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Cold War 1947 - 1991


Alpenwolf

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Lazzyseal is already testing the missile.

 

I have also done testing. Seems to be performing a lot fairer to me now, doesn't manoeuvre nearly half as well as it did with subsequent consequences for poorer chase and tracking ability as you would expect for an Aim9p series missile. It appears to be fixed.

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F14 | F16 | AJS37 | F5 | Av8b | FC3 | Mig21 | FW190D9 | Huey

 

Been playing DCS from Flanker 2.0 to present 😄

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Comrade Mig-21 drivers,

 

Has anyone noticed something different with max G-loading above 900kph airspeed? I might be crazy, but it seems after today's patch I can no longer pull more than 5Gs at 10 degrees AoA. I can pull more Gs and more AoA somewhere under 800kph. I saw something in the change log about changes to the damage model when exceeding g-limits so I tried to bend my plane and found out I couldn't even begin to get into g-loc.

 

Tell me it just me :unsure:

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Comrade Mig-21 drivers,

 

Has anyone noticed something different with max G-loading above 900kph airspeed? I might be crazy, but it seems after today's patch I can no longer pull more than 5Gs at 10 degrees AoA. I can pull more Gs and more AoA somewhere under 800kph. I saw something in the change log about changes to the damage model when exceeding g-limits so I tried to bend my plane and found out I couldn't even begin to get into g-loc.

 

Tell me it just me :unsure:

 

Not just you. The Mig-21 is my new hangar queen.

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Not sure that I’m looking forward to the F14A and the Mig23 unless they carry the same kind of short ranges missiles as the rest.. mixing BVR weapons in with the remaining Gen 3 and 4 planes is a recipe for disagreements.

 

MiG-23 will have R-60M as its best close-range missile, but with very rudimentary close combat modes (so better than a 21, but much worse than a 29 - no helmet sight for sure). For radar, R-23R is equivalent to an early model AIM-7 and the R-24R is about equivalent to a 7F, from memory. IMO a limited number of aircraft, and/or missiles, should be fine - the missiles are smoky enough to be seen from a distance. The main thing will be discouraging their use against Sabres for example, which can probably be done by limiting number. One of the big, underappreciated uses of the more modern aircraft is to let their radar fill gaps in EWR coverage and vector the older aircraft from that - I used to try and do it with the Mirage when it was still in missions.

 

The MiG-23 can carry the R-13M and R-3S as well, so it's possible to limit the R-60s to avoid all-aspect heater shots. As for the F-14, early AIM-9s and AIM-7Es should be fine. The biggest issue I think people will have with the Tomcat is actually defending against it once it closes to gun range, even the 14A will be a handful.

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vlAf1n8nUIc

You're the man, brother! The Combined Arms man!

 

 

I'm almost finished with the new mission (Syria map). I plan to put it online tonight.

T-80's + T-55's vs Challenger ll + Leclerc's. Tor's and Linebackers included but only Strelas and Avengers can be deployed. Tanks can be deployed too.

More info on the way. Almost finished...

Hope to see you there, Shadow!

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... As for the F-14, early AIM-9s and AIM-7Es should be fine. The biggest issue I think people will have with the Tomcat is actually defending against it once it closes to gun range, even the 14A will be a handful.

The F-14B doesn't carry the AIM-7E. At least in DCS it doesn't. The F is a bit tough as I've recently examined a number of tacview files. And the AIM-9L was tested on the server too and ca. 90%+ of the times it gets the kill. So these missiles are really not that bad as many people seem to think for whatever reason. Maybe because they see how "bad" they perform on other servers against 4 gen + fighters and therefore think that's surely the case with the older jets too.

 

I didn't know the MiG-23 can carry the R-3S. But even if, who says it will have access to it in DCS? See the The F-14B and the AIM-7E.

 

I'm not worried about the MiG-23. It will be limited in numbers anyways. 2-4 slots max (depends on the geographical size of the mission). The issue is with the F-14 since the F-4 is taking at least 2 more years as has been confirmed by

. And the A-4 seems to remain as mod for the foreseeable future.

Not easy to get the equivalent or close to that for the MiG-23.

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Hello guys. Question: When will the MiG23 be? And the second question, do you have a map of Syria? Is it on your server?

MiG-23: Ask the developers.

Syria map: One mission is already on the server. A second one should be finished today.

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The F-14B doesn't carry the AIM-7E. At least in DCS it doesn't.

That might change though:

Hi!

