it on rotary, then the centre position ends up being about 56% on both X and Y and what happens is that the TDC cursor moves by itself on the radar screen. No amount of calibration would fix the centre position. The only way to fix it was to get rid of the rotary and go back to the normal axis assignments as per my post. There are no centre issues when you do that. Link to comment Share on other sites More sharing options...
Hornetone Posted June 9, 2018 Share Posted June 9, 2018 Add "Exclude(&TFRPRudder);" so it looks something like this: //program startup int main() { // Exclude Devices not present Exclude(&TFRPRudder); if(Init(&EventHandle)) return 1; // declare the event handler, return on error Thanks, man! Works like a charm. Link to comment Share on other sites More sharing options...
MemphisBelle Posted June 9, 2018 Share Posted June 9, 2018 great thing, I´ve added your profile to the ED Wiki. Thanks for sharing DCS-Tutorial-Collection BlackSharkDen - Helicopter only Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective Link to comment Share on other sites More sharing options...
Grodin Posted June 9, 2018 Author Share Posted June 9, 2018 Actually, it does matter. If you just leave it on rotary, then the centre position ends up being about 56% on both X and Y and what happens is that the TDC cursor moves by itself on the radar screen. No amount of calibration would fix the centre position. The only way to fix it was to get rid of the rotary and go back to the normal axis assignments as per my post. There are no centre issues when you do that. Interesting, i still have them as a rotary and no problems, they centering just fine. Fighting for peace is like screwing for virginity. Link to comment Share on other sites More sharing options...
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