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Cold War 1947 - 1991


Alpenwolf

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hello everyone,

congrat for makers of Cold war server, makes me happy...

see you there

 

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Unfortunately DCS trackfiles are still extremely prone to desync, so I couldn't get all the pretty screenshots I was hoping to post. I had a dumpster fire of a day (didn't realise SRS PTT was double bound with weapon release, since I hadn't had need to use SRS in the jet before, so my first two Shrikes and a Mk 83 went for dirt just by the coast, then I couldn't get a single Shrike to work after that...) but it was fun, and aside from having to yell over comms a few times at F-5s trying to teamkill me, it went smoother than I expected. The OP overlooking the Sea of Galilee is well enough defended that really it needs a simultaneous attack by two or more Skyhawks, I think. I didn't try the others.

Can't wait for next run of the mission!

image.png

image.png

 

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10 minutes ago, rossmum said:

Unfortunately DCS trackfiles are still extremely prone to desync, so I couldn't get all the pretty screenshots I was hoping to post. I had a dumpster fire of a day (didn't realise SRS PTT was double bound with weapon release, since I hadn't had need to use SRS in the jet before, so my first two Shrikes and a Mk 83 went for dirt just by the coast, then I couldn't get a single Shrike to work after that...) but it was fun, and aside from having to yell over comms a few times at F-5s trying to teamkill me, it went smoother than I expected. The OP overlooking the Sea of Galilee is well enough defended that really it needs a simultaneous attack by two or more Skyhawks, I think. I didn't try the others.

Can't wait for next run of the mission!

image.png

image.png

 

Did you try the .trk file from the server's machine itself?

I saw you mostly attacking the third Observation Site which is the toughest. Might wanna start with 1 and 4 first (closer to Blue assets and smaller than the other two), then number 2 and lastly number 3 with multiple Skyhawks at the same time. The chemical factory only when the first TA's are completed.

After round 2, and only if enough players join, I should have a better judgement on whether I should reduce the amount of assets Blue must destroy or not. Round 1 ran with 15 players at the least and 24 at the most. 20-30 players throughout the mission would be ideal.

cold war 1947 - 1991.jpg

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The screens look nice. Looking forward to try the mission myself.

I would also love to see the A-4 on Caucasus so people can get the full fidelity experience on the best server for free.


Edited by MMI_Grim
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 Great night at two towns, lots of shoot down tiger, pure pleasure.

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17 hours ago, Alpenwolf said:

Did you try the .trk file from the server's machine itself?

I saw you mostly attacking the third Observation Site which is the toughest. Might wanna start with 1 and 4 first (closer to Blue assets and smaller than the other two), then number 2 and lastly number 3 with multiple Skyhawks at the same time. The chemical factory only when the first TA's are completed.

After round 2, and only if enough players join, I should have a better judgement on whether I should reduce the amount of assets Blue must destroy or not. Round 1 ran with 15 players at the least and 24 at the most. 20-30 players throughout the mission would be ideal.

Transfer ate it, I'll have to have another try later. If that one works expect some more screens. 😄

I mostly started with 3 because it was the easiest to find and spot, and I don't fully understand the Skyhawk's nav system yet. Definitely hard to attack, but led to some awesome dogfights!

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Just watched Mike Delta's Twitch video of the new event, and it was one of the most gripping shows I've seen in a long time. Very exciting mission, well done to everyone.

I think Alpen hit a homerun with limiting the player-controlled CA vehicles to AFVs and let the AI control all the air defenses. I think he did it to balance the playing field with some of the more experienced CA players who are real sharpshooters, but it had the happy accident of creating more tank battles and it was pretty slick.

I think there might be some growing pains with the hidden helicopters, but it just means that players will need to do a better job of keeping teammates informed on where they are and what they're doing...just like real life in the 70s and 80s.

All in all, very fun experience!

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1 hour ago, Brown Floyd said:

Just watched Mike Delta's Twitch video of the new event, and it was one of the most gripping shows I've seen in a long time. Very exciting mission, well done to everyone.

I think Alpen hit a homerun with limiting the player-controlled CA vehicles to AFVs and let the AI control all the air defenses. I think he did it to balance the playing field with some of the more experienced CA players who are real sharpshooters, but it had the happy accident of creating more tank battles and it was pretty slick.

I think there might be some growing pains with the hidden helicopters, but it just means that players will need to do a better job of keeping teammates informed on where they are and what they're doing...just like real life in the 70s and 80s.

All in all, very fun experience!

