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Cold War 1947 - 1991


Alpenwolf

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1 hour ago, Apok said:

How about some lines/text on F10 maps? For new ppl to have a quick reference on whats going on.

The draw tool is OK, but it has many flaws. The texts are rubbish because every time you zoom in and out they're stretched out all over the map. Very unreliable. However, I've just added some drawings to Swedish Delivery. The new mission, Clash of Eras, has drawings already. More missions to follow. On the other hand drawings alone don't explain anything without texts. They must be some adjustment for that.

@All:
Operation Sukhumi - The Beginning kicks off today around 1900 zulu, or maybe earlier if the current mission is finished by either side.

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4 hours ago, Alpenwolf said:

1- That's why the B-52's start 50-75 km northeast of Vody to give you a bit of buffering.

Not exactly. In an ideal situation where both sides scramble jets from respective homebases soon as the bombers are on the scope, MiG-21 will manage to merge with the targets (coalt or above at M1.2+) prior than F-5 to just line up with bombers, by about half a minute or so. Clash will be inbetween bomber waypoint 2 and 3. That was what more or less happened last night, only the timing difference was greater, and was outnumbered by x3.

Visual representation as follows, 

Spoiler

 

 

A 5-minute buffer should be bare minimum so as to send in escort flight. A reasonable 15 min buffer should allow scattered fighters over the map to RTB roadbase/homebase and proceed to BARCAP position.

 

4 hours ago, Alpenwolf said:

3- Or, wait for either the F1 or the F-4 to arrive (or both) to solve that problem, which was my original plan when I designed the mission. Admittedly, we had all-aspect missiles when I first launched the mission, so it was never an issue. I'd hate to start making some changes while knowing the F1 and the F-4 are coming. The only problem is, we have no idea when!

True! Especially with F1 it's been in 2 weeks  status for a long while. I wish the arrival of two new airframes could spice up the missions.

 

IKEA 24-7

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1 hour ago, Giskvoosk said:

Not exactly. In an ideal situation where both sides scramble jets from respective homebases soon as the bombers are on the scope, MiG-21 will manage to merge with the targets (coalt or above at M1.2+) prior than F-5 to just line up with bombers, by about half a minute or so. Clash will be inbetween bomber waypoint 2 and 3. That was what more or less happened last night, only the timing difference was greater, and was outnumbered by x3.

Visual representation as follows, 

  Reveal hidden contents

 

 

A 5-minute buffer should be bare minimum so as to send in escort flight. A reasonable 15 min buffer should allow scattered fighters over the map to RTB roadbase/homebase and proceed to BARCAP position.

 

True! Especially with F1 it's been in 2 weeks  status for a long while. I wish the arrival of two new airframes could spice up the missions.

 

IKEA 24-7

Yeah, good point. I'll make some adjustments.

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On 5/4/2022 at 4:55 PM, Alpenwolf said:

The draw tool is OK, but it has many flaws. The texts are rubbish because every time you zoom in and out they're stretched out all over the map. Very unreliable. However, I've just added some drawings to Swedish Delivery. The new mission, Clash of Eras, has drawings already. More missions to follow. On the other hand drawings alone don't explain anything without texts. They must be some adjustment for that.

@All:
Operation Sukhumi - The Beginning kicks off today around 1900 zulu, or maybe earlier if the current mission is finished by either side.

Typical player:

 

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Server News:

- Helicopters Tournament 15 has been cancelled due to lack of participants.
- Therefore, the new mission, Clash of Eras, will kick off tomorrow, Saturday, 07.05.2022, around 1800 zulu, instead of Sunday.
- Operation Homs is being fixed/updated.
- Operation Sail Ahoy! is being fixed/updated.
- Work on a Close Air Support mission has started. Here are some examples of previous CAS missions:
   1) Close Air Support
   2) Close Air Support - Moonlight!

