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Cold War 1947 - 1991


Alpenwolf

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2 hours ago, Alpenwolf said:

Server News:

 

- Operation Swedish Delivery will go online

- Oh, don't forget to provide me with some feedback afterwards, please. As always, much appreciated.

Some white tires in front of each helipad would bee nice so you can tell where to land, other then that I LOVE the blue FARP/FOB. 😄

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AJS37. Cyborg evo

Yak 52. Opentrack ir

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A picture and a nod for todays Swedish delivery, great to have it back 🙂 

 

Not sure what happened with the Sam's. I passed all the waypoints and could only find 2 EWR's. 

Had also the opportunity to try out the RB24 for the first time. Oh my they are useless. Found myself undetected behind a 21, and launched all 4 missiles within different ranges and they all decided to track the horizon. This was in level flight, 1G environment. I always thought the RB24's were like the K13/R3S. 

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The Rb 24 is just an AIM-9B, and the R-3S is not a straight copy but rather a copy of the airframe and "brains" but with a Soviet indigenous seeker and motor, both better than the original article. I haven't tested the 24 but if it behaves like the 9B, it will not begin turning until the motor burns out - you need about 1-1.5km of spacing or it will just go ballistic and miss the target. The fact it won't turn until the motor burns out makes it look like it's gone dud off the rail, but sure enough, you can see the tiny dot manoeuvring afterwards.

 

Also not sure if it's modelled, but the AIM-9B had to be held on target for a fairly substantial amount of time before it would have a genuinely solid lock. Like, 8 seconds or so. I'm not sure if the various flavours of R-3S we have are the same or if each dev has their own, and I'm also not sure if it's performing as intended or not. It should absolutely be better than the 9B, but it is substantially better ingame (at least on the 19, and previously on the 21) so I dunno. Research time I guess.

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On 6/7/2021 at 3:45 PM, Alpenwolf said:

Server News:

 

- The RB-24J has been removed from all missions.

- The RB-75A reduced in numbers in all missions.

 

The AJS37 has been bugged for a while and things are just getting out of hand with it, especially after DCS 2.7. In time more players have learnd to exploit these bugs to get an over performance out of the Viggen. There are multiple bug reports in the Viggen's section and it doesn't look like Heatblur is making any noticeable progress. Removing the Viggen from the server just because of that is not the way. Restricting some of its weapons to counter the bugs a bit is not the best solution but little choices I have. Note that DCS and third party bugs are never an easy problem to deal with and obviously out of my control.

 

Pardon my ignorance, but could someone kindly explain to me what the issue is/was with the RB-24J?

I mean its already a pretty ancient  missile and not the newer RB-74 variant.

 

I know the Viggen has some FM issues down low (knowing DCS MP I can easily imagine people exploiting this)  and besides  I too would’ve liked to see Heatblur fix a lot of its many remaining bugs by now, but it isn’t..

Restricting it to the rubbish RB-24 seems pretty harsh, since the only other remaining air to air weapon are the gunpods which then further restricts other loadouts options and don‘t get me started on the Viggen fixed gunsight.

 

Regards,

 

 Snappy 


Edited by Snappy
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4 hours ago, Snappy said:

 

Pardon my ignorance, but could someone kindly explain to me what the issue is/was with the RB-24J?

I mean its already a pretty ancient  missile and not the newer RB-74 variant.

 

I know the Viggen has some FM issues down low (knowing DCS MP I can easily imagine people exploiting this)  and besides  I too would’ve liked to see Heatblur fix a lot of its many remaining bugs by now, but it isn’t..

Restricting it to the rubbish RB-24 seems pretty harsh, since the only other remaining air to air weapon are the gunpods which then further restricts other loadouts options and don‘t get me started on the Viggen fixed gunsight.

 

Regards,

 

 Snappy 

 

Agree with all that, the -24 is terrible same as GAR-8 the F86 carries which is only useful if you sneak up on a non maneuvering target and such which is a tactic that cannot be applied to viggen since its used more often than not defensively because a MiG found them which leaves you requiring guns that as you mention are impossible to also use on maneuvering target, so much lead required that they could reverse a turn and youre done for.