 

We have documentation showing that the F-14 was capable of carrying AIM-9D, G, and H as well as references to the N as well as the AIM-7E. We know about these and would like to add them but they're unfortunately further down the list as we would currently have to do them ourselves. If ED add them to DCS later on we can for sure add them. And even if they don't we may anyway but it's not on top of our todo list for now.

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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Yeah, my bad - I meant the 14A. It should be coming with early missiles for both AIM-7 and AIM-9.

 

Also - the 23ML in particular will be more than a match for a Cold War Phantom, in almost all respects. If we were getting a 23M it would be less clear-cut, but the ML is almost like a whole new aircraft - lighter, higher load limit, significant improvement in engine power, and a somewhat reasonable lookdown radar with close combat modes and no need for a second crewmember to use. The problem is that US and USSR aircraft were never quite 'in-phase' with each other, especially as the Cold War dragged on and design philosophies diverged. It shouldn't outclass the F-4 to the point that it makes the F-4 unable to compete, but the Phantom pilots will definitely need their wits about them.


Edited by rossmum
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Yeah, my bad - I meant the 14A. It should be coming with early missiles for both AIM-7 and AIM-9.

Not initially, but maybe later (see quote in my previous comment).

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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It was agreed between Blue and Red (for once lol) that only rear aspect missiles will be used to increase server dynamics and get more maneuvering out of every combat instead of front aspect shots that happened previously. Hence why R-60 / R-60M were removed.

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Operation: Behind Enemy Lines

 

 

 

MCVIbo4.png

 

 

Situation:

*** The mission lasts for 4 hours ***

Red Airbases: Bassel Al-Assad, Abu al-Duhur, Taftanaz, Aleppo and Kuweires.
Blue airbases: Incirlik and Adana Sakir pasa

Red aircraft operate from the aforementioned Syrian airbases while Blue operate from the only two Turkish airbases just north of the Mediterranean Sea.
There are two airbases by the Syrian-Turkish borderline of high strategical importance for both coalitions: The Red airbase of Minakh and the Blue airbase of Hatay.
Both coalitions are pushing with ground forces towards the enemy's airbase to capture it while keeping their airbase safe (players can and should control the units through Combined Arms through the cmdr and JTAC slots while using SRS! Solo playing is unappreciated).
The coalition holding both Minakh and Hatay airbases by the end of the mission (4 hours duration) wins the day.

Each coalition has a number of tanks and anti-air units at its airbase (Minakh/Hatay). However, the enemy's advancing ground units might overwhelm the defending units with a larger number of tanks. Therefore, CAS providing aircraft and attack helicopters must provide cover wherever needed.

 

Red Objective:

MiG's and L-39's:

- Provide CAP east of bullseye (Hatay airbase - hostile at mission's start).
- Provide escort/cover for our strikers and helicopters.
- Be aware of enemy AA's around the bullseye and west of our Minakh airbase.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Su-25's, Ka-50's and Mi-24's:

- Provide CAS for our defending and outnumbered ground units at Minakh airbase.
- Provide CAS for our advancing ground units at the bullseye, Hatay airbase.

Enemy tanks are advancing towards Minakh while holding a defence line at Hatay airbase.
Both enemy tank groups are protected by multiple AA units.
Be aware of possible Hawk SAM sites deployed by enemy UH-1's.
At Minakh airbase we have 1 Tor and a KUB site among other inferior AA units to help you perform CAS safely. In addition, use comms to call for escort to increase your survivability.

Waypoints:
Waypoint-1 (-2 in the ABRIS system) is 15 km southwest of Minakh airbase; The possible location of enemy advancing ground units at mission's start.
Waypoint-2 (-3 in the ABRIS system) is the enemy's airbase of Hatay - bullseye.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Mi-8's:

Your job is deploying AA units wherever is needed!
Our advancing ground units, 15 km southeast of Hatay airbase are already escorted by Streals and Shilkas. However, this doesn't mean you shouldn't deploy more to increase their survivability.
Deploying a KUB SAM site for instance might force enemy strikers to fly low and thus become easier targets for friendly AA units escorting the tanks.

Another matter of high importance is deploying a JTAC unit to help with locating enemy ground units. Make sure you use SRS for communicating with others, especially the GCI operator (if available) and deploy units according to his need.

Mi-8's -> Picking up crates:
Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up.

*** You can only pick up one crate at a time ***

For picking up a crate, maintain hover over it for 5 seconds while keeping an altitude of at least 7.5 meters and a maximum altitude of 15 meters.