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Server News:

- Operation Search & Destroy (PG map) kicks off this Friday, 13.05.2022, around 1830 zulu. (MiG-29A's and F-14A's featured)
- Operation Arab-Israeli-War (Syria map) kicks off this Saturday, 14.05.2022, around 1800 zulu. (A-4 mod featured)
- Operation Clash of Eras (Syria map) kicks off this Sunday, 15.05.2022, around 1800 zulu. (Ka-50's and AH-64's featured)

* Arab-Israeli-War change log:
- Red tanks are in groups of 2 or 4 tanks, type T-55.
- All Blue tanks are in groups of 2 tanks, type M60.
- Added a few M60's at Rosh Pina and Kiryat Shmona Airbases.

* Clash of Eras change log:
- B-52's were removed. Unfortunately, once they're activated Blue cmdr and JTAC operators are able to see all Red ground units, even hidden ones.
 

Note:
The B-52 issue is new to me and I have no idea how long it's been like that. I'll keep B-52's in other missions, but not in Clash of Eras. Very unfortunate.

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Would you guys entertain another MiG-15 vs F-86 mission (and only these two modules, nothing else)? What do you think about going for the Mariana Islands map with it? I know it's mostly water, but since no SAM's are available and all altitudes are "flyable" because of that I thought why not. Combined Arms will not be included (water only) and with that B-52's will be included. I'll try and add some Red B-52 counterparts as well.

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13 minutes ago, Alpenwolf said:

Would you guys entertain another MiG-15 vs F-86 mission (and only these two modules, nothing else)? What do you think about going for the Mariana Islands map with it? I know it's mostly water, but since no SAM's are available and all altitudes are "flyable" because of that I thought why not. Combined Arms will not be included (water only) and with that B-52's will be included. I'll try and add some Red B-52 counterparts as well.

The settings required to make visual range air combat possible in VR make fighting over water a miserable experience. Basically the water is black and there is zero depth perception. As a result, we end up flying at 5 feet all the time in Marianas so we can skyline the enemy. Plus, Marianas is hard on low end end systems so that punishes low end systems as well. Marianas should be used for Close Air Support style missions, I think.

I don't think it would be a popular choice for a gunfighters mission.

 

 

 

 

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2 hours ago, =475FG= Dawger said:

... Marianas should be used for Close Air Support style missions, I think.

...

Thanks for the hint 😉

You really see the water black in VR?! Just looked up some youtube videos and the water looked very normal. Maybe it's on your end only?

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1 hour ago, Alpenwolf said:

Thanks for the hint 😉

You really see the water black in VR?! Just looked up some youtube videos and the water looked very normal. Maybe it's on your end only?

What you see in videos produced by VR users is not what you see in the goggles. VR headsets "mirror" what you see in the goggles to your flat screen monitor and this is what is recorded and what you see on youtube. And it looks a lot better than what is presented in the headset although it is actually at a much lower resolution. The only way to see what others see in VR is to be in VR. 

I can make the water look okay in VR but it isn't playable in MP PvP visual range combat. Other aircraft are rendered into invisibility and if I crank up the settings in Marianas, the terrain causes a significant performance hit.

And it isn't because I have low end hardware. I am running a I9-10900K overclocked to 5.2, 64 Gb RAM and a 3090 GPU.

In missions that have both land and water, I will purposely pull the fight over land or disengage if it goes out over water far enough to lose depth perception.

In Disturbed Pacific we mainly just fought over Rota because of this and the SA-5's. If the scenario is high flying bombers to protect and intercept, the water won't be nearly as much of an issue but any low level fighting over water would be avoided by me and the guys I fly with in VR. Other folks may have different settings in VR than we do but we have all optimized our VR to be able to see the bandits and keep track of them as the sole driving criteria.

 

 

 

 

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Operation: Close Air Support - Mariana Islands!
 

Mission Specifications:

- Weather: Heavy low altitude clouds and rain. Wind and turbulence.
- The mission runs for 3 hours.
- The goal is to capture and hold Antonio B. Airbase, at the bullseye.
- The capture zone is seen on the F10 map as a black rectangle.
- The coalition holding the airbase by the end of the mission is the winner!
- All helicopters start at sea - Kuznetsov/Tarawa.
- Ships can be attacked, however, it's risky and not the objective.
- Waypoint-1 for all helicopters is the bullseye, Antonio B. Airbase.