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9 hours ago, Snappy said:

 

Pardon my ignorance, but could someone kindly explain to me what the issue is/was with the RB-24J?

I mean its already a pretty ancient  missile and not the newer RB-74 variant.

 

I know the Viggen has some FM issues down low (knowing DCS MP I can easily imagine people exploiting this)  and besides  I too would’ve liked to see Heatblur fix a lot of its many remaining bugs by now, but it isn’t..

Restricting it to the rubbish RB-24 seems pretty harsh, since the only other remaining air to air weapon are the gunpods which then further restricts other loadouts options and don‘t get me started on the Viggen fixed gunsight.

 

Regards,

 

 Snappy 

 

The issue is that sidewinder rails in the Viggen have negative drag. Packing six sidewinders and launching them all lets you go almost 1800kph at sea level, 250kph faster than in clean config. People where abusing it as an escape strategy.

Still I don't see the point either, because with RB-24s still in place Viggens will be limited to air to ground, as is intended, but now they will carry one pair of RB-24s each just to launch them into nowhere and give themselves a speed boost. 2 rails are enough to boost max speeds by 100kph. In fact with how bad 24s are people will use them almost exclusively to cheat. But I suppose Alpen is trying to come up with some sort of compromise here, as the only way to get rid of the exploit is to rid Viggen of all air to air weaponry, even for self defense.

But you're still missing the point - the point is that you're not supposed to do A2A in the Viggen. The Viggen version we have is the ground attack version. Your objective on the server is to rush the ground attack objectives and destroy them as fast as possible, winning the mission. Doing air to air with the most potent interdiction platform gets you nowhere, especially if enemy IS working on their objectives.


Edited by m4ti140
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The issue is that sidewinder rails in the Viggen have negative drag. Packing six sidewinders and launching them all lets you go almost 1800kph at sea level, 250kph faster than in clean config. People where abusing it as an escape strategy.
Still I don't see the point either, because with RB-24s still in place Viggens will be limited to air to ground, as is intended, but now they will carry one pair of RB-24s each just to launch them into nowhere and give themselves a speed boost. 2 rails are enough to boost max speeds by 100kph. In fact with how bad 24s are people will use them almost exclusively to cheat. But I suppose Alpen is trying to come up with some sort of compromise here, as the only way to get rid of the exploit is to rid Viggen of all air to air weaponry, even for self defense.
But you're still missing the point - the point is that you're not supposed to do A2A in the Viggen. The Viggen version we have is the ground attack version. Your objective on the server is to rush the ground attack objectives and destroy them as fast as possible, winning the mission. Doing air to air with the most potent interdiction platform gets you nowhere, especially if enemy IS working on their objectives.
That makes sense.

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1 hour ago, m4ti140 said:

The issue is that sidewinder rails in the Viggen have negative drag. Packing six sidewinders and launching them all lets you go almost 1800kph at sea level, 250kph faster than in clean config. People where abusing it as an escape strategy.

Still I don't see the point either, because with RB-24s still in place Viggens will be limited to air to ground, as is intended, but now they will carry one pair of RB-24s each just to launch them into nowhere and give themselves a speed boost. 2 rails are enough to boost max speeds by 100kph. In fact with how bad 24s are people will use them almost exclusively to cheat. But I suppose Alpen is trying to come up with some sort of compromise here, as the only way to get rid of the exploit is to rid Viggen of all air to air weaponry, even for self defense.

But you're still missing the point - the point is that you're not supposed to do A2A in the Viggen. The Viggen version we have is the ground attack version. Your objective on the server is to rush the ground attack objectives and destroy them as fast as possible, winning the mission. Doing air to air with the most potent interdiction platform gets you nowhere, especially if enemy IS working on their objectives.

