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Cold War 1947 - 1991


Alpenwolf

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Sooo... what do you guys think about restricting AA weapons in ALL missions, while restricting AG weapons in some missions (some missions need smart AG weapons, that's why "some" missions)?

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I‘m pro „no all-aspect AAMs“, the R-60 without „M“ and the AIM-9 without „P5, L, M or X“ should be the modern-most allowed AAMs.

Even if that means that some newer groundpounders like Harrier, Frogfoot and Warthog lose all their AAM capability, they still have their guns for self-protection and should concentrate on air-to-ground business.

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I‘m pro „no all-aspect AAMs“, the R-60 without „M“ and the AIM-9 without „P5, L, M or X“ should be the modern-most allowed AAMs.

Even if that means that some newer groundpounders like Harrier, Frogfoot and Warthog lose all their AAM capability, they still have their guns for self-protection and should concentrate on air-to-ground business.

The Froggies will still be able to carry R-60's, I think. No?

Anyway, I'm of the same opinion as you are. I put so much stuff out there for strikers and no one gives a damn. Everybody's into dogfighting only. EVEN when flying strikers!

I'm not trying to force anyone to do AG stuff. But with the strikers having the ability to carry the AIM-9M's and the R-73's, besting the fighters/interceptors themselves, then maybe I really should change that.

That might does it for Harrier pilots on the server, but I did mention some long time ago that they're only here until the F-4 arrives. Now that the Phantom will be away for years, I was kind of forced to allow the Harriers to carry the AIM-9M's.

Any plans from RAZBAM regarding AA capabilities of the Harrier?

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Sooo... what do you guys think about restricting AA weapons in ALL missions, while restricting AG weapons in some missions (some missions need smart AG weapons, that's why "some" missions)?

I would like to see some variation in weapon restriction throughout the missions. Having some missions with more restrictions and some with less would be nice. It would also fit to the server name as it is supposed to cover a time span between 1947 and 1991. :)

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Important Update!

 

 

The last new missions, When The Mountains Cry, Elbrus and Command & Conquer are with the following weapons' restrictions:

 

 

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This one below here applies to Elbrus only (R-3R allowed):

 

 

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ENJOY!

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I put so much stuff out there for strikers and no one gives a damn. Everybody's into dogfighting only. EVEN when flying strikers!

 

I'm probably one of the few exceptions that proves the rule, since I spent the vast majority of my time AG, but I know what you mean and I have thought about it a lot. I think the issue consistently comes down to a lack of cooperation, because unless you come to the server with friends, you will maybe be able to put together a 2 or 3 ship strike package. But organizing enough to have an escort/CAP for said package is out of the question, so in the F5 that usually means jettisoning the stores as soon as a MiG is sniffing around. (None of that is a criticism of the mission design, just as you say the reality of a public server where most people seem to want to just dogfight).

 

One thing that I thought of that could promote cooperation and maybe some enthusiasm for actually trying to achieve the mission goals; what about if say once a month you would actually run your server non-public, but rather off a roster more like a tournament. Try to fill each side, still have unlimited lives, but essentially the players all commit to playing for the duration of the mission to try to achieve the goals. Post the results on this thread "Red team won the match, holding 3 of the 5 objectives at the expiration of time." or some such. I would think that among a group of players that would make the commitment to playing a more structured event, some real cooperation might emerge between the fighters and the strikers (and naturally GCI).

 

Anyway, I know that doesn't fix the issue that most of the time the AG objectives seem to take back stage, and I don't know if there is ever a great way to "enforce" a certain style of play on a public server, or if there should be, but this is one way I thought of that maybe you could actually see your missions run more as intended, even if it is on a rare basis.

 

Haven't gotten to fly yet with any of the arms restrictions btw, but looking forward to it as it sounds like everyone is enjoying it.

 

 

EDIT: PS, can't play today but I can still look at the online server list, congrats on having the 5th most populated DCS server right now!


Edited by tom_19d

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I think another reason for the dogfight focus is, that there isn't really any reward or for completing the AG tasks. Unfortunately I have no idea how this could be changed, besides making the completion of the AG tasks mandatory for the server to change the mission, which probably isn't really an option.

I'm also much more of a mud mover, but if I try to strike the ground targets, I often get swarmed by all the fighter jocks out there.

 

Anyways, I would like to thank you Alpenwolf for hosting this server. I knew for quite some time, that it existed, but it was just a few weeks ago that I actually tried it. I really liked what I saw and it's a pity that I haven't tried it earlier. I haven't had much time to really enjoy it, but the few sorties I flew on your server were great. It's a really nice expierence flying those cold war machines without all the fancy 4th gen fighters around and having weaker air defenses at the ground targets (would wish to see more SA-2s or SA-3s though). I definitely plan to fly more regularly on your server, it's great! :thumbup:


Edited by QuiGon

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I like hitting the ground targets about half the time. Nice to mix it up from time to time.

Though the godlike reaction time and accuracy of ground fire does make it frustrating sometimes.

 

I am surprised this server isn't more popular with chopper pilots. Much better survival odds than going up against look down shoot down capable opponents.