 

Red Objectives:

---------------------
Ka-50's and Mi-24's:
---------------------

- Search & destroy enemy tanks!

-------
Mi-8's:
-------

Check out the map for the CTLD pick up zone and the location of the Kuznetsov.

Available CTLD crates:
- T-80U
- ZTZ-96B
- Shilka
- Ammo Truck

Picking up crates:
Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up.

*** You can only pick up one crate at a time ***

For picking up a crate, maintain hover over it for 5 seconds while keeping an altitude of at least 7.5 meters and a maximum altitude of 15 meters.

To unpack a crate, make sure you're at least 5 km away from the pick up zone.

--------------
Frequencies:
--------------

Main freq. (GCI if available): 124 MHz - Channel 0 for Mi-24's R-863
Kuznetsov: 127.5 MHz - Channel 18 for Mi-24's R-863

****************************************************************

Blue Objectives:

-------------------------
AH-64's and SA342M's:
-------------------------

- Search & destroy enemy tanks!

Waypoint-2 for SA342M's is the Gazelle's FARP. Only the SA342M can rearm there.

--------
UH-1's:
--------

Check out the map for the CTLD pick up zone and the location of the Tarawa.

Available CTLD crates:
- Challenger II
- Leopard-2A4
- Vulcan
- Ammo Truck

Picking up crates:
Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up.

*** You can only pick up one crate at a time ***

For picking up a crate, maintain hover over it for 5 seconds, while keeping an altitude of at least 25 feet and a maximum altitude of 50 feet.

To unpack a crate, make sure you're at least 3 miles away from the pick up zone.

--------------
Frequencies:
--------------

Main freq. (GCI if available): 251 MHz - Channel 1 for AH-64's ARC-164
Tarawa: 252 MHz - Channel 4 for AH-64's ARC-164

 

available slots.png
 

briefing image.png

CTLD Zone modified.jpg


Edited by Alpenwolf
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Server News:

Operation Close Air Support - Mariana Islands kicks off this Saturday, 21.05.2022, around 1830 zulu.


Notes:

- Ships are limited to a 50% engaging range -> 16-20 km.
- Flying at relatively high altitudes between ca. 300 - 500 m (ca. 1000 - 1600 ft) around the bullseye should be low enough to stay out of the enemy's ships' reach.
- This is due to various hills/small mountains obscuring the line of sight of ships on both sides.
- Petrovich and George don't track aerial targets.
- Capturing the airbase is only possible if ground units are within the the black square marked on the F10 map as shown below.
- Remember! Only a few slots on both sides, hence the password for the event. Players on TeamSpeak will be the first to get the password before I announce it here.
- Signups are not needed.

 

capture zone.png

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Server News:

* Operation Sukhumi - The Beginning is offline.
* Operation Homs is back online.

Operation Homs' change log:
- All helicopters are hidden on the F10 map.
- Ground units and their advanced options were adjusted.
- Warehouses upgraded/fixed.
- Added C-101's to Blue.
- Reduced the number of available Ka-50's. Added more Mi-24's.
- Leopard 1A3's were replaced by Chieftain Mk.3's.
- Marders were replaced by IFV Warriors.
- T-72's and Abrams remain unchanged.
- Reduced the amount of IR SAM's for both sides around the bullseye areas.
- Added some drawings on the F10 map.
- AJS37's waypoints adjusted.
- Some triggers and flags were removed/modified.


Edited by Alpenwolf

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Server News:

- Operation Close Air Support - Mariana Islands kicks off this Friday, 27.05.2022, around 1800 zulu.
- Operation Prince of Persia kicks off this Saturday, 28.05.2022, around 1800 zulu.


* Operation Close Air Support - Mariana Islands change log:
- All helicopters are hidden on the F10 map to reduce the overpowered eye of the GCI operator.
- T-90's replaced by ZTZ-96B's. T-80's remain.
- Abrams and Leclercs replaced by Challenger II and Leopard-2A4 tanks.
- 16 x T-80's and 16 x ZTZ-96B's plus 4 x Shilkas at mission's start.
- 16 x Challenger II tanks and 16 x Leopard-2A4's plus 4 x Vulcans at mission's start.
- A password is not needed this time.