 


Yea, well too bad with the negative drag and people exploiting it..speaks volumes about DCS multiplayer culture , but not surprised given the proliferance of paddle pulling on the F-18  in the dogfight servers. People want their push to win buttons.. To be expected but still somewhat disappointing..I hope Heatblur gets on top of that .


No sorry, I'm not missing the point. I 'm well aware of its primary A/G role in real life, however this is still a sandbox after all and I can do what I like in the Viggen I bought ,even on CW server (cheats&exploits notwithstanding). , if I feel like occasionally loading it up exclusively with air to air weaponry and going into a furball or whatever , thats up to me and it still can hold its  own, unless you get yourself in silly situations, where you re outnumbered or at a serious disadvantage from the get-go.

 

That being said, it had a secondary air to air role (hence the J in AJS) , plus for self defence  it should be adequately equipped with self defense weapons and GeneralMav well explained why  the RB-24 is unsuitable for that.

 

I get the server roles too, but my experiences so far is, very few people care for the A/G targets  or providiing strike escort and most just head for instant action, i.e. nearest enemy contacts, which is fine. But so can I then. Just because I own the VIggen and have no interest in buying the F-5 or Mig 21 doesn't mean I can't do that too from time to time.


Regards,


Snappy


Edited by Snappy
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1 hour ago, m4ti140 said:

The issue is that sidewinder rails in the Viggen have negative drag. Packing six sidewinders and launching them all lets you go almost 1800kph at sea level, 250kph faster than in clean config. People where abusing it as an escape strategy.

Still I don't see the point either, because with RB-24s still in place Viggens will be limited to air to ground, as is intended, but now they will carry one pair of RB-24s each just to launch them into nowhere and give themselves a speed boost. 2 rails are enough to boost max speeds by 100kph. In fact with how bad 24s are people will use them almost exclusively to cheat. But I suppose Alpen is trying to come up with some sort of compromise here, as the only way to get rid of the exploit is to rid Viggen of all air to air weaponry, even for self defense.

But you're still missing the point - the point is that you're not supposed to do A2A in the Viggen. The Viggen version we have is the ground attack version. Your objective on the server is to rush the ground attack objectives and destroy them as fast as possible, winning the mission. Doing air to air with the most potent interdiction platform gets you nowhere, especially if enemy IS working on their objectives.

 

yea out ran a mig the other day in swedish delivery works great as intended but you just cant always get away, for things such as fuel state or if somebody is at the target point they can catch you slower than normal and vulnerable depending the munitions in use.

Just now, Snappy said:


Yea, well too bad with the negative drag and people exploiting it..speaks volumes about DCS multiplayer culture , but not surprised given the proliferance of paddle pulling on the F-18  in the dogfight servers. People still want their push to win buttons.. To be expected but still disappointing..I hope Heatblur gets on top of that .


No sorry I'm not missing the point. I 'm well aware of its primary A/G role in real life, however this is still a sandbox after all and I can do what I like in the Viggen I bought ,even on CW server (cheats&exploits notwithstanding). , if I feel like occasionally loading it up exclusively with air to air weaponry and going into a furball or whatever , thats up to me and it still can hold its  own, unless you get yourself in silly situations, where you re outnumbered or at a serious disadvantage from the get-go.

 

That being said, it still had a secondary air to air role (hence the J in AJS) , plus for self defence  it should be adequately equipped with self defense weapons and GeneralMav well explained why  the RB-24 is unsuitable for that.

 

I get the server roles too, but my experiences so far is, very few people care for the A/G targets  or strike escort and most just head for instant action, i.e. nearest enemy contacts, which is fine. But so can I then. Just because I own the VIggen and have no interest in buying the F-5 or Mig 21 doesn't mean I can't do that too from time to time.


Regards,


Snappy

to each their own but the problem with that is we are very limited in viggens and multiple of the soviet jets are gonna beat you right after the first turn if not just murder you head on and we end up without viggens later game or a slot is taken that somebody else could use to complete the mission objectives. not saying that the strike roles dont die just the variant we have is quite unsuccessful in air combat unless you are top notch in the viggen and youre fighting someone who is totally unfamiliar with viggen.

