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Cold War 1947 - 1991


Alpenwolf

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You get a -1 if you kill yourself, ie got a bit too close when dive bombing or rocket strafing.

 

Not an issue on this server but it also can happen when firing a catapult launched missile at too low altitude

 

Ah ok, now i know how that might have happened :thumbup:

Usually the Sabre and Fagot Pilots know what they are doing, that's why I was wondering what happened.

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Server appears to be suffering some major lag and tacview didn't get a full read of the session for the five points mission currently going on.

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F14 | F16 | AJS37 | F5 | Av8b | FC3 | Mig21 | FW190D9 | Huey

 

Been playing DCS from Flanker 2.0 to present 😄

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Hey Alpen; may I suggest the increase of the AA Units in all maps...?

I keep seeing the low level stalkers running out of fuel since not bringing back your Jet is not being punished...

 

 

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Not bringing home the jet is seldom punished.

What would the increase of AA units help in this case?

 

Could aircraft limitations rather be the solution?

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Can’t connect anymore to Cold War since a few days, ping stays now constantly above 350....

Has anything changed, server location, provider, etc.?

Nothing has changed. Not a bit.

Hey Alpen; may I suggest the increase of the AA Units in all maps...?

I keep seeing the low level stalkers running out of fuel since not bringing back your Jet is not being punished...

 

 

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Just like dFlow posted, what is that got anything to do with punishing... ermmm... I don't think I understand the connection there, buddy. Please, clarify.

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Cold War 1947 - 1991                                       Discord
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The weapon limitations, what year is like the threshold you are aiming for?

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The weapon limitations, what year is like the threshold you are aiming for?

More like what type of weapons actually. For AA rear aspect. For AG mostly dumb bombs/rockets.

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Cold War 1947 - 1991                                       Discord
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You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com

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Nothing has changed. Not a bit.

 

Just like dFlow posted, what is that got anything to do with punishing... ermmm... I don't think I understand the connection there, buddy. Please, clarify.

 

 

 

Well, during the Cold War or in Nam there were fairly few areas to fly low level, skimming the mountains for hours, while waiting for prey to show up and overfly ya, because it was just too dangerous (unless you were a Sandy Rescue Prop); you would be inside the AAA envelope most of the time.

As such most fighter packages would fly in the 15’s to 25 thousand feet, in order to safe fuel and be less vulnerable, which is the motive the SAM was invented in the first place...if you watch some of the YouTube shots from your server, the “Ace Pilots” always seem to find their unexpecting prey by skimming the terrain, which I guess is ok, but reality is that they would not be able to the Cold War days. And as they fly around until they burn through their fuel (low level flying is a lot less efficient) they just land on a dirt road and restart in another plane...

I’m not sure if that is the idea you had in mind...

 

 

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Well, during the Cold War or in Nam there were fairly few areas to fly low level, skimming the mountains for hours, while waiting for prey to show up and overfly ya, because it was just too dangerous (unless you were a Sandy Rescue Prop); you would be inside the AAA envelope most of the time.

As such most fighter packages would fly in the 15’s to 25 thousand feet, in order to safe fuel and be less vulnerable, which is the motive the SAM was invented in the first place...if you watch some of the YouTube shots from your server, the “Ace Pilots” always seem to find their unexpecting prey by skimming the terrain, which I guess is ok, but reality is that they would not be able to the Cold War days. And as they fly around until they burn through their fuel (low level flying is a lot less efficient) they just land on a dirt road and restart in another plane...

I’m not sure if that is the idea you had in mind...

 

 

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As a MiG pilot I am for this,

As an L-39 pilot, not so much,

 

However it seems reasonable to have corridors where low level flight is safe. However part of the problem is the omniscience of AI in DCS, skimming the trees at supersonic speed and MANPADS and AAA will still know you're coming and be ready.

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More like what type of weapons actually. For AA rear aspect. For AG mostly dumb bombs/rockets.

 

Please please please do not make it another airquake server. Weapon selection based on service years is a nice addition to realism. Weapon selection for balancing not so much.

[sIGPIC][/sIGPIC]

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Please please please do not make it another airquake server. Weapon selection based on service years is a nice addition to realism. Weapon selection for balancing not so much.

I totally agree with this!

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

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Well, during the Cold War or in Nam there were fairly few areas to fly low level, skimming the mountains for hours, while waiting for prey to show up and overfly ya, because it was just too dangerous (unless you were a Sandy Rescue Prop); you would be inside the AAA envelope most of the time.

As such most fighter packages would fly in the 15’s to 25 thousand feet, in order to safe fuel and be less vulnerable, which is the motive the SAM was invented in the first place...if you watch some of the YouTube shots from your server, the “Ace Pilots” always seem to find their unexpecting prey by skimming the terrain, which I guess is ok, but reality is that they would not be able to the Cold War days.And as they fly around until they burn through their fuel (low level flying is a lot less efficient) they just land on a dirt road and restart in another plane...

I’m not sure if that is the idea you had in mind...

 

 

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I agree with you. This simply sucks! It contradicts the level of realism DCS generally stands for.

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Just because it happed in a certain way in Vietnam, (which was rather F-4 vs Migs) doesn’t mean that it is the only “realistic” scenario...

 

If I was flying the F-4 with sparrows, sure I wouldn’t try to fight grass level. The F-5 has an advantage down there, because radar is not a factor and it’s really hard to spot. And I do hate it as a Mig driver, but that is their best option.