To unpack a crate, make sure you're at least 3 km away from the airbase you started at.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Combined Arms:

The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks.
You MUST be on SRS as a cmdr operator!
The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
EWR / GCI: 124 MHz, channel 0 for MiG-21's and L-39's. Channel 2 for MiG-19's.
EWR-MiG-15 (callsign: 15): 4.95 MHz (tuned in by default)

ATC: 126 MHz, channel 5 for MiG-21's and MiG-19's, channel 1 for L-39's.

 

**********************************************************************

 

Blue Objective:

F-5's, F-86's and C-101's:

- Provide CAP east of bullseye (Hatay airbase - friendly at mission's start).
- Provide escort/cover for our strikers and helicopters.
- Be aware of enemy AA's around the bullseye and at Minakh airbase.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
AJS37's, A-10's and SA342M's:

- Provide CAS for our defending and outnumbered ground units at Hatay airbase.
- Provide CAS for our advancing ground units at the bullseye, Minakh airbase.

1- Waypoint-1 is the location of the enemy's ground units (T-80 and T-55 tanks mainly) east of Hatay airbase.
2- Waypoint-2 is the bullseye; Minakh airbase (T-55 tanks mainly)

Enemy tanks are advancing towards Hatay while holding a defence line at Minakh airbase.
Both enemy tank groups are protected by multiple AA units.
Be aware of possible KUB SAM sites deployed by enemy Mi-8's.
At Hatay airbase we have a number of AA units. Fly back to it quickly in case enemy fighters approach you until friendly fighters arrive if not there already.
In addition, use comms to call for escort to increase your survivability.

Waypoints:
Waypoint-1 is 10 miles southeast of Hatay airbase; The possible location of enemy advancing ground units at mission's start.
Waypoint-2 is the enemy's airbase of Minakh - bullseye.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
UH-1's:

Your job is deploying AA units wherever is needed!
Our advancing ground units, 10 miles southwest of Minakh airbase are already escorted by Avengers and Vulcans. However, this doesn't mean you shouldn't deploy more to increase their survivability.
Deploying a Hawk SAM SAM site for instance might force enemy strikers to fly low and thus become easier targets for friendly AA units escorting the tanks.

Another matter of high importance is deploying a JTAC unit to help with locating enemy ground units. Make sure you use SRS for communicating with others, especially the GCI operator (if available) and deploy units according to his need.

UH-1's -> Picking up crates:
Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up.

*** You can only pick up one crate at a time ***

For picking up a crate, maintain hover over it for 5 seconds, while keeping an altitude of at least 25 feet and a maximum altitude of 50 feet.

To unpack a crate, make sure you're at least 2 miles away from the FARP.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Combined Arms:

The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks.
You MUST be on SRS as a cmdr operator!
The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Frequencies:

EWR / GCI (Callsign: Axeman): 251 MHz
AN/ARC Channel 1 for F-5's and F-86's
Special 1 for AJS37's
V/TVU Channel 1 for C-101's

ATC: 256 MHz
AN/ARC Channel 4 for F-5's and F-86's
Special 2 for AJS37's
V/TVU Channel 2 for C-101's

FARP Warsaw: 254.5 MHz and 130 MHz


Edited by Alpenwolf

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Yeah, my bad - I meant the 14A. It should be coming with early missiles for both AIM-7 and AIM-9.

 

Also - the 23ML in particular will be more than a match for a Cold War Phantom, in almost all respects. If we were getting a 23M it would be less clear-cut, but the ML is almost like a whole new aircraft - lighter, higher load limit, significant improvement in engine power, and a somewhat reasonable lookdown radar with close combat modes and no need for a second crewmember to use. The problem is that US and USSR aircraft were never quite 'in-phase' with each other, especially as the Cold War dragged on and design philosophies diverged. It shouldn't outclass the F-4 to the point that it makes the F-4 unable to compete, but the Phantom pilots will definitely need their wits about them.

 

As a big F-4 and F-15 fan, I am very excited for the MiG-23ML which is right in between - a bit better in almost every way than the F-4E and a bit worse in every way to the F-15 of the late 70s, early 80s.

 

Also excited for the new mission, Alpenwolf! Good work!

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How do you use the MiG23? Is it still in development. Or I don’t know something?) Or is it controlled by bots?

You can't use it yet (except as AI aircraft).

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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A NEW MISSION HAS ARRIVED!!!

 

Operation: Behind Enemy Lines

Played it yesterday and enjoyed it a lot (although it was quickly over) :thumbup:

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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Played it yesterday and enjoyed it a lot (although it was quickly over) :thumbup:

Blue showed little to no resistance. Yeah, shame, was expecting a tougher and longer fight. Maybe next time.

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