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1 hour ago, Snappy said:

... if I feel like occasionally loading it up exclusively with air to air weaponry and going into a furball or whatever , thats up to me and it still can hold its  own...

 

 

You say "occasionally" but the reality is something else. Most Viggen players load it up with RB-24/J's only, plus exploiting the above mentioned issues with it. It's become ridiculous.

 

Heatblur, or any other party, should do their part in fixing their issues. Meanwhile, I try to do something to somehow keep things on an even keel. It never will be though! And how could it ever be when you're literally taking steps back rather than forward restricting things here and there to work your away around bugs thrown at you left and right. So you guys end up being confused about such radical changes in the missions, and discussions are quite often the result of that. Welcome to the dilemma.

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1 hour ago, m4ti140 said:

as the only way to get rid of the exploit is to rid Viggen of all air to air weaponry, even for self defense.

 

 

 

This is not quite the only way to get rid of the speed exploit, but I suspect you will still argue for restricted weapons after a solution/patch regardless.

 

 @Alpenwolf it is more work for you unfortunately but you could setup a trigger for each Viggen unit in mission to explode if it exceeds a specified speed below a specified height. This doesn't appear to require a trigger zone to be defined. No idea of performance impact for a server wide application of triggers for each Viggen.

 

In the below example if the specified unit, a Viggen, is below 1000 (appears to be in meters) and exceeds 755knts (mixing of imperial and metric units, great), about 1400kph, it will make the specified aircraft explode. I have no idea what the explode unit "volume" parameter means, i.e. no idea if 1000 is large or small, perhaps it is too large and might take out other nearby units. Also note trigger type repetitive action for slots that can be retaken to ensure this fix is persistent.

 

Just an idea to "rough fix" the Viggen overspeed bug in the absence of or until an official fix from Heatblur. Might be worth putting a warning in the briefing if you do this though or it could piss people off. But at the moment the restricted Viggen weaponry is also an annoyance for players.

 

image.png

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10 minutes ago, Sideburns said:

 

This is not quite the only way to get rid of the speed exploit, but I suspect you will still argue for restricted weapons after a solution/patch regardless.

 

 @Alpenwolf it is more work for you unfortunately but you could setup a trigger for each Viggen unit in mission to explode if it exceeds a specified speed below a specified height. This doesn't appear to require a trigger zone to be defined. No idea of performance impact for a server wide application of triggers for each Viggen.

 

In the below example if the specified unit, a Viggen, is below 1000 (appears to be in meters) and exceeds 755knts (mixing of imperial and metric units, great), about 1400kph, it will make the specified aircraft explode. I have no idea what the explode unit "volume" parameter means, i.e. no idea if 1000 is large or small, perhaps it is too large and might take out other nearby units. Also note trigger type repetitive action for slots that can be retaken to ensure this fix is persistent.

 

Just an idea to "rough fix" the Viggen overspeed bug in the absence of or until an official fix from Heatblur. Might be worth putting a warning in the briefing if you do this though or it could piss people off. But at the moment the restricted Viggen weaponry is also an annoyance for players.

 

image.png

 

This would have no impact on the server's performance and I do use this trigger for other things in some missions. I thought about it to be honest among other ways of punishing the player for exploiting the speed in such a way, but then imagine how many Viggens would be lost due to that. Besides, and you already said it yourself, that's some work there, mate.

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1 hour ago, GeneralMav24 said:

... not saying that the strike roles dont die just the variant we have is quite unsuccessful in air combat unless you are top notch in the viggen and youre fighting someone who is totally unfamiliar with viggen.

Speak for yourself if you wish, but if you know where the Viggens strenght are,  you can do reasonably well against the Mig. Of course not if you're still dragging your whole bomb load around with you or trying to turn level with them . But "quite unsuccessful" really is too much of a blanket statement.