 

Also considering the concentration of radar SAMs in a real Cold War scenario I don’t see it unrealistic to fly treetop level all the time, especially for NATO. There was a whole generation of strike aircraft developed in the 70s and 80s specifically for low level strikes as trying to break through the air defenses anywhere else would be simply suicide...

 

The weapons restrictions are both more realistic and more fun now. Win win.

 

Btw. one scenario I could imagine, that would make ppl fight up high would be a bomber escort (AI B-52/Tu-95 ) mission, where protecting the bombers would be really mission critical. That could be really fun. :joystick:

 

About players throwing away their planes instead of RTB: The only way to prevent this would be to limit the number of lives like in BF...


Edited by HWasp
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Yeah, a war in central europe in the 70s or 80s would have been totally different to Vietnam, with a dense and potent SAM coverage that makes going high suicidal. Instead there would be more space horizontally, as Europe is much bigger and broader than the slim Vietnam landspace, so AAA coverage would be much less of a factor in Europe than it was in Vietnam. Also enemy air would be much stronger than over Vietnam.

 

Because of those factors, the doctrin for european forces was to conduct strike missions at treetop level, which they developed dedicated aircraft for (Jaguar, Tornado, Viggen, Su-24, ...) and trained a lot.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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One thing I am trying to understand is, why Migs have to fly low on the first place ? Any objective can be achieved from a high altitude. Fly high as 2 or 3 packages - Strike, escort, cap. Strike can do high altitude high angle dive to deliver ordnance on target and climb out quickly. AAA and other AD should be placed around all objectives(by mission designed and/or placed by players in RW) to protect from low flying aircraft, so defensive CAP can stay high.

 

Awacs might detect you but F-5 will have to climb up there to catch you and go out of his comfortable zone also your awacs will detect them. Going into contrail will make f-5 visible from longer range.

[sIGPIC][/sIGPIC]

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One thing I am trying to understand is, why Migs have to fly low on the first place ? Any objective can be achieved from a high altitude. Fly high as 2 or 3 packages - Strike, escort, cap. Strike can do high altitude high angle dive to deliver ordnance on target and climb out quickly. AAA and other AD should be placed around all objectives(by mission designed and/or placed by players in RW) to protect from low flying aircraft, so defensive CAP can stay high.

 

Awacs might detect you but F-5 will have to climb up there to catch you and go out of his comfortable zone also your awacs will detect them. Going into contrail will make f-5 visible from longer range.

 

You are totally right, but this would take a bit of teamwork, because being the only MiG up high coupled with this horrible AI AWACS can be dangerous in itself... Happens all the time: talking about pop up bandits 100kms away, no mention of the F-5 closing in on my six for minutes, even though we are both over 5000 m.

 

BTW I have started a thread more than once on the 2.5 whish list about AWACS improvements, thinking that there will be an angry mob coming, hating this current system, asking for improvements, but it didn’t really happen...

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I think we need more Shilkas and Vulcans all over the battlefield area, and remove the "air quake" zones:

 

Create one battlefield area where opposing ground forces meet -or- a single sided objective like:

 

1. mission red strike - blue defend

2. blue counter strike - red defence

 

something like this. would be much more interesting if we don't have mirrored objectives.

In addition, focus on one strike area, we we can actually find each other even without our limited radars (this a more a gameplay request)

 

Other than that:

I can only connect via IP, in the server list I have a Ping >500, ingame it's max. 110...

 

But anyway, good fun server!

:pilotfly:

 

Warthog HOTAS, Saitek Pedals, Oculus Rift

 

:joystick:

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You are totally right, but this would take a bit of teamwork, because being the only MiG up high coupled with this horrible AI AWACS can be dangerous in itself... Happens all the time: talking about pop up bandits 100kms away, no mention of the F-5 closing in on my six for minutes, even though we are both over 5000 m.

 

BTW I have started a thread more than once on the 2.5 whish list about AWACS improvements, thinking that there will be an angry mob coming, hating this current system, asking for improvements, but it didn’t really happen...

 

Well, some team work is essential in air combat, so it is expected for a sim to require it. If you are the only MiG then this is enough of a problem that needs to be solved or it will get you in trouble inevitably.

 

Agree that awacs currently is crap as all other AI in dcs, hope for improvements someday.

[sIGPIC][/sIGPIC]

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Well, realistically, in DCS MP it is 90% lone wolf action. That is a problem, but that is the ugly truth.

 

Honestly, I don’t have many hours on this server, but when I was there, SRS was usually silent and no human GCI. Next week I’ll make sure to be on comms, when I get home. (Hopefully in a nice new and shiny MiG-19):thumbup:

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Well, realistically, in DCS MP it is 90% lone wolf action. That is a problem, but that is the ugly truth.

 

 

 

Honestly, I don’t have many hours on this server, but when I was there, SRS was usually silent and no human GCI. Next week I’ll make sure to be on comms, when I get home. (Hopefully in a nice new and shiny MiG-19):thumbup:

 

 

 

I think that depends on the time you get on; around 7PM Eastern on Friday and the weekends you usually get somewhere from 20 to 30 flights with human AWACS on the server...

Now, since the server turns every 6 hours it’s not easy to coordinate a strike package, most times you get on with only a few hours left, but it is possible.

 

When I get in with a friend or two we usually meet up in TeamSpeak and use web whiteboard to brief and plan, it makes things easier to visualize... then hop on the server and make the red side regret they were ever born... (not really, we usually get our Arses kicked... no plan survives first contact!)

 

 

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