Hope to see you again in round 2. Gotta get that nuke crate to home base ASAP 😉

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Yeah, that was a lesson learned: Blue can bomb the bombs and take out the nukes before you get a chance to deploy them, so Red should focus on that mission in the first hour, including CAP over the chemical factory and maybe an escort for the slingloading helo.

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Turns out our inability to destroy water towers on Open Range looks pretty good on camera.

51929133918_9a489ae444_c.jpg

On that note, what is the health of those towers? We put a heavy amount of munitions into them with little effect. Are they supposed to be destroyed? 

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@Alpenwolf
Watch Mike-Delta's stream from last night, from 2:07 to 2:11:50 where Red choppers are shot down. Notice the in-game chat at the end. Wouldn't be quite as bad but for the fact the poster has to expose his message, and his frustration, to the Blue side. Calling a long-time, excellent player a cheater repeatedly (not the first time), when there is absolutely no truth to the claim, is truly becoming tiresome for many of us and something that certainly makes non-regular players to the server question the integrity of the player unjustly accused. 2:19 is another classy remark from him. Normally, I really don't care about this kind of thing and would even bother commenting but this complainer has whined enough to have you consider changes to the game missions. Not asking you to comment or confront. I simply want to vet a little. Like I said before... it would be great to get through a mission without the one, single, constant complaining guy pushing his "those cheaters" campaign to every player on the sever.

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8 hours ago, Alphaless said:

Turns out our inability to destroy water towers on Open Range looks pretty good on camera.

51929133918_9a489ae444_c.jpg

On that note, what is the health of those towers? We put a heavy amount of munitions into them with little effect. Are they supposed to be destroyed? 

They can and must be destroyed. You'll need Mk-83's or Mk-84's for each one. Red would also need FAB 250 or better FAB 500 bombs or S-24 rockets to get the job done.

4 hours ago, Miccara said:

@Alpenwolf
Watch Mike-Delta's stream from last night, from 2:07 to 2:11:50 where Red choppers are shot down. Notice the in-game chat at the end. Wouldn't be quite as bad but for the fact the poster has to expose his message, and his frustration, to the Blue side. Calling a long-time, excellent player a cheater repeatedly (not the first time), when there is absolutely no truth to the claim, is truly becoming tiresome for many of us and something that certainly makes non-regular players to the server question the integrity of the player unjustly accused. 2:19 is another classy remark from him. Normally, I really don't care about this kind of thing and would even bother commenting but this complainer has whined enough to have you consider changes to the game missions. Not asking you to comment or confront. I simply want to vet a little. Like I said before... it would be great to get through a mission without the one, single, constant complaining guy pushing his "those cheaters" campaign to every player on the sever.

I know, mate. I know...

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cold war 1947 - 1991.jpg

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10 hours ago, Miccara said:

@Alpenwolf
Watch Mike-Delta's stream from last night, from 2:07 to 2:11:50 where Red choppers are shot down. Notice the in-game chat at the end. Wouldn't be quite as bad but for the fact the poster has to expose his message, and his frustration, to the Blue side. Calling a long-time, excellent player a cheater repeatedly (not the first time), when there is absolutely no truth to the claim, is truly becoming tiresome for many of us and something that certainly makes non-regular players to the server question the integrity of the player unjustly accused. 2:19 is another classy remark from him. Normally, I really don't care about this kind of thing and would even bother commenting but this complainer has whined enough to have you consider changes to the game missions. Not asking you to comment or confront. I simply want to vet a little. Like I said before... it would be great to get through a mission without the one, single, constant complaining guy pushing his "those cheaters" campaign to every player on the sever.

If this sort of thing keeps up, I’m going to make an extreme effort to make him whinge so much that he will think twice about joining the server.  I’m completely fed up of his comments, I’ve listened to many players and adjusted my game play to conform to real world actions, actively letting friendly fighters die, when missiles are fired and I see it on the map.  Granted, I don’t have to power to show or not show things on the map, but both sides have this feature.  Those that don’t stream or have the morals to refrain from this are at a great advantage.  You don’t see me calling them out.

The missions are great, complex and hard work to coordinate. I don’t have time in missions to follow individual players, but to assume I’m cheating crosses that line.  I’m fair and considerate, I don’t want to ruin others gameplay.  But when you fly from A to B via A to B then your asking for trouble.  Fly different routes, try different tactics, be unpredictable, don’t fly close to ground troops if you know they are in the area.  Would you like me to fly the helicopter for you? 
 