 

40 minutes ago, Alpenwolf said:

 

You say "occasionally" but the reality is something else. Most Viggen players load it up with RB-24/J's only, plus exploiting the above mentioned issues with it. It's become ridiculous.

 

Heatblur, or any other party, should do their part in fixing their issues. ...

The "occasionally" referred to myself, not general usage on your server. Using exploits aside, I still don't get why the Viggen should be forced into the A/G role exclusively and can't be loaded with A/A weaponry only.

I mean, its not like the F-5 is unable to carry A/G weaponry as well. How about those guys going for the ground targets for a change once in a while ?

 

Or are you basically saying, if I'm interested in air to air on the cold war server I have to buy either the F-5 or the Mig-19/21? Serious question.

 

I agree with you 100% on the Heatblur part though.

 

But I would prefer Sideburns suggestion though instead of removing the RB24J for everyone . That way hopefully only people who exploit the FM bugs would be affected.

 

Regards


Snappy

 


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55 minutes ago, Alpenwolf said:

 

This would have no impact on the server's performance and I do use this trigger for other things in some missions. I thought about it to be honest among other ways of punishing the player for exploiting the speed in such a way, but then imagine how many Viggens would be lost due to that. Besides, and you already said it yourself, that's some work there, mate.

 

I think the issue would resolve itself, especially if there was warning message as part of the trigger action.

 

While it is a relatively simple trigger to add appreciate this would be for all Viggens in all your missions. It looks like the miz files are a zip file, containing a mission plaintext file which it might be possible to programmatically add the triggers too, assuming one either has the unit names or can script a harvest of them if someone is handy with grep, awk, or similar text file manipulation tools. If you were to supply a miz file I, and possibly others?, could give it a shot to see if there is a cheap way of adding this trigger on a large scale, if that is the blocker on this?

 

As an aside, it would be amazing if the setfailure trigger action worked in MP, then you could trigger a flameout or turbine failure for the overspeed. But this feature is single player only.

 

 


Edited by Sideburns
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42 minutes ago, Snappy said:

The "occasionally" referred to myself, not general usage on your server. Using exploits aside, I still don't get why the Viggen should be forced into the A/G role exclusively and can't be loaded with A/A weaponry only.

 

I mean, its not like the F-5 is unable to carry A/G weaponry as well. How about those guys going for the ground targets for a change once in a while ?

 

Or are you basically saying, if I'm interested in air to air on the cold war server I have to buy either the F-5 or the Mig-19/21? Serious question.

 

I agree with you 100% on the Heatblur part though.

 

But I would prefer Sideburns suggestion though instead of removing the RB24J for everyone . That way hopefully only people who exploit the FM bugs would be affected.

 

Regards


Snappy

 

 

 

I know, but I refer to all players or at least most of them in general. I don't mind Viggens going air to air. However, if they neglect their air to ground role (as it is mostly the case) then it's just dogfights everywhere in all missions. I design the missions so that teamplay matters. And you see dedicated players doing GCI, JTAC, logistics, transport, etc. adding up to that. Seems like it's fruiting and that's why I started this whole thing in the first place so all good.

 

MiG-21's and F-5's do air to ground more than you think. And it's not their objective! So how about Viggens do their job first and then dogfight all they want for all I care? That's all. Nobody is forcing nobody to buy or do anything.

 

5 minutes ago, Sideburns said:

...

As an aside, it would be amazing if the setfailure trigger action worked in MP, then you could trigger a flameout or turbine failure for the overspeed. But this feature is single player only.

 

 

 

 

This! And I wouldn't have hesitated the least to do exactly that.


Edited by Alpenwolf
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2 minutes ago, Alpenwolf said:

 

I know, but I refer to all players or at least most of them in general. I don't mind Viggens going air to air. However, if they neglect their air to ground role (as it is mostly the case) then it's just dogfights everywhere in all missions. I design the missions so that teamplay matters. And you see dedicated players doing GCI, JTAC, logistics, transport, etc. adding up to that. Seems like it's fruiting and that's why I started this whole thing in the first place so all good.