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In response to the three posts above:

 

Players not knowing each other results in solo flights and as such mostly aerial battles, that's true. Which is why we have TeamSpeak. I rarely see anyone there, however, quite a lot of guys use SimpleRadio.

The tournament thing is a good idea, which is why I have a dynmaic campaign (check out the third post of this thread on the first page). Due to multiple bugs in the scripts I was relying on, I had to put it offline. Sometimes I work on it and try to fix things, but this consumes a lot of time.

The SA-2/-3 are in some missions. The Blue team lacks a striker with SEAD capabilities like e.g. the F-4. Unfortunately, that bird is not even under developement. Only after the F-16 is ready.

I'm surprised myself that helicopters are not often flown on the server, especially with no 4th gen fighters are around. I mean it's much safer for them to fly around and complete some objectives. Weird...

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The SA-2/-3 are in some missions. The Blue team lacks a striker with SEAD capabilities like e.g. the F-4. Unfortunately, that bird is not even under developement. Only after the F-16 is ready.

That's the great thing about the SA-2 (and to a lesser extent the SA-3): You don't need antiradiation missiles to kill them. Their radar is pretty much useless at lower altitudes (just like the radar of the F-5 or the MiG-21), so you can just go ahead and bomb those things with dumb bombs. Even at higher altitudes they are not that much of a threat, as their missile are very susceptible to chaff and are easy to dodge.

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That's the great thing about the SA-2 (and to a lesser extent the SA-3): You don't need antiradiation missiles to kill them. Their radar is pretty much useless at lower altitudes (just like the radar of the F-5 or the MiG-21), so you can just go ahead and bomb those things with dumb bombs. Even at higher altitudes they are not that much of a threat, as their missile are very susceptible to chaff and are easy to dodge.

You're right on that one. Fly below 300 ft and you're safe. However, the Blue side with their Hawk/Patriot are much more capable. So maybe Su-25T's shoud do some SEAD then.

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In response to the three posts above:

 

Players not knowing each other results in solo flights and as such mostly aerial battles, that's true. Which is why we have TeamSpeak. I rarely see anyone there, however, quite a lot of guys use SimpleRadio.

The tournament thing is a good idea, which is why I have a dynmaic campaign (check out the third post of this thread on the first page). Due to multiple bugs in the scripts I was relying on, I had to put it offline. Sometimes I work on it and try to fix things, but this consumes a lot of time.

The SA-2/-3 are in some missions. The Blue team lacks a striker with SEAD capabilities like e.g. the F-4. Unfortunately, that bird is not even under developement. Only after the F-16 is ready.

I'm surprised myself that helicopters are not often flown on the server, especially with no 4th gen fighters are around. I mean it's much safer for them to fly around and complete some objectives. Weird...

 

I love flying the F-5E and AV-8B! I'm definitely an exception to that rule you mentioned. Though the A/G taskings are not very dynamic, it's pretty enjoyable, especially when there are MiG-21s around hunting you down. Every time I see AWACS callouts for bandits around me I pull up my AIM-9s and I try to find them, it's fun! Although I should extend distance between me and the bandit because a striker is always flying defensive. But I do like the challenge. I wish it was a bit more dynamic though, more options perhaps? Dunno, that requires a lot of work indeed.

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I love flying the F-5E and AV-8B! I'm definitely an exception to that rule you mentioned. Though the A/G taskings are not very dynamic, it's pretty enjoyable, especially when there are MiG-21s around hunting you down. Every time I see AWACS callouts for bandits around me I pull up my AIM-9s and I try to find them, it's fun! Although I should extend distance between me and the bandit because a striker is always flying defensive. But I do like the challenge. I wish it was a bit more dynamic though, more options perhaps? Dunno, that requires a lot of work indeed.

The new mission, Command & Conquer, is dynamic.

I understand that the challenge of dogfighting a superior opponent is quite incentive. I only wish the Harrier would carry other AA's and not just the AIM-9M.

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At first when i started with dcs cold war I was flying only AtoA but now I'm doing it more or less 50/50 with AtoG and since i bought the k50 also quite often i fly also helicopters which is quite fun on this server.

 

 

I have a question - why on the maps where only rear aspect missiles are allowed the R13M1s were restricted? They are rear aspect only if i'm not mistaken.

 

would it be possible to have one map with helicopters and ground forces only?

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... would it be possible to have one map with helicopters and ground forces only?

That's something on my mind, becasue I love helicopters too damn much :thumbup:

 

We'll see...

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would it be possible to have one map with helicopters and ground forces only?

+1

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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The new mission, Command & Conquer, is dynamic.

I understand that the challenge of dogfighting a superior opponent is quite incentive. I only wish the Harrier would carry other AA's and not just the AIM-9M.

 

I don't think removing them is a good idea personally, and with their side arm they can be useful

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i don't believe a mission exclusively for helicopters will help much - since variety is the key to immersion in some way...

 

 

a mission with some special objectives for helicopters would be great.

the main issue with helis is the problem that there are currently only 4 helis available, and most of us might only own the huey... ;)

 

 

however, i'll give it a try next time

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