blast Posted June 7, 2018 Share Posted June 7, 2018 (edited) Hi everyone, Despite i read the manual, I still don't understand how the MULT parameter in the release program is supposed to do. Can someone explain it with examples in order to help me to understand? By the way, I'm trying to figure out a way to drop bombs symmetrically in order to balance the plane after each drop. For example when I release 2 bombs now, the system decide to drop one bomb on my right wing and one in center which completely unbalance the plane, especially with heavy bombs. Does someone have a solution? Thanks! Edited June 7, 2018 by blast Link to comment Share on other sites More sharing options...
Hog_No32 Posted June 7, 2018 Share Posted June 7, 2018 I observed the same issue. I had a symmetric loadout of 6 CBU-99s (2 on each outboard station and 2 on the center station). In my first run I opted for 4 bombs to be released. Of course I expected that would drop the bomb pairs on the wing stations. Instead, it dropped the pair on the left wing and the pair on the center station. It appears there is no balancing logic implemented yet, provided that exists in the real plane after all...:smilewink: Link to comment Share on other sites More sharing options...
Lordzarj Posted June 7, 2018 Share Posted June 7, 2018 Quantity is the total number of bombs that will be dropped, Multiple is how many will be released at a time. So qty 8, mult 2, int 100 will release 8 bombs total in 4 pairs 100 feet apart. Qty 4, mult 1 int 200 will release 4 single bombs 200 ft apart. Link to comment Share on other sites More sharing options...
blast Posted June 7, 2018 Author Share Posted June 7, 2018 Quantity is the total number of bombs that will be dropped, Multiple is how many will be released at a time. So qty 8, mult 2, int 100 will release 8 bombs total in 4 pairs 100 feet apart. Qty 4, mult 1 int 200 will release 4 single bombs 200 ft apart. What would means mult 3 then? Is it possible? Link to comment Share on other sites More sharing options...
kobeshow Posted June 7, 2018 Share Posted June 7, 2018 (edited) ... seems like I got it wrong, will have to test that again. Edited June 7, 2018 by kobeshow [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy Link to comment Share on other sites More sharing options...
Kayos Posted June 7, 2018 Share Posted June 7, 2018 What would means mult 3 then? Is it possible? You could have qty 6, mult 3, int 200 To drop 3 bombs twice 200 ft apart. Qty is how many bombs you want to drop total. Mult is how many to drop at once, (in pairs etc) Int is how far you want the spacing to be. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Lordzarj Posted June 7, 2018 Share Posted June 7, 2018 Yes mult 3 would be fine to release 3 bombs at a time. Any mult number less than or equal to qty would be fine. Divide qty by mult to find out how many intervals there will be. Qty 10, mult 2, (10/2)=5 intervals. If you were dropping them along a 6000ft runway you could set int to (6000/5)=1200ft. Qty 12, mult 12 would drop the lot in one go. In practice it’s probably best to spread them out a bit to cover the target area though! Link to comment Share on other sites More sharing options...
Eaglewings Posted June 7, 2018 Share Posted June 7, 2018 I observed the same issue. I had a symmetric loadout of 6 CBU-99s (2 on each outboard station and 2 on the center station). In my first run I opted for 4 bombs to be released. Of course I expected that would drop the bomb pairs on the wing stations. Instead, it dropped the pair on the left wing and the pair on the center station. It appears there is no balancing logic implemented yet, provided that exists in the real plane after all...:smilewink:The non symmetrical release from outboard station seems not logical. At the this stage of the sim, roll trimming would be the plausible solution for now. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset Link to comment Share on other sites More sharing options...
blast Posted June 7, 2018 Author Share Posted June 7, 2018 MULT parameter is much clear for me now. But what would happens if QTY= 8 and the MULT=3? Because 8/3 is not a round number... Link to comment Share on other sites More sharing options...
Lordzarj Posted June 7, 2018 Share Posted June 7, 2018 I haven’t tested but I assume it would drop 3 then 3 then 2. Link to comment Share on other sites More sharing options...
Banzaiib Posted June 7, 2018 Share Posted June 7, 2018 You could have qty 6, mult 3, int 200 To drop 3 bombs twice 200 ft apart. Qty is how many bombs you want to drop total. Mult is how many to drop at once, (in pairs etc) Int is how far you want the spacing to be. I thought it would be qty x mult = total... not that screwed up "new math". Link to comment Share on other sites More sharing options...
Mugenjin Posted June 7, 2018 Share Posted June 7, 2018 I thought it would be qty x mult = total... not that screwed up "new math". Around 3:20 Qty is total, Mult is bombs per pulse. Link to comment Share on other sites More sharing options...
Flagrum Posted June 7, 2018 Share Posted June 7, 2018 Yes, at first it is a bit counter-intuitive. One just must not read MULT as "multiplier", but more as "multiple". Like ... I want to drop a certain QUANTITY of bombs (6). But I want MULTIPLE to drop together (3). Link to comment Share on other sites More sharing options...
Frederf Posted June 7, 2018 Share Posted June 7, 2018 F-16 works on the events x type system. E.g. if you have RP 6 and PAIRS you will drop twelve weapons, six pairs. A-10C works on quota system, QTY 6 PAIRS will drop pairs until the quantity that has been released is 6. If pairs are not possible during one of the events then it will continue releasing until it fulfills its quota. F/A-18C is clearly the quota type. The question comes what happens if you want 5 bombs in multiples of 2. What does it do? There are three likely results: Result A) PAIR, PAIR Result B) PAIR, PAIR, PAIR Result C) PAIR, PAIR, SINGLE The logic behind A is that the sequence stopped at 4 weapons because the next pair would exceed the desired quantity of 5. The logic behind B is that after the second pair it hadn't released the desired quantity so it continued to release a third pair. And lastly the logic behind C is that the computer releases the preferred multiple for each event until it got to the third event and reduces the multiple from 2 to 1 so as to exactly comply with the desired quantity. The logic of C would go something like this: While(ReleasedQty<DesiredQty) If(ReleasedQty+Multiple <= DesiredQty) then Release Multiple else Release DesiredQty-ReleasedQty Logic C is apparently what A-10C uses. "I want to release 5 bombs in multiples of 2." You get 2-2-1. Link to comment Share on other sites More sharing options...
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