 

MiG-21's and F-5's do air to ground more than you think. And it's not their objective! So how about Viggens do their job first and then dogfight all they want for all I care? That's all. Nobody is forcing nobody to buy or do anything.

Soon we will have enough Mi-24s flying about for the Mavericks to be considered a valid air to air missile lmao

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Could you (I couldn't script my way out of a wet paper bag) set it so that sustaining a speed beyond X below Y altitude (or better yet, just sustaining above Z IAS regardless of altitude) will cause the aircraft to be destroyed, rather than an instant killswitch if they pass the desired speed? That way you have a warning when it passes the speed, maybe with a nice appropriately "oh no my plane's structure isn't happy" sound file attached to get their attention, but it only pops them when they continue doing it for more than say 10-15 seconds?

 

As for limiting the Viggen's loadout... I mean, if we had an actual Cold War Viggen rather than a 90s upgrade package, you would have the choice of two AAM OR two Mavericks. Not both. None of the wing pylons were capable of carrying those weapons on the AJ 37, only the fuselage pylons were. There are some other changes too (no DTC, no TERNAV since that runs off the DTC memory, Viggen only carries like 28K of ferrite core memory internally) but that would be the biggest change on gameplay - Mav Viggens would only be able to sling two per sortie and have no self-defence weaponry available at all. It's fun to use as a missile truck and we've all done it, but the actual version that fits the server time period absolutely was not suitable for it at all.

 

2 hours ago, Get_Lo said:

Soon we will have enough Mi-24s flying about for the Mavericks to be considered a valid air to air missile lmao

 

You must've missed the wave of "clever" Viggen pilots lobbing air-to-air Mavs back when it was a wake-homing torpedo that would literally follow you home and kill you, with infinite seeker FoV and infinite energy. Funnily enough, most of them still managed to end up teamkilling by doing it 🤣


Edited by rossmum
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I just found out how to make the AJS37's engine receive some damage without exploding the whole aircraft. However, it might make it impossible for the pilot to RTB nonetheless. Also, I'm trying to figure out the optimum airspeed as I'm not going to implement that for all altitudes but rather sea level only. Still need to run some tests.


Edited by Alpenwolf
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7 hours ago, rossmum said:

As for limiting the Viggen's loadout... I mean, if we had an actual Cold War Viggen rather than a 90s upgrade package, you would have the choice of two AAM OR two Mavericks. Not both. None of the wing pylons were capable of carrying those weapons on the AJ 37, only the fuselage pylons were. There are some other changes too (no DTC, no TERNAV since that runs off the DTC memory, Viggen only carries like 28K of ferrite core memory internally) but that would be the biggest change on gameplay - Mav Viggens would only be able to sling two per sortie and have no self-defence weaponry available at all. It's fun to use as a missile truck and we've all done it, but the actual version that fits the server time period absolutely was not suitable for it at all.

 

 

I mean, if we had an actual cold war Ka-50 or Vikhr missile... you get the point, this argument is bit of a slippery slope.

 

On the carriage of the sidewinders sources seem to go both ways on the AJ37 Viggen being able to carry sidewinders and other weapons at the same time. It would seem short sighted to not give the Viggen this capability given it was intended as a strike fighter. For example, checkout the funky asymmetric loadouts from the official document in this thread, TLDR 2 x rb75, 1 x rb24/rb24j and 1 x KB is described as a valid loadout for the AJ37. Ergo it would have an ability to defend itself while carrying Rb75.

 

Ryzen 5800x@5Ghz | 96gb DDR4 3200Mhz | Asus Rx6800xt TUF OC | 500Gb OS SSD + 1TB Gaming SSD | Asus VG27AQ | Trackhat clip | VPC WarBRD base | Thrustmaster stick and throttle (Deltasim minijoystick mod).

 

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1 hour ago, NELLUS said:

Shots from 'Swedish Delivery' round 2 & the always awesome 'Catch me if you can' mission.

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Excellent! Love the Su-25 footage! Good catch!