I’ve given you tools to avoid my troops, use them.  
 

You’ve been warned, the next time, I’ll be out to ruin your day, time and time again will I make your helicopter eat dirt, fire and brimstone. 
 

Mike-Delta Out!!!

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I would relativize that statement: "..adjusted my game play to conform to real world actions..." a bit.

After I told you that marking my chopper with smoke without any line of sight, besides the all seeing eye, so the third guy you send after me could finally find me, is a bit much. You recommended me war of thunder. 😂


Edited by MMI_Grim
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Yet another shining example of the 

20 minutes ago, MMI_Grim said:

I would relativize that statement: "..adjusted my game play to conform to real world actions..." a bit.

After I told you that marking my chopper with smoke without any line of sight, besides the all seeing eye, so the third guy you send after me could finally find me, is a bit much, you recommended me war of thunder. 😂

Does this mean you are the whiner in question? 

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46 minutes ago, MMI_Grim said:

I would relativize that statement: "..adjusted my game play to conform to real world actions..." a bit.

After I told you that marking my chopper with smoke without any line of sight, besides the all seeing eye, so the third guy you send after me could finally find me, is a bit much. You recommended me war of thunder. 😂

 

Have I missed something? I've been in the ground war position many times, I don't know of any way to mark something with smoke (you have to be in a ground vehicle to do it), without line-of-sight.

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4 hours ago, Miccara said:

Have I missed something? I've been in the ground war position many times, I don't know of any way to mark something with smoke (you have to be in a ground vehicle to do it), without line-of-sight.

I think he is taking issue with the availability of third person view in CA. I think the rationale is once you get in a vehicle, you cannot ever get out or get any visual information except through the optics available inside the tank.

5 hours ago, Mr. Big.Biggs said:

Yet another shining example of the 

Does this mean you are the whiner in question? 

He is not.

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12 hours ago, Miccara said:

Have I missed something? I've been in the ground war position many times, I don't know of any way to mark something with smoke (you have to be in a ground vehicle to do it), without line-of-sight.

Hi, I checked my track file again since I did not want to make wrong accusation. He did have line of sight with a avanger he pulled down there from somewhere else...for less then 10 seconds, in which he knew where to look thanks too the all seeing command view, and marked me with smoke so I could get rammed out of the sky by an A-10.

So that statement "..adjusted my game play to conform to real world actions..." is a bit much in my eyes, not more, not less.


Edited by MMI_Grim
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@Alpenwolf In light of all the recent complaints, perhaps instead of addressing the symptoms, you could address the origin. It appears that Hind pilots are of the belief that their aircraft are invisible and invincible. So maybe removing the Mi24's from the missions is the simplest solution.

An alternative is to swap the Hinds over to Blue and give Red the Gazelles. That way the complainers would be on the same side as the object of their complaints, minimizing this unnecessary distraction.

I think a little mixing and matching of assets might do the server some good in breaking up some of the color loyalties.

EDIT: Hinds for both sides is also a very realistic option. That would be a hoot, especially with helos hidden on the map. In fact, I think giving both sides all the helos would be lots of fun, at least from my viewpoint, high in the sky at Mach 1


Edited by =475FG= Dawger
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3 hours ago, =475FG= Dawger said:

@Alpenwolf In light of all the recent complaints, perhaps instead of addressing the symptoms, you could address the origin. It appears that Hind pilots are of the belief that their aircraft are invisible and invincible. So maybe removing the Mi24's from the missions is the simplest solution.

An alternative is to swap the Hinds over to Blue and give Red the Gazelles. That way the complainers would be on the same side as the object of their complaints, minimizing this unnecessary distraction.

I think a little mixing and matching of assets might do the server some good in breaking up some of the color loyalties.

EDIT: Hinds for both sides is also a very realistic option. That would be a hoot, especially with helos hidden on the map. In fact, I think giving both sides all the helos would be lots of fun, at least from my viewpoint, high in the sky at Mach 1

 

Swapping because someone is complaining about something that clearly has nothing to do with the mission design itself?! Nah...

Having the same aircraft on both sides would only increase teamkilling. I've always refrained from doing that or pushing towards symmetrical balance. And that's one feature of many the server has always been known for.

Adding the Hind to Blue and the Gazelle to Red is an option, but why? Can you imagine the workload behind that? Reworking FARP's/airbases, editing briefing images, editing briefing texts, adjusting FARP's distances to the TA's, etc. No, man. Not an easy option as you may think.

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