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!Big Thank You!
I just want to thank Alpenwolf for an amazing server, the work that he puts into the maps is incredible. Without the effort put in from him, we wouldn’t have the enjoyment that we all desire.  The air battles are fantastic, close and in some cases down to the pilots skills to keep off the deck and make the other pilot crash due to a long dogfight.

Information is key, the way to win all wars, it comes to communication with your pilot’s, and your ground commanders.  There are many ways to get your message across. There are details Alpenwolf has provided to get messages to anyone in game, let’s use this to and not pretend it’s a single player game.

Its been a great few days having the server populated, having a skilled opponent only does one thing, it makes you learn.  Learn to combat their actions, learn to evade, learn then to fire and not to, learn to listen to call outs.  This server has improved many pilots and ground commanders, they are amazing and a force to reckon with.  If you go back to other multiplayer servers, you will quickly see how much you’ve improved.

These are some of the useful things that this sever has done for many of our pilots, let’s try and keep this momentum going, streamers can help by advertising to their audiences, pilots can tell their friends, pass the word out, the server has many skilled pilots that are willing to help teach others.

A big thank you to Alpenwolf, your an amazing person.  I’ve had an amazing time here on the Cold War 1947-1991. May we have many fights together.

Fly Safe, 

Mike-Delta

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Very much agree with the comments above from Mike-Delta.  I fly the Huey and have been having great fun on this server and plan to fly more here in future for sure.  🙂

:joystick:

Also, I am very grateful to the GCI chaps when they step in and help us work together as a team. 

Thank you Mike-Delta.

I must say that I think Alpenwolf provides a great service to the community.  Well done mate.  :pilotfly:

Happy landings,

Talisman

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Thank you for the kind words.

We've had some intense sessions over the last days and that's of course due to your dedication as well, and your will to not give up quickly, but rather take the time to understand the missions and their objectives. I know the briefings I write and the images I attach are maybe too long to read and study, but I can't help approaching a high fidelity simulator like DCS otherwise. It's either that (and it surely is to me) or just another game not worth my time investing in it that much. And I know it's a small niche for which it's rather hard having that many players interested in it, hence the increase and decline in the server's population throughout the years. It is what it is and I'm fine with it.

As MD said: Communication is the key, thus my emphasis since day one on using SRS and encouraging players to buy the Combined Arms module to help with providing a better picture for their pilots, but also other modules that are featured on the server.

On a side note, when I encourage purchasing a module or a map, it's only because I feel that the more players do so the better it is for the Cold War experience as a whole. No profit in it for me whatsoever and I've never even wished for that or appreciation from anybody or the like. Just know that it's solely for the sake of having the most fun on the server, please, with no other intentions. That's all it is.
 

See you airborne!

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Viggens waypoint(s) in the mission two towns seems to be fup. But it also be viggen is bugged

MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView

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57 minutes ago, Skyracer said:

Viggens waypoint(s) in the mission two towns seems to be fup. But it also be viggen is bugged

What exactly is the problem with the waypoints? Just looked them up and they seem fine to me.

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1 hour ago, Alpenwolf said:

What exactly is the problem with the waypoints? Just looked them up and they seem fine to me.

The preplanned waypoints wont load when you load the data cartridge (9099)

MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView

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On 6/2/2022 at 5:26 AM, Miccara said:

@Alpenwolf

Can't recall if this mission mentioned earlier... Swedish Delivery, B52's expose all Red ground targets during fly over.

Got back home today. Was in London for the week, hence the delay with my response:

It is a known issue for which I removed All B-52's from the mission Clash of Eras. B-52's being so essential in Swedish Delivery are really hard to remove.


Edited by Alpenwolf
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Checking in to say I'm not dead, just overworked 😬 Right now I have maybe 1-2 days a week I can even be online around server prime time and that's subject to other commitments as well right now. Hopefully I can shift some hours around and get back into it, I'm so rusted up I can barely fly in a straight li... ok, I can fly even less straight than I already did.

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