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On 6/11/2021 at 7:39 AM, rossmum said:

Also not sure if it's modelled, but the AIM-9B had to be held on target for a fairly substantial amount of time before it would have a genuinely solid lock. Like, 8 seconds or so. I'm not sure if the various flavours of R-3S we have are the same or if each dev has their own, and I'm also not sure if it's performing as intended or not. It should absolutely be better than the 9B, but it is substantially better ingame (at least on the 19, and previously on the 21) so I dunno. Research time I guess.

 

That was never a thing - there are various tactical and operational manuals on the AIM-9B including an entire paper written by John Boyd on its real world limitations when using it. There are also a ton of declass firings of the thing that make no mention and Robin Olds would have ripped it apart the way he did the AIM-4 as being not FFP.

 

Two of the things that could cause a delay in getting the correct signal:

1. Damage to the missile from vibration/weather/rain /hail.

2.  Humidity levels in the atmosphere.

 

IR missiles are clear weather missiles only - and these two ideally needed to be fired with no background IR radiation such as clouds, the sun or the ground / water. Then pray the missile actually doesn't hang and doesn't just fly off into the Ether anyway.

 

The AIM-9B/R-3S both used by Israel who were of the opinion the R-3S was overall comparable to the AIM-9B.

 

Firing these missiles should not be easy you had to work at it - the first 14 combat firings of the R-3S for the VPAF all missed.

 

Check out the Osprey books by István Toperczer based on data from the VPAFs war records and there is also a set on the USAF jets over Nam all based on declass stuff like Red Baron etc.

 

It is understandable why you would make these missiles gamey for a game because the players want their missiles to hit.

 

 

 

 

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Server News:

 

* Operation Open Range:

- All FARP's have been upgraded. No more mountainous and inconvenient single helipads.

 

* AJS37's speed bug:

All AJS37's in all Caucasus missions have now some IAS limits as follows:

- If an AJS37 pilot flies at an IAS of 1325 kph, a warning message and an alarming sound will warn him to not fly faster than an IAS of 1400 kph.

- If the pilot exceeds the max IAS of 1400 kph and stays there for ca. 10 seconds, there is a 90% chance of him damaging the engine.

- In most cases the engine damage will make it impossible to RTB.

- I'll do the same for all Persian Gulf missions soon.

 

----------------------------------------------------

 

Notes:

 

1)

Now, before you all start debating over what max IAS should be the limit for the AJS37, I had to make a decision based on what data I gathered from 3 different sources on the internet. Obviously it's not accurate bearing in mind all the different factors such as altitude, outside temp., humidity, etc. Therefore, a discussion would be pointless in my eyes but go ahead if you want to, just without me. Got other issues going on in older missions that require my time more than that, is all.

 

2)

After this IAS limit update, expect some units missing or triggers not working in the currently available Caucasus missions. ED's dedicated servers seem to somehow launch mission files with some elements missing. However, once a mission is back online again, the missing elements are then included and the mission is fine. For instance, we had the B-52's active at mission's start in Swedish Delivery yesterday, although this shouldn't have happened because they're on "Late Activation" and only once the SA-2 radar units are destroyed they become active. This morning I put the mission back online (without changing anything - same mission file) and the B-52's weren't active, the SA-2 sites were all there and everything else. It's an annoying issue that I've reported a while ago. Hope they get it fixed.

 

3)

Players' IP and UCID numbers are now visible to me thanks to some log files and LazzySeal's help. So, if a player trolls, teamkills his mates frequently or shows any unacceptable behaviour just report him to me via pm or publicly. Make sure you type his name correctly and provide EVIDENCE, please. With that I don't even need to be online to catch him. His IP and UCID are not going anywhere as they are saved on the server's machine.

 

This is not an intimidation, dear friends, so relax... Enjoy yourselves and use this only to help me keep a nice atmosphere on the server for us all to have... well... FUN!


Edited by Alpenwolf
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cold war 1947 - 1991.jpg

Cold War 1947 - 1991                                       Discord
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